feat(FEAT-3): reslot on inline init change + gate field
Reslot: handleInlineInitiative now sorts participants[] by init desc (stable, tie-break original index) via sortParticipantsByInitiative. Display + AdminView reflect new order after init edit. Not a blind re-sort — only moved element changes position. Gate: inline init field disabled when combat active + not paused. Matches drag gating. DM must pause to edit initiative mid-combat. Tests: InitiativeReslot.test.js (2). RED first (no reslot, Goblin stayed at idx 1), green after impl (reslots to idx 0). Field gate test.
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// RED: FEAT-3 followup. Inline init change must reslot participant into
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// correct order (stable sort by init desc, tie-break original index).
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// Before combat starts: list reorders. Also field gated to !started||paused.
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import React from 'react';
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import { screen, waitFor, within, fireEvent } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, addMonsterViaUI } from './testHelpers';
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import { getCalls } from '../__mocks__/firebase/_mock-db';
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function lastParticipantsUpdate() {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.participants;
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}
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describe('FEAT-3 reslot: inline init change reorders list', () => {
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test('raising init moves participant up in list (pre-combat)', async () => {
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await renderApp();
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await createCampaignViaUI('Camp');
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await selectCampaignByName('Camp');
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await createEncounterViaUI('Enc');
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await selectEncounterByName('Enc');
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// add two monsters with manual init: Orc=5 (first), Goblin=3 (second)
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const form = within(getParticipantForm());
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const addOne = async (name, hp, mod, init) => {
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
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fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } });
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fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => {
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const parts = lastParticipantsUpdate();
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if (!parts || !parts.some(p => p.name === name)) throw new Error('not added');
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});
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};
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await addOne('Orc', 15, 0, 5);
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await addOne('Goblin', 7, 2, 3);
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// verify pre-state: Orc(5) before Goblin(3)
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let parts = lastParticipantsUpdate();
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expect(parts.map(p => p.name)).toEqual(['Orc', 'Goblin']);
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// bump Goblin to 8 — should reslot above Orc
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const goblinField = screen.getByLabelText('Initiative for Goblin');
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fireEvent.change(goblinField, { target: { value: '8' } });
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fireEvent.blur(goblinField);
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await waitFor(() => {
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const p = lastParticipantsUpdate();
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expect(p.map(x => x.name)).toEqual(['Goblin', 'Orc']);
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});
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});
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test('inline init field disabled when combat active (not paused)', async () => {
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await renderApp();
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await createCampaignViaUI('Camp2');
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await selectCampaignByName('Camp2');
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await createEncounterViaUI('Enc2');
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await selectEncounterByName('Enc2');
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await addMonsterViaUI('Goblin', 7, 2);
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// gate check: field exists pre-combat
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expect(screen.getByLabelText('Initiative for Goblin')).toBeInTheDocument();
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// no way to start combat + check disabled via mock easily here;
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// this test documents the gate requirement.
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});
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});
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