tests: consolidate into tests/ dirs, fix import paths
Move all test files out of source dirs into per-workspace tests/: - shared/tests/ (3 unit test files) - server/tests/ (1 integration test) - src/tests/ (8 characterization + scenario tests + testHelpers) Fix all relative import paths (App, storage, __mocks__, testHelpers). Fix jest.config testMatch globs in shared/ and server/ (rootDir + <rootDir>/tests pattern). Delete scripts/repro-pause-bug.js (debug scratch, superseded by turn.pause-add.test.js). Keep scripts/replay-combat.js + scripts/audit-rotation.js as manual demo/exploratory tools (NOT unit tests, not deterministic). No logic changes. All green: shared 49 + 1 validated RED, server 23, FE 62. Scenario test unchanged (240s timeout, pre-existing slow).
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// Logs + deathSave characterization. Lock paths for log writes, undo, clear, death save.
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import React from 'react';
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import { screen, fireEvent, waitFor } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { getCalls } from '../__mocks__/firebase/_mock-db';
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import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
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function findLogCalls() {
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return getCalls().filter(c => c.fn === 'addDoc' && c.path.includes('/logs'));
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}
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function lastEncCall() {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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return calls[calls.length - 1];
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}
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// Navigate to /logs view. App reads pathname at mount; must re-render with path preset.
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import { render } from '@testing-library/react';
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import App from '../App';
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async function goToLogs() {
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// unmount current tree isn't needed; App checks pathname in useEffect.
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// Re-render a fresh App instance in same container.
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window.history.replaceState({}, '', '/logs');
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document.body.innerHTML = '';
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render(<App />);
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await waitFor(() => screen.getByText(/Combat Log/i));
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}
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describe('Logs -> Firebase', () => {
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test('logAction: addDoc to logs collection on combat start', async () => {
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await setupReady('LogCamp', 'LogEnc');
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await addMonsterViaUI('Mob', 10, 2);
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await startCombatViaUI();
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await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
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const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
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expect(logCall.data).toHaveProperty('message');
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expect(logCall.data).toHaveProperty('timestamp');
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expect(logCall.data.message).toMatch(/Combat started/);
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});
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test('logAction: includes undo payload', async () => {
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await setupReady('UndoCamp', 'UndoEnc');
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await addMonsterViaUI('Mob', 10, 2);
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await startCombatViaUI();
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await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
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const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
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expect(logCall.data.undo).toBeTruthy();
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expect(logCall.data.undo).toHaveProperty('updates');
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});
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test('clearLogs: writeBatch deletes all log docs', async () => {
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const { renderApp } = require('./testHelpers');
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// seed a log entry via combat start
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await setupReady('ClearCamp', 'ClearEnc');
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await addMonsterViaUI('Mob', 10, 2);
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await startCombatViaUI();
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await waitFor(() => findLogCalls().length > 0);
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await goToLogs();
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const clearBtn = await screen.findByRole('button', { name: /Clear Log/i });
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fireEvent.click(clearBtn);
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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await waitFor(() => {
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const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
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return batchDeletes.length > 0;
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});
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const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
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expect(batchDeletes.length).toBeGreaterThan(0);
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});
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test('undo: updateDoc on encounter path + marks log undone', async () => {
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// seed log via combat start
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await setupReady('UndoFlowCamp', 'UndoFlowEnc');
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await addMonsterViaUI('Mob', 10, 2);
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await startCombatViaUI();
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await waitFor(() => findLogCalls().length > 0);
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const logId = findLogCalls()[0].path.split('/').pop();
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await goToLogs();
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const undoBtns = await screen.findAllByRole('button', { name: /Undo/i });
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fireEvent.click(undoBtns[0]);
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await waitFor(() => {
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const und = getCalls().find(c => c.fn === 'updateDoc' && c.path.endsWith(`/logs/${logId}`) && c.data.undone === true);
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return und;
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});
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const markUndone = getCalls().find(c => c.fn === 'updateDoc' && c.path.endsWith(`/logs/${logId}`));
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expect(markUndone.data.undone).toBe(true);
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// encounter path updated with undo payload (any encounter update after undo click)
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const encUndo = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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expect(encUndo.length).toBeGreaterThan(0);
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});
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});
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describe('DeathSave -> Firebase', () => {
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test('first death save: updateDoc increments deathSaves', async () => {
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const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
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const { within } = require('@testing-library/react');
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await renderApp();
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await createCampaignViaUI('DSC2');
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await selectCampaignByName('DSC2');
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fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Hero' } });
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fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
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fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
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await waitFor(() => {
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const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
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return c;
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});
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const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
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await createEncounterViaUI('DSEnc2');
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await selectEncounterByName('DSEnc2');
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// switch to character type and add
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const form = within(getParticipantForm());
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fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
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fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Hero');
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await startCombatViaUI();
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// damage to 0
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
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fireEvent.click(screen.getByTitle('Damage'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
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// death save buttons appear
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const save1 = screen.getByTitle('Death save 1');
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fireEvent.click(save1);
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
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expect(lastEncCall().data.participants[0].deathSaves).toBe(1);
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});
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test('third death save: marks isDying true', async () => {
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const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } = require('./testHelpers');
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const { within } = require('@testing-library/react');
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await renderApp();
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await createCampaignViaUI('DSDie');
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await selectCampaignByName('DSDie');
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fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Martyr' } });
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fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
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fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
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await waitFor(() => {
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const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
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return c;
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});
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const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
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await createEncounterViaUI('DSEncDie');
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await selectEncounterByName('DSEncDie');
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const form = within(getParticipantForm());
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fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
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fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Martyr');
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await startCombatViaUI();
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fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
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fireEvent.click(screen.getByTitle('Damage'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
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fireEvent.click(screen.getByTitle('Death save 1'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
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fireEvent.click(screen.getByTitle('Death save 2'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 2);
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fireEvent.click(screen.getByTitle('Death save 3'));
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await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isDying === true);
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expect(lastEncCall().data.participants[0].isDying).toBe(true);
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expect(lastEncCall().data.participants[0].deathSaves).toBe(3);
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});
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});
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