Exclude pause/resume from undo; fix verify round-wrap false positive
togglePause no longer writes log entry (shared/turn.js). Lifecycle op, not player action. Undo stack now targets last real action, not flag flip. Removed dead pause/resume cases from expandUndo. verify.js false positive: round wrap via non-nextTurn event (removeParticipant) not detected — cycleActed never reset, actors flagged as acted_twice. Fix: detect round change on ANY event, drain removed/inactive before finalize (avoids false skipped when actor removed mid-round). Tests updated: togglePause logging test asserts no log; undo test asserts excluded. Repro confirmed via minimal verify case (removeParticipant r1->r2).
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@@ -66,18 +66,16 @@ describe('undo + redo roundtrip', () => {
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expect(snap(afterRedo)).toEqual(snap(newEnc));
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});
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test('togglePause', async () => {
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test('togglePause excluded from undo (no log entry)', async () => {
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const { storage, ctx } = mockCtx();
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let e = enc([p('a',10),p('b',20)]);
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e = await startEncounter(e, ctx);
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await storage.setDoc(ctx.encPath, e);
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const before = snap(e);
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const newEnc = await togglePause(e, ctx);
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const last = storage.logs().at(-1);
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const afterUndo = await undoLast(ctx, newEnc);
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expect(snap(afterUndo)).toEqual(before);
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const afterRedo = await redoLast(ctx, afterUndo, last);
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expect(snap(afterRedo)).toEqual(snap(newEnc));
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// state flips (isPaused), but no log written
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expect(newEnc.isPaused).toBe(true);
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expect(storage.logs()).toHaveLength(1); // start only
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});
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test('applyHpChange damage restores HP on undo, re-applies on redo', async () => {
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