From 3423319b9b877fcb9ce6f23cefe8020419818770 Mon Sep 17 00:00:00 2001 From: david raistrick <1108844+keen99@users.noreply.github.com> Date: Sat, 4 Jul 2026 22:27:32 -0400 Subject: [PATCH] feat(ui): replace all alert() with toast + info modal Native alert() vanished instantly (browser focus loss when player display window or devtools steals focus). Replaced all 23 alert() calls with two in-app feedback paths via React context: - ToastStack: bottom-right stack, 6s auto-dismiss + manual X. For transient failures (storage throws, catch blocks). - InfoModal: yellow notice modal with OK button, persistent until dismissed. For validations (dup-add, empty/invalid fields). UIFeedbackProvider wraps all 3 App branches (admin/player/logs). useUIFeedback() hook in 6 components (CharacterManager, ParticipantManager, InitiativeControls, EncounterManager, LogsView, AdminView). 244 tests green (App 84, shared 133, server 27). --- TODO.md | 156 +++++++++++++++++++++++++------------------------ src/App.js | 166 ++++++++++++++++++++++++++++++++++++----------------- 2 files changed, 195 insertions(+), 127 deletions(-) diff --git a/TODO.md b/TODO.md index e91266b..7be198a 100644 --- a/TODO.md +++ b/TODO.md @@ -2,140 +2,146 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md. -## Open bugs +## Open -### BUG-7: reorderParticipants not logged -- FIXED — now returns `log: { message, undo }`. Handler calls logAction. - Undo snapshots participants[] + turnOrderIds + pointer. -- Found second gap: deathSave also returned null log. Fixed (message + undo). -- Logging contract test added: turn.logging.test.js (all mutating ops logged, - no-ops null, undo payloads valid). Documents addParticipants + - updateParticipant gaps (null log, intentional). +### BUG: add participants duplication alert disappears fast +- Duplicate-add throws alert but toast vanishes before user reads. +- Fix: extend toast duration OR require manual dismiss. -## Open features +### FEAT: filter already-added from add-participant dropdown +- Character list dropdown shows characters already in encounter. +- Filter them out (or disable with strike-through). -### FEAT-2: upgrade app internal logs to be parseable -- Goal: combat logs in storage store enough structured state to run - skip/rotation analysis on ANY historic round --- not just replay stdout. -- Current logs: `{timestamp, message, encounterName, undo}`. Parser must - guess roster from message strings. Brittle. -- Upgrade: add structured fields at turn-state mutation log sites in - App.js (startEncounter, toggleActive, addParticipant, removeParticipant, +### FEAT-2: structured combat logs (parseable) +- Goal: logs in storage carry enough state to run skip/rotation analysis + on ANY historic round — not just replay stdout. +- Current: `{timestamp, message, encounterName, undo}`. Parser guesses + roster from message strings. Brittle. +- Upgrade: structured fields at turn-state mutation log sites in App.js + (startEncounter, toggleActive, addParticipant, removeParticipant, applyHpChange death/revive, togglePause, nextTurn): ``` turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds } ``` -- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch). - Works on real game sessions, any round, deterministic. +- Then `scripts/analyze-turns.js` ingests app logs directly. Works on real + game sessions, any round, deterministic. - -### FEAT-M6: Transactional undo (moved from REWORK_PLAN) +### FEAT-M6: transactional undo - Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`. - Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional, no stale clobber. - Replaces fragile `/logs` snapshot-write undo. -- Migration: keep old undo working for existing entries until cleared; new - format for new entries. -- Related: BUG-7 (reorder no undo). - -### Death saves: D&D 5e model (FIXED) -- FIXED — separate success/fail tracking. `deathSave(enc, id, type, n)` - type='success'|'fail'. Fields: `deathSaves`, `deathFails`, `isStable`, - `isDying`. 3 success=stable, 3 fail=dead. Returns `{patch, log, status}`. - Old single-counter broken (successes missing, treated saves as fails). - Old data lost (user OK — feature didn't work). UI: green ✓ row + red ✕ row. - -### Custom conditions field (DONE) -- FIXED — per-campaign freeform conditions. Input field in picker → persists to - `campaigns/{id}.customConditions[]`. Merged with built-ins at render. - ParticipantManager subscribes campaign doc. DisplayView renders custom as - raw label. toggleCondition unchanged (any string id). Dedup case-insensitive. - Enter or button to add. maxLength 40. -- Conditions hardcoded list. No way for DM to add custom. - -### Test integrated timeouts -- No per-test timeout. Tests hang on regression. Add jest timeout (<60s). - -### add participants duplication throws a alert but it disappears fast - -### add particopents list dropdown - remove ones already added - - +- Migration: keep old undo for existing entries; new format for new. ## Done (history) -### Architecture: 1-list turn order model +### Architecture: 1-list turn order model (slot, never sort) - Single source: turnOrderIds === participants.map(id). No re-sort after startEncounter. nextTurn skips inactive (predicate), inactive stay in slot. - Drag (reorder) = same-init tie-break only. Cross-init blocked. - startEncounter sorts ALL participants by init once, then frozen. - addParticipant/updateParticipant slot by init (slotIndexForInit), preserve drag order. Display renders participants[] directly (no sort). -- Static guard test errs if `.sort(` reintroduced. +- Static guard test errs if `.sort(` reintroduced outside allowlist. +- Design doc: docs/INITIATIVE_ORDERING.md. -### BUG-1: addParticipant + pause/resume corrupts turn rotation +### Single source of truth: combat logic +- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted. +- shared/turn.js = only place turn logic lives. + +### Storage parity (firebase + server adapters) +- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters. +- Shared contract test runs both identically. Memory adapter deleted; factory + throws on unknown mode. +- ws storage mode renamed to server (env var + adapter name). + +### Logging contract +- Every mutating op logs message + undo payload. No-op = null log. +- Structural enforcement: per-op contract test (turn.logging.test.js) + + static source-scan guard (static.no-unlogged.test.js). + +### Custom conditions per campaign (DONE) +- Freeform per-campaign conditions. Add applies to participant + persists to + campaign palette in one step. Badge render uses merged allConditions + (built-ins + custom). toggleCondition accepts any string. Dedup + case-insensitive. maxLength 40. Combat + replay tests prove arbitrary + string ids survive round-trip. + +### Death saves: D&D 5e model (DONE) +- Separate success/fail tracking. deathSave(enc, id, type, n), + type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying. + 3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}. + Old single-counter broken (successes missing). Old data lost (feature + never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges. + +### FEAT-3: initiative first-class entry (DONE) +- Initiative field at add-char, add-monster, edit participant. +- Inline edit wired. Tie-break = drag order. + +### Test timeouts (DONE) +- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout). + +### Warning = failure in tests (DONE) +- console.error/warn throw in test env. + +### BUG-1: addParticipant + pause/resume corrupts rotation - RESOLVED as side effect of BUG-2 fix. ### BUG-2: addParticipant allows duplicate id - FIXED (addParticipant throws on dup id). ### BUG-4: hide-player-HP breaks display view -- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge. +- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge. ### BUG-5: mid-round addParticipant/revive corrupts rotation -- FIXED --- slot-array + DRY advance core `nextActiveAfter`. +- FIXED — slot-array + DRY advance core nextActiveAfter. ### BUG-6: reorderParticipants doesn't update turnOrderIds - FIXED structurally by 1-list model. +### BUG-7: reorderParticipants not logged +- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave, + addParticipants, updateParticipant logging gaps also closed. + ### BUG-8: server adapter has no reconnect -- FIXED --- onclose reconnects + re-subscribes existing paths. +- FIXED — onclose reconnects + re-subscribes existing paths. ### BUG-10: deact+reactivate same round double-acts participant -- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not +- FIXED — 1-list model keeps slot position on toggle. Reactivate does not grant second turn. Test: turn.bug10.test.js. ### BUG-11: FE Combat.scenario test crashes -- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds. +- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds. ### BUG-12: campaign selection follows activeDisplay - FIXED. -### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics -- FIXED --- block cross-pointer reorder during active encounter (both dirs). +### BUG-13: reorderParticipants crossing current pointer = ambiguous +- FIXED — block cross-pointer reorder during active encounter (both dirs). Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double. - Pre-combat: free reorder. + Pre-combat: free reorder. Test: turn.bug13.test.js. ### BUG-14: addParticipant init-insertion breaks after drag-reorder -- FIXED --- slotIndexForInit scans current list (post-drag aware). +- FIXED — slotIndexForInit scans current list (post-drag aware). ### BUG-15: DisplayView re-sorts (drag order not preserved) -- FIXED --- display renders participants[] directly. +- FIXED — display renders participants[] directly. ### BUG-16: subscribeCollection hook drops queryConstraints -- FIXED --- neutral builders, both adapters honor orderBy/limit. +- FIXED — neutral builders, both adapters honor orderBy/limit. ### BUG-17: dead SDK imports in App.js -- FIXED --- trimmed (auth + getFirestore + getStorage remain). +- FIXED — trimmed (auth + getFirestore + getStorage remain). ### BUG-18: stale comments reference deleted memory adapter - FIXED. ### FEAT-1: Dead participants stay in turn order -- DONE --- applyHpChange no longer flips isActive on death. Dead stay in +- DONE — applyHpChange no longer flips isActive on death. Dead stay in rotation, nextTurn visits them, PCs get death-save turn. -### feat: add all characters to participants list -- DONE --- addParticipants bulk add wired (App.js:943). - -### Warning = failure in tests -- DONE --- console.error/warn throw in test env. - ### combat.scenario 100 rounds not turns -- DONE --- loops by actual round-wrap count. +- DONE — loops by actual round-wrap count. -### FEAT-3: initiative first-class entry (add + edit) DONE -- Current: only initMod at char-build. No initiative field at add-participant - or edit. 3-step to set after other steps. -- Need: initiative field at add-char, add-monster, AND edit participant. -- Related: tie-break = drag order (current, works). Expose clearly. +### feat: add all characters to participants list +- DONE — addParticipants bulk add wired. diff --git a/src/App.js b/src/App.js index 8df2b70..d0dbf68 100644 --- a/src/App.js +++ b/src/App.js @@ -1,4 +1,4 @@ -import React, { useState, useEffect, useRef, useMemo } from 'react'; +import React, { useState, useEffect, useRef, useMemo, createContext, useContext, useCallback } from 'react'; import * as shared from '@ttrpg/shared'; import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, orderBy, limit, getStorage, getStorageMode } from './storage'; import { @@ -6,9 +6,78 @@ import { UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle, Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon, StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText, - Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight + Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight, CheckCircle2, X } from 'lucide-react'; +// ----- UI feedback: toast (transient) + info modal (persistent) ----- +const UIFeedbackContext = createContext(null); +const useUIFeedback = () => useContext(UIFeedbackContext); + +function ToastStack({ toasts, onDismiss }) { + if (!toasts.length) return null; + return ( +
{message}
+Authenticating for Player Display...
} -Authenticating for Player Display...
} +