Character section rollup: clickable title, count, persisted collapse
Match campaigns rollup pattern. Title button toggles collapse (chevron left, like campaigns). Character count in header. Collapse state persisted to localStorage key ttrpg.charactersCollapsed.
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@@ -50,19 +50,6 @@ lots of updates
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- `isActive = id => updatedParticipants.find(p => p.id === id && p.isActive)`
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- Returns participant obj (truthy) not boolean. Works by accident, fragile.
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### BUG: select campaign during active combat = screen flicker, no action
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- In active encounter, click different campaign → flicker, no nav, no end.
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- Either block (toast: end encounter first) or auto-end current + switch.
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- Decide UX before fix.
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### FEAT: generic/non-5e rules mode
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- Campaign/encounter ruleset toggle: `5e` vs `generic`.
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- Generic mode turns off death saves/state machine.
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- Generic mode allows negative HP.
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- 5e mode rejects negative damage/heal and clamps HP at 0.
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### FEAT: clarify "Is NPC" in add-participant
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- Ambiguous label. May expand work based on what NPC means here (ally? monster?
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