feat(FEAT-3): initiative first-class field (add + inline edit)
Add form: optional initiative field (monster + character). Empty = roll d20+mod (current behavior). Filled = use value, skip roll. 'blank=roll' hint + 'auto' placeholder for clarity. Inline edit: ALL participants. Number input in participant row. Blur or Enter commits. Capped 2 digits (max 99). Auto-select on focus for quick overwrite. Styled to match other fields (border-stone-700, rounded-md, shadow-sm, w-10). handleAddParticipant: manualInit detects set value. lastRollDetails adapts display (manual flag shows 'Set initiative' vs 'Rolled d20'). Campaign card date: Clock icon + 'Created:' prefix, own row, muted stone-300 opacity-70. Was crammed inline with character/encounter counts. Tests: InitiativeField.test.js (2 tests - set value + empty=roll). RED first (field missing), then green after impl. App + Participant characterization still green (18 total). Note: inline init edit does NOT re-sort. Known followup — displays + list order must reflect changed initiative. Tracked separately.
This commit is contained in:
@@ -5,6 +5,12 @@ REWORK_PLAN.md.
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## Feature backlog
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### CRITICAL BUG - storage
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- docker for sql is not using persistant storage...
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### feat - campaign section rollup
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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@@ -17,7 +23,7 @@ REWORK_PLAN.md.
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## Architecture: 1-list turn order model (DONE)
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- Single source: turnOrderIds === participants.map(id). No re-sort after
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startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
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- Drag (reorder) overrides initiative — cross-init allowed, DM choice.
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- Drag (reorder) overrides initiative --- cross-init allowed, DM choice.
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- startEncounter sorts ALL participants by init once, then frozen.
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- addParticipant splices by init pos. remove/toggle/reorder sync list.
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- Display renders participants[] directly (no sortParticipantsByInitiative).
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@@ -31,7 +37,7 @@ REWORK_PLAN.md.
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- Separate design + RED. Own work item.
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- Related: tie-break = drag order (current, works). Expose clearly.
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### FEAT-1: Dead participants stay in turn order — DONE
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### FEAT-1: Dead participants stay in turn order --- DONE
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- Fixed: `applyHpChange` no longer flips `isActive` or touches `turnOrderIds`
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on death/revive. Dead stay in rotation, `nextTurn` visits them, PCs get
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death-save turn. `isActive` = DM toggle only.
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@@ -40,7 +46,7 @@ REWORK_PLAN.md.
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### FEAT-2: upgrade app internal logs to be parseable
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- Goal: combat logs in Firestore store enough structured state to run
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skip/rotation analysis on ANY historic round — not just replay stdout.
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skip/rotation analysis on ANY historic round --- not just replay stdout.
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- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
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guess roster from message strings. Brittle.
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- Upgrade: add structured fields at turn-state mutation log sites in
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@@ -104,12 +110,12 @@ REWORK_PLAN.md.
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- Test: render App + DisplayView, toggle hide-HP, assert display still shows
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encounter (not paused).
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### BUG-5: mid-round addParticipant/revive corrupts rotation — FIXED
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### BUG-5: mid-round addParticipant/revive corrupts rotation --- FIXED
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- Fixed (commit `494327f`). Slot-array turn order + DRY advance core
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`nextActiveAfter`. Both nextTurn + computeTurnOrderAfterRemoval delegate.
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- 500-round replay: 0 skips, 0 double-acts.
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### BUG-6: reorderParticipants doesn't update turnOrderIds — FIXED
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### BUG-6: reorderParticipants doesn't update turnOrderIds --- FIXED
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- Fixed structurally by 1-list model (commit 5d3a060). turnOrderIds =
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participants.map(id) always. reorder cross-init allowed (DM override).
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Display === rotation by construction.
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@@ -181,8 +187,8 @@ REWORK_PLAN.md.
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- [ ] BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
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- [x] BUG-5: fixed (1-list model, 500 rounds clean)
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- [x] BUG-6: fixed structurally (1-list model)
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- [x] BUG-12: fixed — campaign selection follows activeDisplay
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- [x] BUG-15: fixed — DisplayView no longer re-sorts (drag order preserved)
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- [x] BUG-12: fixed --- campaign selection follows activeDisplay
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- [x] BUG-15: fixed --- DisplayView no longer re-sorts (drag order preserved)
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- [x] BUG-8: ws adapter reconnect (implemented + GREEN)
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- [ ] BUG-10: deact+reactivate double-act
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- [ ] BUG-11: FE Combat.scenario crash
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+86
-18
@@ -8,7 +8,7 @@ import {
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UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
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Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon,
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StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText,
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Maximize2, Minimize2, Moon, Coffee
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Maximize2, Minimize2, Moon, Coffee, Clock
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} from 'lucide-react';
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// Custom CSS for death animation (player view only)
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@@ -781,6 +781,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const [selectedCharacterId, setSelectedCharacterId] = useState('');
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const [monsterInitMod, setMonsterInitMod] = useState(MONSTER_DEFAULT_INIT_MOD);
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const [maxHp, setMaxHp] = useState(DEFAULT_MAX_HP);
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const [manualInitiative, setManualInitiative] = useState('');
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const [isNpc, setIsNpc] = useState(false);
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const [editingParticipant, setEditingParticipant] = useState(null);
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const [hpChangeValues, setHpChangeValues] = useState({});
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@@ -817,6 +818,8 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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let modifier = 0;
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let currentMaxHp = parseInt(maxHp, 10) || DEFAULT_MAX_HP;
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let participantIsNpc = false;
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const manualInit = manualInitiative !== '' && !isNaN(parseInt(manualInitiative, 10));
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const finalInitiative = manualInit ? parseInt(manualInitiative, 10) : null;
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if (participantType === 'character') {
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const character = campaignCharacters.find(c => c.id === selectedCharacterId);
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@@ -836,13 +839,13 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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participantIsNpc = isNpc;
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}
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const finalInitiative = initiativeRoll + modifier;
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const computedInitiative = manualInit ? finalInitiative : (initiativeRoll + modifier);
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const newParticipant = {
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id: generateId(),
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name: nameToAdd,
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type: participantType,
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originalCharacterId: participantType === 'character' ? selectedCharacterId : null,
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initiative: finalInitiative,
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initiative: computedInitiative,
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maxHp: currentMaxHp,
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currentHp: currentMaxHp,
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isNpc: participantType === 'monster' ? participantIsNpc : false,
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@@ -856,17 +859,18 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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await storage.updateDoc(encounterPath, {
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participants: [...participants, newParticipant]
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});
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logAction(`${nameToAdd} added to encounter (Initiative: ${finalInitiative})`, { encounterName: encounter.name }, {
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logAction(`${nameToAdd} added to encounter (Initiative: ${computedInitiative})`, { encounterName: encounter.name }, {
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encounterPath,
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updates: { participants: [...participants] },
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});
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setLastRollDetails({
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name: nameToAdd,
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roll: initiativeRoll,
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mod: modifier,
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total: finalInitiative,
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type: participantIsNpc ? 'NPC' : participantType
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roll: manualInit ? null : initiativeRoll,
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mod: manualInit ? null : modifier,
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total: computedInitiative,
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type: participantIsNpc ? 'NPC' : participantType,
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manual: manualInit,
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});
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setTimeout(() => setLastRollDetails(null), ROLL_DISPLAY_DURATION);
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@@ -876,6 +880,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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setSelectedCharacterId('');
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setMonsterInitMod(MONSTER_DEFAULT_INIT_MOD);
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setIsNpc(false);
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setManualInitiative('');
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} catch (err) {
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console.error("Error adding participant:", err);
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alert("Failed to add participant. Please try again.");
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@@ -944,6 +949,24 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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}
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};
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// Inline initiative edit (FEAT-3): blur/Enter commits. Re-syncs turnOrderIds.
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const handleInlineInitiative = async (participantId, value) => {
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if (!db) return;
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const n = parseInt(value, 10);
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if (isNaN(n)) return;
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const updatedParticipants = participants.map(p =>
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p.id === participantId ? { ...p, initiative: n } : p
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);
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try {
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await storage.updateDoc(encounterPath, {
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participants: updatedParticipants,
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...(encounter.isStarted ? syncTurnOrder(updatedParticipants) : {}),
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});
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} catch (err) {
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console.error("Error updating initiative:", err);
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}
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};
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const requestDeleteParticipant = (participantId, participantName) => {
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setItemToDelete({ id: participantId, name: participantName });
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setShowDeleteConfirm(true);
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@@ -1307,6 +1330,19 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
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/>
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</div>
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<div className="md:col-span-2">
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<label htmlFor="manualInitiative" className="block text-sm font-medium text-stone-300">
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Initiative <span className="text-xs text-stone-400">(blank=roll)</span>
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</label>
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<input
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type="number"
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id="manualInitiative"
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value={manualInitiative}
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onChange={(e) => setManualInitiative(e.target.value)}
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placeholder="auto"
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className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
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/>
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</div>
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<div className="md:col-span-2">
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<label htmlFor="monsterMaxHp" className="block text-sm font-medium text-stone-300">
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Max HP
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@@ -1358,6 +1394,19 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
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/>
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</div>
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<div className="md:col-span-2">
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<label htmlFor="charManualInitiative" className="block text-sm font-medium text-stone-300">
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Initiative <span className="text-xs text-stone-400">(blank=roll)</span>
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</label>
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<input
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type="number"
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id="charManualInitiative"
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value={manualInitiative}
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onChange={(e) => setManualInitiative(e.target.value)}
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placeholder="auto"
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className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
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/>
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</div>
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</>
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)}
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@@ -1375,8 +1424,10 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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{lastRollDetails && (
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<p className="text-sm text-green-400 mt-2 mb-2 text-center">
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{lastRollDetails.name} ({lastRollDetails.type === 'character' ? 'Character' : lastRollDetails.type === 'monster' ? 'Monster' : lastRollDetails.type})
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: Rolled d20 ({lastRollDetails.roll}) {formatInitMod(lastRollDetails.mod)} = {lastRollDetails.total} Initiative
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{lastRollDetails.manual
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? `${lastRollDetails.name} (${lastRollDetails.type === 'character' ? 'Character' : lastRollDetails.type === 'monster' ? 'Monster' : lastRollDetails.type}): Set initiative ${lastRollDetails.total}`
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: `${lastRollDetails.name} (${lastRollDetails.type === 'character' ? 'Character' : lastRollDetails.type === 'monster' ? 'Monster' : lastRollDetails.type}): Rolled d20 (${lastRollDetails.roll}) ${formatInitMod(lastRollDetails.mod)} = ${lastRollDetails.total} Initiative`
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}
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</p>
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)}
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@@ -1422,9 +1473,26 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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)}
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{isDead && <span className="ml-2 text-xs text-red-300 font-semibold">{p.type === 'character' ? '(Unconscious)' : '(Dead)'}</span>}
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</p>
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<p className={`text-sm ${isCurrentTurn && !encounter.isPaused ? 'text-green-100' : 'text-stone-200'}`}>
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Init: {p.initiative} | HP: {p.currentHp}/{p.maxHp}
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</p>
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<div className={`text-sm ${isCurrentTurn && !encounter.isPaused ? 'text-green-100' : 'text-stone-200'} flex items-center gap-2`}>
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<span className="inline-flex items-center gap-1">
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<label htmlFor={`init-${p.id}`} className="sr-only">Initiative</label>
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<input
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type="number"
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id={`init-${p.id}`}
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defaultValue={p.initiative}
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key={p.initiative}
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min="0"
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max="99"
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onChange={(e) => { if (e.target.value.length > 2) e.target.value = e.target.value.slice(0, 2); }}
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onFocus={(e) => e.target.select()}
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onBlur={(e) => { if (e.target.value !== String(p.initiative)) handleInlineInitiative(p.id, e.target.value); }}
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onKeyDown={(e) => { if (e.key === 'Enter') e.target.blur(); }}
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className="w-10 px-1 py-0.5 bg-stone-800 border border-stone-700 rounded-md shadow-sm text-white text-sm focus:outline-none focus:ring-1 focus:ring-amber-600 focus:border-amber-600"
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aria-label={`Initiative for ${p.name}`}
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/>
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</span>
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<span>HP: {p.currentHp}/{p.maxHp}</span>
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</div>
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{/* Death Saves - only player characters make death saving throws */}
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{isDead && encounter.isStarted && p.type === 'character' && (
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@@ -2283,12 +2351,12 @@ function AdminView({ userId }) {
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<span className="inline-flex items-center">
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<Swords size={12} className="mr-1" /> {campaign.encounterCount === undefined ? '...' : campaign.encounterCount} Encounters
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</span>
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{campaign.createdAt && (
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<span className="inline-flex items-center opacity-80">
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{new Date(campaign.createdAt).toLocaleDateString('en-US', { year: 'numeric', month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit', hour12: false })}
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</span>
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)}
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</div>
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{campaign.createdAt && (
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<div className="text-xs text-stone-300 opacity-70 mt-1">
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<Clock size={12} className="mr-1 inline-block" /> Created: {new Date(campaign.createdAt).toLocaleDateString('en-US', { year: 'numeric', month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit', hour12: false })}
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</div>
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)}
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</div>
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<button
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onClick={(e) => {
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@@ -0,0 +1,57 @@
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// RED test: FEAT-3 initiative field on add participant.
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// If initiative field set, use it (no roll). Empty = roll d20+mod (current).
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import React from 'react';
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import { screen, waitFor, within } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } from './testHelpers';
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import { fireEvent } from '@testing-library/react';
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import { getCalls } from '../__mocks__/firebase/_mock-db';
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function lastParticipantUpdate(name) {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.participants && last.data.participants.find(p => p.name === name);
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}
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describe('FEAT-3: initiative field on add (optional, empty=roll)', () => {
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test('initiative field set → uses value, no roll', async () => {
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await renderApp();
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await createCampaignViaUI('Camp');
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await selectCampaignByName('Camp');
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await createEncounterViaUI('Enc');
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await selectEncounterByName('Enc');
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const form = within(getParticipantForm());
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Goblin' } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: '2' } });
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fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: '7' } });
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// set explicit initiative
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fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: '15' } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => lastParticipantUpdate('Goblin'));
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const p = lastParticipantUpdate('Goblin');
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expect(p.initiative).toBe(15);
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});
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test('initiative field empty → rolls d20+mod', async () => {
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await renderApp();
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await createCampaignViaUI('Camp2');
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await selectCampaignByName('Camp2');
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await createEncounterViaUI('Enc2');
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await selectEncounterByName('Enc2');
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const form = within(getParticipantForm());
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Wolf' } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: '3' } });
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fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: '11' } });
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// leave initiative empty
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => lastParticipantUpdate('Wolf'));
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const p = lastParticipantUpdate('Wolf');
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// rolled d20 (1-20) + mod 3 = range 4-23
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expect(p.initiative).toBeGreaterThanOrEqual(4);
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expect(p.initiative).toBeLessThanOrEqual(23);
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});
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});
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Reference in New Issue
Block a user