Implement D&D 5e death-save state machine and cleanup combat ordering

- Add status-driven death-save model:
  - status: conscious | dying | stable | dead
  - deathSaveSuccesses/deathSaveFailures as display counters
  - remove old death-save fields as source of truth
- Add death-save actions:
  - success, fail, nat1, nat20
  - stabilize participant
  - revive dead participant to 0 HP, stable, unconscious
- Apply 5e HP transition rules:
  - characters and NPCs at 0 HP become dying
  - stable/dying participants gain unconscious condition
  - healing clears death saves and returns conscious
  - massive damage kills
  - non-NPC monsters at 0 HP become dead and inactive
- Split NPCs from monsters with type="npc":
  - NPCs use death saves like characters
  - NPCs remain DM-controlled/monster-colored in UI
  - new NPCs no longer persist isNpc flag
- Keep dead PCs/NPCs in encounter and initiative until DM removes or deactivates
- Allow DM active/inactive toggle for dead participants
- Hide inactive participants from player display
- Improve DM and player death-state UI:
  - show Dying/Dead/Unconscious states consistently
  - add revive button for dead participants
  - distinguish dead visual from inactive visual in DM view
- Fix initiative drag/reorder behavior:
  - downward drag now changes order instead of no-op
  - paused combat can reorder across current turn pointer
  - turnOrderIds stay synced to participants order
- Persist campaign collapse state in localStorage
- Update death-save docs and encounter builder docs
- Add/expand tests for:
  - death saves and HP transitions
  - dead/active/inactive behavior
  - NPC death-save behavior
  - player display visibility
  - drag reorder semantics
  - logging expectations

Tests:
- npm run test:all
- app: 94 passed
- shared: 158 passed, 5 skipped
- server: 32 passed
This commit is contained in:
david raistrick
2026-07-06 16:48:50 -04:00
parent 2569cc4497
commit 1d4ec873dc
22 changed files with 1617 additions and 531 deletions
+15 -12
View File
@@ -75,8 +75,8 @@ function addCharacterViaUI(name, maxHp, initMod) {
roster.push({ id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod });
}
async function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, isNpc });
async function addMonsterParticipant(name, maxHp, initMod, asNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, asNpc });
enc = await addParticipant(enc, participant, ctx);
}
async function addCharacterParticipant(charName) {
@@ -140,10 +140,10 @@ async function removeParticipantByName(name) {
if (!p) throw new Error(`no remove target: ${name}`);
enc = await removeParticipant(enc, p.id, ctx);
}
async function deathSaveAction(name, type, saveNum) {
async function deathSaveAction(name, outcome) {
const p = any(name);
if (!p) throw new Error(`no deathsave target: ${name}`);
const r = await combatDeathSave(enc, p.id, type, saveNum, ctx);
const r = await combatDeathSave(enc, p.id, outcome, ctx);
enc = r.enc;
}
async function dragTie(draggedName, targetName) {
@@ -221,19 +221,22 @@ test('full 100-round combat scenario (shared, no React)', async () => {
}
if (r === 25 && turnInRound === 0) {
await record(`r${r} drop Rogue`, () => applyDamage('Rogue', 99));
await record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail', 1));
await record(`r${r} drop Rogue`, () => applyDamage('Rogue', any('Rogue').currentHp));
await record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail'));
await record(`r${r} revive Rogue`, () => applyHeal('Rogue', 22));
}
if (r === 50 && turnInRound === 0) {
await record(`r${r} drop Cleric`, () => applyDamage('Cleric', 99));
await record(`r${r} deathSave Cleric x3 (isDying)`, async () => {
await deathSaveAction('Cleric', 'fail', 1);
await deathSaveAction('Cleric', 'fail', 2);
await deathSaveAction('Cleric', 'fail', 3);
await record(`r${r} drop Cleric`, () => applyDamage('Cleric', any('Cleric').currentHp));
await record(`r${r} deathSave Cleric x3 (dead)`, async () => {
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
});
const cl = any('Cleric');
if (cl && cl.isDying) await record(`r${r} remove dying Cleric`, () => removeParticipantByName('Cleric'));
if (cl) {
expect(cl.status).toBe('dead');
expect(enc.participants.map(p => p.name)).toContain('Cleric');
}
}
if (r % 30 === 0 && turnInRound === 1) {
+52 -3
View File
@@ -4,29 +4,46 @@
// Test asserts adapter recorder shows subscribeDoc calls when player view boots.
import React from 'react';
import { render, waitFor } from '@testing-library/react';
import { render, waitFor, screen } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { getAdapterCalls, resetAdapterCalls } from '../storage/firebase';
// Seed activeDisplay + campaign + encounter so DisplayView has data to subscribe to.
function seedActiveDisplay() {
function seedActiveDisplay(participants = []) {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, { name: 'Enc', participants: [], isStarted: true });
MOCK_DB.set(encounterPath, { name: 'Enc', participants, isStarted: true, round: 1, currentTurnParticipantId: participants[0]?.id || null });
MOCK_DB.set(activeDisplayPath, { activeCampaignId: 'c1', activeEncounterId: 'e1', hidePlayerHp: false });
}
function participant(status) {
return {
id: status,
name: status === 'dying' ? 'Rogue' : status,
type: 'character',
initiative: 18,
maxHp: 160,
currentHp: status === 'conscious' ? 10 : 0,
isActive: true,
status,
deathSaveSuccesses: 0,
deathSaveFailures: 0,
conditions: status === 'stable' || status === 'dying' ? ['unconscious'] : [],
};
}
describe('DisplayView characterization', () => {
beforeEach(() => {
window.history.replaceState({}, '', '/display');
global.alert = jest.fn();
window.open = jest.fn();
resetAdapterCalls();
Element.prototype.scrollIntoView = jest.fn();
});
afterEach(() => {
window.history.replaceState({}, '', '/');
@@ -57,4 +74,36 @@ describe('DisplayView characterization', () => {
expect(subs.length).toBeGreaterThanOrEqual(1);
}, { timeout: 3000 });
});
test('DisplayView shows Dying for dying character with Unconscious condition', async () => {
seedActiveDisplay([participant('dying')]);
render(<App />);
await waitFor(() => expect(screen.getByText('Rogue')).toBeInTheDocument());
expect(screen.getByText(/Dying/i)).toBeInTheDocument();
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
});
test('DisplayView shows Stable as Unconscious, and Dead as Dead', async () => {
seedActiveDisplay([participant('stable'), participant('dead')]);
render(<App />);
await waitFor(() => expect(screen.getByText('stable')).toBeInTheDocument());
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
expect(screen.queryByText('(Stable)')).not.toBeInTheDocument();
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
});
test('DisplayView hides inactive participants for all types', async () => {
seedActiveDisplay([
{ ...participant('conscious'), id: 'active-pc', name: 'Active PC', isActive: true },
{ ...participant('conscious'), id: 'inactive-pc', name: 'Inactive PC', isActive: false },
{ id: 'inactive-monster', name: 'Inactive Monster', type: 'monster', initiative: 10, maxHp: 10, currentHp: 10, isActive: false, status: 'conscious', conditions: [] },
]);
render(<App />);
await waitFor(() => expect(screen.getByText('Active PC')).toBeInTheDocument());
expect(screen.queryByText('Inactive PC')).not.toBeInTheDocument();
expect(screen.queryByText('Inactive Monster')).not.toBeInTheDocument();
});
});
+138 -138
View File
@@ -1,174 +1,174 @@
// Logs + deathSave characterization. Lock paths for log writes, undo, clear, death save.
// Logs + death-save UI characterization. Lock log writes, undo, clear, and death-save flow.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
function findLogCalls() {
return getCalls().filter(c => c.fn === 'addDoc' && c.path.includes('/logs'));
function findCalls(fn, includes) {
return getCalls().filter(c => c.fn === fn && (!includes || c.path.includes(includes)));
}
function lastEncCall() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const calls = findCalls('updateDoc', '/encounters/');
return calls[calls.length - 1];
}
// Navigate to /logs view. App reads pathname at mount; must re-render with path preset.
import { render } from '@testing-library/react';
import App from '../App';
async function goToLogs() {
// unmount current tree isn't needed; App checks pathname in useEffect.
// Re-render a fresh App instance in same container.
window.history.replaceState({}, '', '/logs');
document.body.innerHTML = '';
render(<App />);
await waitFor(() => screen.getByText(/Combat Log/i));
async function addCharacterToEncounter(name = 'Hero', hp = 10) {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI(`DS-${name}`);
await selectCampaignByName(`DS-${name}`);
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: name } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: String(hp) } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1));
const charId = findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI(`Enc-${name}`);
await selectEncounterByName(`Enc-${name}`);
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === name);
await startCombatViaUI();
return { charId };
}
async function dropFirstParticipantToZero(hp = 10) {
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: String(hp) } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
}
describe('Logs -> Firebase', () => {
test('logAction: addDoc to logs collection on combat start', async () => {
await setupReady('LogCamp', 'LogEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('LogCamp');
await selectCampaignByName('LogCamp');
await createEncounterViaUI('LogEnc');
await selectEncounterByName('LogEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data).toHaveProperty('message');
expect(logCall.data).toHaveProperty('ts');
expect(logCall.data.message).toMatch(/Combat started/);
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
expect(findCalls('addDoc', '/logs').length).toBeGreaterThan(0);
});
test('logAction: includes lean undo data', async () => {
await setupReady('UndoCamp', 'UndoEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoDataCamp');
await selectCampaignByName('UndoDataCamp');
await createEncounterViaUI('UndoDataEnc');
await selectEncounterByName('UndoDataEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data.undo).toBeTruthy();
expect(logCall.data.undo).toHaveProperty('isStarted', false);
expect(logCall.data.undo).toHaveProperty('round', 0);
expect(logCall.data.type).toBe('start_encounter');
expect(logCall.data).toHaveProperty('snapshot');
expect(logCall.data.undone).toBe(false);
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
const log = findCalls('addDoc', '/logs').pop().data;
expect(log).toHaveProperty('undo');
});
test('clearLogs: writeBatch deletes all log docs', async () => {
const { renderApp } = require('./testHelpers');
// seed a log entry via combat start
await setupReady('ClearCamp', 'ClearEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('ClearLogs');
await selectCampaignByName('ClearLogs');
await createEncounterViaUI('ClearLogsEnc');
await selectEncounterByName('ClearLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
await goToLogs();
const clearBtn = await screen.findByRole('button', { name: /Clear Log/i });
fireEvent.click(clearBtn);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
return batchDeletes.length > 0;
});
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
expect(batchDeletes.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
test('undo: tx batch marks log undone + updates encounter', async () => {
// seed log via combat start
await setupReady('UndoFlowCamp', 'UndoFlowEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoLogs');
await selectCampaignByName('UndoLogs');
await createEncounterViaUI('UndoLogsEnc');
await selectEncounterByName('UndoLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
await goToLogs();
const undoBtns = await screen.findAllByRole('button', { name: /Undo/i });
fireEvent.click(undoBtns[0]);
// tx undo = batch.update on log (undone:true) + encounter
await waitFor(() => {
const und = getCalls().find(c => c.fn === 'batch.update' && c.path.includes('/logs/') && c.data.undone === true);
return und;
});
const markUndone = getCalls().find(c => c.fn === 'batch.update' && c.path.includes('/logs/') && c.data.undone === true);
expect(markUndone.data.undone).toBe(true);
const encUndo = getCalls().filter(c => c.fn === 'batch.update' && c.path.includes('/encounters/'));
expect(encUndo.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
});
describe('DeathSave -> Firebase', () => {
test('first death save: updateDoc increments deathSaves', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSC2');
await selectCampaignByName('DSC2');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Hero' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEnc2');
await selectEncounterByName('DSEnc2');
// switch to character type and add
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Hero');
await startCombatViaUI();
// damage to 0
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
// death save buttons appear
const save1 = screen.getByTitle('Success 1');
fireEvent.click(save1);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
expect(lastEncCall().data.participants[0].deathSaves).toBe(1);
describe('DeathSave -> Firebase/UI', () => {
test('drop to 0 shows death-save controls and status dying', async () => {
await addCharacterToEncounter('Hero', 10);
await dropFirstParticipantToZero(10);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dying');
expect(lastEncCall().data.participants[0].status).toBe('dying');
expect(screen.getByRole('button', { name: /^Fail$/i })).toBeInTheDocument();
expect(screen.getByRole('button', { name: /^Success$/i })).toBeInTheDocument();
});
test('third death save: marks isDying true', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSDie');
await selectCampaignByName('DSDie');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Martyr' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
test('third Fail action immediately shows Dead and keeps participant', async () => {
await addCharacterToEncounter('Martyr', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.status).toBe('dead');
expect(p.deathSaveFailures).toBe(0);
expect(lastEncCall().data.participants).toHaveLength(1);
expect(screen.getAllByText('Martyr').length).toBeGreaterThan(0);
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('third Success action immediately shows Stable and hides controls', async () => {
await addCharacterToEncounter('StableHero', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 1);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 2);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'stable');
expect(lastEncCall().data.participants[0].deathSaveSuccesses).toBe(0);
expect(screen.getAllByText(/Stable/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Success$/i })).not.toBeInTheDocument();
});
test('Nat20 restores 1 HP conscious and hides death-save UI', async () => {
await addCharacterToEncounter('Lucky', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /Nat20/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'conscious');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(1);
expect(p.deathSaveSuccesses).toBe(0);
expect(p.deathSaveFailures).toBe(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('dead character remains excluded from add dropdown because still in encounter', async () => {
const { getParticipantForm } = require('./testHelpers');
await addCharacterToEncounter('StillHere', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
await createEncounterViaUI('DSEncDie');
await selectEncounterByName('DSEncDie');
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Martyr');
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.click(screen.getByTitle('Fail 1'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 1);
fireEvent.click(screen.getByTitle('Fail 2'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 2);
fireEvent.click(screen.getByTitle('Fail 3'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isDying === true);
expect(lastEncCall().data.participants[0].isDying).toBe(true);
expect(lastEncCall().data.participants[0].deathFails).toBe(3);
expect(screen.getAllByText('StillHere').length).toBeGreaterThan(0);
expect(form.queryByRole('option', { name: 'StillHere' })).not.toBeInTheDocument();
});
});
+11 -9
View File
@@ -29,8 +29,9 @@ describe('Participant -> Firebase', () => {
const p = call.data.participants[0];
expect(p).toMatchObject({
name: 'Goblin', type: 'monster', maxHp: 7, currentHp: 7,
isNpc: false, isActive: true, deathSaves: 0, isDying: false, conditions: [],
isActive: true, status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0, conditions: [],
});
expect(p).not.toHaveProperty('isNpc');
expect(p).toHaveProperty('id');
expect(p).toHaveProperty('initiative');
});
@@ -43,7 +44,7 @@ describe('Participant -> Firebase', () => {
expect(p.initiative).toBeLessThanOrEqual(23);
});
test('addMonster as NPC: isNpc true', async () => {
test('addMonster as NPC: type npc', async () => {
await setupReady();
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Guard' } });
@@ -53,7 +54,8 @@ describe('Participant -> Firebase', () => {
const p = lastEncCall()?.data?.participants?.[0];
return p && p.name === 'Guard';
});
expect(lastEncCall().data.participants[0].isNpc).toBe(true);
expect(lastEncCall().data.participants[0].type).toBe('npc');
expect(lastEncCall().data.participants[0]).not.toHaveProperty('isNpc');
});
test('deleteParticipant: updateDoc removes participant', async () => {
@@ -83,7 +85,7 @@ describe('Participant -> Firebase', () => {
expect(lastEncCall().data.participants[0].currentHp).toBe(7);
});
test('damage to 0 deactivates participant', async () => {
test('damage to 0 marks non-NPC monster dead and inactive', async () => {
await setupReady();
await addMonsterViaUI('Doom', 5, 0);
await startCombatViaUI();
@@ -92,10 +94,11 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('heal revives from 0 (reactivates, resets death saves)', async () => {
test('normal heal does not revive dead non-NPC monster', async () => {
await setupReady();
await addMonsterViaUI('Revive', 5, 0);
await startCombatViaUI();
@@ -104,11 +107,10 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
fireEvent.click(screen.getByTitle(/Heal/i));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 3);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(3);
expect(p.isActive).toBe(true);
expect(p.deathSaves).toBe(0);
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
});
test('toggleCondition: updateDoc adds condition to array', async () => {