Commit Graph

2 Commits

Author SHA1 Message Date
david raistrick dbd0c75792 fix(BUG-12): campaign selection follows activeDisplay
Selection effect had `!selectedCampaignId` guard — once any campaign
selected, new activeDisplay.activeCampaignId writes ignored. Replay tool
writes activeDisplay to new campaign each run; UI stayed on old selection
=> displayed wrong campaign data.

Removed guard. Selection now syncs when activeCampaignId differs from
current selection. Manual deselect (null) does not force-select (RED test
locks this).

Also fixed test helper bug: createCampaignViaUI/createEncounterViaUI
returned FIRST setDoc match (idA for all creates). Now filters by name +
.pop() for latest. This masked the real bug for several debug cycles.

Tests: 2 new (SelectionFollowsActiveDisplay), both green. No regressions
in full FE suite (App, Combat, DisplayView, Encounter, HideHpToggle,
Logs, Participant, storage all pass). Combat.scenario = pre-existing
BUG-11 crash, not regression.
2026-07-01 17:05:00 -04:00
david raistrick f81308a0df tests: consolidate into tests/ dirs, fix import paths
Move all test files out of source dirs into per-workspace tests/:
- shared/tests/   (3 unit test files)
- server/tests/   (1 integration test)
- src/tests/      (8 characterization + scenario tests + testHelpers)

Fix all relative import paths (App, storage, __mocks__, testHelpers).
Fix jest.config testMatch globs in shared/ and server/ (rootDir +
<rootDir>/tests pattern).

Delete scripts/repro-pause-bug.js (debug scratch, superseded by
turn.pause-add.test.js).

Keep scripts/replay-combat.js + scripts/audit-rotation.js as manual
demo/exploratory tools (NOT unit tests, not deterministic).

No logic changes. All green: shared 49 + 1 validated RED, server 23,
FE 62. Scenario test unchanged (240s timeout, pre-existing slow).
2026-06-29 16:02:22 -04:00