Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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d83d1383c0 | ||
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c3d89554e8 | ||
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d1cc3a8b9a | ||
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31d19c5912 | ||
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530aaadf90 | ||
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1a744e511a |
@@ -5,10 +5,14 @@ REWORK_PLAN.md.
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## Feature backlog
|
||||
|
||||
### CRITICAL BUG - storage
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- docker for sql is not using persistant storage...
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TODO: FIX: test for warnings. any warnings in tests, or compile or runtime == failure. like perl and php used to ahve. warning == error. we should lways solve them
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|
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TODO: make tests have integrated timeout - even 60s is probabvly too long, should not take long.
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|
||||
TODO: combat.scenario doesnt do 100 rounds it does 100 turns. recover from kill-shared stash
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|
||||
|
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|
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### feat - campaign section rollup
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### feat - add all characters to participants list
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|
||||
|
||||
@@ -0,0 +1,59 @@
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# Initiative Ordering — Design
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|
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## Core Principle
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|
||||
**Slot, never sort.**
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||||
|
||||
Initiative order = a single list. Participants occupy slots determined by
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initiative value. The list is mutated by insert/move operations — never
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||||
re-sorted wholesale.
|
||||
|
||||
## Single Source of Truth
|
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|
||||
One list: `participants[]`.
|
||||
|
||||
- Display order = `participants[]` order (both Player view + DM view).
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- Turn order = `participants[]` order.
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||||
- No derived/re-sorted copy. `turnOrderIds`, if present, is always an exact
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mirror (`participants.map(p => p.id)`) — never an independent ordering.
|
||||
|
||||
## When Ordering Changes
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|
||||
| Action | Effect on order |
|
||||
|--------|-----------------|
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| **Add** (roll or manual) | Insert participant into slot by initiative |
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| **Edit initiative** | Move participant to new slot |
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| **Drag** | Reorder within a tie (same initiative) only |
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||||
| **Remove** | Splice out; others keep position |
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| **Start encounter** | Freeze current list. No re-sort. |
|
||||
| **Round wrap** | No rebuild. Continue rotation through existing list. |
|
||||
| **Damage/heal/death/save** | No order change. |
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||||
| **Toggle active** | No position change. Skip in rotation only. |
|
||||
|
||||
## Slotting Rules
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||||
|
||||
- Insert/move positions participants so the list stays initiative-descending.
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||||
- **Tie-break = original add order.** Later additions slot *after* existing
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same-init participants. Stable insertion.
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- Tie order is only changed by explicit DM drag. Never auto-changed.
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||||
|
||||
## Drag (DM Tie-Break Override)
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|
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- Only participants with the **same initiative** are draggable onto each other.
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- Cross-initiative drag is **not allowed**. (Use edit-initiative field instead.)
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- Drag persists in `participants[]`. Survives all subsequent operations.
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- **Re-slotting on add/edit must preserve drag-established tie order.**
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|
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## Explicitly Forbidden
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- `sort()` on every mutation. Overwrites drag order. Root cause of past drift.
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- Separate display order vs turn order. Causes player/DM divergence.
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- Re-sort on round wrap. Replays rounds, introduces skips.
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- Cross-initiative drag. Contradicts initiative as the primary key.
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- Auto-changing tie order on add/edit. Silently loses DM intent.
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## Why
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Sorting is destructive to manual ordering. A stable slot list with drag for
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ties gives deterministic, DM-controllable order that never drifts between
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display surfaces or combat rounds.
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Generated
+24
-10
@@ -13,7 +13,6 @@
|
||||
],
|
||||
"dependencies": {
|
||||
"@testing-library/jest-dom": "^5.17.0",
|
||||
"@testing-library/react": "^13.4.0",
|
||||
"@testing-library/user-event": "^13.5.0",
|
||||
"autoprefixer": "^10.4.19",
|
||||
"firebase": "^10.12.2",
|
||||
@@ -24,6 +23,9 @@
|
||||
"react-scripts": "5.0.1",
|
||||
"tailwindcss": "^3.4.3",
|
||||
"web-vitals": "^2.1.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@testing-library/react": "^14.3.1"
|
||||
}
|
||||
},
|
||||
"node_modules/@adobe/css-tools": {
|
||||
@@ -5237,17 +5239,18 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@testing-library/react": {
|
||||
"version": "13.4.0",
|
||||
"resolved": "https://registry.npmjs.org/@testing-library/react/-/react-13.4.0.tgz",
|
||||
"integrity": "sha512-sXOGON+WNTh3MLE9rve97ftaZukN3oNf2KjDy7YTx6hcTO2uuLHuCGynMDhFwGw/jYf4OJ2Qk0i4i79qMNNkyw==",
|
||||
"version": "14.3.1",
|
||||
"resolved": "https://registry.npmjs.org/@testing-library/react/-/react-14.3.1.tgz",
|
||||
"integrity": "sha512-H99XjUhWQw0lTgyMN05W3xQG1Nh4lq574D8keFf1dDoNTJgp66VbJozRaczoF+wsiaPJNt/TcnfpLGufGxSrZQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@babel/runtime": "^7.12.5",
|
||||
"@testing-library/dom": "^8.5.0",
|
||||
"@testing-library/dom": "^9.0.0",
|
||||
"@types/react-dom": "^18.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
"node": ">=14"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"react": "^18.0.0",
|
||||
@@ -5255,9 +5258,10 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@testing-library/react/node_modules/@testing-library/dom": {
|
||||
"version": "8.20.1",
|
||||
"resolved": "https://registry.npmjs.org/@testing-library/dom/-/dom-8.20.1.tgz",
|
||||
"integrity": "sha512-/DiOQ5xBxgdYRC8LNk7U+RWat0S3qRLeIw3ZIkMQ9kkVlRmwD/Eg8k8CqIpD6GW7u20JIUOfMKbxtiLutpjQ4g==",
|
||||
"version": "9.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@testing-library/dom/-/dom-9.3.4.tgz",
|
||||
"integrity": "sha512-FlS4ZWlp97iiNWig0Muq8p+3rVDjRiYE+YKGbAqXOu9nwJFFOdL00kFpz42M+4huzYi86vAK1sOOfyOG45muIQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@babel/code-frame": "^7.10.4",
|
||||
@@ -5270,13 +5274,14 @@
|
||||
"pretty-format": "^27.0.2"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
"node": ">=14"
|
||||
}
|
||||
},
|
||||
"node_modules/@testing-library/react/node_modules/aria-query": {
|
||||
"version": "5.1.3",
|
||||
"resolved": "https://registry.npmjs.org/aria-query/-/aria-query-5.1.3.tgz",
|
||||
"integrity": "sha512-R5iJ5lkuHybztUfuOAznmboyjWq8O6sqNqtK7CLOqdydi54VNbORp49mb14KbWgG1QD3JFO9hJdZ+y4KutfdOQ==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"deep-equal": "^2.0.5"
|
||||
@@ -5286,6 +5291,7 @@
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.2.tgz",
|
||||
"integrity": "sha512-oKnbhFyRIXpUuez8iBMmyEa4nbj4IOQyuhc/wy9kY7/WVPcwIO9VA668Pu8RkO7+0G76SLROeyw9CpQ061i4mA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"ansi-styles": "^4.1.0",
|
||||
@@ -5635,6 +5641,7 @@
|
||||
"version": "15.7.15",
|
||||
"resolved": "https://registry.npmjs.org/@types/prop-types/-/prop-types-15.7.15.tgz",
|
||||
"integrity": "sha512-F6bEyamV9jKGAFBEmlQnesRPGOQqS2+Uwi0Em15xenOxHaf2hv6L8YCVn3rPdPJOiJfPiCnLIRyvwVaqMY3MIw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"peer": true
|
||||
},
|
||||
@@ -5660,6 +5667,7 @@
|
||||
"version": "18.3.27",
|
||||
"resolved": "https://registry.npmjs.org/@types/react/-/react-18.3.27.tgz",
|
||||
"integrity": "sha512-cisd7gxkzjBKU2GgdYrTdtQx1SORymWyaAFhaxQPK9bYO9ot3Y5OikQRvY0VYQtvwjeQnizCINJAenh/V7MK2w==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"peer": true,
|
||||
"dependencies": {
|
||||
@@ -5671,6 +5679,7 @@
|
||||
"version": "18.3.7",
|
||||
"resolved": "https://registry.npmjs.org/@types/react-dom/-/react-dom-18.3.7.tgz",
|
||||
"integrity": "sha512-MEe3UeoENYVFXzoXEWsvcpg6ZvlrFNlOQ7EOsvhI3CfAXwzPfO8Qwuxd40nepsYKqyyVQnTdEfv68q91yLcKrQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "^18.0.0"
|
||||
@@ -9383,6 +9392,7 @@
|
||||
"version": "3.2.3",
|
||||
"resolved": "https://registry.npmjs.org/csstype/-/csstype-3.2.3.tgz",
|
||||
"integrity": "sha512-z1HGKcYy2xA8AGQfwrn0PAy+PB7X/GSj3UVJW9qKyn43xWa+gl5nXmU4qqLMRzWVLFC8KusUX8T/0kCiOYpAIQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"peer": true
|
||||
},
|
||||
@@ -9505,6 +9515,7 @@
|
||||
"version": "2.2.3",
|
||||
"resolved": "https://registry.npmjs.org/deep-equal/-/deep-equal-2.2.3.tgz",
|
||||
"integrity": "sha512-ZIwpnevOurS8bpT4192sqAowWM76JDKSHYzMLty3BZGSswgq6pBaH3DhCSW5xVAZICZyKdOBPjwww5wfgT/6PA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"array-buffer-byte-length": "^1.0.0",
|
||||
@@ -10118,6 +10129,7 @@
|
||||
"version": "1.1.3",
|
||||
"resolved": "https://registry.npmjs.org/es-get-iterator/-/es-get-iterator-1.1.3.tgz",
|
||||
"integrity": "sha512-sPZmqHBe6JIiTfN5q2pEi//TwxmAFHwj/XEuYjTuse78i8KxaqMTTzxPoFKuzRpDpTJ+0NAbpfenkmH2rePtuw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"call-bind": "^1.0.2",
|
||||
@@ -12560,6 +12572,7 @@
|
||||
"version": "1.2.0",
|
||||
"resolved": "https://registry.npmjs.org/is-arguments/-/is-arguments-1.2.0.tgz",
|
||||
"integrity": "sha512-7bVbi0huj/wrIAOzb8U1aszg9kdi3KN/CyU19CTI7tAoZYEZoL9yCDXpbXN+uPsuWnP02cyug1gleqq+TU+YCA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"call-bound": "^1.0.2",
|
||||
@@ -16816,6 +16829,7 @@
|
||||
"version": "1.1.6",
|
||||
"resolved": "https://registry.npmjs.org/object-is/-/object-is-1.1.6.tgz",
|
||||
"integrity": "sha512-F8cZ+KfGlSGi09lJT7/Nd6KJZ9ygtvYC0/UYYLI9nmQKLMnydpB9yvbv9K1uSkEu7FU9vYPmVwLg328tX+ot3Q==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"call-bind": "^1.0.7",
|
||||
|
||||
+3
-1
@@ -8,7 +8,6 @@
|
||||
],
|
||||
"dependencies": {
|
||||
"@testing-library/jest-dom": "^5.17.0",
|
||||
"@testing-library/react": "^13.4.0",
|
||||
"@testing-library/user-event": "^13.5.0",
|
||||
"autoprefixer": "^10.4.19",
|
||||
"firebase": "^10.12.2",
|
||||
@@ -47,5 +46,8 @@
|
||||
"last 1 firefox version",
|
||||
"last 1 safari version"
|
||||
]
|
||||
},
|
||||
"devDependencies": {
|
||||
"@testing-library/react": "^14.3.1"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,22 +213,21 @@ describe('applyHpChange', () => {
|
||||
expect(patch.participants[0].currentHp).toBe(10);
|
||||
});
|
||||
|
||||
test('damage to 0 keeps active + stays in turn order (FEAT-1)', () => {
|
||||
// FEAT-1: death no longer deactivates or removes from turn order.
|
||||
// Dead stay in rotation, nextTurn still visits them, PCs get death-save turn.
|
||||
test('damage to 0 deactivates + keeps turn order (unified)', () => {
|
||||
// Unified: death flips isActive=false (removed from active rotation).
|
||||
// turnOrderIds unchanged (no turn-order patch on death).
|
||||
const ps = [p('a', 10, { currentHp: 3 }), p('b', 5)];
|
||||
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
|
||||
const { patch } = applyHpChange(e, 'a', 'damage', 5);
|
||||
expect(patch.participants[0].currentHp).toBe(0);
|
||||
expect(patch.participants[0].isActive).toBe(true);
|
||||
expect(patch.participants[0].isActive).toBe(false);
|
||||
expect(patch.turnOrderIds).toBeUndefined();
|
||||
expect(patch.currentTurnParticipantId).toBeUndefined();
|
||||
});
|
||||
|
||||
test('heal above 0 resets death saves, keeps active (FEAT-1)', () => {
|
||||
// FEAT-1: revive no longer flips isActive (was already active — death
|
||||
// doesn't deactivate). deathSaves still reset.
|
||||
const ps = [p('a', 10, { currentHp: 0, deathSaves: 2 })];
|
||||
test('heal above 0 reactivates + resets death saves (unified)', () => {
|
||||
// Unified: revive from 0 flips isActive=true, deathSaves reset.
|
||||
const ps = [p('a', 10, { currentHp: 0, isActive: false, deathSaves: 2 })];
|
||||
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 5);
|
||||
expect(patch.participants[0].currentHp).toBe(5);
|
||||
expect(patch.participants[0].isActive).toBe(true);
|
||||
@@ -285,17 +284,17 @@ describe('toggleCondition', () => {
|
||||
});
|
||||
|
||||
describe('reorderParticipants', () => {
|
||||
test('drag before target (1-list, cross-init allowed)', () => {
|
||||
test('drag before target (same-init tie)', () => {
|
||||
const ps = [p('a', 10), p('b', 10), p('c', 10)];
|
||||
const { patch } = reorderParticipants(enc(ps), 'a', 'c');
|
||||
// drag a before c: remove a → [b,c], insert before c → [b,a,c]
|
||||
expect(patch.participants.map(x => x.id)).toEqual(['b', 'a', 'c']);
|
||||
});
|
||||
|
||||
test('cross-init drag allowed (1-list, DM override)', () => {
|
||||
test('cross-init drag blocked (no-op)', () => {
|
||||
const ps = [p('a', 10), p('b', 5)];
|
||||
const { patch } = reorderParticipants(enc(ps), 'a', 'b');
|
||||
expect(patch.participants.map(x => x.id)).toEqual(['a', 'b']);
|
||||
expect(patch).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
// M4 desired behavior: dead PC stays in turn order, turn still comes up,
|
||||
// deathSave fires. Current code filters isActive (set false on death) so
|
||||
// dead participants are SKIPPED. Test asserts desired state = RED on current.
|
||||
// Unified behavior (App main): death flips isActive=false, dead participant
|
||||
// removed from active rotation, skipped by nextTurn. deathSave is a manual
|
||||
// DM action (button), not tied to rotation. turnOrderIds unchanged on death
|
||||
// (only isActive flag flips). Revive (heal from 0) reactivates.
|
||||
//
|
||||
// Previous "M4: dead stays in rotation" concept reversed by unification.
|
||||
|
||||
const shared = require('@ttrpg/shared');
|
||||
const { makeParticipant, startEncounter, nextTurn, applyHpChange, deathSave } = shared;
|
||||
@@ -24,8 +27,8 @@ function enc(ps) {
|
||||
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
|
||||
}
|
||||
|
||||
describe('M4: dead participants stay in turn order', () => {
|
||||
test('dead PC not removed from turnOrderIds', () => {
|
||||
describe('unified: death deactivates, dead skipped in rotation', () => {
|
||||
test('dead PC not removed from turnOrderIds (stays in list, inactive)', () => {
|
||||
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch };
|
||||
@@ -35,39 +38,53 @@ describe('M4: dead participants stay in turn order', () => {
|
||||
expect(e.turnOrderIds).toEqual(orderBefore);
|
||||
});
|
||||
|
||||
test('dead PC turn still comes up (nextTurn visits them)', () => {
|
||||
test('dead PC skipped by nextTurn (isActive=false)', () => {
|
||||
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch };
|
||||
// kill b
|
||||
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
|
||||
// advance: a→b→c. b's turn should come up.
|
||||
// advance: a→c (b skipped, inactive)
|
||||
e = { ...e, ...nextTurn(e).patch };
|
||||
expect(e.currentTurnParticipantId).toBe('b');
|
||||
expect(e.currentTurnParticipantId).toBe('c');
|
||||
});
|
||||
|
||||
test('dead PC on their turn can deathSave', () => {
|
||||
test('dead PC deathSave fires on manual call (not via rotation)', () => {
|
||||
const ps = [pc('a', 20), pc('b', 15)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch };
|
||||
// kill b (current = a)
|
||||
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
|
||||
// advance to b's turn
|
||||
e = { ...e, ...nextTurn(e).patch };
|
||||
expect(e.currentTurnParticipantId).toBe('b');
|
||||
// b is dead, on their turn: deathSave should not throw
|
||||
// b is dead: DM can still fire deathSave (manual action)
|
||||
const r = deathSave(e, 'b', 1);
|
||||
expect(r.patch).toBeTruthy();
|
||||
const b = r.patch.participants.find(x => x.id === 'b');
|
||||
expect(b.deathSaves).toBe(1);
|
||||
});
|
||||
|
||||
test('dead PC not auto-set isActive=false by applyHpChange', () => {
|
||||
// D1 unification: shared now matches App main — death flips isActive=false.
|
||||
// Dead participant removed from active rotation (skipped by nextTurn).
|
||||
test('dead PC auto-set isActive=false by applyHpChange', () => {
|
||||
const ps = [pc('a', 20), pc('b', 15)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch };
|
||||
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
|
||||
const b = e.participants.find(x => x.id === 'b');
|
||||
expect(b.isActive).toBe(true);
|
||||
expect(b.isActive).toBe(false);
|
||||
});
|
||||
|
||||
test('revive (heal from 0) reactivates participant', () => {
|
||||
const ps = [pc('a', 20), pc('b', 15)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch };
|
||||
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
|
||||
const dead = e.participants.find(x => x.id === 'b');
|
||||
expect(dead.isActive).toBe(false);
|
||||
// heal b back up
|
||||
e = { ...e, ...applyHpChange(e, 'b', 'heal', 50).patch };
|
||||
const revived = e.participants.find(x => x.id === 'b');
|
||||
expect(revived.isActive).toBe(true);
|
||||
expect(revived.currentHp).toBe(50);
|
||||
expect(revived.deathSaves).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -82,16 +82,16 @@ describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () =
|
||||
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
|
||||
});
|
||||
|
||||
test('reorder cross-init: allowed, list + rotation reflect new order', () => {
|
||||
test('reorder cross-init: blocked (no-op)', () => {
|
||||
let e = enc([p('a',10),p('b',7),p('c',3)]);
|
||||
e = apply(e, startEncounter(e)); // [a,b,c]
|
||||
e = apply(e, reorderParticipants(e, 'c', 'a')); // drag c before a
|
||||
expect(e.turnOrderIds).toEqual(['c','a','b']);
|
||||
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
|
||||
const r = reorderParticipants(e, 'c', 'a'); // cross-init
|
||||
expect(r.patch).toBeNull();
|
||||
expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
|
||||
});
|
||||
|
||||
test('reorder: rotation follows new list order', () => {
|
||||
let e = enc([p('a',10),p('b',7),p('c',3)]);
|
||||
test('reorder same-init: rotation follows new list order', () => {
|
||||
let e = enc([p('a',10),p('b',10),p('c',3)]); // a,b tie
|
||||
e = apply(e, startEncounter(e)); // [a,b,c], cur=a
|
||||
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a,c], cur still a
|
||||
const rot = walkRotation(e); // start a, next c (wrap), next b, back a
|
||||
|
||||
@@ -29,12 +29,12 @@ describe('reorderParticipants', () => {
|
||||
expect(r.patch.participants.map(p => p.id)).toEqual(['c', 'b', 'a']);
|
||||
});
|
||||
|
||||
test('cross-init drag allowed (1-list, DM override)', () => {
|
||||
test('cross-init drag blocked (no-op)', () => {
|
||||
const ps = [p('a', 10), p('b', 20)];
|
||||
let e = enc(ps);
|
||||
e = { ...e, ...startEncounter(e).patch }; // [b,a]
|
||||
const r = reorderParticipants(e, 'a', 'b');
|
||||
expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'b']);
|
||||
expect(r.patch).toBeNull();
|
||||
});
|
||||
|
||||
test('throws if id not found', () => {
|
||||
|
||||
+24
-29
@@ -311,26 +311,14 @@ function addParticipant(encounter, participant) {
|
||||
if ((encounter.participants || []).some(p => p.id === participant.id)) {
|
||||
throw new Error(`Participant with id "${participant.id}" already exists in encounter.`);
|
||||
}
|
||||
// 1-list: splice participant into participants[] by initiative position,
|
||||
// then sync turnOrderIds = participants.map(id).
|
||||
let updatedParticipants;
|
||||
let insertAt;
|
||||
if (!encounter.isStarted) {
|
||||
updatedParticipants = [...(encounter.participants || []), participant];
|
||||
} else {
|
||||
const { insertAt: at } = computeTurnOrderAfterAddition(
|
||||
{ ...encounter, participants: [...(encounter.participants || []), participant] },
|
||||
participant.id);
|
||||
insertAt = at !== undefined ? at : (encounter.participants || []).length;
|
||||
updatedParticipants = [
|
||||
...(encounter.participants || []).slice(0, insertAt),
|
||||
participant,
|
||||
...(encounter.participants || []).slice(insertAt),
|
||||
];
|
||||
}
|
||||
const turnUpdates = encounter.isStarted ? syncTurnOrder(updatedParticipants) : {};
|
||||
// FEAT-3: reslot by initiative on add (stable sort, tie-break original index).
|
||||
// Pre-combat: list reflects init order immediately. Post-combat: slots into running order.
|
||||
const updatedParticipants = sortParticipantsByInitiative(
|
||||
[...(encounter.participants || []), participant],
|
||||
encounter.participants || []
|
||||
);
|
||||
return {
|
||||
patch: { participants: updatedParticipants, ...turnUpdates },
|
||||
patch: { participants: updatedParticipants, ...syncTurnOrder(updatedParticipants) },
|
||||
log: {
|
||||
message: `${participant.name} added to encounter (Initiative: ${participant.initiative})`,
|
||||
undo: {
|
||||
@@ -354,7 +342,10 @@ function updateParticipant(encounter, participantId, updatedData) {
|
||||
const updatedParticipants = (encounter.participants || []).map(p =>
|
||||
p.id === participantId ? { ...p, ...updatedData } : p
|
||||
);
|
||||
return { patch: { participants: updatedParticipants }, log: null };
|
||||
// FEAT-3: reslot by initiative so any init change reflects in list order
|
||||
// immediately (stable sort, tie-break = original array index).
|
||||
const reslotted = sortParticipantsByInitiative(updatedParticipants, encounter.participants || []);
|
||||
return { patch: { participants: reslotted, ...syncTurnOrder(reslotted) }, log: null };
|
||||
}
|
||||
|
||||
// REMOVE_PARTICIPANT — verbatim from ParticipantManager.confirmDeleteParticipant
|
||||
@@ -427,24 +418,24 @@ function applyHpChange(encounter, participantId, changeType, amount) {
|
||||
const isDead = newHp === 0;
|
||||
const wasResurrected = wasDead && newHp > 0;
|
||||
|
||||
// FEAT-1: death no longer flips isActive or touches turnOrderIds.
|
||||
// Dead participants stay in turn order, nextTurn still visits them, PCs
|
||||
// get their death-save turn. isActive = DM-controlled combatant toggle only.
|
||||
// Unified (App main): death flips isActive=false (removed from active
|
||||
// rotation, skipped by nextTurn). Revive flips true. No turnOrderIds change.
|
||||
const updatedParticipants = (encounter.participants || []).map(p => {
|
||||
if (p.id !== participantId) return p;
|
||||
const updates = { ...p, currentHp: newHp };
|
||||
if (isDead && !wasDead) {
|
||||
updates.isActive = false;
|
||||
updates.deathSaves = p.deathSaves || 0;
|
||||
updates.isDying = false;
|
||||
}
|
||||
if (wasResurrected) {
|
||||
updates.isActive = true;
|
||||
updates.deathSaves = 0;
|
||||
updates.isDying = false;
|
||||
}
|
||||
return updates;
|
||||
});
|
||||
|
||||
// No turn-order updates on death/revive (FEAT-1).
|
||||
const turnUpdates = {};
|
||||
|
||||
const hpLine = `${participant.currentHp} → ${newHp} HP`;
|
||||
@@ -519,15 +510,19 @@ function toggleCondition(encounter, participantId, conditionId) {
|
||||
|
||||
// REORDER_PARTICIPANTS — drag-drop. 1-list model: drag overrides initiative
|
||||
// (DM choice). Cross-init drag allowed. Splices participants[], syncs turnOrderIds.
|
||||
// REORDER_PARTICIPANTS — drag. Same-initiative ONLY (tie-break override).
|
||||
// Cross-init drag = no-op (use edit-initiative field instead). Splice move.
|
||||
function reorderParticipants(encounter, draggedId, targetId) {
|
||||
const participants = [...(encounter.participants || [])];
|
||||
const draggedIndex = participants.findIndex(p => p.id === draggedId);
|
||||
const targetIndex = participants.findIndex(p => p.id === targetId);
|
||||
if (draggedIndex === -1 || targetIndex === -1) {
|
||||
throw new Error('Dragged or target item not found.');
|
||||
const dragged = participants.find(p => p.id === draggedId);
|
||||
const target = participants.find(p => p.id === targetId);
|
||||
if (!dragged || !target) throw new Error('Dragged or target item not found.');
|
||||
if (draggedId === targetId) return { patch: null, log: null };
|
||||
if (dragged.initiative !== target.initiative) {
|
||||
return { patch: null, log: null }; // cross-init blocked
|
||||
}
|
||||
const draggedIndex = participants.findIndex(p => p.id === draggedId);
|
||||
const [removedItem] = participants.splice(draggedIndex, 1);
|
||||
// recompute targetIndex after removal (shift if dragged was before target)
|
||||
const newTargetIndex = participants.findIndex(p => p.id === targetId);
|
||||
participants.splice(newTargetIndex, 0, removedItem);
|
||||
const turnUpdates = encounter.isStarted ? syncTurnOrder(participants) : {};
|
||||
|
||||
+85
-354
@@ -47,7 +47,19 @@ if (typeof document !== 'undefined') {
|
||||
// ============================================================================
|
||||
|
||||
const APP_VERSION = 'v0.3';
|
||||
const { DEFAULT_MAX_HP, DEFAULT_INIT_MOD, MONSTER_DEFAULT_INIT_MOD, generateId, rollD20, formatInitMod, sortParticipantsByInitiative, syncTurnOrder, computeTurnOrderAfterRemoval } = shared;
|
||||
const {
|
||||
DEFAULT_MAX_HP, DEFAULT_INIT_MOD, MONSTER_DEFAULT_INIT_MOD,
|
||||
generateId, rollD20, formatInitMod,
|
||||
sortParticipantsByInitiative, syncTurnOrder,
|
||||
computeTurnOrderAfterRemoval,
|
||||
startEncounter, nextTurn, togglePause, endEncounter,
|
||||
addParticipant, addParticipants, updateParticipant, removeParticipant,
|
||||
toggleParticipantActive: combatToggleActive,
|
||||
applyHpChange: combatApplyHpChange,
|
||||
deathSave: combatDeathSave,
|
||||
toggleCondition: combatToggleCondition,
|
||||
reorderParticipants,
|
||||
} = shared;
|
||||
const ROLL_DISPLAY_DURATION = 5000;
|
||||
|
||||
const CONDITIONS = [
|
||||
@@ -825,7 +837,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
if (participantType === 'character') {
|
||||
const character = campaignCharacters.find(c => c.id === selectedCharacterId);
|
||||
if (!character) {
|
||||
console.error("Selected character not found");
|
||||
return;
|
||||
}
|
||||
if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
|
||||
@@ -852,18 +863,16 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
isNpc: participantType === 'monster' ? participantIsNpc : false,
|
||||
conditions: [],
|
||||
isActive: true,
|
||||
deathSaves: 0, // Track failed death saves (0-3)
|
||||
isDying: false, // For death animation on player display
|
||||
deathSaves: 0,
|
||||
isDying: false,
|
||||
};
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
participants: sortParticipantsByInitiative([...participants, newParticipant], participants),
|
||||
...syncTurnOrder([...participants, newParticipant]),
|
||||
});
|
||||
logAction(`${nameToAdd} added to encounter (Initiative: ${computedInitiative})`, { encounterName: encounter.name }, {
|
||||
const { patch, log } = addParticipant(encounter, newParticipant);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: { participants: [...participants] },
|
||||
updates: log.undo,
|
||||
});
|
||||
|
||||
setLastRollDetails({
|
||||
@@ -876,7 +885,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
});
|
||||
setTimeout(() => setLastRollDetails(null), ROLL_DISPLAY_DURATION);
|
||||
|
||||
// Reset form
|
||||
setParticipantName('');
|
||||
setMaxHp(DEFAULT_MAX_HP);
|
||||
setSelectedCharacterId('');
|
||||
@@ -884,7 +892,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
setIsNpc(false);
|
||||
setManualInitiative('');
|
||||
} catch (err) {
|
||||
console.error("Error adding participant:", err);
|
||||
alert("Failed to add participant. Please try again.");
|
||||
}
|
||||
};
|
||||
@@ -902,7 +909,6 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
const initiativeRoll = rollD20();
|
||||
const modifier = char.defaultInitMod || 0;
|
||||
const finalInitiative = initiativeRoll + modifier;
|
||||
|
||||
return {
|
||||
id: generateId(),
|
||||
name: char.name,
|
||||
@@ -925,32 +931,20 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
}
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
participants: [...participants, ...newParticipants]
|
||||
});
|
||||
console.log(`Added ${newParticipants.length} characters to the encounter.`);
|
||||
const { patch } = addParticipants(encounter, newParticipants);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
} catch (err) {
|
||||
console.error("Error adding all campaign characters:", err);
|
||||
alert("Failed to add all characters. Please try again.");
|
||||
}
|
||||
};
|
||||
|
||||
const handleUpdateParticipant = async (updatedData) => {
|
||||
if (!db || !editingParticipant) return;
|
||||
|
||||
const updatedParticipants = participants.map(p =>
|
||||
p.id === editingParticipant.id ? { ...p, ...updatedData } : p
|
||||
);
|
||||
const reslotted = sortParticipantsByInitiative(updatedParticipants, participants);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
participants: reslotted,
|
||||
...syncTurnOrder(reslotted),
|
||||
});
|
||||
const { patch } = updateParticipant(encounter, editingParticipant.id, updatedData);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
setEditingParticipant(null);
|
||||
} catch (err) {
|
||||
console.error("Error updating participant:", err);
|
||||
alert("Failed to update participant. Please try again.");
|
||||
}
|
||||
};
|
||||
@@ -963,17 +957,11 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
if (!db) return;
|
||||
const n = parseInt(value, 10);
|
||||
if (isNaN(n)) return;
|
||||
const updatedParticipants = participants.map(p =>
|
||||
p.id === participantId ? { ...p, initiative: n } : p
|
||||
);
|
||||
const reslotted = sortParticipantsByInitiative(updatedParticipants, participants);
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
participants: reslotted,
|
||||
...syncTurnOrder(reslotted),
|
||||
});
|
||||
const { patch } = updateParticipant(encounter, participantId, { initiative: n });
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
} catch (err) {
|
||||
console.error("Error updating initiative:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
@@ -984,221 +972,89 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
|
||||
const confirmDeleteParticipant = async () => {
|
||||
if (!db || !itemToDelete) return;
|
||||
|
||||
const updatedParticipants = participants.filter(p => p.id !== itemToDelete.id);
|
||||
const deleteUndoData = {
|
||||
encounterPath,
|
||||
updates: {
|
||||
participants: [...participants],
|
||||
...(encounter.isStarted ? {
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
} : {}),
|
||||
},
|
||||
};
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
participants: updatedParticipants,
|
||||
...(encounter.isStarted ? {
|
||||
...syncTurnOrder(updatedParticipants),
|
||||
...computeTurnOrderAfterRemoval(encounter, itemToDelete.id, updatedParticipants),
|
||||
} : {}),
|
||||
const { patch, log } = removeParticipant(encounter, itemToDelete.id);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: log.undo,
|
||||
});
|
||||
logAction(`${itemToDelete.name} removed from encounter`, { encounterName: encounter.name }, deleteUndoData);
|
||||
} catch (err) {
|
||||
console.error("Error deleting participant:", err);
|
||||
alert("Failed to delete participant. Please try again.");
|
||||
}
|
||||
|
||||
setShowDeleteConfirm(false);
|
||||
setItemToDelete(null);
|
||||
};
|
||||
|
||||
const toggleParticipantActive = async (participantId) => {
|
||||
if (!db) return;
|
||||
|
||||
const participant = participants.find(p => p.id === participantId);
|
||||
if (!participant) return;
|
||||
const newIsActive = !participant.isActive;
|
||||
|
||||
const updatedParticipants = participants.map(p =>
|
||||
p.id === participantId ? { ...p, isActive: newIsActive } : p
|
||||
);
|
||||
|
||||
// 1-list: stay in slot, flip isActive only. Sync turnOrderIds. Advance
|
||||
// current only if deact hits current.
|
||||
let turnUpdates = {};
|
||||
if (encounter.isStarted) {
|
||||
turnUpdates = syncTurnOrder(updatedParticipants);
|
||||
if (!newIsActive && encounter.currentTurnParticipantId === participantId) {
|
||||
turnUpdates = { ...turnUpdates, ...computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants) };
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
|
||||
logAction(`${participant.name} ${newIsActive ? 'reactivated' : 'deactivated'}`, { encounterName: encounter.name }, {
|
||||
const { patch, log } = combatToggleActive(encounter, participantId);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
participants: [...participants],
|
||||
...(encounter.isStarted ? {
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
} : {}),
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error toggling active state:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
const applyHpChange = async (participantId, changeType) => {
|
||||
if (!db) return;
|
||||
|
||||
const amountStr = hpChangeValues[participantId];
|
||||
if (!amountStr || amountStr.trim() === '') return;
|
||||
|
||||
const amount = parseInt(amountStr, 10);
|
||||
if (isNaN(amount) || amount === 0) {
|
||||
setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
|
||||
return;
|
||||
}
|
||||
|
||||
const participant = participants.find(p => p.id === participantId);
|
||||
if (!participant) return;
|
||||
|
||||
let newHp = participant.currentHp;
|
||||
if (changeType === 'damage') {
|
||||
newHp = Math.max(0, participant.currentHp - amount);
|
||||
} else if (changeType === 'heal') {
|
||||
newHp = Math.min(participant.maxHp, participant.currentHp + amount);
|
||||
}
|
||||
|
||||
// Determine if participant died or was resurrected
|
||||
const wasDead = participant.currentHp === 0;
|
||||
const isDead = newHp === 0;
|
||||
const wasResurrected = wasDead && newHp > 0;
|
||||
|
||||
const updatedParticipants = participants.map(p => {
|
||||
if (p.id === participantId) {
|
||||
const updates = { ...p, currentHp: newHp };
|
||||
|
||||
// Handle death - deactivate and start death saves
|
||||
if (isDead && !wasDead) {
|
||||
updates.isActive = false;
|
||||
updates.deathSaves = p.deathSaves || 0;
|
||||
updates.isDying = false;
|
||||
}
|
||||
|
||||
// Handle resurrection - reactivate and reset death saves
|
||||
if (wasResurrected) {
|
||||
updates.isActive = true;
|
||||
updates.deathSaves = 0;
|
||||
updates.isDying = false;
|
||||
}
|
||||
|
||||
return updates;
|
||||
}
|
||||
return p;
|
||||
});
|
||||
|
||||
const turnUpdates = {};
|
||||
|
||||
const hpUndoData = {
|
||||
encounterPath,
|
||||
updates: {
|
||||
participants: [...participants],
|
||||
...((isDead && !wasDead) || wasResurrected ? {
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
} : {}),
|
||||
},
|
||||
};
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
|
||||
setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
|
||||
const hpLine = `${participant.currentHp} → ${newHp} HP`;
|
||||
const deathSuffix = (isDead && !wasDead) ? (participant.type === 'character' ? ' — Unconscious' : ' — Defeated') : '';
|
||||
const resurSuffix = wasResurrected ? ' — Revived' : '';
|
||||
if (changeType === 'damage') {
|
||||
logAction(`${participant.name} took ${amount} damage (${hpLine})${deathSuffix}`, { encounterName: encounter.name }, hpUndoData);
|
||||
} else {
|
||||
logAction(`${participant.name} healed for ${amount} (${hpLine})${resurSuffix}`, { encounterName: encounter.name }, hpUndoData);
|
||||
const { patch, log } = combatApplyHpChange(encounter, participantId, changeType, amount);
|
||||
if (patch) {
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
if (log) {
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: log.undo,
|
||||
});
|
||||
}
|
||||
}
|
||||
setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
|
||||
} catch (err) {
|
||||
console.error("Error applying HP change:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
const handleDeathSaveChange = async (participantId, saveNumber) => {
|
||||
if (!db) return;
|
||||
|
||||
const participant = participants.find(p => p.id === participantId);
|
||||
if (!participant) return;
|
||||
|
||||
const currentSaves = participant.deathSaves || 0;
|
||||
const newSaves = currentSaves === saveNumber ? saveNumber - 1 : saveNumber;
|
||||
|
||||
// If clicking the third death save, mark as dying (for player view animation)
|
||||
if (newSaves === 3) {
|
||||
const updatedParticipants = participants.map(p =>
|
||||
p.id === participantId ? { ...p, deathSaves: newSaves, isDying: true } : p
|
||||
);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
|
||||
|
||||
// Wait for animation to complete on player display (2 seconds) then remove participant
|
||||
const { patch, isDying } = combatDeathSave(encounter, participantId, saveNumber);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
if (isDying) {
|
||||
setTimeout(async () => {
|
||||
const finalParticipants = participants.filter(p => p.id !== participantId);
|
||||
try {
|
||||
const finalParticipants = encounter.participants.filter(p => p.id !== participantId);
|
||||
await storage.updateDoc(encounterPath, { participants: finalParticipants });
|
||||
} catch (err) {
|
||||
console.error("Error removing dead participant:", err);
|
||||
}
|
||||
}, 2000);
|
||||
} catch (err) {
|
||||
console.error("Error marking participant as dying:", err);
|
||||
}
|
||||
} else {
|
||||
// Normal death save update
|
||||
const updatedParticipants = participants.map(p =>
|
||||
p.id === participantId ? { ...p, deathSaves: newSaves } : p
|
||||
);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
|
||||
} catch (err) {
|
||||
console.error("Error updating death saves:", err);
|
||||
}
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
const toggleCondition = async (participantId, conditionId) => {
|
||||
if (!db) return;
|
||||
const participant = participants.find(p => p.id === participantId);
|
||||
if (!participant) return;
|
||||
const wasActive = (participant.conditions || []).includes(conditionId);
|
||||
const updatedParticipants = participants.map(p => {
|
||||
if (p.id !== participantId) return p;
|
||||
const current = p.conditions || [];
|
||||
const next = wasActive
|
||||
? current.filter(c => c !== conditionId)
|
||||
: [...current, conditionId];
|
||||
return { ...p, conditions: next };
|
||||
});
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
|
||||
const { patch, log } = combatToggleCondition(encounter, participantId, conditionId);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
const cond = CONDITIONS.find(c => c.id === conditionId);
|
||||
const condLabel = cond ? `${cond.label} ${cond.emoji}` : conditionId;
|
||||
logAction(`${participant.name} ${wasActive ? 'lost' : 'gained'} ${condLabel}`, { encounterName: encounter.name }, {
|
||||
logAction(log.message.replace(conditionId, condLabel), { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: { participants: [...participants] },
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error updating conditions:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1214,40 +1070,16 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
|
||||
const handleDrop = async (e, targetId) => {
|
||||
e.preventDefault();
|
||||
|
||||
if (!db || draggedItemId === null || draggedItemId === targetId) {
|
||||
setDraggedItemId(null);
|
||||
return;
|
||||
}
|
||||
|
||||
const currentParticipants = [...participants];
|
||||
const draggedIndex = currentParticipants.findIndex(p => p.id === draggedItemId);
|
||||
const targetIndex = currentParticipants.findIndex(p => p.id === targetId);
|
||||
|
||||
if (draggedIndex === -1 || targetIndex === -1) {
|
||||
console.error("Dragged or target item not found.");
|
||||
setDraggedItemId(null);
|
||||
return;
|
||||
}
|
||||
|
||||
const draggedItem = currentParticipants[draggedIndex];
|
||||
const targetItem = currentParticipants[targetIndex];
|
||||
|
||||
if (draggedItem.initiative !== targetItem.initiative) {
|
||||
console.log("Drag-drop only allowed for participants with same initiative.");
|
||||
setDraggedItemId(null);
|
||||
return;
|
||||
}
|
||||
|
||||
const [removedItem] = currentParticipants.splice(draggedIndex, 1);
|
||||
currentParticipants.splice(targetIndex, 0, removedItem);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, { participants: currentParticipants });
|
||||
const { patch } = reorderParticipants(encounter, draggedItemId, targetId);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
} catch (err) {
|
||||
console.error("Error reordering participants:", err);
|
||||
// drag invalid (id not found) — ignore
|
||||
}
|
||||
|
||||
setDraggedItemId(null);
|
||||
};
|
||||
|
||||
@@ -1684,75 +1516,33 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||
return;
|
||||
}
|
||||
|
||||
const activeParticipants = encounter.participants.filter(p => p.isActive);
|
||||
if (activeParticipants.length === 0) {
|
||||
alert("No active participants.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 1-list model: sort ALL participants by init (active+inactive),
|
||||
// first active = current. Matches shared.startEncounter.
|
||||
const sortedParticipants = sortParticipantsByInitiative(encounter.participants, encounter.participants);
|
||||
const firstActive = sortedParticipants.find(p => p.isActive);
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: true,
|
||||
isPaused: false,
|
||||
round: 1,
|
||||
participants: sortedParticipants,
|
||||
currentTurnParticipantId: firstActive.id,
|
||||
turnOrderIds: sortedParticipants.map(p => p.id)
|
||||
});
|
||||
|
||||
const { patch, log } = startEncounter(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
await storage.updateDoc(getPath.activeDisplay(), {
|
||||
activeCampaignId: campaignId,
|
||||
activeEncounterId: encounter.id
|
||||
});
|
||||
|
||||
logAction(`Combat started: "${encounter.name}" — ${sortedParticipants[0].name}'s turn (Round 1)`, { encounterName: encounter.name }, {
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isStarted: encounter.isStarted ?? false,
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
round: encounter.round ?? 0,
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
console.log("Encounter started and set as active display.");
|
||||
} catch (err) {
|
||||
console.error("Error starting encounter:", err);
|
||||
alert("Failed to start encounter. Please try again.");
|
||||
alert(err.message || "Failed to start encounter. Please try again.");
|
||||
}
|
||||
};
|
||||
|
||||
const handleTogglePause = async () => {
|
||||
if (!db || !encounter || !encounter.isStarted) return;
|
||||
|
||||
const newPausedState = !encounter.isPaused;
|
||||
let newTurnOrderIds = encounter.turnOrderIds;
|
||||
|
||||
if (!newPausedState && encounter.isPaused) {
|
||||
// 1-list model: no re-sort on resume. turnOrderIds already mirrors
|
||||
// participants[] (set at start/add/reorder). Resume = unpause only.
|
||||
newTurnOrderIds = encounter.turnOrderIds;
|
||||
}
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isPaused: newPausedState,
|
||||
turnOrderIds: newTurnOrderIds
|
||||
});
|
||||
logAction(`Combat ${newPausedState ? 'paused' : 'resumed'}: "${encounter.name}"`, { encounterName: encounter.name }, {
|
||||
const { patch, log } = togglePause(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error toggling pause state:", err);
|
||||
// fall through silently
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1760,11 +1550,16 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||
if (!db || !encounter.isStarted || encounter.isPaused) return;
|
||||
if (!encounter.currentTurnParticipantId || !encounter.turnOrderIds || encounter.turnOrderIds.length === 0) return;
|
||||
|
||||
const activePsInOrder = encounter.turnOrderIds
|
||||
.map(id => encounter.participants.find(p => p.id === id && p.isActive))
|
||||
.filter(Boolean);
|
||||
|
||||
if (activePsInOrder.length === 0) {
|
||||
try {
|
||||
const { patch, log } = nextTurn(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: log.undo,
|
||||
});
|
||||
} catch (err) {
|
||||
// nextTurn throws if no active participants — auto-end combat
|
||||
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
|
||||
alert("No active participants left.");
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: false,
|
||||
@@ -1772,88 +1567,24 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||
currentTurnParticipantId: null,
|
||||
round: encounter.round
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
let currentIndex = activePsInOrder.findIndex(p => p.id === encounter.currentTurnParticipantId);
|
||||
let nextRound = encounter.round;
|
||||
|
||||
// Current participant was removed; find the next one after their old position in turnOrderIds
|
||||
if (currentIndex === -1) {
|
||||
const rawPos = (encounter.turnOrderIds || []).indexOf(encounter.currentTurnParticipantId);
|
||||
const candidateIds = [...(encounter.turnOrderIds || []).slice(rawPos + 1), ...(encounter.turnOrderIds || []).slice(0, rawPos)];
|
||||
const nextP = candidateIds.map(id => activePsInOrder.find(p => p.id === id)).find(Boolean);
|
||||
currentIndex = nextP ? activePsInOrder.findIndex(p => p.id === nextP.id) - 1 : -1;
|
||||
}
|
||||
|
||||
let nextIndex = (currentIndex + 1) % activePsInOrder.length;
|
||||
let newTurnOrderIds = encounter.turnOrderIds;
|
||||
|
||||
if (nextIndex === 0 && currentIndex !== -1) {
|
||||
nextRound += 1;
|
||||
// Rebuild turn order by initiative at the start of each new round so that participants
|
||||
// activated mid-round (appended to the end) slot into proper initiative position next round.
|
||||
const activePs = encounter.participants.filter(p => p.isActive);
|
||||
const sorted = sortParticipantsByInitiative(activePs, encounter.participants);
|
||||
newTurnOrderIds = sorted.map(p => p.id);
|
||||
}
|
||||
|
||||
// When wrapping to a new round the next participant is first in the rebuilt order
|
||||
const nextParticipant = (nextIndex === 0 && currentIndex !== -1)
|
||||
? encounter.participants.find(p => p.id === newTurnOrderIds[0])
|
||||
: activePsInOrder[nextIndex];
|
||||
|
||||
if (!nextParticipant) return;
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
currentTurnParticipantId: nextParticipant.id,
|
||||
round: nextRound,
|
||||
turnOrderIds: newTurnOrderIds,
|
||||
});
|
||||
logAction(`${nextParticipant.name}'s turn (Round ${nextRound})`, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId,
|
||||
round: encounter.round,
|
||||
turnOrderIds: [...encounter.turnOrderIds],
|
||||
},
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error advancing turn:", err);
|
||||
}
|
||||
};
|
||||
|
||||
const confirmEndEncounter = async () => {
|
||||
if (!db) return;
|
||||
|
||||
try {
|
||||
await storage.updateDoc(encounterPath, {
|
||||
isStarted: false,
|
||||
isPaused: false,
|
||||
currentTurnParticipantId: null,
|
||||
round: 0,
|
||||
turnOrderIds: []
|
||||
});
|
||||
|
||||
const { patch, log } = endEncounter(encounter);
|
||||
await storage.updateDoc(encounterPath, patch);
|
||||
await storage.updateDoc(getPath.activeDisplay(), {
|
||||
activeCampaignId: null,
|
||||
activeEncounterId: null
|
||||
});
|
||||
|
||||
logAction(`Combat ended: "${encounter.name}"`, { encounterName: encounter.name }, {
|
||||
logAction(log.message, { encounterName: encounter.name }, {
|
||||
encounterPath,
|
||||
updates: {
|
||||
isStarted: encounter.isStarted ?? false,
|
||||
isPaused: encounter.isPaused ?? false,
|
||||
round: encounter.round ?? 0,
|
||||
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
|
||||
turnOrderIds: [...(encounter.turnOrderIds || [])],
|
||||
},
|
||||
updates: log.undo,
|
||||
});
|
||||
console.log("Encounter ended and deactivated from Player Display.");
|
||||
} catch (err) {
|
||||
console.error("Error ending encounter:", err);
|
||||
alert("Failed to end encounter. Please try again.");
|
||||
}
|
||||
|
||||
setShowEndConfirm(false);
|
||||
|
||||
@@ -38,11 +38,33 @@ export const MOCK_DB = {
|
||||
return () => state.subscribers.get(path)?.delete(cb);
|
||||
},
|
||||
_notify(path) {
|
||||
// notify exact doc path subscribers
|
||||
if (state.subscribers.has(path)) state.subscribers.get(path).forEach(cb => cb());
|
||||
// notify exact doc path subscribers (wrapped in act for test isolation).
|
||||
// Set flag true around cb: testing-library asyncWrapper (waitFor) flips it
|
||||
// false during poll, which makes raw react act() warn 'not configured'.
|
||||
if (state.subscribers.has(path)) state.subscribers.get(path).forEach(cb => {
|
||||
try {
|
||||
const { act } = require('react');
|
||||
const prev = globalThis.IS_REACT_ACT_ENVIRONMENT;
|
||||
globalThis.IS_REACT_ACT_ENVIRONMENT = true;
|
||||
act(() => cb());
|
||||
globalThis.IS_REACT_ACT_ENVIRONMENT = prev;
|
||||
} catch {
|
||||
cb();
|
||||
}
|
||||
});
|
||||
// notify parent collection subscribers
|
||||
const parent = path.split('/').slice(0, -1).join('/');
|
||||
if (parent && state.subscribers.has(parent)) state.subscribers.get(parent).forEach(cb => cb());
|
||||
if (parent && state.subscribers.has(parent)) state.subscribers.get(parent).forEach(cb => {
|
||||
try {
|
||||
const { act } = require('react');
|
||||
const prev = globalThis.IS_REACT_ACT_ENVIRONMENT;
|
||||
globalThis.IS_REACT_ACT_ENVIRONMENT = true;
|
||||
act(() => cb());
|
||||
globalThis.IS_REACT_ACT_ENVIRONMENT = prev;
|
||||
} catch {
|
||||
cb();
|
||||
}
|
||||
});
|
||||
},
|
||||
nextId() { state.counter += 1; return String(state.counter).padStart(3, '0'); },
|
||||
_state: state,
|
||||
|
||||
@@ -2,6 +2,27 @@
|
||||
import '@testing-library/jest-dom';
|
||||
import { resetMockDb } from './__mocks__/firebase/_mock-db';
|
||||
|
||||
// RTL v14: tell React this is an act environment. Without it every
|
||||
// async update warns "current testing environment is not configured to
|
||||
// support act(...)". RTL reads getGlobalThis(), so set on globalThis.
|
||||
// Must be set before any component renders.
|
||||
globalThis.IS_REACT_ACT_ENVIRONMENT = true;
|
||||
|
||||
// WARNING = FAILURE. Fail test on any console.error/warn (React act warnings,
|
||||
// deprecations, prop errors). App code's own error logs allowed only inside
|
||||
// try/catch failure paths — those tests should assert the error was handled,
|
||||
// not silently log it. Override the spies to throw.
|
||||
const originalError = console.error;
|
||||
const originalWarn = console.warn;
|
||||
console.error = (...args) => {
|
||||
originalError(...args);
|
||||
throw new Error(`console.error in test: ${args.map(String).join(' ').slice(0, 500)}`);
|
||||
};
|
||||
console.warn = (...args) => {
|
||||
originalWarn(...args);
|
||||
throw new Error(`console.warn in test: ${args.map(String).join(' ').slice(0, 500)}`);
|
||||
};
|
||||
|
||||
// polyfill crypto.randomUUID for jsdom (used by generateId in App.js).
|
||||
if (!global.crypto) global.crypto = {};
|
||||
if (!global.crypto.randomUUID) {
|
||||
|
||||
@@ -123,7 +123,9 @@ describe('Combat -> Firebase', () => {
|
||||
test('toggleHidePlayerHp: updateDoc patch on activeDisplay/status', async () => {
|
||||
await setupWithMonsters();
|
||||
await startCombatViaUI();
|
||||
const switchBtn = screen.getByRole('switch');
|
||||
// Two switches now (Hide player HP + Hide NPC/monster HP). Scope to player one.
|
||||
const playerHpLabel = screen.getByText('Hide player HP');
|
||||
const switchBtn = playerHpLabel.parentElement.querySelector('[role="switch"]');
|
||||
fireEvent.click(switchBtn);
|
||||
await waitFor(() => {
|
||||
const adCalls = findCallActiveDisplay('updateDoc');
|
||||
|
||||
@@ -14,6 +14,7 @@ import App from '../App';
|
||||
import {
|
||||
renderApp, createCampaignViaUI, selectCampaignByName,
|
||||
createEncounterViaUI, selectEncounterByName, addMonsterViaUI, setupReady,
|
||||
fastWaitFor,
|
||||
} from './testHelpers';
|
||||
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
|
||||
|
||||
@@ -46,8 +47,10 @@ function getParticipantForm() {
|
||||
function getParticipantRow(name) {
|
||||
const lis = document.querySelectorAll('li');
|
||||
for (const li of lis) {
|
||||
const txt = li.textContent || '';
|
||||
if (txt.includes('Init:') && txt.includes(name)) {
|
||||
// participant rows have inline initiative input with unique aria-label.
|
||||
// Avoids matching CharacterManager roster cards (which also have HP text).
|
||||
const initInput = li.querySelector(`input[aria-label="Initiative for ${name}"]`);
|
||||
if (initInput) {
|
||||
return within(li);
|
||||
}
|
||||
}
|
||||
@@ -60,7 +63,7 @@ async function addCharacterViaUI(name, maxHp, initMod) {
|
||||
fireEvent.change(document.getElementById('defaultMaxHp'), { target: { value: String(maxHp) } });
|
||||
fireEvent.change(document.getElementById('defaultInitMod'), { target: { value: String(initMod) } });
|
||||
fireEvent.click(screen.getByRole('button', { name: /^Add Character$/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const call = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') &&
|
||||
Array.isArray(c.data.players) && c.data.players.some(p => p.name === name));
|
||||
if (!call) throw new Error('char not persisted');
|
||||
@@ -86,7 +89,7 @@ async function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
|
||||
if (!npcCheck.checked) fireEvent.click(npcCheck);
|
||||
}
|
||||
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last || !last.data.participants?.some(p => p.name === name)) throw new Error('monster not added');
|
||||
});
|
||||
@@ -102,7 +105,7 @@ async function addCharacterParticipant(charName) {
|
||||
if (!opt) throw new Error(`char option not found: ${charName}`);
|
||||
fireEvent.change(charSelect, { target: { value: opt.value } });
|
||||
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last || !last.data.participants?.some(p => p.name === charName)) throw new Error('char not added');
|
||||
});
|
||||
@@ -110,13 +113,13 @@ async function addCharacterParticipant(charName) {
|
||||
|
||||
async function addAllCharacters() {
|
||||
fireEvent.click(screen.getByRole('button', { name: /Add All/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last) throw new Error('add all no-op');
|
||||
});
|
||||
}
|
||||
|
||||
function applyDamage(name, amount) {
|
||||
async function applyDamage(name, amount) {
|
||||
const row = getParticipantRow(name);
|
||||
const dmgBtn = row.queryByTitle('Damage');
|
||||
if (!dmgBtn) {
|
||||
@@ -126,6 +129,11 @@ function applyDamage(name, amount) {
|
||||
}
|
||||
fireEvent.change(row.getByLabelText(`HP change for ${name}`), { target: { value: String(amount) } });
|
||||
fireEvent.click(dmgBtn);
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
const p = last?.data?.participants?.find(x => x.name === name);
|
||||
if (!p) throw new Error('damage no write');
|
||||
});
|
||||
}
|
||||
function applyHeal(name, amount) {
|
||||
const row = getParticipantRow(name);
|
||||
@@ -142,15 +150,17 @@ function toggleActive(name) {
|
||||
}
|
||||
function openConditions(name) {
|
||||
const row = getParticipantRow(name);
|
||||
// idempotent: only click Conditions button if panel not already open for this row.
|
||||
// Re-clicking toggles it closed.
|
||||
const panel = row.queryByText('Toggle Conditions');
|
||||
if (panel) return;
|
||||
const btn = row.getByTitle('Conditions');
|
||||
// idempotent: ensure panel open. Click toggles; if another participant's panel
|
||||
// was open it's already closed by this participant's row focus, so just click.
|
||||
fireEvent.click(btn);
|
||||
}
|
||||
function toggleCondition(name, label) {
|
||||
openConditions(name);
|
||||
// panel render is async (React state). Wait for button by title.
|
||||
return waitFor(() => {
|
||||
return fastWaitFor(() => {
|
||||
const condButtons = document.querySelectorAll('button[title]');
|
||||
const target = [...condButtons].find(b => b.getAttribute('title') === label);
|
||||
if (!target) throw new Error(`condition button not found: ${label}`);
|
||||
@@ -180,41 +190,41 @@ async function deathSave(name, saveNum) {
|
||||
const row = getParticipantRow(name);
|
||||
const btn = row.getByTitle(`Death save ${saveNum}`);
|
||||
fireEvent.click(btn);
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last) throw new Error('deathSave no write');
|
||||
});
|
||||
}
|
||||
async function nextTurn() {
|
||||
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last) throw new Error('nextTurn no write');
|
||||
});
|
||||
}
|
||||
async function pauseCombat() {
|
||||
fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last?.data?.isPaused) throw new Error('not paused');
|
||||
});
|
||||
}
|
||||
async function resumeCombat() {
|
||||
fireEvent.click(screen.getByRole('button', { name: /Resume Combat/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (last?.data?.isPaused) throw new Error('not resumed');
|
||||
});
|
||||
}
|
||||
async function startCombat() {
|
||||
fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
|
||||
if (!last?.data?.isStarted) throw new Error('not started');
|
||||
});
|
||||
}
|
||||
function toggleHidePlayerHp() {
|
||||
fireEvent.click(screen.getByRole('switch'));
|
||||
fireEvent.click(screen.getByRole('switch', { name: /hide player hp/i }));
|
||||
}
|
||||
function currentEncDoc() {
|
||||
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
|
||||
@@ -273,7 +283,7 @@ test('full 100-round combat scenario', async () => {
|
||||
}
|
||||
|
||||
// damage front monster every other round
|
||||
if (r % 2 === 0) record(`round ${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
|
||||
if (r % 2 === 0) await recordAsync(`round ${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
|
||||
if (r % 3 === 0) record(`round ${r} heal Cleric`, () => applyHeal('Cleric', 2));
|
||||
if (r % 5 === 0) record(`round ${r} condition Fighter stunned`, () => toggleCondition('Fighter', 'Stunned'));
|
||||
if (r % 7 === 0) record(`round ${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
|
||||
@@ -292,16 +302,15 @@ test('full 100-round combat scenario', async () => {
|
||||
|
||||
// damage-to-0 + death save on Rogue around round 25 and 50
|
||||
if (r === 25) {
|
||||
record(`round ${r} drop Rogue`, () => applyDamage('Rogue', 99));
|
||||
await recordAsync(`round ${r} drop Rogue`, () => applyDamage('Rogue', 99));
|
||||
record(`round ${r} deathSave1 Rogue`, () => deathSave('Rogue', 1));
|
||||
record(`round ${r} revive Rogue`, () => applyHeal('Rogue', 22));
|
||||
}
|
||||
if (r === 50) {
|
||||
record(`round ${r} drop Cleric`, () => applyDamage('Cleric', 99));
|
||||
record(`round ${r} deathSave Cleric x3`, async () => {
|
||||
await recordAsync(`round ${r} drop Cleric`, () => applyDamage('Cleric', 99));
|
||||
await recordAsync(`round ${r} deathSave Cleric x2`, async () => {
|
||||
await deathSave('Cleric', 1);
|
||||
await deathSave('Cleric', 2);
|
||||
await deathSave('Cleric', 3);
|
||||
});
|
||||
record(`round ${r} revive Cleric`, () => applyHeal('Cleric', 24));
|
||||
}
|
||||
@@ -321,7 +330,7 @@ test('full 100-round combat scenario', async () => {
|
||||
const modal = endConfirm.closest('.fixed.inset-0') || document.body;
|
||||
const confirmBtn = [...modal.querySelectorAll('button')].find(b => /Confirm/i.test(b.textContent.trim()));
|
||||
fireEvent.click(confirmBtn);
|
||||
await waitFor(() => {
|
||||
await fastWaitFor(() => {
|
||||
const last = currentEncDoc();
|
||||
if (last?.isStarted !== false) throw new Error('not ended');
|
||||
});
|
||||
@@ -334,7 +343,5 @@ test('full 100-round combat scenario', async () => {
|
||||
// eslint-disable-next-line no-console
|
||||
console.error(`\n=== SCENARIO FAILURES (${failed.length}/${RESULTS.length}) ===\n${msg}\n`);
|
||||
}
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(`\n=== SCENARIO: ${RESULTS.length - failed.length}/${RESULTS.length} phases ok ===\n`);
|
||||
expect(failed).toEqual([]);
|
||||
}, 240000); // long timeout: 100 rounds
|
||||
|
||||
@@ -4,6 +4,9 @@ import { render, screen, fireEvent, waitFor, within } from '@testing-library/rea
|
||||
import App from '../App';
|
||||
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
|
||||
|
||||
// fast waitFor: 5ms poll vs default 50ms. Cuts scenario ~8x.
|
||||
export const fastWaitFor = (cb, opts) => waitFor(cb, { interval: 5, timeout: 1000, ...opts });
|
||||
|
||||
// Scoped container: the "Add Participants" section (avoids label clashes with CharacterManager).
|
||||
export function getParticipantForm() {
|
||||
const heading = screen.getByText('Add Participants');
|
||||
|
||||
Reference in New Issue
Block a user