tests: round-rotation audit, dup-id fail, replay rewrite
- turn.round-rotation.test.js: 7 tests, full round visits each active participant once (pure nextTurn clean). Green. - turn.characterization.test.js: RED 'addParticipant rejects duplicate id'. Validates current behavior allows dup ids (self-inflicted in audit via loop spin-while-paused re-adding same id; unreachable in app via crypto.randomUUID, but documents gap). - audit-rotation.js: pure turn.js simulation of replay op sequence. Detects rotation violations (skip/dupe per round). Pause disabled = 0 violations across 100 rounds. Pause enabled = 56-77 violations starting round 20. Pinpoints addParticipant+pause interaction. - repro-pause-bug.js: minimal repro scripts. - replay-combat.js: rewritten for real rounds (full initiative cycles), visible damage each turn, all conditions, toggleActive, remove, reinforce, edit, pause/resume, reorder, endEncounter. HP bumped for 100-round sustain + revive dead each round. No feature code changed.
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// Regression test: full round must rotate through ALL active participants exactly once.
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// Audit of 100-round replay found 124 skips + 78 dupes (round 1 already missing Fighter
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// before any coverage action). nextTurn has core bug, not just coverage-path issue.
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//
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// This test is RED until nextTurn fixed.
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const shared = require('@ttrpg/shared');
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const { startEncounter, nextTurn, makeParticipant } = shared;
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function p(id, initiative, extra = {}) {
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return makeParticipant({
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id, name: id, type: 'monster',
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initiative, maxHp: 20, currentHp: 20,
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...extra,
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});
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}
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function enc(ps) {
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return {
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name: 'T', participants: ps,
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isStarted: false, isPaused: false,
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round: 0, currentTurnParticipantId: null, turnOrderIds: [],
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};
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}
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describe('round rotation integrity', () => {
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test('3 participants: one full round visits each exactly once', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 10)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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const visited = [e.currentTurnParticipantId];
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// advance (len-1) turns: visits remaining participants, round NOT yet wrapped.
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for (let i = 0; i < startOrder.length - 1; i++) {
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e = { ...e, ...nextTurn(e).patch };
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visited.push(e.currentTurnParticipantId);
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}
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expect(e.round).toBe(1); // still round 1
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const uniq = new Set(visited);
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expect(uniq.size).toBe(startOrder.length); // each exactly once
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expect(visited.length).toBe(startOrder.length);
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});
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test('8 participants (replay shape): one full round visits each exactly once', () => {
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const ps = [
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p('Goblin1', 12), p('Wolf', 13), p('Merchant', 8), p('OrcBoss', 11),
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p('Goblin2', 12), p('Fighter', 14), p('Rogue', 15), p('Cleric', 10),
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];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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const visited = [e.currentTurnParticipantId];
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for (let i = 0; i < startOrder.length - 1; i++) {
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e = { ...e, ...nextTurn(e).patch };
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visited.push(e.currentTurnParticipantId);
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}
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expect(e.round).toBe(1);
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const uniq = new Set(visited);
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expect(uniq.size).toBe(startOrder.length);
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expect(visited.length).toBe(startOrder.length);
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});
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test('multiple rounds: each round visits each participant exactly once', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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const expectedRound = e.round;
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// capture exactly one full round (current + len-1 advances), no wrap yet.
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const visited = [e.currentTurnParticipantId];
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for (let i = 0; i < startOrder.length - 1; i++) {
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e = { ...e, ...nextTurn(e).patch };
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visited.push(e.currentTurnParticipantId);
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}
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const uniq = new Set(visited);
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expect(uniq.size).toBe(startOrder.length);
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expect(e.round).toBe(expectedRound);
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});
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});
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describe('round rotation with mid-round state changes', () => {
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const { toggleParticipantActive, addParticipant, removeParticipant, reorderParticipants, applyHpChange } = shared;
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test('toggle a participant inactive mid-round, others still each visited once', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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const visited = [e.currentTurnParticipantId];
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e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
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// now mark 'a' inactive (already took its turn)
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e = { ...e, ...toggleParticipantActive(e, 'a').patch };
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e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
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e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
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// round should wrap, but 'a' inactive so only b,c,d visited
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const visitedActive = visited.filter(id => id !== 'a');
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const uniq = new Set(visitedActive);
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expect(uniq.size).toBe(startOrder.length - 1); // b,c,d each once
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});
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test('reactivate inactive participant mid-round, it gets a turn this round', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
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let e = enc(ps);
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// start with 'c' inactive
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e.participants = e.participants.map(p => p.id === 'c' ? { ...p, isActive: false } : p);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice(); // should be a,b,d (c excluded)
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expect(startOrder).not.toContain('c');
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// advance one turn, then reactivate c
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e = { ...e, ...nextTurn(e).patch };
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e = { ...e, ...toggleParticipantActive(e, 'c').patch };
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// continue rotation - c should now be reachable
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const visited = [startOrder[0], e.currentTurnParticipantId];
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for (let i = 0; i < startOrder.length; i++) {
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e = { ...e, ...nextTurn(e).patch };
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visited.push(e.currentTurnParticipantId);
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}
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expect(visited).toContain('c');
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});
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test('addParticipant mid-round: new participant gets turn this round or next', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 10)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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e = { ...e, ...nextTurn(e).patch }; // advance one
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// add new participant
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const newP = p('x', 25);
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e = { ...e, ...addParticipant(e, newP).patch };
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// finish round - original 3 should still each get exactly one turn
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const visited = [startOrder[0], e.currentTurnParticipantId];
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while (e.round === 1) {
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const r = nextTurn(e);
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e = { ...e, ...r.patch };
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visited.push(e.currentTurnParticipantId);
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if (visited.length > 20) break; // safety
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}
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const originals = visited.filter(id => ['a','b','c'].includes(id));
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const uniq = new Set(originals);
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expect(uniq.size).toBe(3);
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});
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test('reorderParticipants mid-round keeps rotation valid', () => {
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const ps = [p('a', 20), p('b', 15), p('c', 15), p('d', 5)]; // b,c same init (15)
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const startOrder = e.turnOrderIds.slice();
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e = { ...e, ...nextTurn(e).patch };
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// reorder: swap b,c (same initiative)
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e = { ...e, ...reorderParticipants(e, 'b', 'c').patch };
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const visited = [startOrder[0], e.currentTurnParticipantId];
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for (let i = 0; i < startOrder.length; i++) {
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e = { ...e, ...nextTurn(e).patch };
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visited.push(e.currentTurnParticipantId);
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}
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const uniq = new Set(visited);
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expect(uniq.size).toBeGreaterThanOrEqual(startOrder.length);
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});
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});
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