tooling: audit-state pause+resume paired, guard advance-while-paused

Audit bug: pause fired turn%12, no resume in same iter. nextTurn then
called on paused encounter → threw 'Encounter not running'. Throw is
correct feature behavior (nextTurn refuses when paused); audit misuse.

Fix: togglePause twice (pause+resume) in one iteration, plus guard
'advance-while-paused' check before nextTurn call.

Result: 6 audit artifacts → 0 violations / 100 rounds.
Confirms BUG-1 resolved as side effect of BUG-2 dup-id fix.

Replay verify: 10 rounds, 103 turns, no skip/dupe.

TODO: BUG-1 + BUG-2 marked RESOLVED/FIXED.
This commit is contained in:
david raistrick
2026-06-29 16:36:43 -04:00
parent d35a730e12
commit a8e88cf0f0
2 changed files with 10 additions and 7 deletions
+5 -6
View File
@@ -25,6 +25,9 @@
## Confirmed bugs (tests written, NOT fixed)
### BUG-1: addParticipant + pause/resume corrupts turn rotation
- **RESOLVED** as side effect of BUG-2 fix (dup-id rejection broke chain).
- Audit: 0 violations / 100 rounds after BUG-2 fix.
- Replay: 10 rounds clean, no skip/dupe.
- Audit: 128 violations / 100 rounds, 4 symptom faces.
- Symptom chain (one bug family):
1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
@@ -43,13 +46,9 @@
- Real repro = `node scripts/audit-state.js` (or audit-rotation.js).
### BUG-2: addParticipant allows duplicate id
- `addParticipant(enc, dup)` appends same id to participants[] twice.
- togglePause resume rebuilds order → id appears twice in turnOrderIds →
nextTurn stuck repeating that id.
- Reachable in normal app? App uses crypto.randomUUID (fresh ids) so
unlikely. But no guard exists — defensive bug.
- **FIXED** (commit: addParticipant throws on dup id).
- Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects
duplicate id' — test.skip currently (validates current allow-dup behavior).
duplicate id' — GREEN.
## Pipeline
- [ ] Red test: dead participant still in turnOrderIds, turn still advances to them
+5 -1
View File
@@ -110,7 +110,10 @@ for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const np = makeParticipant({ id: `r${totalTurns}`, name:`R${totalTurns}`, type:'monster', initiative:9, maxHp:100, currentHp:100 });
try { e = { ...e, ...addParticipant(e, np).patch }; } catch (err) {}
}
if (totalTurns % 12 === 0) { try { e = { ...e, ...togglePause(e).patch }; } catch (err) {} }
if (totalTurns % 12 === 0) {
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
}
// advance until round wraps or cap
const cap = (e.participants.length + 4) * 2;
@@ -118,6 +121,7 @@ for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const seenThisRound = [];
while (e.round === startRound && guard < cap) {
if (e.currentTurnParticipantId) seenThisRound.push(e.currentTurnParticipantId);
if (e.isPaused) { check('advance-while-paused', false, 'paused at advance'); break; }
let t;
try { t = nextTurn(e); } catch (err) { check('nextTurn-throws', false, err.message); break; }
e = { ...e, ...t.patch };