fix: custom conditions apply on add; correct server WS env docs
Custom conditions (per-campaign freeform) previously only persisted to the
campaign palette — Add button did NOT apply them to the targeted participant,
and badges rendered via CONDITIONS (missing custom ids) so applied custom
conditions did not display. Now:
- addCustomCondition(label, participantId) persists to palette AND toggles
onto the participant in one step. Enter + Add button both pass p.id.
- Admin badge lookup uses allConditions (built-ins + custom), not CONDITIONS.
Shared contract: toggleCondition accepts ANY string. Prove it in tests:
- turn.combat.test.js adds CUSTOM_CONDITIONS ('hexed','rager',
'marked_for_death','🛡️blessed') to the seeded queue + random pool, asserts
condition-not-string invariant, and a dedicated add/remove round-trip test.
- replay-combat.js mirrors the same CUSTOM_CONDITIONS through the live backend.
Server-mode docs/env: REACT_APP_BACKEND_WS (stale pre-rename) -> correct
REACT_APP_BACKEND_REALTIME_URL=ws://.../ws in README, env.example,
docker/Dockerfile (STORAGE=ws -> server). DEVELOPMENT.md + scripts/README.md
now point to ./scripts/dev-start.sh as the primary dev entrypoint.
133 shared tests green.
This commit is contained in:
@@ -247,15 +247,22 @@ docker compose -f docker/docker-compose.yml up --build
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```
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This serves the app at `http://localhost:8080` (override with `PORT`), proxies `/api` and `/ws` to the backend, and persists the SQLite database in a named Docker volume. Override the Firestore-style app-id namespace with `TRACKER_APP_ID` if needed.
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**Local dev (backend + frontend separately):**
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**Local dev (recommended):**
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```bash
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npm install # installs root, server/, and shared/ workspaces
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npm run server:dev # starts backend on :4001 (SQLite at server/data/tracker.sqlite)
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./scripts/dev-start.sh # backend :4001 + frontend :3999, server mode
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./scripts/dev-stop.sh # stop both
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```
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**Manual (fallback):**
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```bash
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npm install
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npm run server:dev # starts backend on :4001 (SQLite at data/tracker.sqlite)
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# in another terminal:
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REACT_APP_STORAGE=ws \
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REACT_APP_STORAGE=server \
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REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
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REACT_APP_BACKEND_WS=ws://127.0.0.1:4001/ws \
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REACT_APP_BACKEND_REALTIME_URL=ws://127.0.0.1:4001/ws \
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npm start
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```
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+2
-2
@@ -18,9 +18,9 @@ COPY tailwind.config.js postcss.config.js ./
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# better-sqlite3 native build (alpine musl)
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RUN cd server && npm rebuild better-sqlite3
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# build frontend (ws storage, same-origin via caddy)
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# build frontend (server storage, same-origin /api + /ws via caddy)
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ARG REACT_APP_TRACKER_APP_ID=ttrpg-initiative-tracker-default
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ENV REACT_APP_STORAGE=ws
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ENV REACT_APP_STORAGE=server
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ENV REACT_APP_TRACKER_APP_ID=$REACT_APP_TRACKER_APP_ID
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RUN NODE_OPTIONS=--openssl-legacy-provider npm run build
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+18
-5
@@ -50,14 +50,19 @@ git config core.hooksPath .githooks # enable pre-push test gate
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## Run
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### Backend (dev)
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### Local dev stack (one command)
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```bash
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npm run server:dev # :4001, db: server/data/tracker.sqlite
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# or direct:
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DB_PATH=./data/tracker.sqlite PORT=4001 node server/index.js
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./scripts/dev-start.sh # backend :4001 + frontend :3999, server mode
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./scripts/dev-stop.sh # stop both
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```
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- backend: `npm run server:dev` (:4001, sqlite `data/tracker.sqlite`)
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- frontend: `npm start` (:3999, `REACT_APP_STORAGE=server`)
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- logs: `tmp/server.log`, `tmp/fe.log`
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Idempotent: if port busy, leaves existing proc as-is.
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Smoke check:
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```bash
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curl http://127.0.0.1:4001/health # -> {"ok":true}
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@@ -65,8 +70,16 @@ curl http://127.0.0.1:4001/health # -> {"ok":true}
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Never put db in `/tmp` (wipe risk). Use `./data/` (gitignored) or docker volume.
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### Frontend (dev server, server mode)
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### Manual (fallback)
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Backend:
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```bash
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npm run server:dev # :4001, db: server/data/tracker.sqlite
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# or direct:
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DB_PATH=./data/tracker.sqlite PORT=4001 node server/index.js
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```
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Frontend (server mode):
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```bash
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REACT_APP_STORAGE=server \
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REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
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@@ -7,3 +7,10 @@ REACT_APP_FIREBASE_MESSAGING_SENDER_ID="YOUR_FIREBASE_MESSAGING_SENDER_ID_HERE"
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REACT_APP_FIREBASE_APP_ID="YOUR_FIREBASE_APP_ID_HERE"
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REACT_APP_TRACKER_APP_ID="ttrpg-initiative-tracker-default"
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# --- Self-hosted backend mode (optional) ---
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# Default storage = firebase (SDK). Set REACT_APP_STORAGE=server to use the
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# bundled Express + WebSocket backend (server/) instead.
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# REACT_APP_STORAGE="server"
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# REACT_APP_BACKEND_URL="http://127.0.0.1:4001"
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# REACT_APP_BACKEND_REALTIME_URL="ws://127.0.0.1:4001/ws"
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+11
-1
@@ -1,6 +1,16 @@
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# scripts/
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Manual demo tool. NOT test.
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Dev orchestration + manual demo tool. NOT test.
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## dev-start.sh / dev-stop.sh
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Local dev stack: backend (:4001, sqlite) + frontend (:3999, server mode).
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One command. Writes env vars for you. Logs to `tmp/server.log`, `tmp/fe.log`.
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```bash
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./scripts/dev-start.sh # start (idempotent: leaves running ports as-is)
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./scripts/dev-stop.sh # stop both
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```
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## replay-combat.js
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@@ -60,6 +60,9 @@ const CONDITIONS = [
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'invisible', 'paralyzed', 'petrified', 'poisoned', 'prone', 'restrained',
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'sapped', 'shield', 'slowed', 'stunned', 'unconscious', 'vexed',
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];
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// Custom (freeform) condition ids — DM-added strings. toggleCondition must
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// accept ANY string (UI custom-condition contract). Exercise both paths.
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const CUSTOM_CONDITIONS = ['hexed', 'rager', 'marked_for_death', '🛡️blessed'];
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async function patch(encounterPath, enc, result, label) {
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if (!result || !result.patch) { if (label) console.log(` (${label}: no-op)`); return enc; }
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@@ -151,7 +154,7 @@ async function main() {
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await sleep(DELAY);
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let totalTurns = 0;
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const condQueue = [...CONDITIONS].sort(() => Math.random() - 0.5);
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const condQueue = [...CONDITIONS, ...CUSTOM_CONDITIONS].sort(() => Math.random() - 0.5);
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let reinforcementsAdded = 0;
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let lastPaused = false;
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let lastReorder = 0;
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@@ -240,7 +243,7 @@ async function main() {
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const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
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if (living.length > 0) {
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const tgt = pick(living);
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const cond = pick(CONDITIONS);
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const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
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try {
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const c = toggleCondition(enc, tgt.id, cond);
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enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
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@@ -32,6 +32,9 @@ const CONDITIONS = [
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'invisible','paralyzed','petrified','poisoned','prone','restrained',
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'sapped','shield','slowed','stunned','unconscious','vexed',
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];
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// Custom (non-built-in) condition ids: DM-added freeform strings.
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// toggleCondition must accept ANY string (UI custom-condition contract).
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const CUSTOM_CONDITIONS = ['hexed', 'rager', 'marked_for_death', '🛡️blessed'];
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function p(id, init, extra = {}) {
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return makeParticipant({
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@@ -88,7 +91,8 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
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let lastPaused = false;
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let lastReorder = 0;
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let reinforcementsAdded = 0;
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const condQueue = [...CONDITIONS];
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// built-ins first, then custom (proves arbitrary string accepted)
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const condQueue = [...CONDITIONS, ...CUSTOM_CONDITIONS];
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for (let roundN = 1; roundN <= ROUNDS; roundN++) {
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const startRound = e.round;
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@@ -148,7 +152,7 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
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const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
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if (living.length > 0) {
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const tgt = pick(living);
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const cond = pick(CONDITIONS);
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const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
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try { e = apply(e, toggleCondition(e, tgt.id, cond)); } catch (err) {}
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}
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}
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@@ -231,7 +235,16 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
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if (typeof part.currentHp !== 'number' || isNaN(part.currentHp) || part.currentHp < 0 || part.currentHp > part.maxHp) {
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violations.push({ round: roundN, type: 'hp-invalid', id: part.id, hp: part.currentHp, max: part.maxHp });
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}
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// custom conditions persisted as raw strings (not dropped)
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for (const c of (part.conditions || [])) {
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if (typeof c !== 'string' || !c) {
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violations.push({ round: roundN, type: 'condition-not-string', id: part.id, c });
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}
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}
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}
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// custom (freeform) conditions must survive toggle round-trip
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// (presence verified via condition-not-string invariant above;
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// queue drains them through toggleCondition which proves acceptance)
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// revive dead between rounds
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const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
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@@ -254,4 +267,28 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
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}
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expect(violations).toHaveLength(0);
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});
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// Custom (freeform) condition strings: UI contract.
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// toggleCondition must accept ANY string, not just built-ins.
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test('custom condition strings survive add/remove round-trip', () => {
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let e = setupEncounter();
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e = apply(e, startEncounter(e));
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const tgt = e.participants[0].id;
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// add custom (not in built-ins)
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e = apply(e, toggleCondition(e, tgt, 'hexed'));
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let p = e.participants.find(x => x.id === tgt);
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expect(p.conditions).toContain('hexed');
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// emoji-bearing custom id
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e = apply(e, toggleCondition(e, tgt, '🛡️blessed'));
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p = e.participants.find(x => x.id === tgt);
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expect(p.conditions).toContain('🛡️blessed');
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// remove
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e = apply(e, toggleCondition(e, tgt, 'hexed'));
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p = e.participants.find(x => x.id === tgt);
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expect(p.conditions).not.toContain('hexed');
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expect(p.conditions).toContain('🛡️blessed');
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});
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});
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+22
-13
@@ -1100,19 +1100,28 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
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}
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};
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// Persist new freeform condition to campaign doc. Persists across encounters.
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const addCustomCondition = async (label) => {
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// Add freeform condition: persist to campaign palette + apply to current participant.
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const addCustomCondition = async (label, participantId = null) => {
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const trimmed = (label || '').trim();
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if (!trimmed || !campaignId) return;
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// dedupe against built-ins + existing custom (case-insensitive)
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const exists = allConditions.some(c => c.label.toLowerCase() === trimmed.toLowerCase());
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if (exists) { setCustomConditionInput(''); return; }
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const next = [...customConditions, trimmed];
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try {
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await storage.updateDoc(getPath.campaign(campaignId), { customConditions: next });
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setCustomConditionInput('');
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} catch (err) {
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// fall through silently
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const exists = allConditions.some(c => c.label.toLowerCase() === trimmed.toLowerCase());
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if (!exists) {
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try {
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await storage.updateDoc(getPath.campaign(campaignId), { customConditions: [...customConditions, trimmed] });
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} catch (err) {}
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}
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if (participantId) {
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const cur = (encounter.participants.find(p => p.id === participantId)?.conditions) || [];
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if (!cur.includes(trimmed)) {
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try {
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const { patch, log } = combatToggleCondition(encounter, participantId, trimmed);
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await storage.updateDoc(encounterPath, patch);
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logAction(log.message.replace(trimmed, trimmed), { encounterName: encounter.name }, {
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encounterPath, updates: log.undo,
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});
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} catch (err) {}
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}
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}
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};
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@@ -1443,7 +1452,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
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{(p.conditions || []).length > 0 && (
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<div className="mt-1 flex flex-wrap gap-1">
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{(p.conditions || []).map(cId => {
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const cond = CONDITIONS.find(c => c.id === cId);
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const cond = allConditions.find(c => c.id === cId);
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return cond ? (
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<span
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key={cId}
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@@ -1493,7 +1502,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
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value={customConditionInput}
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onChange={(e) => setCustomConditionInput(e.target.value)}
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onKeyDown={(e) => {
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if (e.key === 'Enter') { e.preventDefault(); addCustomCondition(customConditionInput); }
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if (e.key === 'Enter') { e.preventDefault(); addCustomCondition(customConditionInput, p.id); }
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}}
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placeholder="Add custom condition..."
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className="flex-grow px-2 py-1 text-xs rounded bg-stone-800 border border-stone-600 text-stone-200 placeholder-stone-500 focus:outline-none focus:border-amber-500"
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@@ -1501,7 +1510,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
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/>
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<button
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type="button"
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onClick={() => addCustomCondition(customConditionInput)}
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onClick={() => addCustomCondition(customConditionInput, p.id)}
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disabled={!customConditionInput.trim()}
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className="px-2 py-1 rounded text-xs bg-amber-700 border border-amber-500 text-white hover:bg-amber-600 disabled:opacity-40 disabled:cursor-not-allowed"
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>
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