Domain terms used throughout the app, shared turn logic, tests, and docs. Keep
these definitions stable so logs, UI labels, and code agree.
## Combat structure
| Term | Meaning |
|------|---------|
| **Initiative** | The ordered sequence determining who acts next. Rolled once at the start of an encounter; re-rolled only on a new encounter or explicit DM re-roll. |
| **Round** | One full pass through initiative — every active participant gets exactly one turn. N participants (PCs + NPCs + monsters + features) = N turns per round. Round counter increments when initiative wraps back to the first participant. |
| **Turn** | A single participant's initiative slot within a round. One participant acts. As many turns per round as there are participants. |
| **Initiative slot** | Synonym for turn's position in the ordered list. |
| **Top of round** | The first turn of a round (round counter increments here). |
| **Player view** (`/display` or `?playerView=true`) | Read-only second-screen display for players. Shows current turn, HP bars, conditions, round. No DM controls. |
| **Active display** | The single `activeDisplay/status` doc controlling what the player view shows (which campaign/encounter, hide-player-HP flag). |