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ttrpg-initiative-tracker/shared/tests/turn.deathsave.test.js
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// Death saves: broken model. Current = single counter, 3=dying. D&D 5e needs
// separate success/fail tracking:
// 3 successes = stable (0hp unconscious, safe until healed)
// 3 failures = dead
// Current tracks "saves" (really fails via red X UI), no successes at all.
// "Stable" state doesn't exist.
//
// RED was: prove current can't model 3-success stability.
//
// New API: deathSave is async, takes ctx, returns { enc, status, isDying }.
// applyHpChange + startEncounter are async, take ctx, return newEnc.
'use strict';
const { makeParticipant, startEncounter, applyHpChange, deathSave } = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id) {
return makeParticipant({ id, name: id, type: 'character',
initiative: 10, maxHp: 100, currentHp: 100 });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
describe('death saves: missing success/stable model', () => {
test('3 successes makes character stable (not dead, not dying)', async () => {
const { ctx } = mockCtx();
// Character at 0hp. Roll 3 successful death saves.
let e = enc([p('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // 0hp
expect(e.participants[0].currentHp).toBe(0);
// Roll 3 successful saves. Should mark stable.
let res;
res = await deathSave(e, 'a', 'success', 1, ctx); e = res.enc;
res = await deathSave(e, 'a', 'success', 2, ctx); e = res.enc;
res = await deathSave(e, 'a', 'success', 3, ctx); e = res.enc;
expect(res.status).toBe('stable');
expect(e.participants[0].isDying).toBe(false);
expect(e.participants[0].isStable).toBe(true);
expect(e.participants[0].deathFails).toBe(0);
});
test('3 failures makes character dead (isDying for removal)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
let res;
res = await deathSave(e, 'a', 'fail', 1, ctx); e = res.enc;
res = await deathSave(e, 'a', 'fail', 2, ctx); e = res.enc;
res = await deathSave(e, 'a', 'fail', 3, ctx); e = res.enc;
expect(res.status).toBe('dead');
expect(e.participants[0].isDying).toBe(true);
expect(e.participants[0].deathFails).toBe(3);
});
test('successes and fails tracked independently', async () => {
const { ctx } = mockCtx();
// Mixed: 1 success, 2 fails, then 2 more successes = stable.
let e = enc([p('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
let res;
res = await deathSave(e, 'a', 'success', 1, ctx); e = res.enc;
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(0);
res = await deathSave(e, 'a', 'fail', 1, ctx); e = res.enc;
res = await deathSave(e, 'a', 'fail', 2, ctx); e = res.enc;
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(2);
// 2 more successes → total 3 successes → stable
res = await deathSave(e, 'a', 'success', 2, ctx); e = res.enc;
res = await deathSave(e, 'a', 'success', 3, ctx);
expect(res.status).toBe('stable');
expect(e.participants[0].deathFails).toBe(2); // fails unchanged
});
test('deathSave signature: (enc, id, type, n)', async () => {
// type = 'success' | 'fail'. n = 1|2|3. ctx appended by async refactor.
expect(deathSave.length).toBe(5);
});
});