docs: mark M4 BUG-5 done, move M6 undo to TODO backlog
REWORK_PLAN: M4 → ✅ (slot-array + DRY core, 500 rounds clean). M6 undo
moved to TODO (feature work, not infra). M5 docker: nginx → Caddy
(simpler WS config). Milestone numbering clarified.
TODO: BUG-5 → FIXED. Added FEAT-M6 (transactional undo from plan),
BUG-10 (deact+reactivate double-act, distinct from BUG-5), BUG-11
(FE Combat.scenario pre-existing crash). Pipeline updated.
This commit is contained in:
@@ -5,6 +5,15 @@ REWORK_PLAN.md.
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## Feature backlog
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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no stale clobber.
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- Replaces fragile `/logs` snapshot-write undo.
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- Migration: keep old undo working for existing entries until cleared; new
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format for new entries.
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- Related: BUG-7 (reorder no undo).
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### FEAT-1: Dead participants stay in turn order — DONE
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- Fixed: `applyHpChange` no longer flips `isActive` or touches `turnOrderIds`
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on death/revive. Dead stay in rotation, `nextTurn` visits them, PCs get
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@@ -78,18 +87,10 @@ REWORK_PLAN.md.
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- Test: render App + DisplayView, toggle hide-HP, assert display still shows
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encounter (not paused).
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- Test: `shared/tests/turn.combat.test.js` (jest, seeded RNG, RED).
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- 13 rotation-dupes / 100 rounds. First at round 4 (Cleric twice).
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- Pattern: Reinforce/Summon added mid-round → appears in rotation same round
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→ round wrap re-sorts by initiative → currentTurnParticipantId pointer
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stale → nextTurn revisits.
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- Root cause: `computeTurnOrderAfterAddition` appends id to turnOrderIds
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end. Round wrap re-sorts by initiative. currentTurn pointer stale after
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sort → drifts → nextTurn revisits.
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- This is the test audit should have been. Mirrors replay-combat.js op
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sequence exactly (damage, heal, conditions, toggleActive, deathSave,
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remove, add, edit, pause/resume, reorder, revive-between-rounds).
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### BUG-5: mid-round addParticipant/revive corrupts rotation — FIXED
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- Fixed (commit `494327f`). Slot-array turn order + DRY advance core
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`nextActiveAfter`. Both nextTurn + computeTurnOrderAfterRemoval delegate.
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- 500-round replay: 0 skips, 0 double-acts.
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- Test: `shared/tests/turn.reorder.test.js` 'reorder updates turnOrderIds' (RED).
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@@ -114,8 +115,27 @@ REWORK_PLAN.md.
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- Display frozen until full reload.
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- Fix: `onclose` → reconnect + re-subscribe existing paths.
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### BUG-10: deact+reactivate same round double-acts participant
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- Discovered in 500-round replay (3 occurrences). DISTINCT from BUG-5.
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- Pattern: participant acts → DM deactivates them → DM reactivates them
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same round → `computeTurnOrderAfterAddition` re-inserts by initiative
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(front) → acts AGAIN before round ends.
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- No "acted-this-round" guard. Slot-array model has no per-round-acted set.
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- Edge case (DM deact+reactivate same participant same round).
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- Fix candidate: track actedThisRound set, skip re-acted; OR insertion
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places reactivate AFTER current position (not by initiative).
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- Parser now discounts deact-current advances, so this surfaced real.
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### BUG-11: FE Combat.scenario test crashes (pre-existing)
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- `src/tests/Combat.scenario.test.js:254` deathSave query helper throws
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(button not found).
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- Baseline (my changes removed) also exit=1. Pre-existing, not regression.
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- Crashes whole FE test run (process dies).
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## Pipeline (bugs only --- milestones live in REWORK_PLAN.md)
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- [ ] BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
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- [ ] BUG-5: fix computeTurnOrderAfterAddition currentTurn re-anchor
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- [x] BUG-5: fixed (commit 494327f)
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- [ ] BUG-6: reorderParticipants update turnOrderIds
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- [ ] BUG-8: ws adapter reconnect
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- [ ] BUG-10: deact+reactivate double-act
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- [ ] BUG-11: FE Combat.scenario crash
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