test: participant characterization (9 tests)
- Participant.characterization.test.js: addMonster (shape, initiative range, NPC), deleteParticipant, toggleActive, applyDamage, damage-to-0, heal revive, toggleCondition - testHelpers.js: getParticipantForm (scoped), addMonsterViaUI, setupReady, startCombatViaUI Locks participant write paths + payload shapes. Refactor guard.
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// Participant characterization. Lock updateDoc patch shape for participant ops.
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import React from 'react';
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import { screen, fireEvent, waitFor, within } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { getCalls } from './__mocks__/firebase/_mock-db';
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import { setupReady, addMonsterViaUI, getParticipantForm, startCombatViaUI } from './testHelpers';
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function findCallsEnc() {
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return getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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}
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function lastEncCall() {
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const calls = findCallsEnc();
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return calls[calls.length - 1];
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}
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// First participant list item (the participant card <li>).
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function firstParticipantItem() {
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const list = screen.getByText('Victim') ||
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[...document.querySelectorAll('li')].find(li => li.querySelector('[title="Remove"]'));
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return list.closest('li');
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}
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describe('Participant -> Firebase', () => {
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test('addMonster: updateDoc appends participant with full shape', async () => {
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await setupReady();
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await addMonsterViaUI('Goblin', 7, 2);
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const call = lastEncCall();
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expect(call.data.participants).toHaveLength(1);
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const p = call.data.participants[0];
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expect(p).toMatchObject({
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name: 'Goblin', type: 'monster', maxHp: 7, currentHp: 7,
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isNpc: false, isActive: true, deathSaves: 0, isDying: false, conditions: [],
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});
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expect(p).toHaveProperty('id');
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expect(p).toHaveProperty('initiative');
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});
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test('addMonster: initiative = d20 roll (1-20) + mod', async () => {
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await setupReady();
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await addMonsterViaUI('Orc', 12, 3);
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const p = lastEncCall().data.participants[0];
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expect(p.initiative).toBeGreaterThanOrEqual(4);
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expect(p.initiative).toBeLessThanOrEqual(23);
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});
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test('addMonster as NPC: isNpc true', async () => {
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await setupReady();
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const form = within(getParticipantForm());
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Guard' } });
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fireEvent.click(form.getByLabelText(/Is NPC/i));
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => {
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const p = lastEncCall()?.data?.participants?.[0];
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return p && p.name === 'Guard';
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});
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expect(lastEncCall().data.participants[0].isNpc).toBe(true);
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});
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test('deleteParticipant: updateDoc removes participant', async () => {
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await setupReady();
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await addMonsterViaUI('Victim', 10, 0);
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fireEvent.click(screen.getByTitle('Remove'));
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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await waitFor(() => (lastEncCall()?.data?.participants?.length === 0));
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expect(lastEncCall().data.participants).toEqual([]);
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});
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test('toggleActive: updateDoc flips isActive', async () => {
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await setupReady();
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await addMonsterViaUI('Toggle', 10, 0);
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fireEvent.click(screen.getByTitle('Mark Inactive'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isActive === false);
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expect(lastEncCall().data.participants[0].isActive).toBe(false);
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});
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test('applyDamage: updateDoc reduces currentHp, clamps 0', async () => {
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await setupReady();
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await addMonsterViaUI('Hurt', 10, 0);
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await startCombatViaUI();
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
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fireEvent.click(screen.getByTitle('Damage'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 7);
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expect(lastEncCall().data.participants[0].currentHp).toBe(7);
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});
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test('damage to 0 deactivates participant', async () => {
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await setupReady();
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await addMonsterViaUI('Doom', 5, 0);
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await startCombatViaUI();
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '5' } });
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fireEvent.click(screen.getByTitle('Damage'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
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const p = lastEncCall().data.participants[0];
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expect(p.currentHp).toBe(0);
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expect(p.isActive).toBe(false);
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});
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test('heal revives from 0 (reactivates, resets death saves)', async () => {
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await setupReady();
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await addMonsterViaUI('Revive', 5, 0);
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await startCombatViaUI();
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '5' } });
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fireEvent.click(screen.getByTitle('Damage'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
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fireEvent.click(screen.getByTitle(/Heal/i));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 3);
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const p = lastEncCall().data.participants[0];
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expect(p.currentHp).toBe(3);
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expect(p.isActive).toBe(true);
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expect(p.deathSaves).toBe(0);
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});
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test('toggleCondition: updateDoc adds condition to array', async () => {
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await setupReady();
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await addMonsterViaUI('Cond', 10, 0);
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fireEvent.click(screen.getByTitle('Conditions'));
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await waitFor(() => screen.getByRole('button', { name: /Blinded/i }));
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fireEvent.click(screen.getByRole('button', { name: /Blinded/i }));
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await waitFor(() => {
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const p = lastEncCall()?.data?.participants?.[0];
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return p && p.conditions?.includes('blinded');
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});
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expect(lastEncCall().data.participants[0].conditions).toContain('blinded');
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});
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});
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+49
-1
@@ -1,9 +1,22 @@
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// test helpers: drive App UI to states. Used across characterization suites.
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import React from 'react';
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import { render, screen, fireEvent, waitFor } from '@testing-library/react';
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import { render, screen, fireEvent, waitFor, within } from '@testing-library/react';
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import App from './App';
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import { MOCK_DB } from './__mocks__/firebase/_mock-db';
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// Scoped container: the "Add Participants" section (avoids label clashes with CharacterManager).
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export function getParticipantForm() {
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const heading = screen.getByText('Add Participants');
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// closest section/div wrapping the form
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let node = heading;
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for (let i = 0; i < 6; i++) {
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node = node.parentElement;
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if (!node) break;
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if (node.querySelector('form')) return node;
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}
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return heading.parentElement;
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}
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// Render app, wait for auth + campaign list.
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export async function renderApp() {
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window.history.replaceState({}, '', '/');
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@@ -53,4 +66,39 @@ export async function selectEncounterByName(name) {
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await waitFor(() => screen.getByText(/Managing Encounter:/i));
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}
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// Add a monster participant via the ParticipantManager form. Assumes encounter selected.
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export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
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const form = within(getParticipantForm());
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
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fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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const { getCalls } = require('./__mocks__/firebase/_mock-db');
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await waitFor(() => {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.participants && last.data.participants.some(p => p.name === name);
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});
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}
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// Full setup: app -> campaign -> encounter selected.
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export async function setupReady(campName = 'Camp', encName = 'Enc') {
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await renderApp();
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await createCampaignViaUI(campName);
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await selectCampaignByName(campName);
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await createEncounterViaUI(encName);
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await selectEncounterByName(encName);
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}
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// Start combat. Assumes encounter selected with active participants.
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export async function startCombatViaUI() {
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fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
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const { getCalls } = require('./__mocks__/firebase/_mock-db');
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await waitFor(() => {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.isStarted === true;
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});
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}
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export { MOCK_DB };
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