2026-06-29 14:36:02 -04:00
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# TODO
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2026-07-04 16:59:52 -04:00
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Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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2026-06-29 14:36:02 -04:00
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2026-07-04 16:59:52 -04:00
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## Open bugs
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2026-07-04 12:22:04 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-7: reorderParticipants has no undo
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- `reorderParticipants` returns `log: null`. Other ops return `log.undo`.
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- Cannot undo drag-drop. Candidate for undo system (M6).
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2026-07-04 12:22:04 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-10: deact+reactivate same round double-acts participant
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- Discovered in 500-round replay (3 occurrences). DISTINCT from BUG-5.
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- Pattern: participant acts → DM deactivates them → DM reactivates them
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same round → re-inserts by initiative (front) → acts AGAIN before round ends.
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- No "acted-this-round" guard. Slot-array model has no per-round-acted set.
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- Edge case (DM deact+reactivate same participant same round).
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- Fix candidate: track actedThisRound set, skip re-acted; OR insertion
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places reactivate AFTER current position (not by initiative).
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2026-07-04 12:22:04 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
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- `reorderParticipants` (shared/turn.js) = pure drag, no pointer logic.
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- Swapping two actors across current pointer mid-round = ambiguous
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who-acted-this-round. Replay avoids crossing (adjacent upcoming pair only).
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- Real app untested: if DM drags actor past current pointer mid-round, skip/
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double behavior undefined.
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- Decide: block cross-pointer reorder, or define acted-semantics. RED needed.
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2026-07-04 12:22:04 -04:00
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2026-07-04 16:59:52 -04:00
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## Open features
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2026-07-04 12:22:04 -04:00
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2026-07-04 16:59:52 -04:00
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### FEAT-2: upgrade app internal logs to be parseable
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- Goal: combat logs in storage store enough structured state to run
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skip/rotation analysis on ANY historic round — not just replay stdout.
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- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
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guess roster from message strings. Brittle.
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- Upgrade: add structured fields at turn-state mutation log sites in
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App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
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applyHpChange death/revive, togglePause, nextTurn):
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```
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turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
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```
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- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
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Works on real game sessions, any round, deterministic.
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2026-07-01 22:25:52 -04:00
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2026-07-04 16:59:52 -04:00
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### FEAT-3: initiative first-class entry (add + edit)
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- Current: only initMod at char-build. No initiative field at add-participant
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or edit. 3-step to set after other steps.
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- Need: initiative field at add-char, add-monster, AND edit participant.
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- Related: tie-break = drag order (current, works). Expose clearly.
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2026-07-01 22:25:52 -04:00
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2026-07-01 14:33:00 -04:00
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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no stale clobber.
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- Replaces fragile `/logs` snapshot-write undo.
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- Migration: keep old undo working for existing entries until cleared; new
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format for new entries.
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- Related: BUG-7 (reorder no undo).
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2026-07-04 16:59:52 -04:00
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### Death saves: need fails counter
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- Current: saves only (`deathSaves` counter, 3 saves = revive). No fails.
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- D&D 5e: 3 saves = stable, 3 fails = dead. Track both.
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2026-07-01 16:08:05 -04:00
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2026-07-04 16:59:52 -04:00
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### Custom condition field
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- Conditions hardcoded list. No way for DM to add custom.
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2026-07-01 16:08:05 -04:00
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2026-07-04 16:59:52 -04:00
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### Test integrated timeouts
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- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
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2026-07-01 11:42:43 -04:00
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2026-07-04 16:59:52 -04:00
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## Done (history)
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2026-06-30 16:33:02 -04:00
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2026-07-04 16:59:52 -04:00
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### Architecture: 1-list turn order model
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- Single source: turnOrderIds === participants.map(id). No re-sort after
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startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
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- Drag (reorder) = same-init tie-break only. Cross-init blocked.
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- startEncounter sorts ALL participants by init once, then frozen.
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- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
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drag order. Display renders participants[] directly (no sort).
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- Static guard test errs if `.sort(` reintroduced.
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2026-06-29 15:52:17 -04:00
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### BUG-1: addParticipant + pause/resume corrupts turn rotation
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2026-07-04 16:59:52 -04:00
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- RESOLVED as side effect of BUG-2 fix.
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2026-06-29 15:52:17 -04:00
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### BUG-2: addParticipant allows duplicate id
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2026-07-04 16:59:52 -04:00
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- FIXED (addParticipant throws on dup id).
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2026-06-30 13:49:38 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-4: hide-player-HP breaks display view
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- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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2026-06-30 13:59:58 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- FIXED — slot-array + DRY advance core `nextActiveAfter`.
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2026-06-30 13:59:58 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- FIXED structurally by 1-list model.
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2026-07-01 14:33:00 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-8: server adapter has no reconnect
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- FIXED — onclose reconnects + re-subscribes existing paths.
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2026-07-01 14:33:00 -04:00
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2026-07-04 16:59:52 -04:00
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### BUG-11: FE Combat.scenario test crashes
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- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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### BUG-12: campaign selection follows activeDisplay
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- FIXED.
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2026-07-01 17:19:31 -04:00
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### BUG-14: addParticipant init-insertion breaks after drag-reorder
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2026-07-04 16:59:52 -04:00
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- FIXED — slotIndexForInit scans current list (post-drag aware).
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### BUG-15: DisplayView re-sorts (drag order not preserved)
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- FIXED — display renders participants[] directly.
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2026-07-04 12:22:04 -04:00
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### BUG-16: subscribeCollection hook drops queryConstraints
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2026-07-04 16:59:52 -04:00
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- FIXED — neutral builders, both adapters honor orderBy/limit.
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2026-07-04 12:22:04 -04:00
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### BUG-17: dead SDK imports in App.js
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2026-07-04 16:59:52 -04:00
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- FIXED — trimmed (auth + getFirestore + getStorage remain).
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### BUG-18: stale comments reference deleted memory adapter
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- FIXED.
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### FEAT-1: Dead participants stay in turn order
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- DONE — applyHpChange no longer flips isActive on death. Dead stay in
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rotation, nextTurn visits them, PCs get death-save turn.
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### feat: add all characters to participants list
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- DONE — addParticipants bulk add wired (App.js:943).
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### Warning = failure in tests
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- DONE — console.error/warn throw in test env.
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### combat.scenario 100 rounds not turns
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- DONE — loops by actual round-wrap count.
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