fix(turn): block cross-pointer reorder (BUG-13)
reorderParticipants allowed dragging across current pointer mid-round. nextTurn walks turnOrderIds forward from pointer, so cross-pointer drag = ambiguous who-acts-next: upcoming dragged ahead of pointer = skipped (walk wraps past), acted dragged behind pointer = double-act. Full fix needs actedThisRound tracking. Pragmatic now: block both directions during active encounter. Pre-combat: free reorder (no pointer). reorderParticipants: added pointer check (currentTurn index). If drag crosses pointer, return null patch (no-op). Same-side reorder allowed. syncTurnOrder now always mirrors (was started-only — pre-combat reorder left turnOrderIds stale). Tests: - turn.bug13.test.js: cross-pointer blocked (both dirs), same-side allowed, pre-combat free. - turn.reorder.test.js: 3 tests updated to pre-combat (cross-pointer now blocked post-start). - turn.invariant.test.js: reorder test uses same-side upcoming pair. 214 tests green.
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@@ -0,0 +1,72 @@
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// BUG-13: cross-pointer reorder blocked (skip/double-act otherwise).
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// nextTurn walks turnOrderIds forward from current pointer. Dragging across
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// pointer = ambiguous who-acts-next:
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// - upcoming dragged ahead of pointer → walk wraps past → SKIPPED
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// - acted dragged behind pointer → acts again → DOUBLE-ACT
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// Full fix needs actedThisRound tracking. Pragmatic now: block both dirs
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// during active encounter. Pre-combat: free reorder (no pointer).
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'use strict';
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const shared = require('@ttrpg/shared');
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const {
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makeParticipant,
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startEncounter, nextTurn, reorderParticipants,
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} = shared;
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function p(id, init) {
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return makeParticipant({ id, name: id, type: 'monster',
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initiative: init, maxHp: 100, currentHp: 100 });
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}
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function enc(ps) {
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return { name:'t', participants:ps, isStarted:false, isPaused:false,
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round:0, currentTurnParticipantId:null, turnOrderIds:[] };
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}
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const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
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describe('BUG-13: cross-pointer reorder blocked during active encounter', () => {
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test('dragging not-yet-acted participant ahead of pointer = no-op', () => {
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// [a(10), b(10), c(10)]. a acts -> b current. c not yet acted.
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let e = enc([p('a',10),p('b',10),p('c',10)]);
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e = apply(e, startEncounter(e)); // a (idx0, pointer)
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e = apply(e, nextTurn(e)); // b (idx1, pointer)
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expect(e.currentTurnParticipantId).toBe('b');
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// Drag c (idx2, behind pointer) before b (idx1, pointer). Crosses pointer.
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// Would let c act by initiative-reinsert but nextTurn forward-walk skips.
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// Blocked instead.
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const r = reorderParticipants(e, 'c', 'b');
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expect(r.patch).toBeNull();
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expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
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});
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test('dragging already-acted participant behind pointer = no-op', () => {
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// [a(10), b(10), c(10)]. a acts (idx0, ahead of pointer).
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let e = enc([p('a',10),p('b',10),p('c',10)]);
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e = apply(e, startEncounter(e)); // a (pointer idx0)
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e = apply(e, nextTurn(e)); // b (pointer idx1)
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// Drag a (already acted, ahead of pointer) after c (behind pointer).
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// Crosses pointer. Would let a act again. Blocked.
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const r = reorderParticipants(e, 'a', 'c');
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expect(r.patch).toBeNull();
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});
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test('reorder within same side of pointer = allowed', () => {
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// [a(10), b(10), c(10), d(10)]. a current (pointer idx0).
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// b,c,d all behind pointer (upcoming). Reorder among them = safe.
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let e = enc([p('a',10),p('b',10),p('c',10),p('d',10)]);
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e = apply(e, startEncounter(e)); // a (idx0)
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// swap b,c (both idx1,2 — behind pointer). No cross.
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const r = reorderParticipants(e, 'c', 'b');
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expect(r.patch).not.toBeNull();
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expect(r.patch.participants.map(p => p.id)).toEqual(['a','c','b','d']);
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});
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test('pre-combat: free reorder (no pointer)', () => {
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// isStarted=false. No pointer. Reorder allowed freely.
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let e = enc([p('a',10),p('b',10),p('c',10)]);
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const r = reorderParticipants(e, 'c', 'a');
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expect(r.patch).not.toBeNull();
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expect(r.patch.participants.map(p => p.id)).toEqual(['c','a','b']);
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});
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});
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@@ -90,12 +90,15 @@ describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () =
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expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
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});
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test('reorder same-init: rotation follows new list order', () => {
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let e = enc([p('a',10),p('b',10),p('c',3)]); // a,b tie
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e = apply(e, startEncounter(e)); // [a,b,c], cur=a
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e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a,c], cur still a
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const rot = walkRotation(e); // start a, next c (wrap), next b, back a
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expect(rot).toEqual(['a','c','b']);
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test('reorder same-init: within upcoming side of pointer follows new order', () => {
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let e = enc([p('a',10),p('b',10),p('c',10),p('d',3)]); // a,b,c tie
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e = apply(e, startEncounter(e)); // [a,b,c,d], cur=a (idx0)
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// Reorder c before b (both upcoming idx1,2). Within same side = allowed.
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e = apply(e, reorderParticipants(e, 'c', 'b')); // [a,c,b,d], cur=a
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expect(e.turnOrderIds).toEqual(['a','c','b','d']);
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// walk: a current, next c, next b, next d, wrap a
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e = apply(e, nextTurn(e));
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expect(e.currentTurnParticipantId).toBe('c');
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});
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test('toggle inactive: list unchanged (stays in rotation slot)', () => {
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@@ -18,15 +18,12 @@ function enc(ps) {
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}
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describe('reorderParticipants', () => {
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test('drag before target (1-list model)', () => {
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test('drag before target (1-list model, pre-combat)', () => {
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const ps = [p('a', 10), p('b', 20), p('c', 20)]; // b,c tie
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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// initial order: b,c,a (init 20,20,10)
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expect(e.turnOrderIds).toEqual(['b', 'c', 'a']);
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let e = enc(ps); // pre-combat, no pointer
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const r = reorderParticipants(e, 'c', 'b');
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// drag c before b: remove c → [b,a], insert before b → [c,b,a]
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expect(r.patch.participants.map(p => p.id)).toEqual(['c', 'b', 'a']);
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// drag c before b: remove c → [a,b], insert before b → [a,c,b]
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expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
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});
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test('cross-init drag blocked (no-op)', () => {
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@@ -47,21 +44,22 @@ describe('reorderParticipants', () => {
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test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', () => {
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const ps = [p('a', 10), p('b', 20), p('c', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const r = reorderParticipants(e, 'c', 'b');
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expect(r.patch.turnOrderIds).toEqual(['c', 'b', 'a']);
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expect(r.patch.turnOrderIds).toEqual(r.patch.participants.map(p => p.id));
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e = { ...e, ...startEncounter(e).patch }; // started, but reorder pre-pointer advance
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// startEncounter sets current=b (idx0). reorder c before b crosses pointer.
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// Use pre-combat to test syncTurnOrder.
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let pre = enc(ps);
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pre = { ...pre, ...reorderParticipants(pre, 'c', 'b').patch };
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expect(pre.turnOrderIds).toEqual(['a','c','b']);
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expect(pre.turnOrderIds).toEqual(pre.participants.map(p => p.id));
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});
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// BUG-6 candidate: reorder should affect turnOrderIds so mid-combat
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// drag-drop changes who goes next within same-initiative tie.
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// Currently RED (turnOrderIds not in patch).
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test('reorder updates turnOrderIds to reflect new participant order', () => {
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test('reorder updates turnOrderIds to reflect new participant order (pre-combat)', () => {
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const ps = [p('a', 10), p('b', 20), p('c', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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// order: b,c,a
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let e = enc(ps); // pre-combat, no pointer
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e = { ...e, ...reorderParticipants(e, 'c', 'b').patch };
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expect(e.turnOrderIds).toEqual(['c', 'b', 'a']);
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expect(e.turnOrderIds).toEqual(['a', 'c', 'b']);
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});
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});
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