Walk active rotation via repeated nextTurn, normalize to frozen[0], then
assert raw-array equality against sortParticipantsByInitiative display +
frozen turnOrderIds.
7 tests: 6 green, 1 RED (reorder = BUG-6).
- startEncounter: match
- tie drag order: match
- reorder via drag: RED — turnOrderIds not updated (BUG-6)
- add/remove/toggle/death-revive: match
RED locks divergence before refactor. Iterate to green here.