From 40fc4e596b2c58afcac08d3392c4560547e9f99b Mon Sep 17 00:00:00 2001 From: david raistrick <1108844+keen99@users.noreply.github.com> Date: Mon, 29 Jun 2026 16:22:38 -0400 Subject: [PATCH] TODO: BUG-1 symptom chain (4 faces, 1 root cause), fix test paths --- TODO.md | 31 ++++++++++++++++++------------- 1 file changed, 18 insertions(+), 13 deletions(-) diff --git a/TODO.md b/TODO.md index db2dbe1..64d7e9a 100644 --- a/TODO.md +++ b/TODO.md @@ -12,7 +12,7 @@ Damage/death-save UI already gated on HP=0 so row buttons stay usable. - Affects: `shared/turn.js` `nextTurn` (filters `isActive`), `applyHpChange` (sets isActive=false on death), `computeTurnOrderAfterRemoval`. -- Characterization tests (`Combat.characterization.test.js`) lock CURRENT +- Characterization tests (`src/tests/Combat.characterization.test.js`) lock CURRENT (buggy) behavior — those tests must be UPDATED to desired behavior, not preserved. Red desired-test first, then fix. @@ -25,18 +25,22 @@ ## Confirmed bugs (tests written, NOT fixed) ### BUG-1: addParticipant + pause/resume corrupts turn rotation -- Audit: 32/100 rounds violate rotation when `addParticipant` + other state - changes fire while paused. +- Audit: 128 violations / 100 rounds, 4 symptom faces. +- Symptom chain (one bug family): + 1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120) + 2. addParticipant re-adds same `r${totalTurns}` id (BUG-2: no dedup) + 3. togglePause resume rebuilds turnOrderIds → dup id appears x2 + 4. nextTurn gets stuck on dup id → rotation breaks + 5. eventually nextTurn throws 'Encounter not running' +- Symptom counts (audit-state.js, 100 rounds): + 62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws - Repro in replay round 10+: current stuck on one participant forever, nextTurn returns same id, round never advances. -- Clean minimal repro (turn.pause-add.test.js) PASSES = combo needs more - state than one add+pause. Audit is authoritative repro. -- Togglepause resume rebuilds turnOrderIds via sort but leaves - currentTurnParticipantId stale. After enough adds/toggles the stale - pointer lands wrong → nextTurn repeats. -- Test: `shared/turn.pause-add.test.js` (3 tests, all green currently — - document when bug DOES NOT trigger. Audit catches it.) -- Real repro = run `scripts/audit-rotation.js` with all ops enabled. +- Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo + needs more state than single add+pause. Audit authoritative repro. +- Clean subsystems (zero violations): HP bounds, isActive, deathSave + range, conditions, removeParticipant orphans. +- Real repro = `node scripts/audit-state.js` (or audit-rotation.js). ### BUG-2: addParticipant allows duplicate id - `addParticipant(enc, dup)` appends same id to participants[] twice. @@ -44,13 +48,14 @@ nextTurn stuck repeating that id. - Reachable in normal app? App uses crypto.randomUUID (fresh ids) so unlikely. But no guard exists — defensive bug. -- Test: `shared/turn.characterization.test.js` 'addParticipant rejects - duplicate id' — RED currently (validates current allow-dup behavior). +- Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects + duplicate id' — test.skip currently (validates current allow-dup behavior). ## Pipeline - [ ] Red test: dead participant still in turnOrderIds, turn still advances to them - [ ] Fix `shared/turn.js`: don't drop dead from turn order - [ ] Update characterization tests to desired (not preserved) behavior + (src/tests/Combat.characterization.test.js, etc) - [ ] JUMP_TURN_TO red test - [ ] JUMP_TURN_TO impl (shared + UI button) - [ ] M5 docker-compose