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@@ -0,0 +1,78 @@
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|||||||
|
# CLAUDE.md
|
||||||
|
|
||||||
|
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
||||||
|
|
||||||
|
## Commands
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npm start # Dev server at http://localhost:3000
|
||||||
|
npm run build # Production build
|
||||||
|
npm test # Run tests (no test files currently exist)
|
||||||
|
```
|
||||||
|
|
||||||
|
Docker:
|
||||||
|
```bash
|
||||||
|
docker build -t ttrpg-initiative-tracker .
|
||||||
|
docker run -p 8080:80 --rm --name ttrpg-tracker-app ttrpg-initiative-tracker
|
||||||
|
```
|
||||||
|
|
||||||
|
The Dockerfile uses `NODE_OPTIONS=--openssl-legacy-provider npm run build` to work around an OpenSSL compatibility issue between Node 18 and react-scripts 5.
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
Single-page React app (Create React App) for DMs to manage TTRPG combat encounters with a real-time player display. The entire application — all components, hooks, Firebase init, and routing — lives in **`src/App.js`** (~2500 lines).
|
||||||
|
|
||||||
|
**Key dependencies:** React 18, Firebase SDK v10 (Firestore + anonymous auth), Tailwind CSS v3, lucide-react icons.
|
||||||
|
|
||||||
|
### Two App Modes (query-param routing)
|
||||||
|
|
||||||
|
- Default URL → `AdminView`: full DM interface (campaign/encounter/participant management)
|
||||||
|
- `?playerView=true` or `/display` → `DisplayView`: read-only player-facing view for a second monitor
|
||||||
|
|
||||||
|
### Firebase / Firestore
|
||||||
|
|
||||||
|
All app state lives in Firestore under `artifacts/{APP_ID}/public/data/`:
|
||||||
|
- `campaigns/` — campaign documents
|
||||||
|
- `campaigns/{id}/encounters/` — sub-collections with a `participants` array per encounter
|
||||||
|
- `activeDisplay/status` — single doc controlling what the player display shows
|
||||||
|
|
||||||
|
`APP_ID` defaults to `"ttrpg-initiative-tracker-default"` and can be overridden via `REACT_APP_TRACKER_APP_ID`.
|
||||||
|
|
||||||
|
All users authenticate anonymously (Firebase Anonymous Auth). If `window.__initial_auth_token` is set, a custom token is used instead.
|
||||||
|
|
||||||
|
Real-time updates use two custom hooks in App.js: `useFirestoreDocument(docPath)` and `useFirestoreCollection(collectionPath)`, both backed by `onSnapshot`.
|
||||||
|
|
||||||
|
### App.js Sections (in order)
|
||||||
|
|
||||||
|
1. Constants — `APP_VERSION`, `CONDITIONS` array, defaults
|
||||||
|
2. Firebase config — reads `REACT_APP_FIREBASE_*` env vars
|
||||||
|
3. Firestore path helpers — `getPath` object
|
||||||
|
4. Utility functions — `generateId()`, `rollD20()`, sort helpers
|
||||||
|
5. Custom hooks — `useFirestoreDocument`, `useFirestoreCollection`
|
||||||
|
6. Reusable UI — `Modal`, `ConfirmationModal`, `LoadingSpinner`, `ErrorDisplay`
|
||||||
|
7. Feature components — forms, managers, controls (see below)
|
||||||
|
8. `AdminView` (~line 1942) — root DM component
|
||||||
|
9. `DisplayView` (~line 2186) — root player component
|
||||||
|
10. `App` (~line 2426) — auth + routing
|
||||||
|
|
||||||
|
Major feature components: `CreateCampaignForm`, `CreateEncounterForm`, `EditParticipantModal`, `CharacterManager`, `ParticipantManager`, `InitiativeControls`, `EncounterManager`.
|
||||||
|
|
||||||
|
### Styling
|
||||||
|
|
||||||
|
Tailwind CSS with two custom font families configured in `tailwind.config.js`:
|
||||||
|
- `font-cinzel` — Cinzel (serif, used for headings)
|
||||||
|
- `font-garamond` — Alegreya Sans (default body font)
|
||||||
|
|
||||||
|
### Environment Variables
|
||||||
|
|
||||||
|
Copy `env.example` to `.env.local` and fill in Firebase credentials:
|
||||||
|
|
||||||
|
```
|
||||||
|
REACT_APP_FIREBASE_API_KEY
|
||||||
|
REACT_APP_FIREBASE_AUTH_DOMAIN
|
||||||
|
REACT_APP_FIREBASE_PROJECT_ID
|
||||||
|
REACT_APP_FIREBASE_STORAGE_BUCKET
|
||||||
|
REACT_APP_FIREBASE_MESSAGING_SENDER_ID
|
||||||
|
REACT_APP_FIREBASE_APP_ID
|
||||||
|
REACT_APP_TRACKER_APP_ID # optional, Firestore namespace
|
||||||
|
```
|
||||||
@@ -38,6 +38,9 @@ LABEL stage="nginx-server"
|
|||||||
# Copy the build output from the 'build' stage to Nginx's html directory
|
# Copy the build output from the 'build' stage to Nginx's html directory
|
||||||
COPY --from=build /app/build /usr/share/nginx/html
|
COPY --from=build /app/build /usr/share/nginx/html
|
||||||
|
|
||||||
|
# Replace default nginx config with one that handles SPA client-side routing
|
||||||
|
COPY nginx-docker.conf /etc/nginx/conf.d/default.conf
|
||||||
|
|
||||||
# Expose port 80 (Nginx default)
|
# Expose port 80 (Nginx default)
|
||||||
EXPOSE 80
|
EXPOSE 80
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,437 @@
|
|||||||
|
Attribution-NonCommercial-ShareAlike 4.0 International
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||||
|
does not provide legal services or legal advice. Distribution of
|
||||||
|
Creative Commons public licenses does not create a lawyer-client or
|
||||||
|
other relationship. Creative Commons makes its licenses and related
|
||||||
|
information available on an "as-is" basis. Creative Commons gives no
|
||||||
|
warranties regarding its licenses, any material licensed under their
|
||||||
|
terms and conditions, or any related information. Creative Commons
|
||||||
|
disclaims all liability for damages resulting from their use to the
|
||||||
|
fullest extent possible.
|
||||||
|
|
||||||
|
Using Creative Commons Public Licenses
|
||||||
|
|
||||||
|
Creative Commons public licenses provide a standard set of terms and
|
||||||
|
conditions that creators and other rights holders may use to share
|
||||||
|
original works of authorship and other material subject to copyright
|
||||||
|
and certain other rights specified in the public license below. The
|
||||||
|
following considerations are for informational purposes only, are not
|
||||||
|
exhaustive, and do not form part of our licenses.
|
||||||
|
|
||||||
|
Considerations for licensors: Our public licenses are
|
||||||
|
intended for use by those authorized to give the public
|
||||||
|
permission to use material in ways otherwise restricted by
|
||||||
|
copyright and certain other rights. Our licenses are
|
||||||
|
irrevocable. Licensors should read and understand the terms
|
||||||
|
and conditions of the license they choose before applying it.
|
||||||
|
Licensors should also secure all rights necessary before
|
||||||
|
applying our licenses so that the public can reuse the
|
||||||
|
material as expected. Licensors should clearly mark any
|
||||||
|
material not subject to the license. This includes other CC-
|
||||||
|
licensed material, or material used under an exception or
|
||||||
|
limitation to copyright. More considerations for licensors:
|
||||||
|
wiki.creativecommons.org/Considerations_for_licensors
|
||||||
|
|
||||||
|
Considerations for the public: By using one of our public
|
||||||
|
licenses, a licensor grants the public permission to use the
|
||||||
|
licensed material under specified terms and conditions. If
|
||||||
|
the licensor's permission is not necessary for any reason--for
|
||||||
|
example, because of any applicable exception or limitation to
|
||||||
|
copyright--then that use is not regulated by the license. Our
|
||||||
|
licenses grant only permissions under copyright and certain
|
||||||
|
other rights that a licensor has authority to grant. Use of
|
||||||
|
the licensed material may still be restricted for other
|
||||||
|
reasons, including because others have copyright or other
|
||||||
|
rights in the material. A licensor may make special requests,
|
||||||
|
such as asking that all changes be marked or described.
|
||||||
|
Although not required by our licenses, you are encouraged to
|
||||||
|
respect those requests where reasonable. More considerations
|
||||||
|
for the public:
|
||||||
|
wiki.creativecommons.org/Considerations_for_licensees
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
|
||||||
|
Public License
|
||||||
|
|
||||||
|
By exercising the Licensed Rights (defined below), You accept and agree
|
||||||
|
to be bound by the terms and conditions of this Creative Commons
|
||||||
|
Attribution-NonCommercial-ShareAlike 4.0 International Public License
|
||||||
|
("Public License"). To the extent this Public License may be
|
||||||
|
interpreted as a contract, You are granted the Licensed Rights in
|
||||||
|
consideration of Your acceptance of these terms and conditions, and the
|
||||||
|
Licensor grants You such rights in consideration of benefits the
|
||||||
|
Licensor receives from making the Licensed Material available under
|
||||||
|
these terms and conditions.
|
||||||
|
|
||||||
|
|
||||||
|
Section 1 -- Definitions.
|
||||||
|
|
||||||
|
a. Adapted Material means material subject to Copyright and Similar
|
||||||
|
Rights that is derived from or based upon the Licensed Material
|
||||||
|
and in which the Licensed Material is translated, altered,
|
||||||
|
arranged, transformed, or otherwise modified in a manner requiring
|
||||||
|
permission under the Copyright and Similar Rights held by the
|
||||||
|
Licensor. For purposes of this Public License, where the Licensed
|
||||||
|
Material is a musical work, performance, or sound recording,
|
||||||
|
Adapted Material is always produced where the Licensed Material is
|
||||||
|
synched in timed relation with a moving image.
|
||||||
|
|
||||||
|
b. Adapter's License means the license You apply to Your Copyright
|
||||||
|
and Similar Rights in Your contributions to Adapted Material in
|
||||||
|
accordance with the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
c. BY-NC-SA Compatible License means a license listed at
|
||||||
|
creativecommons.org/compatiblelicenses, approved by Creative
|
||||||
|
Commons as essentially the equivalent of this Public License.
|
||||||
|
|
||||||
|
d. Copyright and Similar Rights means copyright and/or similar rights
|
||||||
|
closely related to copyright including, without limitation,
|
||||||
|
performance, broadcast, sound recording, and Sui Generis Database
|
||||||
|
Rights, without regard to how the rights are labeled or
|
||||||
|
categorized. For purposes of this Public License, the rights
|
||||||
|
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||||
|
Rights.
|
||||||
|
|
||||||
|
e. Effective Technological Measures means those measures that, in the
|
||||||
|
absence of proper authority, may not be circumvented under laws
|
||||||
|
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||||
|
Treaty adopted on December 20, 1996, and/or similar international
|
||||||
|
agreements.
|
||||||
|
|
||||||
|
f. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||||
|
any other exception or limitation to Copyright and Similar Rights
|
||||||
|
that applies to Your use of the Licensed Material.
|
||||||
|
|
||||||
|
g. License Elements means the license attributes listed in the name
|
||||||
|
of a Creative Commons Public License. The License Elements of this
|
||||||
|
Public License are Attribution, NonCommercial, and ShareAlike.
|
||||||
|
|
||||||
|
h. Licensed Material means the artistic or literary work, database,
|
||||||
|
or other material to which the Licensor applied this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
i. Licensed Rights means the rights granted to You subject to the
|
||||||
|
terms and conditions of this Public License, which are limited to
|
||||||
|
all Copyright and Similar Rights that apply to Your use of the
|
||||||
|
Licensed Material and that the Licensor has authority to license.
|
||||||
|
|
||||||
|
j. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
|
under this Public License.
|
||||||
|
|
||||||
|
k. NonCommercial means not primarily intended for or directed towards
|
||||||
|
commercial advantage or monetary compensation. For purposes of
|
||||||
|
this Public License, the exchange of the Licensed Material for
|
||||||
|
other material subject to Copyright and Similar Rights by digital
|
||||||
|
file-sharing or similar means is NonCommercial provided there is
|
||||||
|
no payment of monetary compensation in connection with the
|
||||||
|
exchange.
|
||||||
|
|
||||||
|
l. Share means to provide material to the public by any means or
|
||||||
|
process that requires permission under the Licensed Rights, such
|
||||||
|
as reproduction, public display, public performance, distribution,
|
||||||
|
dissemination, communication, or importation, and to make material
|
||||||
|
available to the public including in ways that members of the
|
||||||
|
public may access the material from a place and at a time
|
||||||
|
individually chosen by them.
|
||||||
|
|
||||||
|
m. Sui Generis Database Rights means rights other than copyright
|
||||||
|
resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
|
as amended and/or succeeded, as well as other essentially
|
||||||
|
equivalent rights anywhere in the world.
|
||||||
|
|
||||||
|
n. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning.
|
||||||
|
|
||||||
|
|
||||||
|
Section 2 -- Scope.
|
||||||
|
|
||||||
|
a. License grant.
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this Public License,
|
||||||
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
|
exercise the Licensed Rights in the Licensed Material to:
|
||||||
|
|
||||||
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
|
in part, for NonCommercial purposes only; and
|
||||||
|
|
||||||
|
b. produce, reproduce, and Share Adapted Material for
|
||||||
|
NonCommercial purposes only.
|
||||||
|
|
||||||
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
|
Exceptions and Limitations apply to Your use, this Public
|
||||||
|
License does not apply, and You do not need to comply with
|
||||||
|
its terms and conditions.
|
||||||
|
|
||||||
|
3. Term. The term of this Public License is specified in Section
|
||||||
|
6(a).
|
||||||
|
|
||||||
|
4. Media and formats; technical modifications allowed. The
|
||||||
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
|
all media and formats whether now known or hereafter created,
|
||||||
|
and to make technical modifications necessary to do so. The
|
||||||
|
Licensor waives and/or agrees not to assert any right or
|
||||||
|
authority to forbid You from making technical modifications
|
||||||
|
necessary to exercise the Licensed Rights, including
|
||||||
|
technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License,
|
||||||
|
simply making modifications authorized by this Section 2(a)
|
||||||
|
(4) never produces Adapted Material.
|
||||||
|
|
||||||
|
5. Downstream recipients.
|
||||||
|
|
||||||
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
|
recipient of the Licensed Material automatically
|
||||||
|
receives an offer from the Licensor to exercise the
|
||||||
|
Licensed Rights under the terms and conditions of this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
b. Additional offer from the Licensor -- Adapted Material.
|
||||||
|
Every recipient of Adapted Material from You
|
||||||
|
automatically receives an offer from the Licensor to
|
||||||
|
exercise the Licensed Rights in the Adapted Material
|
||||||
|
under the conditions of the Adapter's License You apply.
|
||||||
|
|
||||||
|
c. No downstream restrictions. You may not offer or impose
|
||||||
|
any additional or different terms or conditions on, or
|
||||||
|
apply any Effective Technological Measures to, the
|
||||||
|
Licensed Material if doing so restricts exercise of the
|
||||||
|
Licensed Rights by any recipient of the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
|
may be construed as permission to assert or imply that You
|
||||||
|
are, or that Your use of the Licensed Material is, connected
|
||||||
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
|
the Licensor or others designated to receive attribution as
|
||||||
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
|
b. Other rights.
|
||||||
|
|
||||||
|
1. Moral rights, such as the right of integrity, are not
|
||||||
|
licensed under this Public License, nor are publicity,
|
||||||
|
privacy, and/or other similar personality rights; however, to
|
||||||
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
|
assert any such rights held by the Licensor to the limited
|
||||||
|
extent necessary to allow You to exercise the Licensed
|
||||||
|
Rights, but not otherwise.
|
||||||
|
|
||||||
|
2. Patent and trademark rights are not licensed under this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
3. To the extent possible, the Licensor waives any right to
|
||||||
|
collect royalties from You for the exercise of the Licensed
|
||||||
|
Rights, whether directly or through a collecting society
|
||||||
|
under any voluntary or waivable statutory or compulsory
|
||||||
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
|
reserves any right to collect such royalties, including when
|
||||||
|
the Licensed Material is used other than for NonCommercial
|
||||||
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions.
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified
|
||||||
|
form), You must:
|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor
|
||||||
|
with the Licensed Material:
|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed
|
||||||
|
Material and any others designated to receive
|
||||||
|
attribution, in any reasonable manner requested by
|
||||||
|
the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of
|
||||||
|
warranties;
|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
|
extent reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and
|
||||||
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this
|
||||||
|
Public License, and include the text of, or the URI or
|
||||||
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
|
reasonable manner based on the medium, means, and context in
|
||||||
|
which You Share the Licensed Material. For example, it may be
|
||||||
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
|
hyperlink to a resource that includes the required
|
||||||
|
information.
|
||||||
|
3. If requested by the Licensor, You must remove any of the
|
||||||
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
|
reasonably practicable.
|
||||||
|
|
||||||
|
b. ShareAlike.
|
||||||
|
|
||||||
|
In addition to the conditions in Section 3(a), if You Share
|
||||||
|
Adapted Material You produce, the following conditions also apply.
|
||||||
|
|
||||||
|
1. The Adapter's License You apply must be a Creative Commons
|
||||||
|
license with the same License Elements, this version or
|
||||||
|
later, or a BY-NC-SA Compatible License.
|
||||||
|
|
||||||
|
2. You must include the text of, or the URI or hyperlink to, the
|
||||||
|
Adapter's License You apply. You may satisfy this condition
|
||||||
|
in any reasonable manner based on the medium, means, and
|
||||||
|
context in which You Share Adapted Material.
|
||||||
|
|
||||||
|
3. You may not offer or impose any additional or different terms
|
||||||
|
or conditions on, or apply any Effective Technological
|
||||||
|
Measures to, Adapted Material that restrict exercise of the
|
||||||
|
rights granted under the Adapter's License You apply.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
|
portion of the contents of the database for NonCommercial purposes
|
||||||
|
only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database
|
||||||
|
contents in a database in which You have Sui Generis Database
|
||||||
|
Rights, then the database in which You have Sui Generis Database
|
||||||
|
Rights (but not its individual contents) is Adapted Material,
|
||||||
|
including for purposes of Section 3(b); and
|
||||||
|
|
||||||
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
|
replace Your obligations under this Public License where the Licensed
|
||||||
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
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AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
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ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
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IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
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WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
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COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
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USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
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ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
|
above shall be interpreted in a manner that, to the extent
|
||||||
|
possible, most closely approximates an absolute disclaimer and
|
||||||
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the term of the Copyright and
|
||||||
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
|
this Public License, then Your rights under this Public License
|
||||||
|
terminate automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided
|
||||||
|
it is cured within 30 days of Your discovery of the
|
||||||
|
violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
|
right the Licensor may have to seek remedies for Your violations
|
||||||
|
of this Public License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
|
Licensed Material under separate terms or conditions or stop
|
||||||
|
distributing the Licensed Material at any time; however, doing so
|
||||||
|
will not terminate this Public License.
|
||||||
|
|
||||||
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
|
a. The Licensor shall not be bound by any additional or different
|
||||||
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
|
b. Any arrangements, understandings, or agreements regarding the
|
||||||
|
Licensed Material not stated herein are separate from and
|
||||||
|
independent of the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
|
be made without permission under this Public License.
|
||||||
|
|
||||||
|
b. To the extent possible, if any provision of this Public License is
|
||||||
|
deemed unenforceable, it shall be automatically reformed to the
|
||||||
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
|
cannot be reformed, it shall be severed from this Public License
|
||||||
|
without affecting the enforceability of the remaining terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
c. No term or condition of this Public License will be waived and no
|
||||||
|
failure to comply consented to unless expressly agreed to by the
|
||||||
|
Licensor.
|
||||||
|
|
||||||
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
|
that apply to the Licensor or You, including from the legal
|
||||||
|
processes of any jurisdiction or authority.
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons is not a party to its public
|
||||||
|
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||||
|
its public licenses to material it publishes and in those instances
|
||||||
|
will be considered the “Licensor.” The text of the Creative Commons
|
||||||
|
public licenses is dedicated to the public domain under the CC0 Public
|
||||||
|
Domain Dedication. Except for the limited purpose of indicating that
|
||||||
|
material is shared under a Creative Commons public license or as
|
||||||
|
otherwise permitted by the Creative Commons policies published at
|
||||||
|
creativecommons.org/policies, Creative Commons does not authorize the
|
||||||
|
use of the trademark "Creative Commons" or any other trademark or logo
|
||||||
|
of Creative Commons without its prior written consent including,
|
||||||
|
without limitation, in connection with any unauthorized modifications
|
||||||
|
to any of its public licenses or any other arrangements,
|
||||||
|
understandings, or agreements concerning use of licensed material. For
|
||||||
|
the avoidance of doubt, this paragraph does not form part of the
|
||||||
|
public licenses.
|
||||||
|
|
||||||
|
Creative Commons may be contacted at creativecommons.org.
|
||||||
@@ -1,15 +1,21 @@
|
|||||||
# TTRPG Initiative Tracker (v0.2.1)
|
# TTRPG Initiative Tracker (v0.2.5)
|
||||||
|
|
||||||
This application is the result of not having the exact tool I want to use, and a few sessions of [vibe-coding](https://www.youtube.com/watch?v=Tw18-4U7mts) with [Google Gemini](https://developers.google.com/gemini-code-assist/docs/overview).
|

|
||||||
|
|
||||||
|
This application is the result of not having the exact tool I want to use, and after a few sessions of [vibe-coding](https://www.youtube.com/watch?v=Tw18-4U7mts) with [Google Gemini](https://developers.google.com/gemini-code-assist/docs/overview), here it is!.
|
||||||
|
|
||||||
**Use at your own risk.**
|
**Use at your own risk.**
|
||||||
|
|
||||||
A web-based application designed to help Dungeon Masters (DMs) manage and display combat initiative for tabletop role-playing games (TTRPGs). It features a DM admin interface for controlling encounters and a separate player display view suitable for an external monitor.
|
A web-based application designed to help Dungeon Masters (DMs) manage and display combat initiative for tabletop role-playing games (TTRPGs). It features a DM admin interface for controlling encounters and a separate player display view suitable for an external monitor.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
Have you tried it? Got feedback or questions? Discuss here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16)
|
Have you tried it? Got feedback or questions? Discuss here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16)
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
* **Campaign Management:**
|
* **Campaign Management:**
|
||||||
* Create campaigns to organize game sessions.
|
* Create campaigns to organize game sessions.
|
||||||
* Option to set a custom background image URL for the player display on a per-campaign basis.
|
* Option to set a custom background image URL for the player display on a per-campaign basis.
|
||||||
@@ -17,6 +23,7 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
|
|||||||
* **Character Management:**
|
* **Character Management:**
|
||||||
* Add and manage characters (player characters) within each campaign.
|
* Add and manage characters (player characters) within each campaign.
|
||||||
* Set default Max HP and default Initiative Modifier for each campaign character.
|
* Set default Max HP and default Initiative Modifier for each campaign character.
|
||||||
|
* The character list is collapsible to save screen space.
|
||||||
* **Encounter Management:**
|
* **Encounter Management:**
|
||||||
* Create multiple encounters per campaign.
|
* Create multiple encounters per campaign.
|
||||||
* Add characters from the campaign roster (with auto-rolled initiative based on their modifier and HP pre-filled from campaign defaults) or add custom monsters.
|
* Add characters from the campaign roster (with auto-rolled initiative based on their modifier and HP pre-filled from campaign defaults) or add custom monsters.
|
||||||
@@ -24,16 +31,38 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
|
|||||||
* "Add All Campaign Characters" button for quickly populating encounters with initiative rolls.
|
* "Add All Campaign Characters" button for quickly populating encounters with initiative rolls.
|
||||||
* DM controls to start, pause/resume, advance turns, and end encounters.
|
* DM controls to start, pause/resume, advance turns, and end encounters.
|
||||||
* Visual feedback for rolled initiative when adding individual participants.
|
* Visual feedback for rolled initiative when adding individual participants.
|
||||||
|
* Participants can be added mid-combat while the encounter is paused; the turn order recalculates on resume.
|
||||||
|
* **HP Tracking:**
|
||||||
|
* Apply damage or healing to any participant during combat directly from the DM view.
|
||||||
|
* When a participant reaches 0 HP they are automatically marked inactive and shown with a skull (☠️) icon.
|
||||||
|
* Healing a dead participant above 0 HP revives them and reactivates them in the turn order.
|
||||||
|
* **Death Save Tracking:**
|
||||||
|
* When a player character reaches 0 HP, three death save checkboxes appear in the DM view.
|
||||||
|
* Marking the third death save triggers a dissolve animation on the player display, then removes the participant from the encounter.
|
||||||
|
* **Conditions:**
|
||||||
|
* Apply any of 22 conditions to a participant, including all standard D&D conditions plus several extras: Alchemist Fire 🔥, Bardic Inspiration 🎵, Blinded 🙈, Charmed 💘, Deafened 🔇, Exhaustion 😴, Frightened 😱, Grappled 🤜, Grazed 🩹, Incapacitated 💫, Invisible 👻, Paralyzed ⚡, Petrified 🗿, Poisoned 🤢, Prone ⬇️, Restrained 🕸️, Sapped 🔨, Shield 🛡️, Slowed 🐌, Stunned 💥, Unconscious 💤, Vexed 🎯.
|
||||||
|
* Active conditions are shown as emoji badges on both the DM view and the player display.
|
||||||
|
* Conditions can be toggled directly from the badge or from an expandable condition picker per participant.
|
||||||
* **Player Display:**
|
* **Player Display:**
|
||||||
* A clean interface showing the current initiative order, participant HP (monster HP totals are hidden, only the bar is shown), and current turn.
|
* A clean interface showing the current initiative order, round number, participant HP, and current turn.
|
||||||
* NPCs (monster-type) are visually distinct from hostile monsters.
|
* HP bars use color-coded thresholds: green (above half), yellow (quarter to half), red (below quarter), dark red (dead).
|
||||||
* Displays custom campaign background if set.
|
* Monster and NPC HP totals are hidden; only the color-coded bar is shown.
|
||||||
* Shows a "Game Session Paused" message when no encounter is active or if the current encounter is paused by the DM.
|
* Player character HP can be hidden from the player display via a toggle in the DM's initiative controls ("Hide player HP"). When enabled, only the color-coded bar is shown for characters as well.
|
||||||
* Player display is opened in a separate window via a button in the DM's header.
|
* Active conditions are displayed as emoji badges on each participant's card.
|
||||||
|
* Inactive participants (and dead ones) are greyed out with a grayscale filter.
|
||||||
|
* Inactive monsters (e.g. pre-staged or summoned reserves) are hidden from the player display entirely; inactive player characters still appear greyed out.
|
||||||
|
* The current participant's card auto-scrolls into view when the turn advances.
|
||||||
|
* NPCs are visually distinct from hostile monsters, which are distinct from player characters.
|
||||||
|
* Displays a custom campaign background image if one is set.
|
||||||
|
* Shows a "Game Session Paused" message when no encounter is active, or "(Combat Paused)" when the DM pauses a running encounter.
|
||||||
|
* Player display is opened in a separate window via the "Open Player Window" button in the DM's header.
|
||||||
|
* A **fullscreen button** (top-right corner) toggles the browser into fullscreen mode — ideal for a dedicated second monitor.
|
||||||
|
* A **prevent sleep toggle** (moon/coffee icon, top-right corner) uses the browser Wake Lock API to keep the screen on while active.
|
||||||
|
* **Combat Action Log:** A running log of combat events (HP changes, condition changes, turn advances, participant additions/removals, encounter starts/ends, etc.) is available at `/logs`. Entries are timestamped and tagged with the encounter name. Most entries include an **↩ Undo** button that rolls back the action in Firestore (restoring HP, conditions, turn order, etc.). Rolled-back entries are greyed out with a strikethrough. The log can be cleared in bulk from that page.
|
||||||
* **Real-time Updates:** Uses Firebase Firestore for real-time synchronization between DM actions and the player display.
|
* **Real-time Updates:** Uses Firebase Firestore for real-time synchronization between DM actions and the player display.
|
||||||
* **Initiative Tie-Breaking:** DMs can drag-and-drop participants with tied initiative scores (before an encounter starts or while paused) to set a manual order.
|
* **Initiative Tie-Breaking:** DMs can drag-and-drop participants with tied initiative scores (before an encounter starts or while paused) to set a manual order.
|
||||||
* **Responsive Design:** Styled with Tailwind CSS.
|
* **Responsive Design:** Styled with Tailwind CSS.
|
||||||
* **Confirmation Modals:** Implemented for destructive actions like deleting campaigns, characters, encounters, or ending combat.
|
* **Confirmation Modals:** Used for destructive actions like deleting campaigns, characters, encounters, or ending combat.
|
||||||
|
|
||||||
## Tech Stack
|
## Tech Stack
|
||||||
|
|
||||||
@@ -44,8 +73,7 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
|
|||||||
|
|
||||||
## App Usage Overview
|
## App Usage Overview
|
||||||
|
|
||||||

|

|
||||||
*(Replace with an actual screenshot of your DM view)*
|
|
||||||
|
|
||||||
The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat encounters and display the initiative order to players. Here's a typical workflow:
|
The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat encounters and display the initiative order to players. Here's a typical workflow:
|
||||||
|
|
||||||
@@ -65,16 +93,33 @@ The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat en
|
|||||||
* Once participants are added and initiative is set, click "Start Encounter". This also automatically makes the encounter live on the Player Display.
|
* Once participants are added and initiative is set, click "Start Encounter". This also automatically makes the encounter live on the Player Display.
|
||||||
* Use the "Pause" button to temporarily halt combat. While paused, you can adjust HP and re-order tied initiatives. Click "Resume" to continue.
|
* Use the "Pause" button to temporarily halt combat. While paused, you can adjust HP and re-order tied initiatives. Click "Resume" to continue.
|
||||||
* Use the "Next Turn" button (disabled when paused) to advance through the initiative order. The current combatant will be highlighted.
|
* Use the "Next Turn" button (disabled when paused) to advance through the initiative order. The current combatant will be highlighted.
|
||||||
* Apply damage or healing to participants directly in the Admin View.
|
* Apply damage or healing to participants directly in the Admin View. Participants at 0 HP are automatically deactivated and marked with a skull icon. Healing them above 0 HP revives them.
|
||||||
* Mark participants as inactive (e.g., if knocked out) using the toggle next to their name.
|
* For player characters at 0 HP, track death saving throws using the three checkboxes that appear. Marking the third failure triggers a death animation on the player display and removes the participant.
|
||||||
|
* Apply or remove conditions (Blinded, Charmed, Poisoned, etc.) using the ✨ button next to each participant. Active conditions appear as emoji badges on both the DM view and the player display.
|
||||||
|
* Mark participants as inactive (e.g., if knocked out) using the toggle next to their name. Inactive monsters are hidden from the player display entirely, making this useful for pre-staging summoned reserves.
|
||||||
|
* Toggle **Hide player HP** in the initiative controls to show or hide player character HP values on the player display.
|
||||||
* Click "End Encounter" (with confirmation) when combat is over. This also deactivates it from the Player Display.
|
* Click "End Encounter" (with confirmation) when combat is over. This also deactivates it from the Player Display.
|
||||||
|
|
||||||
2. **Player Display Window:**
|
2. **Player Display Window:**
|
||||||
* This window (opened by the DM via `/?playerView=true` URL) shows a simplified, header-less view of the active encounter.
|
* This window (opened by the DM via the "Open Player Window" button, or accessed directly at `/display` or `/?playerView=true`) shows a simplified, header-less view of the active encounter.
|
||||||
* It displays the initiative order, current turn, round number, and participant HP (monster/NPC HP values are hidden, only the bar is shown).
|
* It displays the initiative order, current turn, round number, and participant HP bars. Monster/NPC HP totals are hidden; only the color-coded bar is shown. Player character HP is shown numerically unless the DM has enabled "Hide player HP".
|
||||||
* NPCs are styled with a muted gray background, distinct from hostile monsters (custom reddish-brown) and player characters (blueish).
|
* HP bars are color-coded: green (above 50%), yellow (25–50%), red (below 25%), dark red (dead/0 HP).
|
||||||
* If a custom background URL was set for the campaign, it will be displayed.
|
* Active conditions are shown as emoji badges on each participant's card.
|
||||||
* If no encounter is active on the Player Display, or if the current encounter is paused by the DM, it will show an appropriate message ("Game Session Paused" or "Combat Paused").
|
* The current participant's card automatically scrolls into view when the turn advances.
|
||||||
|
* NPCs are styled with a muted gray background, distinct from hostile monsters (reddish-brown) and player characters (dark blue/indigo).
|
||||||
|
* Dead and inactive participants are greyed out with a grayscale filter. Inactive monsters are hidden entirely.
|
||||||
|
* When a player character's third death save is marked, a dissolve animation plays on the display before the participant is removed.
|
||||||
|
* If a custom background URL was set for the campaign, it will be displayed with a semi-transparent overlay behind the participant cards.
|
||||||
|
* If no encounter is active on the Player Display, it shows "Game Session Paused". If the current encounter is paused by the DM, it shows "(Combat Paused)".
|
||||||
|
* Use the **fullscreen button** (top-right) to go fullscreen — great for a dedicated second monitor. Press Escape or click again to exit.
|
||||||
|
* Use the **prevent sleep toggle** (moon icon, top-right) to keep the screen awake using the browser Wake Lock API. The icon turns amber and switches to a coffee cup when active.
|
||||||
|
|
||||||
|
3. **Combat Log (`/logs`):**
|
||||||
|
* A dedicated page that records all significant combat events: encounter starts and ends, turn advances, HP changes, condition changes, participant additions/removals, and activation toggles.
|
||||||
|
* Each entry is timestamped and tagged with the encounter name for easy reference.
|
||||||
|
* Most entries have an **↩ Undo** button. Clicking it rolls back that specific action in Firestore — restoring HP, conditions, turn order, or participant state to what it was before. The entry is then greyed out and marked "rolled back".
|
||||||
|
* The log can be cleared in bulk from the page (with confirmation).
|
||||||
|
* Accessible via the "Logs" link in the DM header or directly at `/logs`.
|
||||||
|
|
||||||
This flow allows the DM to prepare and run encounters efficiently while providing a clear, real-time view for the players.
|
This flow allows the DM to prepare and run encounters efficiently while providing a clear, real-time view for the players.
|
||||||
|
|
||||||
@@ -92,7 +137,7 @@ This flow allows the DM to prepare and run encounters efficiently while providin
|
|||||||
|
|
||||||
1. **Clone the Repository:**
|
1. **Clone the Repository:**
|
||||||
```bash
|
```bash
|
||||||
git clone <your-repository-url>
|
git clone https://code.draft13.com/robert/ttrpg-initiative-tracker
|
||||||
cd ttrpg-initiative-tracker
|
cd ttrpg-initiative-tracker
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -183,7 +228,6 @@ This project includes a `Dockerfile` to containerize the application for deploym
|
|||||||
## Project Structure
|
## Project Structure
|
||||||
|
|
||||||
<pre>
|
<pre>
|
||||||
|
|
||||||
ttrpg-initiative-tracker/
|
ttrpg-initiative-tracker/
|
||||||
├── .dockerignore # Specifies intentionally untracked files that Docker should ignore
|
├── .dockerignore # Specifies intentionally untracked files that Docker should ignore
|
||||||
├── .env.example # Example environment variables
|
├── .env.example # Example environment variables
|
||||||
@@ -202,7 +246,6 @@ ttrpg-initiative-tracker/
|
|||||||
├── App.js # Main application component
|
├── App.js # Main application component
|
||||||
├── index.css # Global styles (including Tailwind directives)
|
├── index.css # Global styles (including Tailwind directives)
|
||||||
└── index.js # React entry point
|
└── index.js # React entry point
|
||||||
|
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
|||||||
|
After Width: | Height: | Size: 658 KiB |
|
Before Width: | Height: | Size: 250 KiB After Width: | Height: | Size: 483 KiB |
|
Before Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 1.0 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 159 KiB |
@@ -0,0 +1,9 @@
|
|||||||
|
server {
|
||||||
|
listen 80;
|
||||||
|
root /usr/share/nginx/html;
|
||||||
|
index index.html;
|
||||||
|
|
||||||
|
location / {
|
||||||
|
try_files $uri $uri/ /index.html;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,6 +10,9 @@
|
|||||||
/>
|
/>
|
||||||
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
|
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
|
||||||
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
|
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700;900&family=Alegreya+Sans:ital,wght@0,400;0,500;0,700;1,400&display=swap" rel="stylesheet">
|
||||||
<title>TTRPG Initiative Tracker</title>
|
<title>TTRPG Initiative Tracker</title>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
|||||||
@@ -7,14 +7,9 @@
|
|||||||
|
|
||||||
body {
|
body {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
font-family: 'Alegreya Sans', system-ui, sans-serif;
|
||||||
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
|
|
||||||
sans-serif;
|
|
||||||
-webkit-font-smoothing: antialiased;
|
-webkit-font-smoothing: antialiased;
|
||||||
-moz-osx-font-smoothing: grayscale;
|
-moz-osx-font-smoothing: grayscale;
|
||||||
/* background-color: #1A202C; /* Tailwind Slate 900 */
|
|
||||||
/* color: #E2E8F0; /* Tailwind Slate 200 */
|
|
||||||
/* These will likely be overridden by the App component's Tailwind classes */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
code {
|
code {
|
||||||
|
|||||||
@@ -6,7 +6,12 @@ module.exports = {
|
|||||||
"./public/index.html"
|
"./public/index.html"
|
||||||
],
|
],
|
||||||
theme: {
|
theme: {
|
||||||
extend: {},
|
extend: {
|
||||||
|
fontFamily: {
|
||||||
|
cinzel: ['Cinzel', 'serif'],
|
||||||
|
garamond: ['"Alegreya Sans"', 'system-ui', 'sans-serif'],
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
plugins: [],
|
plugins: [],
|
||||||
}
|
}
|
||||||