Alchemist Fire and Bardic Inspiration conditions, sort alphabetically.
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+5
-4
@@ -51,12 +51,15 @@ const MONSTER_DEFAULT_INIT_MOD = 2;
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const ROLL_DISPLAY_DURATION = 5000;
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const CONDITIONS = [
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{ id: 'alchemist_fire', label: 'Alchemist Fire', emoji: '🔥' },
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{ id: 'bardic_inspiration', label: 'Bardic Inspiration', emoji: '🎵' },
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{ id: 'blinded', label: 'Blinded', emoji: '🙈' },
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{ id: 'charmed', label: 'Charmed', emoji: '💘' },
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{ id: 'deafened', label: 'Deafened', emoji: '🔇' },
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{ id: 'exhaustion', label: 'Exhaustion', emoji: '😴' },
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{ id: 'frightened', label: 'Frightened', emoji: '😱' },
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{ id: 'grappled', label: 'Grappled', emoji: '🤜' },
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{ id: 'grazed', label: 'Grazed', emoji: '🩹' },
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{ id: 'incapacitated', label: 'Incapacitated', emoji: '💫' },
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{ id: 'invisible', label: 'Invisible', emoji: '👻' },
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{ id: 'paralyzed', label: 'Paralyzed', emoji: '⚡' },
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@@ -64,12 +67,10 @@ const CONDITIONS = [
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{ id: 'poisoned', label: 'Poisoned', emoji: '🤢' },
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{ id: 'prone', label: 'Prone', emoji: '⬇️' },
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{ id: 'restrained', label: 'Restrained', emoji: '🕸️' },
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{ id: 'stunned', label: 'Stunned', emoji: '💥' },
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{ id: 'unconscious', label: 'Unconscious', emoji: '💤' },
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// Weapon Mastery effects
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{ id: 'grazed', label: 'Grazed', emoji: '🩹' },
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{ id: 'sapped', label: 'Sapped', emoji: '🔨' },
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{ id: 'slowed', label: 'Slowed', emoji: '🐌' },
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{ id: 'stunned', label: 'Stunned', emoji: '💥' },
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{ id: 'unconscious', label: 'Unconscious', emoji: '💤' },
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{ id: 'vexed', label: 'Vexed', emoji: '🎯' },
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];
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