test: participant characterization (9 tests)
- Participant.characterization.test.js: addMonster (shape, initiative range, NPC), deleteParticipant, toggleActive, applyDamage, damage-to-0, heal revive, toggleCondition - testHelpers.js: getParticipantForm (scoped), addMonsterViaUI, setupReady, startCombatViaUI Locks participant write paths + payload shapes. Refactor guard.
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@@ -1,9 +1,22 @@
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// test helpers: drive App UI to states. Used across characterization suites.
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import React from 'react';
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import { render, screen, fireEvent, waitFor } from '@testing-library/react';
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import { render, screen, fireEvent, waitFor, within } from '@testing-library/react';
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import App from './App';
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import { MOCK_DB } from './__mocks__/firebase/_mock-db';
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// Scoped container: the "Add Participants" section (avoids label clashes with CharacterManager).
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export function getParticipantForm() {
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const heading = screen.getByText('Add Participants');
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// closest section/div wrapping the form
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let node = heading;
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for (let i = 0; i < 6; i++) {
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node = node.parentElement;
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if (!node) break;
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if (node.querySelector('form')) return node;
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}
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return heading.parentElement;
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}
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// Render app, wait for auth + campaign list.
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export async function renderApp() {
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window.history.replaceState({}, '', '/');
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@@ -53,4 +66,39 @@ export async function selectEncounterByName(name) {
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await waitFor(() => screen.getByText(/Managing Encounter:/i));
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}
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// Add a monster participant via the ParticipantManager form. Assumes encounter selected.
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export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
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const form = within(getParticipantForm());
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
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fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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const { getCalls } = require('./__mocks__/firebase/_mock-db');
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await waitFor(() => {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.participants && last.data.participants.some(p => p.name === name);
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});
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}
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// Full setup: app -> campaign -> encounter selected.
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export async function setupReady(campName = 'Camp', encName = 'Enc') {
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await renderApp();
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await createCampaignViaUI(campName);
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await selectCampaignByName(campName);
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await createEncounterViaUI(encName);
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await selectEncounterByName(encName);
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}
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// Start combat. Assumes encounter selected with active participants.
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export async function startCombatViaUI() {
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fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
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const { getCalls } = require('./__mocks__/firebase/_mock-db');
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await waitFor(() => {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.isStarted === true;
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});
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}
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export { MOCK_DB };
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