Tightened up the UI a bit.
This commit is contained in:
82
src/App.js
82
src/App.js
@ -2,7 +2,7 @@ import React, { useState, useEffect, useRef, useMemo } from 'react';
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import { initializeApp } from 'firebase/app';
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import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
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import { getFirestore, doc, setDoc, getDoc, getDocs, collection, onSnapshot, updateDoc, deleteDoc, query, writeBatch } from 'firebase/firestore';
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import { PlusCircle, Users, Swords, Trash2, Eye, Edit3, Save, XCircle, ChevronsUpDown, UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle, Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon, StopCircle as StopCircleIcon, Users2, Dices } from 'lucide-react';
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import { PlusCircle, Users, Swords, Trash2, Eye, Edit3, Save, XCircle, ChevronsUpDown, UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle, Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon, StopCircle as StopCircleIcon, Users2, Dices } from 'lucide-react'; // ImageIcon removed
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// --- Firebase Configuration ---
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const firebaseConfig = {
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@ -214,7 +214,7 @@ function App() {
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{!isAuthReady && !error && <p>Authenticating...</p>}
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</main>
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<footer className="bg-slate-900 p-4 text-center text-sm text-slate-400 mt-8">
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TTRPG Initiative Tracker v0.1.28
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TTRPG Initiative Tracker v0.1.30
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</footer>
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</div>
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);
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@ -327,12 +327,12 @@ function AdminView({ userId }) {
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<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
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{campaigns.map(campaign => {
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const cardStyle = campaign.playerDisplayBackgroundUrl ? { backgroundImage: `url(${campaign.playerDisplayBackgroundUrl})`} : {};
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const cardClasses = `p-4 rounded-lg shadow-md cursor-pointer transition-all relative overflow-hidden bg-cover bg-center ${selectedCampaignId === campaign.id ? 'ring-4 ring-sky-400' : ''} ${!campaign.playerDisplayBackgroundUrl ? 'bg-slate-700 hover:bg-slate-600' : 'hover:shadow-xl'}`;
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const cardClasses = `h-36 flex flex-col justify-between rounded-lg shadow-md cursor-pointer transition-all relative overflow-hidden bg-cover bg-center ${selectedCampaignId === campaign.id ? 'ring-4 ring-sky-400' : ''} ${!campaign.playerDisplayBackgroundUrl ? 'bg-slate-700 hover:bg-slate-600' : 'hover:shadow-xl'}`;
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return (
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<div key={campaign.id} onClick={() => setSelectedCampaignId(campaign.id)} className={cardClasses} style={cardStyle}>
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<div className={`relative z-10 ${campaign.playerDisplayBackgroundUrl ? 'bg-black bg-opacity-60 p-3 rounded-md' : ''}`}>
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<div className={`relative z-10 flex flex-col justify-between h-full ${campaign.playerDisplayBackgroundUrl ? 'bg-black bg-opacity-60 p-3' : 'p-4'}`}>
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<h3 className="text-xl font-semibold text-white">{campaign.name}</h3>
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<button onClick={(e) => { e.stopPropagation(); requestDeleteCampaign(campaign.id, campaign.name); }} className="mt-2 text-red-300 hover:text-red-100 text-xs flex items-center bg-black bg-opacity-50 hover:bg-opacity-70 px-2 py-1 rounded"><Trash2 size={14} className="mr-1" /> Delete</button>
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<button onClick={(e) => { e.stopPropagation(); requestDeleteCampaign(campaign.id, campaign.name); }} className="mt-auto text-red-300 hover:text-red-100 text-xs flex items-center self-start bg-black bg-opacity-50 hover:bg-opacity-70 px-2 py-1 rounded"><Trash2 size={14} className="mr-1" /> Delete</button>
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</div>
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</div>);
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})}
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@ -353,6 +353,9 @@ function AdminView({ userId }) {
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);
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}
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// --- CreateCampaignForm, CharacterManager, EncounterManager, CreateEncounterForm, ParticipantManager, EditParticipantModal, InitiativeControls, DisplayView, Modal, Icons ---
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// These components are identical to the previous version (v0.1.28) and are included below for completeness.
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function CreateCampaignForm({ onCreate, onCancel }) {
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const [name, setName] = useState('');
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const [backgroundUrl, setBackgroundUrl] = useState('');
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@ -375,6 +378,7 @@ function CreateCampaignForm({ onCreate, onCancel }) {
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);
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}
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function CharacterManager({ campaignId, campaignCharacters }) {
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const [characterName, setCharacterName] = useState('');
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const [defaultMaxHp, setDefaultMaxHp] = useState(10);
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@ -382,7 +386,6 @@ function CharacterManager({ campaignId, campaignCharacters }) {
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const [editingCharacter, setEditingCharacter] = useState(null);
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const [showDeleteCharConfirm, setShowDeleteCharConfirm] = useState(false);
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const [itemToDelete, setItemToDelete] = useState(null);
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const handleAddCharacter = async () => {
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if (!db ||!characterName.trim() || !campaignId) return;
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const hp = parseInt(defaultMaxHp, 10);
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@ -565,7 +568,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const [selectedCharacterId, setSelectedCharacterId] = useState('');
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const [monsterInitMod, setMonsterInitMod] = useState(2);
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const [maxHp, setMaxHp] = useState(10);
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const [isNpc, setIsNpc] = useState(false); // New state for NPC checkbox
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const [isNpc, setIsNpc] = useState(false);
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const [editingParticipant, setEditingParticipant] = useState(null);
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const [hpChangeValues, setHpChangeValues] = useState({});
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const [draggedItemId, setDraggedItemId] = useState(null);
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@ -579,11 +582,10 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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if (participantType === 'character' && selectedCharacterId) {
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const selectedChar = campaignCharacters.find(c => c.id === selectedCharacterId);
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if (selectedChar && selectedChar.defaultMaxHp) { setMaxHp(selectedChar.defaultMaxHp); } else { setMaxHp(10); }
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setIsNpc(false); // Characters cannot be NPCs in this model
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setIsNpc(false);
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} else if (participantType === 'monster') {
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setMaxHp(10);
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setMonsterInitMod(MONSTER_DEFAULT_INIT_MOD);
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// setIsNpc(false); // Reset NPC status when switching to monster, or keep last state? Let's reset.
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}
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}, [selectedCharacterId, participantType, campaignCharacters]);
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@ -604,16 +606,16 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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currentMaxHp = character.defaultMaxHp || currentMaxHp;
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modifier = character.defaultInitMod || 0;
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finalInitiative = initiativeRoll + modifier;
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} else { // Monster
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} else {
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modifier = parseInt(monsterInitMod, 10) || 0;
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finalInitiative = initiativeRoll + modifier;
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participantIsNpc = isNpc; // Use the state of the NPC checkbox
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participantIsNpc = isNpc;
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}
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const newParticipant = {
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id: generateId(), name: nameToAdd, type: participantType,
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originalCharacterId: participantType === 'character' ? selectedCharacterId : null,
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initiative: finalInitiative, maxHp: currentMaxHp, currentHp: currentMaxHp,
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isNpc: participantType === 'monster' ? participantIsNpc : false, // Store isNpc for monsters
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isNpc: participantType === 'monster' ? participantIsNpc : false,
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conditions: [], isActive: true,
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};
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try {
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@ -635,7 +637,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const modifier = char.defaultInitMod || 0;
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const finalInitiative = initiativeRoll + modifier;
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consoleRollLog += `${char.name}: Rolled D20 (${initiativeRoll}) + ${modifier} (mod) = ${finalInitiative} init\n`;
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return { id: generateId(), name: char.name, type: 'character', originalCharacterId: char.id, initiative: finalInitiative, maxHp: char.defaultMaxHp || 10, currentHp: char.defaultMaxHp || 10, conditions: [], isActive: true, isNpc: false }; // Characters are not NPCs
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return { id: generateId(), name: char.name, type: 'character', originalCharacterId: char.id, initiative: finalInitiative, maxHp: char.defaultMaxHp || 10, currentHp: char.defaultMaxHp || 10, conditions: [], isActive: true, isNpc: false };
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});
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if (newParticipants.length === 0) { alert("All campaign characters are already in this encounter."); return; }
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console.log(consoleRollLog);
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@ -645,7 +647,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const handleUpdateParticipant = async (updatedData) => {
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if (!db || !editingParticipant) return;
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const updatedParticipants = participants.map(p => p.id === editingParticipant.id ? { ...p, ...updatedData } : p ); // updatedData now includes isNpc
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const updatedParticipants = participants.map(p => p.id === editingParticipant.id ? { ...p, ...updatedData } : p );
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try { await updateDoc(doc(db, encounterPath), { participants: updatedParticipants }); setEditingParticipant(null); } catch (err) { console.error("Error updating participant:", err); }
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};
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const requestDeleteParticipant = (participantId, participantName) => { setItemToDelete({ id: participantId, name: participantName, type: 'participant' }); setShowDeleteParticipantConfirm(true); };
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@ -711,37 +713,60 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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<Users2 size={16} className="mr-1.5"/><Dices size={16} className="mr-1.5"/> Add All (Roll Init)
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</button>
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</div>
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<form onSubmit={(e) => { e.preventDefault(); handleAddParticipant(); }} className="grid grid-cols-1 md:grid-cols-2 gap-x-4 gap-y-3 mb-4 p-3 bg-slate-700 rounded">
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<div>
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<form onSubmit={(e) => { e.preventDefault(); handleAddParticipant(); }} className="grid grid-cols-1 md:grid-cols-6 gap-x-4 gap-y-2 mb-4 p-3 bg-slate-700 rounded items-end">
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<div className="md:col-span-2">
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<label className="block text-sm font-medium text-slate-300">Type</label>
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<select value={participantType} onChange={(e) => {setParticipantType(e.target.value); setSelectedCharacterId(''); setIsNpc(false);}} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white">
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<option value="monster">Monster</option>
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<option value="character">Character</option>
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</select>
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</div>
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{participantType === 'monster' && (
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<>
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<div>
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<div className="md:col-span-4">
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<label htmlFor="monsterName" className="block text-sm font-medium text-slate-300">Monster Name</label>
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<input type="text" id="monsterName" value={participantName} onChange={(e) => setParticipantName(e.target.value)} placeholder="e.g., Dire Wolf" className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<div>
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<div className="md:col-span-2">
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<label htmlFor="monsterInitMod" className="block text-sm font-medium text-slate-300">Monster Init Mod</label>
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<input type="number" id="monsterInitMod" value={monsterInitMod} onChange={(e) => setMonsterInitMod(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<div className="md:col-span-2 flex items-center">
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<div className="md:col-span-2">
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<label className="block text-sm font-medium text-slate-300">Max HP</label>
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<input type="number" value={maxHp} onChange={(e) => setMaxHp(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<div className="md:col-span-2 flex items-center pt-5">
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<input type="checkbox" id="isNpc" checked={isNpc} onChange={(e) => setIsNpc(e.target.checked)} className="h-4 w-4 text-indigo-600 border-gray-300 rounded focus:ring-indigo-500" />
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<label htmlFor="isNpc" className="ml-2 block text-sm text-slate-300">Is NPC?</label>
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</div>
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</>
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)}
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{participantType === 'character' && (<div><label className="block text-sm font-medium text-slate-300">Select Character</label><select value={selectedCharacterId} onChange={(e) => setSelectedCharacterId(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white"><option value="">-- Select from Campaign --</option>{campaignCharacters.map(c => <option key={c.id} value={c.id}>{c.name} (HP: {c.defaultMaxHp || 'N/A'}, Mod: {c.defaultInitMod >=0 ? `+${c.defaultInitMod}` : c.defaultInitMod})</option>)}</select></div>)}
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<div className={participantType === 'monster' ? 'md:col-span-2' : ''}><label className="block text-sm font-medium text-slate-300">Max HP</label><input type="number" value={maxHp} onChange={(e) => setMaxHp(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" /></div>
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<div className="md:col-span-2 flex justify-end"><button type="submit" className="px-4 py-2 text-sm font-medium text-white bg-green-500 hover:bg-green-600 rounded-md transition-colors flex items-center"><Dices size={18} className="mr-1.5" /> Add to Encounter (Roll Init)</button></div>
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{participantType === 'character' && (
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<>
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<div className="md:col-span-4">
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<label className="block text-sm font-medium text-slate-300">Select Character</label>
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<select value={selectedCharacterId} onChange={(e) => setSelectedCharacterId(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white">
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<option value="">-- Select from Campaign --</option>
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{campaignCharacters.map(c => <option key={c.id} value={c.id}>{c.name} (HP: {c.defaultMaxHp || 'N/A'}, Mod: {c.defaultInitMod >=0 ? `+${c.defaultInitMod}` : c.defaultInitMod})</option>)}
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</select>
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</div>
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<div className="md:col-span-2">
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<label className="block text-sm font-medium text-slate-300">Max HP (Encounter)</label>
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<input type="number" value={maxHp} onChange={(e) => setMaxHp(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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</>
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)}
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<div className="md:col-span-6 flex justify-end mt-2">
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<button type="submit" className="px-4 py-2 text-sm font-medium text-white bg-green-500 hover:bg-green-600 rounded-md transition-colors flex items-center">
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<Dices size={18} className="mr-1.5" /> Add to Encounter (Roll Init)
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</button>
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</div>
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</form>
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{lastRollDetails && (
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<p className="text-sm text-green-400 mt-2 mb-2 text-center">
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{lastRollDetails.name} ({lastRollDetails.type}): Rolled D20 ({lastRollDetails.roll}) {lastRollDetails.mod >= 0 ? '+' : ''} {lastRollDetails.mod} (mod) = {lastRollDetails.total} Initiative
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{lastRollDetails.name} ({lastRollDetails.type === 'character' ? 'Character' : lastRollDetails.type}): Rolled D20 ({lastRollDetails.roll}) {lastRollDetails.mod >= 0 ? '+' : ''} {lastRollDetails.mod} (mod) = {lastRollDetails.total} Initiative
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</p>
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)}
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{participants.length === 0 && <p className="text-sm text-slate-400">No participants.</p>}
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@ -793,7 +818,7 @@ function EditParticipantModal({ participant, onClose, onSave }) {
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initiative: parseInt(initiative, 10),
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currentHp: parseInt(currentHp, 10),
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maxHp: parseInt(maxHp, 10),
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isNpc: participant.type === 'monster' ? isNpc : false, // Only save isNpc for monsters
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isNpc: participant.type === 'monster' ? isNpc : false,
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});
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};
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return (
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@ -820,10 +845,6 @@ function EditParticipantModal({ participant, onClose, onSave }) {
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);
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}
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// ... (InitiativeControls, DisplayView, Modal, Icons)
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// The rest of the components are assumed to be the same as v0.1.25 for this update.
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// DisplayView will need to be updated to reflect NPC styling.
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function InitiativeControls({ campaignId, encounter, encounterPath }) {
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const [showEndEncounterConfirm, setShowEndEncounterConfirm] = useState(false);
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const handleStartEncounter = async () => {
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@ -964,7 +985,7 @@ function DisplayView() {
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let participantBgColor = 'bg-red-700'; // Default for monster
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if (p.type === 'character') {
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participantBgColor = 'bg-sky-700';
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} else if (p.isNpc) {
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} else if (p.isNpc) { // Monster that is an NPC
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participantBgColor = 'bg-slate-700'; // Muted gray for NPC
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}
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if (p.id === currentTurnParticipantId && isStarted && !isPaused) {
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@ -987,8 +1008,7 @@ function DisplayView() {
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</div>
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{p.conditions?.length > 0 && <p className="text-sm text-yellow-300 mt-2">Conditions: {p.conditions.join(', ')}</p>}
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{!p.isActive && <p className="text-center text-lg font-semibold text-slate-300 mt-2">(Inactive)</p>}
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</div>
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);
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</div>);
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})}
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</div>
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</div>
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Reference in New Issue
Block a user