chore: move audit tools tests/audit, add scratch/ gitignored
Audit tools are test code (bug-finders), not scripts. Move to tests/audit/. scripts/ now only replay-combat (live demo tool). scratch/ = gitignored throwaway. Repro scripts, exploration, debug. Update DEVELOPMENT.md + scripts/README to match new layout.
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// scripts/audit-rotation.js
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// Pure turn.js simulation of replay op sequence. Detects first round where
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// rotation breaks (skip or dupe). Prints minimal repro + preceding ops.
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// No backend, no WS, no sleep. Fast.
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const shared = require('../../shared');
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const {
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buildCharacterParticipant, buildMonsterParticipant,
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startEncounter, nextTurn, togglePause,
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addParticipant, updateParticipant, removeParticipant,
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toggleParticipantActive, applyHpChange, deathSave,
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toggleCondition, reorderParticipants, endEncounter,
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} = shared;
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function makeParticipant(opts) { return shared.makeParticipant(opts); }
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const ps = [
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makeParticipant({ id: 'c1', name: 'Fighter', type: 'character', initiative: 14, maxHp: 200, currentHp: 200 }),
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makeParticipant({ id: 'c2', name: 'Cleric', type: 'character', initiative: 10, maxHp: 180, currentHp: 180 }),
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makeParticipant({ id: 'c3', name: 'Rogue', type: 'character', initiative: 15, maxHp: 160, currentHp: 160 }),
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makeParticipant({ id: 'm1', name: 'Goblin1', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }),
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makeParticipant({ id: 'm2', name: 'Goblin2', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }),
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makeParticipant({ id: 'm3', name: 'OrcBoss', type: 'monster', initiative: 11, maxHp: 500, currentHp: 500 }),
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makeParticipant({ id: 'm4', name: 'Wolf', type: 'monster', initiative: 13, maxHp: 120, currentHp: 120 }),
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makeParticipant({ id: 'n1', name: 'Merchant', type: 'monster', initiative: 8, maxHp: 150, currentHp: 150, isNpc: true }),
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];
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let enc = {
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name: 'audit', participants: ps,
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isStarted: false, isPaused: false,
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round: 0, currentTurnParticipantId: null, turnOrderIds: [],
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};
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const opLog = [];
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function log(label) { opLog.push({ round: enc.round, turn: currentName(enc), label }); }
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function apply(result, label) {
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if (!result || !result.patch) return;
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enc = { ...enc, ...result.patch };
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log(label);
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}
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function currentName(e) {
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if (!e.currentTurnParticipantId) return '(none)';
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const p = e.participants.find(x => x.id === e.currentTurnParticipantId);
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return p ? p.name : '(missing)';
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}
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// start
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apply(startEncounter(enc), 'startEncounter');
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console.log(`start: order=${enc.turnOrderIds.join(',')} first=${currentName(enc)}`);
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const ROUNDS = 100;
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let totalTurns = 0;
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let violations = [];
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for (let roundN = 1; roundN <= ROUNDS; roundN++) {
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const startRound = enc.round;
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const seenThisRound = [];
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// record starting turn (already current at top of round)
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seenThisRound.push(enc.currentTurnParticipantId);
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const cap = (enc.participants.length + 2) * 2;
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let guard = 0;
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// BISECT: dmg+heal+cond+add+pause
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const actor = enc.participants.find(p => p.id === enc.currentTurnParticipantId);
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if (actor) {
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const foes = enc.participants.filter(p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false);
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if (foes.length > 0) {
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const tgt = foes[Math.floor(Math.random() * foes.length)];
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const dmg = 1 + Math.floor(Math.random() * 5);
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apply(applyHpChange(enc, tgt.id, 'damage', dmg), `damage ${actor.name}→${tgt.name} -${dmg}`);
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}
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}
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if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
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const wounded = enc.participants.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp).sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
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if (wounded.length > 0) {
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const tgt = wounded[0]; const amt = 2 + Math.floor(Math.random()*5);
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apply(applyHpChange(enc, tgt.id, 'heal', amt), `heal ${tgt.name} +${amt}`);
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}
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}
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if (totalTurns % 4 === 0) {
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const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
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if (living.length > 0) {
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const tgt = living[Math.floor(Math.random()*living.length)];
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apply(toggleCondition(enc, tgt.id, 'stunned'), `condition stunned on ${tgt.name}`);
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}
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}
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if (totalTurns % 9 === 0 && totalTurns > 0) {
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const living = enc.participants.filter(p => p.currentHp > 0);
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if (living.length > 0) {
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const tgt = living[Math.floor(Math.random()*living.length)];
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apply(toggleParticipantActive(enc, tgt.id), `toggleActive ${tgt.name}`);
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}
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}
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if (totalTurns % 5 === 0 && totalTurns > 0) {
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const dead = enc.participants.find(p => p.currentHp <= 0);
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if (dead) apply(removeParticipant(enc, dead.id), `remove ${dead.name}`);
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}
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if (totalTurns % 10 === 0 && totalTurns > 0) {
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const newP = makeParticipant({ id: `r${totalTurns}`, name: `R${totalTurns}`, type: 'monster', initiative: 9, maxHp: 100, currentHp: 100 });
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apply(addParticipant(enc, newP), `add ${newP.name}`);
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}
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//REMOVED
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//REMOVED
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// 9. pause — re-enabled, isolating interaction
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if (totalTurns % 12 === 0 && totalTurns > 0) {
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apply(togglePause(enc), 'pause');
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}
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while (enc.round === startRound && guard < cap) {
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// advance FIRST, then check wrap before recording
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let t;
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try { t = nextTurn(enc); } catch (e) { log(`nextTurn ERR: ${e.message}`); break; }
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apply(t, 'nextTurn');
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// stop at round wrap — nextTurn just rolled into new round
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if (enc.round !== startRound) break;
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totalTurns++;
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seenThisRound.push(enc.currentTurnParticipantId);
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guard++;
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if (!enc.isStarted) break;
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}
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// audit this round
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const uniq = new Set(seenThisRound);
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const dupes = seenThisRound.filter(id => seenThisRound.indexOf(id) !== seenThisRound.lastIndexOf(id));
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if (dupes.length > 0 || uniq.size < seenThisRound.length) {
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violations.push({ round: roundN, seen: seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id), dupes });
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if (violations.length <= 3) {
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console.log(`\n=== VIOLATION round ${roundN} ===`);
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console.log(` seen: ${seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id).join(' → ')}`);
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console.log(` dupes: ${[...new Set(dupes)].map(id => enc.participants.find(p=>p.id===id)?.name||id).join(', ')}`);
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// print op log for this round
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const roundOps = opLog.filter(o => o.round === startRound || o.round === roundN);
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console.log(` ops: ${roundOps.map(o => o.label).join(' | ')}`);
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}
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}
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if (!enc.isStarted) { console.log('encounter ended'); break; }
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// revive dead
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const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
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for (const d of dead) {
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if (d.isActive === false) apply(toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`);
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apply(applyHpChange(enc, d.id, 'heal', d.maxHp), `revive-heal ${d.name} →${d.maxHp}`);
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}
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}
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console.log(`\ntotal violations: ${violations.length} / ${ROUNDS} rounds`);
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if (violations.length > 0) {
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console.log('first 5:', violations.slice(0,5).map(v => `r${v.round}`));
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}
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