refactor: single-source combat logic (App handlers call shared, slot model)
App.js no longer inlines combat logic. All handlers delegate to @ttrpg/shared: startEncounter, nextTurn, togglePause, endEncounter, addParticipant(s), updateParticipant, removeParticipant, toggleParticipantActive, applyHpChange, deathSave, toggleCondition, reorderParticipants. ONE code path for UI. shared/turn.js aligned to slot model (docs/INITIATIVE_ORDERING.md): - addParticipant: splice into slot by initiative (no sort) - updateParticipant: re-slot on initiative change (no sort) - reorderParticipants: same-init drag only (cross-init blocked) - applyHpChange: death flips isActive=false (matches App), revive reactivates No renames, no API changes. Shared func signatures unchanged. Tests updated to match unified behavior: - dead-skip: death deactivates (was FEAT-1 stays active) - characterization: death deactivates + revive reactivates - reorder/invariant: cross-init drag blocked, same-init allowed Both suites green: shared 91/91, App 77/77, 0 warnings.
This commit is contained in:
+88
-353
@@ -47,7 +47,19 @@ if (typeof document !== 'undefined') {
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// ============================================================================
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const APP_VERSION = 'v0.3';
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const { DEFAULT_MAX_HP, DEFAULT_INIT_MOD, MONSTER_DEFAULT_INIT_MOD, generateId, rollD20, formatInitMod, sortParticipantsByInitiative, syncTurnOrder, computeTurnOrderAfterRemoval } = shared;
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const {
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DEFAULT_MAX_HP, DEFAULT_INIT_MOD, MONSTER_DEFAULT_INIT_MOD,
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generateId, rollD20, formatInitMod,
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sortParticipantsByInitiative, syncTurnOrder,
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computeTurnOrderAfterRemoval,
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startEncounter, nextTurn, togglePause, endEncounter,
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addParticipant, addParticipants, updateParticipant, removeParticipant,
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toggleParticipantActive: combatToggleActive,
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applyHpChange: combatApplyHpChange,
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deathSave: combatDeathSave,
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toggleCondition: combatToggleCondition,
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reorderParticipants,
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} = shared;
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const ROLL_DISPLAY_DURATION = 5000;
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const CONDITIONS = [
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@@ -825,7 +837,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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if (participantType === 'character') {
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const character = campaignCharacters.find(c => c.id === selectedCharacterId);
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if (!character) {
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console.error("Selected character not found");
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return;
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}
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if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
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@@ -852,18 +863,16 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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isNpc: participantType === 'monster' ? participantIsNpc : false,
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conditions: [],
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isActive: true,
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deathSaves: 0, // Track failed death saves (0-3)
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isDying: false, // For death animation on player display
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deathSaves: 0,
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isDying: false,
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};
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try {
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await storage.updateDoc(encounterPath, {
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participants: sortParticipantsByInitiative([...participants, newParticipant], participants),
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...syncTurnOrder([...participants, newParticipant]),
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});
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logAction(`${nameToAdd} added to encounter (Initiative: ${computedInitiative})`, { encounterName: encounter.name }, {
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const { patch, log } = addParticipant(encounter, newParticipant);
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await storage.updateDoc(encounterPath, patch);
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logAction(log.message, { encounterName: encounter.name }, {
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encounterPath,
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updates: { participants: [...participants] },
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updates: log.undo,
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});
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setLastRollDetails({
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@@ -876,7 +885,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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});
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setTimeout(() => setLastRollDetails(null), ROLL_DISPLAY_DURATION);
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// Reset form
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setParticipantName('');
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setMaxHp(DEFAULT_MAX_HP);
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setSelectedCharacterId('');
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@@ -884,7 +892,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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setIsNpc(false);
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setManualInitiative('');
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} catch (err) {
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console.error("Error adding participant:", err);
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alert("Failed to add participant. Please try again.");
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}
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};
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@@ -902,7 +909,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const initiativeRoll = rollD20();
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const modifier = char.defaultInitMod || 0;
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const finalInitiative = initiativeRoll + modifier;
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return {
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id: generateId(),
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name: char.name,
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@@ -925,31 +931,20 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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}
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try {
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await storage.updateDoc(encounterPath, {
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participants: [...participants, ...newParticipants]
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});
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const { patch } = addParticipants(encounter, newParticipants);
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await storage.updateDoc(encounterPath, patch);
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} catch (err) {
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console.error("Error adding all campaign characters:", err);
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alert("Failed to add all characters. Please try again.");
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}
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};
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const handleUpdateParticipant = async (updatedData) => {
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if (!db || !editingParticipant) return;
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const updatedParticipants = participants.map(p =>
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p.id === editingParticipant.id ? { ...p, ...updatedData } : p
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);
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const reslotted = sortParticipantsByInitiative(updatedParticipants, participants);
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try {
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await storage.updateDoc(encounterPath, {
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participants: reslotted,
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...syncTurnOrder(reslotted),
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});
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const { patch } = updateParticipant(encounter, editingParticipant.id, updatedData);
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await storage.updateDoc(encounterPath, patch);
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setEditingParticipant(null);
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} catch (err) {
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console.error("Error updating participant:", err);
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alert("Failed to update participant. Please try again.");
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}
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};
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@@ -962,17 +957,11 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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if (!db) return;
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const n = parseInt(value, 10);
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if (isNaN(n)) return;
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const updatedParticipants = participants.map(p =>
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p.id === participantId ? { ...p, initiative: n } : p
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);
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const reslotted = sortParticipantsByInitiative(updatedParticipants, participants);
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try {
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await storage.updateDoc(encounterPath, {
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participants: reslotted,
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...syncTurnOrder(reslotted),
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});
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const { patch } = updateParticipant(encounter, participantId, { initiative: n });
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await storage.updateDoc(encounterPath, patch);
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} catch (err) {
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console.error("Error updating initiative:", err);
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// fall through silently
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}
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};
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@@ -983,221 +972,89 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const confirmDeleteParticipant = async () => {
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if (!db || !itemToDelete) return;
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const updatedParticipants = participants.filter(p => p.id !== itemToDelete.id);
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const deleteUndoData = {
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encounterPath,
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updates: {
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participants: [...participants],
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...(encounter.isStarted ? {
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currentTurnParticipantId: encounter.currentTurnParticipantId,
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turnOrderIds: [...(encounter.turnOrderIds || [])],
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} : {}),
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},
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};
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try {
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await storage.updateDoc(encounterPath, {
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participants: updatedParticipants,
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...(encounter.isStarted ? {
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...syncTurnOrder(updatedParticipants),
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...computeTurnOrderAfterRemoval(encounter, itemToDelete.id, updatedParticipants),
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} : {}),
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const { patch, log } = removeParticipant(encounter, itemToDelete.id);
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await storage.updateDoc(encounterPath, patch);
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logAction(log.message, { encounterName: encounter.name }, {
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encounterPath,
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updates: log.undo,
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});
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logAction(`${itemToDelete.name} removed from encounter`, { encounterName: encounter.name }, deleteUndoData);
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} catch (err) {
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console.error("Error deleting participant:", err);
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alert("Failed to delete participant. Please try again.");
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}
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setShowDeleteConfirm(false);
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setItemToDelete(null);
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};
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const toggleParticipantActive = async (participantId) => {
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if (!db) return;
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const participant = participants.find(p => p.id === participantId);
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if (!participant) return;
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const newIsActive = !participant.isActive;
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const updatedParticipants = participants.map(p =>
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p.id === participantId ? { ...p, isActive: newIsActive } : p
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);
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// 1-list: stay in slot, flip isActive only. Sync turnOrderIds. Advance
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// current only if deact hits current.
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let turnUpdates = {};
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if (encounter.isStarted) {
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turnUpdates = syncTurnOrder(updatedParticipants);
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if (!newIsActive && encounter.currentTurnParticipantId === participantId) {
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turnUpdates = { ...turnUpdates, ...computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants) };
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}
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}
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try {
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await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
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logAction(`${participant.name} ${newIsActive ? 'reactivated' : 'deactivated'}`, { encounterName: encounter.name }, {
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const { patch, log } = combatToggleActive(encounter, participantId);
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await storage.updateDoc(encounterPath, patch);
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logAction(log.message, { encounterName: encounter.name }, {
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encounterPath,
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updates: {
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participants: [...participants],
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...(encounter.isStarted ? {
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currentTurnParticipantId: encounter.currentTurnParticipantId,
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turnOrderIds: [...(encounter.turnOrderIds || [])],
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} : {}),
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},
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updates: log.undo,
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});
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} catch (err) {
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console.error("Error toggling active state:", err);
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// fall through silently
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}
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};
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const applyHpChange = async (participantId, changeType) => {
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if (!db) return;
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const amountStr = hpChangeValues[participantId];
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if (!amountStr || amountStr.trim() === '') return;
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const amount = parseInt(amountStr, 10);
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if (isNaN(amount) || amount === 0) {
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setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
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return;
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}
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const participant = participants.find(p => p.id === participantId);
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if (!participant) return;
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let newHp = participant.currentHp;
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if (changeType === 'damage') {
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newHp = Math.max(0, participant.currentHp - amount);
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} else if (changeType === 'heal') {
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newHp = Math.min(participant.maxHp, participant.currentHp + amount);
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}
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// Determine if participant died or was resurrected
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const wasDead = participant.currentHp === 0;
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const isDead = newHp === 0;
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const wasResurrected = wasDead && newHp > 0;
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const updatedParticipants = participants.map(p => {
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if (p.id === participantId) {
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const updates = { ...p, currentHp: newHp };
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// Handle death - deactivate and start death saves
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if (isDead && !wasDead) {
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updates.isActive = false;
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updates.deathSaves = p.deathSaves || 0;
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updates.isDying = false;
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}
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// Handle resurrection - reactivate and reset death saves
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if (wasResurrected) {
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updates.isActive = true;
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updates.deathSaves = 0;
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updates.isDying = false;
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}
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return updates;
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}
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return p;
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});
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const turnUpdates = {};
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const hpUndoData = {
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encounterPath,
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updates: {
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participants: [...participants],
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...((isDead && !wasDead) || wasResurrected ? {
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currentTurnParticipantId: encounter.currentTurnParticipantId,
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turnOrderIds: [...(encounter.turnOrderIds || [])],
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} : {}),
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},
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};
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try {
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await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
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setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
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const hpLine = `${participant.currentHp} → ${newHp} HP`;
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const deathSuffix = (isDead && !wasDead) ? (participant.type === 'character' ? ' — Unconscious' : ' — Defeated') : '';
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const resurSuffix = wasResurrected ? ' — Revived' : '';
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if (changeType === 'damage') {
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logAction(`${participant.name} took ${amount} damage (${hpLine})${deathSuffix}`, { encounterName: encounter.name }, hpUndoData);
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} else {
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logAction(`${participant.name} healed for ${amount} (${hpLine})${resurSuffix}`, { encounterName: encounter.name }, hpUndoData);
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const { patch, log } = combatApplyHpChange(encounter, participantId, changeType, amount);
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if (patch) {
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await storage.updateDoc(encounterPath, patch);
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if (log) {
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logAction(log.message, { encounterName: encounter.name }, {
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encounterPath,
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updates: log.undo,
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});
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}
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}
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setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
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} catch (err) {
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console.error("Error applying HP change:", err);
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// fall through silently
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}
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};
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const handleDeathSaveChange = async (participantId, saveNumber) => {
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if (!db) return;
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const participant = participants.find(p => p.id === participantId);
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if (!participant) return;
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const currentSaves = participant.deathSaves || 0;
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const newSaves = currentSaves === saveNumber ? saveNumber - 1 : saveNumber;
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// If clicking the third death save, mark as dying (for player view animation)
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if (newSaves === 3) {
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const updatedParticipants = participants.map(p =>
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p.id === participantId ? { ...p, deathSaves: newSaves, isDying: true } : p
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);
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try {
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await storage.updateDoc(encounterPath, { participants: updatedParticipants });
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// Wait for animation to complete on player display (2 seconds) then remove participant
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try {
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const { patch, isDying } = combatDeathSave(encounter, participantId, saveNumber);
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await storage.updateDoc(encounterPath, patch);
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if (isDying) {
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setTimeout(async () => {
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const finalParticipants = participants.filter(p => p.id !== participantId);
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try {
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await storage.updateDoc(encounterPath, { participants: finalParticipants });
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} catch (err) {
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console.error("Error removing dead participant:", err);
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}
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const finalParticipants = encounter.participants.filter(p => p.id !== participantId);
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await storage.updateDoc(encounterPath, { participants: finalParticipants });
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}, 2000);
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} catch (err) {
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console.error("Error marking participant as dying:", err);
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}
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} else {
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// Normal death save update
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const updatedParticipants = participants.map(p =>
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p.id === participantId ? { ...p, deathSaves: newSaves } : p
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);
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try {
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await storage.updateDoc(encounterPath, { participants: updatedParticipants });
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} catch (err) {
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console.error("Error updating death saves:", err);
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}
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} catch (err) {
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// fall through silently
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}
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};
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const toggleCondition = async (participantId, conditionId) => {
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if (!db) return;
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const participant = participants.find(p => p.id === participantId);
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if (!participant) return;
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const wasActive = (participant.conditions || []).includes(conditionId);
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const updatedParticipants = participants.map(p => {
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if (p.id !== participantId) return p;
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const current = p.conditions || [];
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const next = wasActive
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? current.filter(c => c !== conditionId)
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: [...current, conditionId];
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return { ...p, conditions: next };
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});
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try {
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await storage.updateDoc(encounterPath, { participants: updatedParticipants });
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const { patch, log } = combatToggleCondition(encounter, participantId, conditionId);
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await storage.updateDoc(encounterPath, patch);
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const cond = CONDITIONS.find(c => c.id === conditionId);
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const condLabel = cond ? `${cond.label} ${cond.emoji}` : conditionId;
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logAction(`${participant.name} ${wasActive ? 'lost' : 'gained'} ${condLabel}`, { encounterName: encounter.name }, {
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logAction(log.message.replace(conditionId, condLabel), { encounterName: encounter.name }, {
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encounterPath,
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updates: { participants: [...participants] },
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updates: log.undo,
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});
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} catch (err) {
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console.error("Error updating conditions:", err);
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// fall through silently
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}
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};
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@@ -1213,39 +1070,16 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const handleDrop = async (e, targetId) => {
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e.preventDefault();
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if (!db || draggedItemId === null || draggedItemId === targetId) {
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setDraggedItemId(null);
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return;
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}
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const currentParticipants = [...participants];
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const draggedIndex = currentParticipants.findIndex(p => p.id === draggedItemId);
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const targetIndex = currentParticipants.findIndex(p => p.id === targetId);
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if (draggedIndex === -1 || targetIndex === -1) {
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console.error("Dragged or target item not found.");
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setDraggedItemId(null);
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return;
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}
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const draggedItem = currentParticipants[draggedIndex];
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const targetItem = currentParticipants[targetIndex];
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if (draggedItem.initiative !== targetItem.initiative) {
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setDraggedItemId(null);
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return;
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}
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const [removedItem] = currentParticipants.splice(draggedIndex, 1);
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currentParticipants.splice(targetIndex, 0, removedItem);
|
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|
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try {
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await storage.updateDoc(encounterPath, { participants: currentParticipants });
|
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const { patch } = reorderParticipants(encounter, draggedItemId, targetId);
|
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await storage.updateDoc(encounterPath, patch);
|
||||
} catch (err) {
|
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console.error("Error reordering participants:", err);
|
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// drag invalid (id not found) — ignore
|
||||
}
|
||||
|
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setDraggedItemId(null);
|
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};
|
||||
|
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@@ -1682,74 +1516,33 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
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||||
return;
|
||||
}
|
||||
|
||||
const activeParticipants = encounter.participants.filter(p => p.isActive);
|
||||
if (activeParticipants.length === 0) {
|
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alert("No active participants.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 1-list model: sort ALL participants by init (active+inactive),
|
||||
// first active = current. Matches shared.startEncounter.
|
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const sortedParticipants = sortParticipantsByInitiative(encounter.participants, encounter.participants);
|
||||
const firstActive = sortedParticipants.find(p => p.isActive);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: true,
|
||||
isPaused: false,
|
||||
round: 1,
|
||||
participants: sortedParticipants,
|
||||
currentTurnParticipantId: firstActive.id,
|
||||
turnOrderIds: sortedParticipants.map(p => p.id)
|
||||
});
|
||||
|
||||
const { patch, log } = startEncounter(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
await storage.updateDoc(getPath.activeDisplay(), {
|
||||
activeCampaignId: campaignId,
|
||||
activeEncounterId: encounter.id
|
||||
});
|
||||
|
||||
logAction(`Combat started: "${encounter.name}" — ${sortedParticipants[0].name}'s turn (Round 1)`, { encounterName: encounter.name }, {
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isStarted: encounter.isStarted ?? false,
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
round: encounter.round ?? 0,
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error starting encounter:", err);
|
||||
alert("Failed to start encounter. Please try again.");
|
||||
alert(err.message || "Failed to start encounter. Please try again.");
|
||||
}
|
||||
};
|
||||
|
||||
const handleTogglePause = async () => {
|
||||
if (!db || !encounter || !encounter.isStarted) return;
|
||||
|
||||
const newPausedState = !encounter.isPaused;
|
||||
let newTurnOrderIds = encounter.turnOrderIds;
|
||||
|
||||
if (!newPausedState && encounter.isPaused) {
|
||||
// 1-list model: no re-sort on resume. turnOrderIds already mirrors
|
||||
// participants[] (set at start/add/reorder). Resume = unpause only.
|
||||
newTurnOrderIds = encounter.turnOrderIds;
|
||||
}
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isPaused: newPausedState,
|
||||
turnOrderIds: newTurnOrderIds
|
||||
});
|
||||
logAction(`Combat ${newPausedState ? 'paused' : 'resumed'}: "${encounter.name}"`, { encounterName: encounter.name }, {
|
||||
const { patch, log } = togglePause(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error toggling pause state:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1757,11 +1550,16 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||
if (!db || !encounter.isStarted || encounter.isPaused) return;
|
||||
if (!encounter.currentTurnParticipantId || !encounter.turnOrderIds || encounter.turnOrderIds.length === 0) return;
|
||||
|
||||
const activePsInOrder = encounter.turnOrderIds
|
||||
.map(id => encounter.participants.find(p => p.id === id && p.isActive))
|
||||
.filter(Boolean);
|
||||
|
||||
if (activePsInOrder.length === 0) {
|
||||
try {
|
||||
const { patch, log } = nextTurn(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
// nextTurn throws if no active participants — auto-end combat
|
||||
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
|
||||
alert("No active participants left.");
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: false,
|
||||
@@ -1769,87 +1567,24 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||
currentTurnParticipantId: null,
|
||||
round: encounter.round
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
let currentIndex = activePsInOrder.findIndex(p => p.id === encounter.currentTurnParticipantId);
|
||||
let nextRound = encounter.round;
|
||||
|
||||
// Current participant was removed; find the next one after their old position in turnOrderIds
|
||||
if (currentIndex === -1) {
|
||||
const rawPos = (encounter.turnOrderIds || []).indexOf(encounter.currentTurnParticipantId);
|
||||
const candidateIds = [...(encounter.turnOrderIds || []).slice(rawPos + 1), ...(encounter.turnOrderIds || []).slice(0, rawPos)];
|
||||
const nextP = candidateIds.map(id => activePsInOrder.find(p => p.id === id)).find(Boolean);
|
||||
currentIndex = nextP ? activePsInOrder.findIndex(p => p.id === nextP.id) - 1 : -1;
|
||||
}
|
||||
|
||||
let nextIndex = (currentIndex + 1) % activePsInOrder.length;
|
||||
let newTurnOrderIds = encounter.turnOrderIds;
|
||||
|
||||
if (nextIndex === 0 && currentIndex !== -1) {
|
||||
nextRound += 1;
|
||||
// Rebuild turn order by initiative at the start of each new round so that participants
|
||||
// activated mid-round (appended to the end) slot into proper initiative position next round.
|
||||
const activePs = encounter.participants.filter(p => p.isActive);
|
||||
const sorted = sortParticipantsByInitiative(activePs, encounter.participants);
|
||||
newTurnOrderIds = sorted.map(p => p.id);
|
||||
}
|
||||
|
||||
// When wrapping to a new round the next participant is first in the rebuilt order
|
||||
const nextParticipant = (nextIndex === 0 && currentIndex !== -1)
|
||||
? encounter.participants.find(p => p.id === newTurnOrderIds[0])
|
||||
: activePsInOrder[nextIndex];
|
||||
|
||||
if (!nextParticipant) return;
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
currentTurnParticipantId: nextParticipant.id,
|
||||
round: nextRound,
|
||||
turnOrderIds: newTurnOrderIds,
|
||||
});
|
||||
logAction(`${nextParticipant.name}'s turn (Round ${nextRound})`, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId,
|
||||
round: encounter.round,
|
||||
turnOrderIds: [...encounter.turnOrderIds],
|
||||
},
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error advancing turn:", err);
|
||||
}
|
||||
};
|
||||
|
||||
const confirmEndEncounter = async () => {
|
||||
if (!db) return;
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: false,
|
||||
isPaused: false,
|
||||
currentTurnParticipantId: null,
|
||||
round: 0,
|
||||
turnOrderIds: []
|
||||
});
|
||||
|
||||
const { patch, log } = endEncounter(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
await storage.updateDoc(getPath.activeDisplay(), {
|
||||
activeCampaignId: null,
|
||||
activeEncounterId: null
|
||||
});
|
||||
|
||||
logAction(`Combat ended: "${encounter.name}"`, { encounterName: encounter.name }, {
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isStarted: encounter.isStarted ?? false,
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
round: encounter.round ?? 0,
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error ending encounter:", err);
|
||||
alert("Failed to end encounter. Please try again.");
|
||||
}
|
||||
|
||||
setShowEndConfirm(false);
|
||||
|
||||
Reference in New Issue
Block a user