Participant card fields now editable in place (D-style): transparent bg,
underline on hover/focus, no spinners. Covers Initiative, Current HP, Max HP,
and AC badge value.
Click any value to edit. Blur/Enter saves. Escape cancels. Status recomputes
on HP change (conscious/dying/dead/down per ruleset).
Editing overlay: when a field is focused, amber ring highlights the card and
a centered pointer-events-none label shows '✎ Editing {field}'. Label floats
over card middle without blocking input — taps pass through to field.
Handlers: handleInlineCurrentHp (recomputes status), handleInlineMaxHp,
handleInlineAc. Keys prefixed to avoid React key collisions when values match.
Tests: selectors updated to use element id (monsterMaxHp) since inline
aria-labels now match form label queries.
Selection effect had `!selectedCampaignId` guard — once any campaign
selected, new activeDisplay.activeCampaignId writes ignored. Replay tool
writes activeDisplay to new campaign each run; UI stayed on old selection
=> displayed wrong campaign data.
Removed guard. Selection now syncs when activeCampaignId differs from
current selection. Manual deselect (null) does not force-select (RED test
locks this).
Also fixed test helper bug: createCampaignViaUI/createEncounterViaUI
returned FIRST setDoc match (idA for all creates). Now filters by name +
.pop() for latest. This masked the real bug for several debug cycles.
Tests: 2 new (SelectionFollowsActiveDisplay), both green. No regressions
in full FE suite (App, Combat, DisplayView, Encounter, HideHpToggle,
Logs, Participant, storage all pass). Combat.scenario = pre-existing
BUG-11 crash, not regression.
Move all test files out of source dirs into per-workspace tests/:
- shared/tests/ (3 unit test files)
- server/tests/ (1 integration test)
- src/tests/ (8 characterization + scenario tests + testHelpers)
Fix all relative import paths (App, storage, __mocks__, testHelpers).
Fix jest.config testMatch globs in shared/ and server/ (rootDir +
<rootDir>/tests pattern).
Delete scripts/repro-pause-bug.js (debug scratch, superseded by
turn.pause-add.test.js).
Keep scripts/replay-combat.js + scripts/audit-rotation.js as manual
demo/exploratory tools (NOT unit tests, not deterministic).
No logic changes. All green: shared 49 + 1 validated RED, server 23,
FE 62. Scenario test unchanged (240s timeout, pre-existing slow).