diff --git a/TODO.md b/TODO.md
index e91266b..7be198a 100644
--- a/TODO.md
+++ b/TODO.md
@@ -2,140 +2,146 @@
Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
-## Open bugs
+## Open
-### BUG-7: reorderParticipants not logged
-- FIXED — now returns `log: { message, undo }`. Handler calls logAction.
- Undo snapshots participants[] + turnOrderIds + pointer.
-- Found second gap: deathSave also returned null log. Fixed (message + undo).
-- Logging contract test added: turn.logging.test.js (all mutating ops logged,
- no-ops null, undo payloads valid). Documents addParticipants +
- updateParticipant gaps (null log, intentional).
+### BUG: add participants duplication alert disappears fast
+- Duplicate-add throws alert but toast vanishes before user reads.
+- Fix: extend toast duration OR require manual dismiss.
-## Open features
+### FEAT: filter already-added from add-participant dropdown
+- Character list dropdown shows characters already in encounter.
+- Filter them out (or disable with strike-through).
-### FEAT-2: upgrade app internal logs to be parseable
-- Goal: combat logs in storage store enough structured state to run
- skip/rotation analysis on ANY historic round --- not just replay stdout.
-- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
- guess roster from message strings. Brittle.
-- Upgrade: add structured fields at turn-state mutation log sites in
- App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
+### FEAT-2: structured combat logs (parseable)
+- Goal: logs in storage carry enough state to run skip/rotation analysis
+ on ANY historic round — not just replay stdout.
+- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
+ roster from message strings. Brittle.
+- Upgrade: structured fields at turn-state mutation log sites in App.js
+ (startEncounter, toggleActive, addParticipant, removeParticipant,
applyHpChange death/revive, togglePause, nextTurn):
```
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
```
-- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
- Works on real game sessions, any round, deterministic.
+- Then `scripts/analyze-turns.js` ingests app logs directly. Works on real
+ game sessions, any round, deterministic.
-
-### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
+### FEAT-M6: transactional undo
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
no stale clobber.
- Replaces fragile `/logs` snapshot-write undo.
-- Migration: keep old undo working for existing entries until cleared; new
- format for new entries.
-- Related: BUG-7 (reorder no undo).
-
-### Death saves: D&D 5e model (FIXED)
-- FIXED — separate success/fail tracking. `deathSave(enc, id, type, n)`
- type='success'|'fail'. Fields: `deathSaves`, `deathFails`, `isStable`,
- `isDying`. 3 success=stable, 3 fail=dead. Returns `{patch, log, status}`.
- Old single-counter broken (successes missing, treated saves as fails).
- Old data lost (user OK — feature didn't work). UI: green ✓ row + red ✕ row.
-
-### Custom conditions field (DONE)
-- FIXED — per-campaign freeform conditions. Input field in picker → persists to
- `campaigns/{id}.customConditions[]`. Merged with built-ins at render.
- ParticipantManager subscribes campaign doc. DisplayView renders custom as
- raw label. toggleCondition unchanged (any string id). Dedup case-insensitive.
- Enter or button to add. maxLength 40.
-- Conditions hardcoded list. No way for DM to add custom.
-
-### Test integrated timeouts
-- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
-
-### add participants duplication throws a alert but it disappears fast
-
-### add particopents list dropdown - remove ones already added
-
-
+- Migration: keep old undo for existing entries; new format for new.
## Done (history)
-### Architecture: 1-list turn order model
+### Architecture: 1-list turn order model (slot, never sort)
- Single source: turnOrderIds === participants.map(id). No re-sort after
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
- Drag (reorder) = same-init tie-break only. Cross-init blocked.
- startEncounter sorts ALL participants by init once, then frozen.
- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
drag order. Display renders participants[] directly (no sort).
-- Static guard test errs if `.sort(` reintroduced.
+- Static guard test errs if `.sort(` reintroduced outside allowlist.
+- Design doc: docs/INITIATIVE_ORDERING.md.
-### BUG-1: addParticipant + pause/resume corrupts turn rotation
+### Single source of truth: combat logic
+- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted.
+- shared/turn.js = only place turn logic lives.
+
+### Storage parity (firebase + server adapters)
+- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters.
+- Shared contract test runs both identically. Memory adapter deleted; factory
+ throws on unknown mode.
+- ws storage mode renamed to server (env var + adapter name).
+
+### Logging contract
+- Every mutating op logs message + undo payload. No-op = null log.
+- Structural enforcement: per-op contract test (turn.logging.test.js) +
+ static source-scan guard (static.no-unlogged.test.js).
+
+### Custom conditions per campaign (DONE)
+- Freeform per-campaign conditions. Add applies to participant + persists to
+ campaign palette in one step. Badge render uses merged allConditions
+ (built-ins + custom). toggleCondition accepts any string. Dedup
+ case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
+ string ids survive round-trip.
+
+### Death saves: D&D 5e model (DONE)
+- Separate success/fail tracking. deathSave(enc, id, type, n),
+ type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying.
+ 3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}.
+ Old single-counter broken (successes missing). Old data lost (feature
+ never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges.
+
+### FEAT-3: initiative first-class entry (DONE)
+- Initiative field at add-char, add-monster, edit participant.
+- Inline edit wired. Tie-break = drag order.
+
+### Test timeouts (DONE)
+- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
+
+### Warning = failure in tests (DONE)
+- console.error/warn throw in test env.
+
+### BUG-1: addParticipant + pause/resume corrupts rotation
- RESOLVED as side effect of BUG-2 fix.
### BUG-2: addParticipant allows duplicate id
- FIXED (addParticipant throws on dup id).
### BUG-4: hide-player-HP breaks display view
-- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
+- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
### BUG-5: mid-round addParticipant/revive corrupts rotation
-- FIXED --- slot-array + DRY advance core `nextActiveAfter`.
+- FIXED — slot-array + DRY advance core nextActiveAfter.
### BUG-6: reorderParticipants doesn't update turnOrderIds
- FIXED structurally by 1-list model.
+### BUG-7: reorderParticipants not logged
+- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave,
+ addParticipants, updateParticipant logging gaps also closed.
+
### BUG-8: server adapter has no reconnect
-- FIXED --- onclose reconnects + re-subscribes existing paths.
+- FIXED — onclose reconnects + re-subscribes existing paths.
### BUG-10: deact+reactivate same round double-acts participant
-- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
+- FIXED — 1-list model keeps slot position on toggle. Reactivate does not
grant second turn. Test: turn.bug10.test.js.
### BUG-11: FE Combat.scenario test crashes
-- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
+- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
### BUG-12: campaign selection follows activeDisplay
- FIXED.
-### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
-- FIXED --- block cross-pointer reorder during active encounter (both dirs).
+### BUG-13: reorderParticipants crossing current pointer = ambiguous
+- FIXED — block cross-pointer reorder during active encounter (both dirs).
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
- Pre-combat: free reorder.
+ Pre-combat: free reorder. Test: turn.bug13.test.js.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
-- FIXED --- slotIndexForInit scans current list (post-drag aware).
+- FIXED — slotIndexForInit scans current list (post-drag aware).
### BUG-15: DisplayView re-sorts (drag order not preserved)
-- FIXED --- display renders participants[] directly.
+- FIXED — display renders participants[] directly.
### BUG-16: subscribeCollection hook drops queryConstraints
-- FIXED --- neutral builders, both adapters honor orderBy/limit.
+- FIXED — neutral builders, both adapters honor orderBy/limit.
### BUG-17: dead SDK imports in App.js
-- FIXED --- trimmed (auth + getFirestore + getStorage remain).
+- FIXED — trimmed (auth + getFirestore + getStorage remain).
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead participants stay in turn order
-- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
+- DONE — applyHpChange no longer flips isActive on death. Dead stay in
rotation, nextTurn visits them, PCs get death-save turn.
-### feat: add all characters to participants list
-- DONE --- addParticipants bulk add wired (App.js:943).
-
-### Warning = failure in tests
-- DONE --- console.error/warn throw in test env.
-
### combat.scenario 100 rounds not turns
-- DONE --- loops by actual round-wrap count.
+- DONE — loops by actual round-wrap count.
-### FEAT-3: initiative first-class entry (add + edit) DONE
-- Current: only initMod at char-build. No initiative field at add-participant
- or edit. 3-step to set after other steps.
-- Need: initiative field at add-char, add-monster, AND edit participant.
-- Related: tie-break = drag order (current, works). Expose clearly.
+### feat: add all characters to participants list
+- DONE — addParticipants bulk add wired.
diff --git a/src/App.js b/src/App.js
index 8df2b70..d0dbf68 100644
--- a/src/App.js
+++ b/src/App.js
@@ -1,4 +1,4 @@
-import React, { useState, useEffect, useRef, useMemo } from 'react';
+import React, { useState, useEffect, useRef, useMemo, createContext, useContext, useCallback } from 'react';
import * as shared from '@ttrpg/shared';
import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, orderBy, limit, getStorage, getStorageMode } from './storage';
import {
@@ -6,9 +6,78 @@ import {
UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon,
StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText,
- Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight
+ Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight, CheckCircle2, X
} from 'lucide-react';
+// ----- UI feedback: toast (transient) + info modal (persistent) -----
+const UIFeedbackContext = createContext(null);
+const useUIFeedback = () => useContext(UIFeedbackContext);
+
+function ToastStack({ toasts, onDismiss }) {
+ if (!toasts.length) return null;
+ return (
+
+ {toasts.map(t => (
+
+
+
{t.message}
+
+
+ ))}
+
+ );
+}
+
+function InfoModal({ message, onClose }) {
+ if (!message) return null;
+ return (
+
+
+
+
{message}
+
+
+
+
+
+ );
+}
+
+function UIFeedbackProvider({ children }) {
+ const [toasts, setToasts] = useState([]);
+ const [info, setInfo] = useState(null);
+ const nextId = useRef(1);
+
+ const showToast = useCallback((message) => {
+ const id = nextId.current++;
+ setToasts(prev => [...prev, { id, message }]);
+ setTimeout(() => setToasts(prev => prev.filter(t => t.id !== id)), 6000);
+ }, []);
+
+ const showInfo = useCallback((message) => {
+ setInfo(message);
+ }, []);
+
+ const dismissToast = useCallback((id) => {
+ setToasts(prev => prev.filter(t => t.id !== id));
+ }, []);
+
+ return (
+
+ {children}
+
+ setInfo(null)} />
+
+ );
+}
+
// Custom CSS for death animation (player view only)
const deathAnimationStyles = `
@keyframes death-dissolve {
@@ -533,6 +602,7 @@ function EditParticipantModal({ participant, onClose, onSave }) {
// ============================================================================
function CharacterManager({ campaignId, campaignCharacters }) {
+ const { showToast, showInfo } = useUIFeedback();
const [characterName, setCharacterName] = useState('');
const [defaultMaxHp, setDefaultMaxHp] = useState(DEFAULT_MAX_HP);
const [defaultInitMod, setDefaultInitMod] = useState(DEFAULT_INIT_MOD);
@@ -548,12 +618,10 @@ function CharacterManager({ campaignId, campaignCharacters }) {
const initMod = parseInt(defaultInitMod, 10);
if (isNaN(hp) || hp <= 0) {
- alert("Please enter a valid positive number for Default Max HP.");
- return;
+ showInfo("Please enter a valid positive number for Default Max HP."); return;
}
if (isNaN(initMod)) {
- alert("Please enter a valid number for Default Initiative Modifier.");
- return;
+ showInfo("Please enter a valid number for Default Initiative Modifier."); return;
}
const newCharacter = {
@@ -572,8 +640,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
setDefaultInitMod(DEFAULT_INIT_MOD);
} catch (err) {
console.error("Error adding character:", err);
- alert("Failed to add character. Please try again.");
- }
+ showToast("Failed to add character. Please try again."); }
};
const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp, newDefaultInitMod) => {
@@ -583,13 +650,11 @@ function CharacterManager({ campaignId, campaignCharacters }) {
const initMod = parseInt(newDefaultInitMod, 10);
if (isNaN(hp) || hp <= 0) {
- alert("Please enter a valid positive number for Default Max HP.");
- setEditingCharacter(null);
+ showInfo("Please enter a valid positive number for Default Max HP."); setEditingCharacter(null);
return;
}
if (isNaN(initMod)) {
- alert("Please enter a valid number for Default Initiative Modifier.");
- setEditingCharacter(null);
+ showInfo("Please enter a valid number for Default Initiative Modifier."); setEditingCharacter(null);
return;
}
@@ -604,8 +669,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
setEditingCharacter(null);
} catch (err) {
console.error("Error updating character:", err);
- alert("Failed to update character. Please try again.");
- }
+ showToast("Failed to update character. Please try again."); }
};
const requestDeleteCharacter = (characterId, charName) => {
@@ -622,8 +686,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
} catch (err) {
console.error("Error deleting character:", err);
- alert("Failed to delete character. Please try again.");
- }
+ showToast("Failed to delete character. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -798,6 +861,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
// ============================================================================
function ParticipantManager({ encounter, encounterPath, campaignCharacters, campaignId }) {
+ const { showToast, showInfo } = useUIFeedback();
const [participantName, setParticipantName] = useState('');
const [participantType, setParticipantType] = useState('monster');
const [selectedCharacterId, setSelectedCharacterId] = useState('');
@@ -860,7 +924,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
return;
}
if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
- alert(`${character.name} is already in this encounter.`);
+ showInfo(`${character.name} is already in this encounter.`);
return;
}
nameToAdd = character.name;
@@ -914,8 +978,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
setIsNpc(false);
setManualInitiative('');
} catch (err) {
- alert("Failed to add participant. Please try again.");
- }
+ showToast("Failed to add participant. Please try again."); }
};
const handleAddAllCampaignCharacters = async () => {
@@ -950,8 +1013,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
});
if (newParticipants.length === 0) {
- alert("All campaign characters are already in this encounter.");
- return;
+ showInfo("All campaign characters are already in this encounter."); return;
}
try {
@@ -964,8 +1026,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
});
}
} catch (err) {
- alert("Failed to add all characters. Please try again.");
- }
+ showToast("Failed to add all characters. Please try again."); }
};
const handleUpdateParticipant = async (updatedData) => {
@@ -981,8 +1042,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
}
setEditingParticipant(null);
} catch (err) {
- alert("Failed to update participant. Please try again.");
- }
+ showToast("Failed to update participant. Please try again."); }
};
// Inline initiative edit (FEAT-3): blur/Enter commits. Reslots participant
@@ -1022,8 +1082,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
updates: log.undo,
});
} catch (err) {
- alert("Failed to delete participant. Please try again.");
- }
+ showToast("Failed to delete participant. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
};
@@ -1612,6 +1671,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
// ============================================================================
function InitiativeControls({ campaignId, encounter, encounterPath }) {
+ const { showToast, showInfo } = useUIFeedback();
const [showEndConfirm, setShowEndConfirm] = useState(false);
const { data: activeDisplayData } = useFirestoreDocument(getPath.activeDisplay());
const hidePlayerHp = activeDisplayData?.hidePlayerHp ?? true;
@@ -1637,8 +1697,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
const handleStartEncounter = async () => {
if (!db || !encounter.participants || encounter.participants.length === 0) {
- alert("Add participants first.");
- return;
+ showInfo("Add participants first."); return;
}
try {
@@ -1650,8 +1709,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
updates: log.undo,
});
} catch (err) {
- alert(err.message || "Failed to start encounter. Please try again.");
- }
+ showToast(err.message || "Failed to start encounter. Please try again."); }
};
const handleTogglePause = async () => {
@@ -1682,8 +1740,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
} catch (err) {
// nextTurn throws if no active participants — auto-end combat
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
- alert("No active participants left.");
- await storage.updateDoc(encounterPath, {
+ showInfo("No active participants left."); await storage.updateDoc(encounterPath, {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
@@ -1703,8 +1760,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
updates: log.undo,
});
} catch (err) {
- alert("Failed to end encounter. Please try again.");
- }
+ showToast("Failed to end encounter. Please try again."); }
setShowEndConfirm(false);
};
@@ -1805,6 +1861,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
// ============================================================================
function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharacters }) {
+ const { showToast, showInfo } = useUIFeedback();
const { data: encountersData, isLoading: isLoadingEncounters } = useFirestoreCollection(
campaignId ? getPath.encounters(campaignId) : null
);
@@ -1871,8 +1928,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
setSelectedEncounterId(newEncounterId);
} catch (err) {
console.error("Error creating encounter:", err);
- alert("Failed to create encounter. Please try again.");
- }
+ showToast("Failed to create encounter. Please try again."); }
};
const requestDeleteEncounter = (encounterId, encounterName) => {
@@ -1897,8 +1953,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
}
} catch (err) {
console.error("Error deleting encounter:", err);
- alert("Failed to delete encounter. Please try again.");
- }
+ showToast("Failed to delete encounter. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -2051,6 +2106,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
// ============================================================================
function AdminView({ userId }) {
+ const { showToast, showInfo } = useUIFeedback();
const { data: campaignsData, isLoading: isLoadingCampaigns, error: campaignsError } = useFirestoreCollection(
getPath.campaigns()
);
@@ -2124,8 +2180,7 @@ function AdminView({ userId }) {
setSelectedCampaignId(newCampaignId);
} catch (err) {
console.error("Error creating campaign:", err);
- alert("Failed to create campaign. Please try again.");
- }
+ showToast("Failed to create campaign. Please try again."); }
};
const requestDeleteCampaign = (campaignId, campaignName) => {
@@ -2160,8 +2215,7 @@ function AdminView({ userId }) {
}
} catch (err) {
console.error("Error deleting campaign:", err);
- alert("Failed to delete campaign. Please try again.");
- }
+ showToast("Failed to delete campaign. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -2619,6 +2673,7 @@ function DisplayView() {
// ============================================================================
function LogsView() {
+ const { showToast } = useUIFeedback();
const { data: logs, isLoading } = useFirestoreCollection(getPath.logs(), LOG_QUERY);
const [showClearConfirm, setShowClearConfirm] = useState(false);
const [undoingId, setUndoingId] = useState(null);
@@ -2647,8 +2702,7 @@ function LogsView() {
await storage.updateDoc(`${getPath.logs()}/${entry.id}`, { undone: true });
} catch (err) {
console.error('Error undoing action:', err);
- alert('Failed to roll back. The encounter may have changed or no longer exists.');
- }
+ showToast("Failed to roll back. The encounter may have changed or no longer exists."); }
setUndoingId(null);
};
@@ -2825,19 +2879,26 @@ function App() {
if (isPlayerViewOnlyMode) {
return (
-
- {isAuthReady &&
}
- {!isAuthReady && !error &&
Authenticating for Player Display...
}
-
+
+
+ {isAuthReady &&
}
+ {!isAuthReady && !error &&
Authenticating for Player Display...
}
+
+
);
}
if (isLogsMode) {
- return isAuthReady ? : ;
+ return (
+
+ {isAuthReady ? : }
+
+ );
}
return (
-
+
+
TTRPG Initiative Tracker
@@ -2868,7 +2929,8 @@ function App() {
-
+
+
);
}