Add AC field (character, monster/npc, participant edit); layout polish
AC (Armor Class) optional field across all participant entry points: - shared: ac field on makeParticipant + buildMonsterParticipant + buildCharacterParticipant, defaults null - CharacterManager: defaultAc state + add form field + inline edit field + display in character list - Monster add form: AC field - EditParticipantModal: AC field next to Initiative - ParticipantManager (DM list): AC badge on name row (sky-blue, stylized, large value, small label) for at-a-glance reading - Player display: no AC (DM only) Layout polish: - Add participants form: 12-col grid, 5 fields single row (Init Mod, Initiative, AC, Max HP, HP Formula), shrunk from oversized fields - Character add form: 12-col grid, name grows (col-span-6), Init Mod/AC/HP small right-aligned, order matches add participants - Character inline edit: labels added (Name/HP/Init Mod/AC), name flex-grows - HP Formula: label trimmed (example moved to placeholder 'e.g. 2d6+9'), Reroll button in edit modal - ParticipantManager init input shrunk (w-8, centered) Tests: 6 new AC builder tests (turn.ac.test.js). Existing test labels updated for renamed fields.
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@@ -9,12 +9,13 @@ fullscreen and dont lock on main app dm view and the no-game-player view
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also better vert tab layout - labelt friendly
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needs AC for players dude
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x needs AC for players dude
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and quick entry hp
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hp do not carry from encounter to ecnounter!!!
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^feature to add back to campaign character after encounter?
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maybe campaign toggle in charc section (choosing each end is DM overload will be missed forgotten done wront)
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hp wont go over max and no temp hp support
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