diff --git a/scripts/replay-combat.js b/scripts/replay-combat.js index 0050fe8..cbc6210 100644 --- a/scripts/replay-combat.js +++ b/scripts/replay-combat.js @@ -157,6 +157,7 @@ async function main() { let lastReorder = 0; for (let roundN = 1; roundN <= ROUNDS; roundN++) { + console.log(`--- round ${roundN} starting ---`); // advance initiative until round counter ticks (full cycle done). const cap = (enc.participants.length + 2) * 2; let guard = 0; @@ -338,8 +339,6 @@ async function main() { } if (!enc.isStarted) { console.log('combat auto-ended'); break; } const alive = enc.participants.filter(p => p.currentHp > 0).length; - console.log(`--- round ${roundN} complete (turns=${totalTurns}, alive=${alive}) ---`); - // revive dead: heal to full + reactivate. Sustains combat for 100 rounds // and exercises toggleActive reactivate + heal-from-zero path. const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);