fix(turn): block cross-pointer reorder (BUG-13)
reorderParticipants allowed dragging across current pointer mid-round. nextTurn walks turnOrderIds forward from pointer, so cross-pointer drag = ambiguous who-acts-next: upcoming dragged ahead of pointer = skipped (walk wraps past), acted dragged behind pointer = double-act. Full fix needs actedThisRound tracking. Pragmatic now: block both directions during active encounter. Pre-combat: free reorder (no pointer). reorderParticipants: added pointer check (currentTurn index). If drag crosses pointer, return null patch (no-op). Same-side reorder allowed. syncTurnOrder now always mirrors (was started-only — pre-combat reorder left turnOrderIds stale). Tests: - turn.bug13.test.js: cross-pointer blocked (both dirs), same-side allowed, pre-combat free. - turn.reorder.test.js: 3 tests updated to pre-combat (cross-pointer now blocked post-start). - turn.invariant.test.js: reorder test uses same-side upcoming pair. 214 tests green.
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@@ -8,19 +8,11 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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- `reorderParticipants` returns `log: null`. Other ops return `log.undo`.
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- Cannot undo drag-drop. Candidate for undo system (M6).
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### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
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- `reorderParticipants` (shared/turn.js) = pure drag, no pointer logic.
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- Swapping two actors across current pointer mid-round = ambiguous
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who-acted-this-round. Replay avoids crossing (adjacent upcoming pair only).
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- Real app untested: if DM drags actor past current pointer mid-round, skip/
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double behavior undefined.
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- Decide: block cross-pointer reorder, or define acted-semantics. RED needed.
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## Open features
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### FEAT-2: upgrade app internal logs to be parseable
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- Goal: combat logs in storage store enough structured state to run
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skip/rotation analysis on ANY historic round — not just replay stdout.
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skip/rotation analysis on ANY historic round --- not just replay stdout.
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- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
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guess roster from message strings. Brittle.
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- Upgrade: add structured fields at turn-state mutation log sites in
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@@ -32,11 +24,6 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
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Works on real game sessions, any round, deterministic.
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### FEAT-3: initiative first-class entry (add + edit)
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- Current: only initMod at char-build. No initiative field at add-participant
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or edit. 3-step to set after other steps.
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- Need: initiative field at add-char, add-monster, AND edit participant.
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- Related: tie-break = drag order (current, works). Expose clearly.
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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@@ -57,6 +44,12 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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### Test integrated timeouts
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- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
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### add participants duplication throws a alert but it disappears fast
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### add particopents list dropdown - remove ones already added
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## Done (history)
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### Architecture: 1-list turn order model
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@@ -75,51 +68,62 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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- FIXED (addParticipant throws on dup id).
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### BUG-4: hide-player-HP breaks display view
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- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- FIXED — slot-array + DRY advance core `nextActiveAfter`.
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- FIXED --- slot-array + DRY advance core `nextActiveAfter`.
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- FIXED structurally by 1-list model.
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### BUG-8: server adapter has no reconnect
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- FIXED — onclose reconnects + re-subscribes existing paths.
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- FIXED --- onclose reconnects + re-subscribes existing paths.
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### BUG-10: deact+reactivate same round double-acts participant
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- FIXED — 1-list model keeps slot position on toggle. Reactivate does not
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- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
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grant second turn. Test: turn.bug10.test.js.
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### BUG-11: FE Combat.scenario test crashes
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- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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### BUG-12: campaign selection follows activeDisplay
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- FIXED.
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### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
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- FIXED --- block cross-pointer reorder during active encounter (both dirs).
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Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
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Pre-combat: free reorder.
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### BUG-14: addParticipant init-insertion breaks after drag-reorder
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- FIXED — slotIndexForInit scans current list (post-drag aware).
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- FIXED --- slotIndexForInit scans current list (post-drag aware).
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### BUG-15: DisplayView re-sorts (drag order not preserved)
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- FIXED — display renders participants[] directly.
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- FIXED --- display renders participants[] directly.
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### BUG-16: subscribeCollection hook drops queryConstraints
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- FIXED — neutral builders, both adapters honor orderBy/limit.
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- FIXED --- neutral builders, both adapters honor orderBy/limit.
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### BUG-17: dead SDK imports in App.js
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- FIXED — trimmed (auth + getFirestore + getStorage remain).
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- FIXED --- trimmed (auth + getFirestore + getStorage remain).
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### BUG-18: stale comments reference deleted memory adapter
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- FIXED.
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### FEAT-1: Dead participants stay in turn order
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- DONE — applyHpChange no longer flips isActive on death. Dead stay in
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- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
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rotation, nextTurn visits them, PCs get death-save turn.
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### feat: add all characters to participants list
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- DONE — addParticipants bulk add wired (App.js:943).
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- DONE --- addParticipants bulk add wired (App.js:943).
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### Warning = failure in tests
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- DONE — console.error/warn throw in test env.
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- DONE --- console.error/warn throw in test env.
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### combat.scenario 100 rounds not turns
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- DONE — loops by actual round-wrap count.
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- DONE --- loops by actual round-wrap count.
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### FEAT-3: initiative first-class entry (add + edit) DONE
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- Current: only initMod at char-build. No initiative field at add-participant
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or edit. 3-step to set after other steps.
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- Need: initiative field at add-char, add-monster, AND edit participant.
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- Related: tie-break = drag order (current, works). Expose clearly.
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