HP formula stored on participant, loads in edit modal

hpFormula field persisted on participant doc (makeParticipant + builder).
Add handler stores formula. Edit modal loads participant.hpFormula, reroll
button sets maxHp field (no save until save). Edit submit persists formula.
Formula only for monster/npc types.
This commit is contained in:
david raistrick
2026-07-07 17:24:36 -04:00
parent 2dfa155469
commit 6f11edab94
4 changed files with 169 additions and 17 deletions
+71 -13
View File
@@ -581,15 +581,26 @@ function EditParticipantModal({ participant, onClose, onSave }) {
const [initiative, setInitiative] = useState(participant.initiative);
const [currentHp, setCurrentHp] = useState(participant.currentHp);
const [maxHp, setMaxHp] = useState(participant.maxHp);
const [hpFormula, setHpFormula] = useState(participant.hpFormula || '');
const [asNpc, setAsNpc] = useState(participant.type === 'npc');
const handleSubmit = (e) => {
e.preventDefault();
let finalMaxHp = parseInt(maxHp, 10);
// formula rolls only if maxHp empty. maxHp wins if both.
if (isNaN(finalMaxHp) && hpFormula.trim()) {
const rolled = shared.rollHpFormula(hpFormula);
if (rolled) finalMaxHp = rolled;
}
if (isNaN(finalMaxHp)) finalMaxHp = participant.maxHp;
let finalCurrentHp = parseInt(currentHp, 10);
if (isNaN(finalCurrentHp)) finalCurrentHp = finalMaxHp;
onSave({
name: name.trim(),
initiative: parseInt(initiative, 10),
currentHp: parseInt(currentHp, 10),
maxHp: parseInt(maxHp, 10),
currentHp: finalCurrentHp,
maxHp: finalMaxHp,
hpFormula: (participant.type === 'monster' || participant.type === 'npc') ? (hpFormula.trim() || null) : null,
type: participant.type === 'monster' || participant.type === 'npc' ? (asNpc ? 'npc' : 'monster') : participant.type,
});
};
@@ -636,6 +647,32 @@ function EditParticipantModal({ participant, onClose, onSave }) {
/>
</div>
</div>
{(participant.type === 'monster' || participant.type === 'npc') && (
<div>
<label className="block text-sm font-medium text-stone-300 mb-1">HP Formula</label>
<div className="flex gap-2">
<input
type="text"
value={hpFormula}
onChange={(e) => setHpFormula(e.target.value)}
placeholder="2d6+9"
className="flex-1 px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
<button
type="button"
disabled={!shared.rollHpFormula(hpFormula)}
onClick={() => {
const rolled = shared.rollHpFormula(hpFormula);
if (rolled) setMaxHp(rolled);
}}
className="px-3 py-2 text-sm font-medium text-white bg-violet-700 hover:bg-violet-800 rounded-md transition-colors disabled:opacity-40 disabled:cursor-not-allowed"
title="Roll formula, set Max HP"
>
<Dices size={16} className="inline" /> Reroll
</button>
</div>
</div>
)}
{(participant.type === 'monster' || participant.type === 'npc') && (
<div className="flex items-center">
<input
@@ -972,7 +1009,8 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
const [participantType, setParticipantType] = useState('monster');
const [selectedCharacterId, setSelectedCharacterId] = useState('');
const [monsterInitMod, setMonsterInitMod] = useState(MONSTER_DEFAULT_INIT_MOD);
const [maxHp, setMaxHp] = useState(DEFAULT_MAX_HP);
const [maxHp, setMaxHp] = useState('');
const [hpFormula, setHpFormula] = useState('');
const [manualInitiative, setManualInitiative] = useState('');
const [asNpc, setAsNpc] = useState(false);
const [editingParticipant, setEditingParticipant] = useState(null);
@@ -1002,11 +1040,11 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
if (selectedChar && selectedChar.defaultMaxHp) {
setMaxHp(selectedChar.defaultMaxHp);
} else {
setMaxHp(DEFAULT_MAX_HP);
setMaxHp('');
}
setAsNpc(false);
} else if (participantType === 'monster') {
setMaxHp(DEFAULT_MAX_HP);
setMaxHp('');
setMonsterInitMod(MONSTER_DEFAULT_INIT_MOD);
}
}, [selectedCharacterId, participantType, campaignCharacters]);
@@ -1039,6 +1077,11 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
} else {
modifier = parseInt(monsterInitMod, 10) || 0;
participantAsNpc = asNpc;
// maxHp wins if both set; else roll formula
if (!maxHp && hpFormula.trim()) {
const rolled = shared.rollHpFormula(hpFormula);
if (rolled) currentMaxHp = rolled;
}
}
const computedInitiative = manualInit ? finalInitiative : (initiativeRoll + modifier);
@@ -1050,6 +1093,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
initiative: computedInitiative,
maxHp: currentMaxHp,
currentHp: currentMaxHp,
hpFormula: participantType === 'monster' ? (hpFormula.trim() || null) : null,
conditions: [],
isActive: true,
status: 'conscious',
@@ -1071,7 +1115,8 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
setTimeout(() => setLastRollDetails(null), ROLL_DISPLAY_DURATION);
setParticipantName('');
setMaxHp(DEFAULT_MAX_HP);
setMaxHp('');
setHpFormula('');
setSelectedCharacterId('');
setMonsterInitMod(MONSTER_DEFAULT_INIT_MOD);
setAsNpc(false);
@@ -1332,7 +1377,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
e.preventDefault();
handleAddParticipant();
}}
className="grid grid-cols-1 md:grid-cols-6 gap-x-4 gap-y-2 mb-4 p-3 bg-stone-800 rounded items-end"
className="grid grid-cols-1 md:grid-cols-12 gap-x-4 gap-y-2 mb-4 p-3 bg-stone-800 rounded items-end"
>
<div className="md:col-span-2">
<label className="block text-sm font-medium text-stone-300">Type</label>
@@ -1352,7 +1397,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
{participantType === 'monster' ? (
<>
<div className="md:col-span-4">
<div className="md:col-span-10">
<label htmlFor="monsterName" className="block text-sm font-medium text-stone-300">
Monster Name
</label>
@@ -1365,7 +1410,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
</div>
<div className="md:col-span-2">
<div className="md:col-span-3">
<label htmlFor="monsterInitMod" className="block text-sm font-medium text-stone-300">
Init Mod
</label>
@@ -1377,7 +1422,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
</div>
<div className="md:col-span-2">
<div className="md:col-span-3">
<label htmlFor="manualInitiative" className="block text-sm font-medium text-stone-300">
Initiative <span className="text-xs text-stone-400">(blank=roll)</span>
</label>
@@ -1390,7 +1435,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
</div>
<div className="md:col-span-2">
<div className="md:col-span-3">
<label htmlFor="monsterMaxHp" className="block text-sm font-medium text-stone-300">
Max HP
</label>
@@ -1402,7 +1447,20 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
</div>
<div className="md:col-span-2 flex items-center pt-5">
<div className="md:col-span-3">
<label htmlFor="monsterHpFormula" className="block text-sm font-medium text-stone-300">
HP Formula (e.g. 2d6+9)
</label>
<input
type="text"
id="monsterHpFormula"
value={hpFormula}
onChange={(e) => setHpFormula(e.target.value)}
placeholder="2d6+9"
className="mt-1 w-full px-3 py-2 bg-stone-800 border border-stone-700 rounded-md shadow-sm focus:outline-none focus:ring-amber-600 focus:border-amber-600 sm:text-sm text-white"
/>
</div>
<div className="md:col-span-12 flex items-center pt-2">
<input
type="checkbox"
id="asNpc"
@@ -1457,7 +1515,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
</>
)}
<div className="md:col-span-6 flex justify-end mt-2">
<div className="md:col-span-12 flex justify-end mt-2">
<button
type="submit"
disabled={encounter.isStarted && !encounter.isPaused}