tooling: audit-state pause+resume paired, guard advance-while-paused

Audit bug: pause fired turn%12, no resume in same iter. nextTurn then
called on paused encounter → threw 'Encounter not running'. Throw is
correct feature behavior (nextTurn refuses when paused); audit misuse.

Fix: togglePause twice (pause+resume) in one iteration, plus guard
'advance-while-paused' check before nextTurn call.

Result: 6 audit artifacts → 0 violations / 100 rounds.
Confirms BUG-1 resolved as side effect of BUG-2 dup-id fix.

Replay verify: 10 rounds, 103 turns, no skip/dupe.

TODO: BUG-1 + BUG-2 marked RESOLVED/FIXED.
This commit is contained in:
david raistrick
2026-06-29 16:36:43 -04:00
parent d35a730e12
commit a8e88cf0f0
2 changed files with 10 additions and 7 deletions
+5 -1
View File
@@ -110,7 +110,10 @@ for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const np = makeParticipant({ id: `r${totalTurns}`, name:`R${totalTurns}`, type:'monster', initiative:9, maxHp:100, currentHp:100 });
try { e = { ...e, ...addParticipant(e, np).patch }; } catch (err) {}
}
if (totalTurns % 12 === 0) { try { e = { ...e, ...togglePause(e).patch }; } catch (err) {} }
if (totalTurns % 12 === 0) {
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
}
// advance until round wraps or cap
const cap = (e.participants.length + 4) * 2;
@@ -118,6 +121,7 @@ for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const seenThisRound = [];
while (e.round === startRound && guard < cap) {
if (e.currentTurnParticipantId) seenThisRound.push(e.currentTurnParticipantId);
if (e.isPaused) { check('advance-while-paused', false, 'paused at advance'); break; }
let t;
try { t = nextTurn(e); } catch (err) { check('nextTurn-throws', false, err.message); break; }
e = { ...e, ...t.patch };