22 Commits

Author SHA1 Message Date
robert d96d3a6cf2 Guard against undefined values in combat log undo payloads
Firestore rejects writes containing undefined values. The pause/resume
and end-combat undo snapshots read encounter fields that may not yet
exist in Firestore, so add ?? false / ?? null / ?? 0 fallbacks to
match the pattern already used in the start-combat undo path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 17:19:52 -04:00
robert 439f48871e Fix mid-round activation causing participants to be skipped in round 2+
When a participant was activated mid-combat, computeTurnOrderAfterAddition
appended them to the end of turnOrderIds. The visual display sorted by
initiative (putting them at the top), but the turn pointer followed the
append order, making it look like the top-initiative participants were
skipped when the round wrapped.

Fix: at the round boundary in handleNextTurn, rebuild turnOrderIds from
all active participants sorted by initiative. Mid-round additions go last
in round 1 (standard D&D ruling), then slot into proper initiative order
from round 2 onwards. Also adds turnOrderIds to the next-turn undo snapshot.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 16:57:08 -04:00
robert 35990f588e Add per-entry undo buttons to combat log, bump to v0.2.5
Each logged action now stores a Firestore snapshot of the affected
encounter state. The /logs page shows an ↩ Undo button on any entry
with undo data; clicking it restores the encounter to its pre-action
state and marks the entry as rolled back (greyed out, strikethrough).

Covered actions: damage/heal, condition toggle, activate/deactivate,
add/remove participant, next turn, start/pause/resume/end combat.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 16:45:07 -04:00
robert b11fbe4715 Update README to reflect current feature set
Documents conditions list (now 22), combat log at /logs, hide player HP
toggle, inactive monster hiding, fullscreen button, and wake lock toggle.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 11:59:36 -04:00
robert 7b52480329 Add wake lock toggle to prevent screen sleep on player display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 11:56:11 -04:00
robert 58cc588726 Add fullscreen button to player display view
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 11:53:56 -04:00
robert e200f59b7e Hide inactive monsters from player display view
Inactive monsters are now filtered out of the DisplayView so DMs can
pre-stage summoned/reserve monsters without spoiling them for players.
Inactive characters remain visible since their inactive state is
player-relevant.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 14:39:59 -04:00
robert bb65709e26 Added shield to list of conditions. 2026-05-16 15:29:27 -04:00
robert 33d831af54 Fix race condition causing permissions error on /display page
onAuthStateChanged fires with null before signInAnonymously completes,
causing DisplayView to query Firestore unauthenticated. Now only marks
auth ready when an actual user is present; auth failures are handled in
the catch block to avoid hanging the UI.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:53:03 -04:00
robert 4150267925 Add combat action log at /logs
Instruments 9 handlers (combat start/end/pause/resume, next turn,
participant add/remove/toggle, HP changes, conditions) to write
timestamped entries to a Firestore logs collection. New LogsView
at /logs shows entries newest-first with encounter context, and
includes a Clear Log button. Adds a View Logs link in the header.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:25:17 -04:00
robert e23cea205a Add HP toggle, new conditions, fix turn order sync bug
- Add DM toggle (default on) to hide player HP bars on player display;
  persisted in activeDisplay Firestore doc for real-time sync
- Add Alchemist Fire and Bardic Inspiration conditions; sort all
  conditions alphabetically
- Fix turn order skipping when participants are deleted, deactivated,
  or killed mid-combat: turnOrderIds was never updated, causing
  handleNextTurn to resolve currentIndex as -1 and snap back to the
  first participant. Now all mutation paths (delete, toggle active,
  HP death/resurrection) keep turnOrderIds in sync and advance the
  turn pointer correctly when the current participant is removed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 10:00:17 -04:00
robert 6cd25dadaa Alchemist Fire and Bardic Inspiration conditions, sort alphabetically. 2026-05-16 09:37:11 -04:00
robert 90cfb36b56 Adds a 'Hide player HP' toggle in the Combat Controls panel (on by default) that suppresses health bars for player characters in the DisplayView. Setting is persisted in the activeDisplay Firestore doc so it survives page reloads and takes effect in real time on the player screen. 2026-05-16 09:30:35 -04:00
robert 7676751a5b Added weapon conditions 2026-04-26 17:12:29 -04:00
robert 16118dd958 Updated README.md and added CLAUDE.md 2026-04-26 11:42:22 -04:00
robert 33c93ab86b Added conditions. 2026-04-26 10:37:25 -04:00
robert 451151628c fixing build and nginx 2026-04-25 20:35:52 -04:00
robert 1e0df31cd4 More text improvements. 2026-04-25 20:25:34 -04:00
robert 3be9b0a921 Updated look of site. 2026-04-25 18:37:55 -04:00
robert 895fa06227 updated fix for adding combatants mid fight and added some death effects. 2025-12-13 19:15:26 -05:00
robert 82f45e60f0 Updated readme, and added a license. 2025-05-28 18:58:38 -04:00
robert ceba7632f8 Update README.md
Just a little clean up.
2025-05-28 15:33:44 -04:00
16 changed files with 5768 additions and 2354 deletions
+78
View File
@@ -0,0 +1,78 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Commands
```bash
npm start # Dev server at http://localhost:3000
npm run build # Production build
npm test # Run tests (no test files currently exist)
```
Docker:
```bash
docker build -t ttrpg-initiative-tracker .
docker run -p 8080:80 --rm --name ttrpg-tracker-app ttrpg-initiative-tracker
```
The Dockerfile uses `NODE_OPTIONS=--openssl-legacy-provider npm run build` to work around an OpenSSL compatibility issue between Node 18 and react-scripts 5.
## Architecture
Single-page React app (Create React App) for DMs to manage TTRPG combat encounters with a real-time player display. The entire application — all components, hooks, Firebase init, and routing — lives in **`src/App.js`** (~2500 lines).
**Key dependencies:** React 18, Firebase SDK v10 (Firestore + anonymous auth), Tailwind CSS v3, lucide-react icons.
### Two App Modes (query-param routing)
- Default URL → `AdminView`: full DM interface (campaign/encounter/participant management)
- `?playerView=true` or `/display``DisplayView`: read-only player-facing view for a second monitor
### Firebase / Firestore
All app state lives in Firestore under `artifacts/{APP_ID}/public/data/`:
- `campaigns/` — campaign documents
- `campaigns/{id}/encounters/` — sub-collections with a `participants` array per encounter
- `activeDisplay/status` — single doc controlling what the player display shows
`APP_ID` defaults to `"ttrpg-initiative-tracker-default"` and can be overridden via `REACT_APP_TRACKER_APP_ID`.
All users authenticate anonymously (Firebase Anonymous Auth). If `window.__initial_auth_token` is set, a custom token is used instead.
Real-time updates use two custom hooks in App.js: `useFirestoreDocument(docPath)` and `useFirestoreCollection(collectionPath)`, both backed by `onSnapshot`.
### App.js Sections (in order)
1. Constants — `APP_VERSION`, `CONDITIONS` array, defaults
2. Firebase config — reads `REACT_APP_FIREBASE_*` env vars
3. Firestore path helpers — `getPath` object
4. Utility functions — `generateId()`, `rollD20()`, sort helpers
5. Custom hooks — `useFirestoreDocument`, `useFirestoreCollection`
6. Reusable UI — `Modal`, `ConfirmationModal`, `LoadingSpinner`, `ErrorDisplay`
7. Feature components — forms, managers, controls (see below)
8. `AdminView` (~line 1942) — root DM component
9. `DisplayView` (~line 2186) — root player component
10. `App` (~line 2426) — auth + routing
Major feature components: `CreateCampaignForm`, `CreateEncounterForm`, `EditParticipantModal`, `CharacterManager`, `ParticipantManager`, `InitiativeControls`, `EncounterManager`.
### Styling
Tailwind CSS with two custom font families configured in `tailwind.config.js`:
- `font-cinzel` — Cinzel (serif, used for headings)
- `font-garamond` — Alegreya Sans (default body font)
### Environment Variables
Copy `env.example` to `.env.local` and fill in Firebase credentials:
```
REACT_APP_FIREBASE_API_KEY
REACT_APP_FIREBASE_AUTH_DOMAIN
REACT_APP_FIREBASE_PROJECT_ID
REACT_APP_FIREBASE_STORAGE_BUCKET
REACT_APP_FIREBASE_MESSAGING_SENDER_ID
REACT_APP_FIREBASE_APP_ID
REACT_APP_TRACKER_APP_ID # optional, Firestore namespace
```
+3
View File
@@ -38,6 +38,9 @@ LABEL stage="nginx-server"
# Copy the build output from the 'build' stage to Nginx's html directory # Copy the build output from the 'build' stage to Nginx's html directory
COPY --from=build /app/build /usr/share/nginx/html COPY --from=build /app/build /usr/share/nginx/html
# Replace default nginx config with one that handles SPA client-side routing
COPY nginx-docker.conf /etc/nginx/conf.d/default.conf
# Expose port 80 (Nginx default) # Expose port 80 (Nginx default)
EXPOSE 80 EXPOSE 80
+437
View File
@@ -0,0 +1,437 @@
Attribution-NonCommercial-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Public License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International Public License
("Public License"). To the extent this Public License may be
interpreted as a contract, You are granted the Licensed Rights in
consideration of Your acceptance of these terms and conditions, and the
Licensor grants You such rights in consideration of benefits the
Licensor receives from making the Licensed Material available under
these terms and conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. BY-NC-SA Compatible License means a license listed at
creativecommons.org/compatiblelicenses, approved by Creative
Commons as essentially the equivalent of this Public License.
d. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
e. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
f. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
g. License Elements means the license attributes listed in the name
of a Creative Commons Public License. The License Elements of this
Public License are Attribution, NonCommercial, and ShareAlike.
h. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
i. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
j. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
k. NonCommercial means not primarily intended for or directed towards
commercial advantage or monetary compensation. For purposes of
this Public License, the exchange of the Licensed Material for
other material subject to Copyright and Similar Rights by digital
file-sharing or similar means is NonCommercial provided there is
no payment of monetary compensation in connection with the
exchange.
l. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
public may access the material from a place and at a time
individually chosen by them.
m. Sui Generis Database Rights means rights other than copyright
resulting from Directive 96/9/EC of the European Parliament and of
the Council of 11 March 1996 on the legal protection of databases,
as amended and/or succeeded, as well as other essentially
equivalent rights anywhere in the world.
n. You means the individual or entity exercising the Licensed Rights
under this Public License. Your has a corresponding meaning.
Section 2 -- Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License,
the Licensor hereby grants You a worldwide, royalty-free,
non-sublicensable, non-exclusive, irrevocable license to
exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or
in part, for NonCommercial purposes only; and
b. produce, reproduce, and Share Adapted Material for
NonCommercial purposes only.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. Additional offer from the Licensor -- Adapted Material.
Every recipient of Adapted Material from You
automatically receives an offer from the Licensor to
exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties, including when
the Licensed Material is used other than for NonCommercial
purposes.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-NC-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database for NonCommercial purposes
only;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.
+63 -20
View File
@@ -1,15 +1,21 @@
# TTRPG Initiative Tracker (v0.2.1) # TTRPG Initiative Tracker (v0.2.5)
This application is the result of not having the exact tool I want to use, and a few sessions of [vibe-coding](https://www.youtube.com/watch?v=Tw18-4U7mts) with [Google Gemini](https://developers.google.com/gemini-code-assist/docs/overview). ![Here it is in use](images/in_use.png)
This application is the result of not having the exact tool I want to use, and after a few sessions of [vibe-coding](https://www.youtube.com/watch?v=Tw18-4U7mts) with [Google Gemini](https://developers.google.com/gemini-code-assist/docs/overview), here it is!.
**Use at your own risk.** **Use at your own risk.**
A web-based application designed to help Dungeon Masters (DMs) manage and display combat initiative for tabletop role-playing games (TTRPGs). It features a DM admin interface for controlling encounters and a separate player display view suitable for an external monitor. A web-based application designed to help Dungeon Masters (DMs) manage and display combat initiative for tabletop role-playing games (TTRPGs). It features a DM admin interface for controlling encounters and a separate player display view suitable for an external monitor.
![](images/initiative_tracker.png)
Have you tried it? Got feedback or questions? Discuss here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16) Have you tried it? Got feedback or questions? Discuss here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16)
## Features ## Features
![DM View.](images/dm_view.png)
* **Campaign Management:** * **Campaign Management:**
* Create campaigns to organize game sessions. * Create campaigns to organize game sessions.
* Option to set a custom background image URL for the player display on a per-campaign basis. * Option to set a custom background image URL for the player display on a per-campaign basis.
@@ -17,6 +23,7 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
* **Character Management:** * **Character Management:**
* Add and manage characters (player characters) within each campaign. * Add and manage characters (player characters) within each campaign.
* Set default Max HP and default Initiative Modifier for each campaign character. * Set default Max HP and default Initiative Modifier for each campaign character.
* The character list is collapsible to save screen space.
* **Encounter Management:** * **Encounter Management:**
* Create multiple encounters per campaign. * Create multiple encounters per campaign.
* Add characters from the campaign roster (with auto-rolled initiative based on their modifier and HP pre-filled from campaign defaults) or add custom monsters. * Add characters from the campaign roster (with auto-rolled initiative based on their modifier and HP pre-filled from campaign defaults) or add custom monsters.
@@ -24,16 +31,38 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
* "Add All Campaign Characters" button for quickly populating encounters with initiative rolls. * "Add All Campaign Characters" button for quickly populating encounters with initiative rolls.
* DM controls to start, pause/resume, advance turns, and end encounters. * DM controls to start, pause/resume, advance turns, and end encounters.
* Visual feedback for rolled initiative when adding individual participants. * Visual feedback for rolled initiative when adding individual participants.
* Participants can be added mid-combat while the encounter is paused; the turn order recalculates on resume.
* **HP Tracking:**
* Apply damage or healing to any participant during combat directly from the DM view.
* When a participant reaches 0 HP they are automatically marked inactive and shown with a skull (☠️) icon.
* Healing a dead participant above 0 HP revives them and reactivates them in the turn order.
* **Death Save Tracking:**
* When a player character reaches 0 HP, three death save checkboxes appear in the DM view.
* Marking the third death save triggers a dissolve animation on the player display, then removes the participant from the encounter.
* **Conditions:**
* Apply any of 22 conditions to a participant, including all standard D&D conditions plus several extras: Alchemist Fire 🔥, Bardic Inspiration 🎵, Blinded 🙈, Charmed 💘, Deafened 🔇, Exhaustion 😴, Frightened 😱, Grappled 🤜, Grazed 🩹, Incapacitated 💫, Invisible 👻, Paralyzed ⚡, Petrified 🗿, Poisoned 🤢, Prone ⬇️, Restrained 🕸️, Sapped 🔨, Shield 🛡️, Slowed 🐌, Stunned 💥, Unconscious 💤, Vexed 🎯.
* Active conditions are shown as emoji badges on both the DM view and the player display.
* Conditions can be toggled directly from the badge or from an expandable condition picker per participant.
* **Player Display:** * **Player Display:**
* A clean interface showing the current initiative order, participant HP (monster HP totals are hidden, only the bar is shown), and current turn. * A clean interface showing the current initiative order, round number, participant HP, and current turn.
* NPCs (monster-type) are visually distinct from hostile monsters. * HP bars use color-coded thresholds: green (above half), yellow (quarter to half), red (below quarter), dark red (dead).
* Displays custom campaign background if set. * Monster and NPC HP totals are hidden; only the color-coded bar is shown.
* Shows a "Game Session Paused" message when no encounter is active or if the current encounter is paused by the DM. * Player character HP can be hidden from the player display via a toggle in the DM's initiative controls ("Hide player HP"). When enabled, only the color-coded bar is shown for characters as well.
* Player display is opened in a separate window via a button in the DM's header. * Active conditions are displayed as emoji badges on each participant's card.
* Inactive participants (and dead ones) are greyed out with a grayscale filter.
* Inactive monsters (e.g. pre-staged or summoned reserves) are hidden from the player display entirely; inactive player characters still appear greyed out.
* The current participant's card auto-scrolls into view when the turn advances.
* NPCs are visually distinct from hostile monsters, which are distinct from player characters.
* Displays a custom campaign background image if one is set.
* Shows a "Game Session Paused" message when no encounter is active, or "(Combat Paused)" when the DM pauses a running encounter.
* Player display is opened in a separate window via the "Open Player Window" button in the DM's header.
* A **fullscreen button** (top-right corner) toggles the browser into fullscreen mode — ideal for a dedicated second monitor.
* A **prevent sleep toggle** (moon/coffee icon, top-right corner) uses the browser Wake Lock API to keep the screen on while active.
* **Combat Action Log:** A running log of combat events (HP changes, condition changes, turn advances, participant additions/removals, encounter starts/ends, etc.) is available at `/logs`. Entries are timestamped and tagged with the encounter name. Most entries include an **↩ Undo** button that rolls back the action in Firestore (restoring HP, conditions, turn order, etc.). Rolled-back entries are greyed out with a strikethrough. The log can be cleared in bulk from that page.
* **Real-time Updates:** Uses Firebase Firestore for real-time synchronization between DM actions and the player display. * **Real-time Updates:** Uses Firebase Firestore for real-time synchronization between DM actions and the player display.
* **Initiative Tie-Breaking:** DMs can drag-and-drop participants with tied initiative scores (before an encounter starts or while paused) to set a manual order. * **Initiative Tie-Breaking:** DMs can drag-and-drop participants with tied initiative scores (before an encounter starts or while paused) to set a manual order.
* **Responsive Design:** Styled with Tailwind CSS. * **Responsive Design:** Styled with Tailwind CSS.
* **Confirmation Modals:** Implemented for destructive actions like deleting campaigns, characters, encounters, or ending combat. * **Confirmation Modals:** Used for destructive actions like deleting campaigns, characters, encounters, or ending combat.
## Tech Stack ## Tech Stack
@@ -44,8 +73,7 @@ Have you tried it? Got feedback or questions? Discuss here: [https://discourse.d
## App Usage Overview ## App Usage Overview
![DM View Screenshot Placeholder](images/dm_view.png) ![](images/running_combat.png)
*(Replace with an actual screenshot of your DM view)*
The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat encounters and display the initiative order to players. Here's a typical workflow: The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat encounters and display the initiative order to players. Here's a typical workflow:
@@ -65,16 +93,33 @@ The TTRPG Initiative Tracker is designed for Dungeon Masters to manage combat en
* Once participants are added and initiative is set, click "Start Encounter". This also automatically makes the encounter live on the Player Display. * Once participants are added and initiative is set, click "Start Encounter". This also automatically makes the encounter live on the Player Display.
* Use the "Pause" button to temporarily halt combat. While paused, you can adjust HP and re-order tied initiatives. Click "Resume" to continue. * Use the "Pause" button to temporarily halt combat. While paused, you can adjust HP and re-order tied initiatives. Click "Resume" to continue.
* Use the "Next Turn" button (disabled when paused) to advance through the initiative order. The current combatant will be highlighted. * Use the "Next Turn" button (disabled when paused) to advance through the initiative order. The current combatant will be highlighted.
* Apply damage or healing to participants directly in the Admin View. * Apply damage or healing to participants directly in the Admin View. Participants at 0 HP are automatically deactivated and marked with a skull icon. Healing them above 0 HP revives them.
* Mark participants as inactive (e.g., if knocked out) using the toggle next to their name. * For player characters at 0 HP, track death saving throws using the three checkboxes that appear. Marking the third failure triggers a death animation on the player display and removes the participant.
* Apply or remove conditions (Blinded, Charmed, Poisoned, etc.) using the ✨ button next to each participant. Active conditions appear as emoji badges on both the DM view and the player display.
* Mark participants as inactive (e.g., if knocked out) using the toggle next to their name. Inactive monsters are hidden from the player display entirely, making this useful for pre-staging summoned reserves.
* Toggle **Hide player HP** in the initiative controls to show or hide player character HP values on the player display.
* Click "End Encounter" (with confirmation) when combat is over. This also deactivates it from the Player Display. * Click "End Encounter" (with confirmation) when combat is over. This also deactivates it from the Player Display.
2. **Player Display Window:** 2. **Player Display Window:**
* This window (opened by the DM via `/?playerView=true` URL) shows a simplified, header-less view of the active encounter. * This window (opened by the DM via the "Open Player Window" button, or accessed directly at `/display` or `/?playerView=true`) shows a simplified, header-less view of the active encounter.
* It displays the initiative order, current turn, round number, and participant HP (monster/NPC HP values are hidden, only the bar is shown). * It displays the initiative order, current turn, round number, and participant HP bars. Monster/NPC HP totals are hidden; only the color-coded bar is shown. Player character HP is shown numerically unless the DM has enabled "Hide player HP".
* NPCs are styled with a muted gray background, distinct from hostile monsters (custom reddish-brown) and player characters (blueish). * HP bars are color-coded: green (above 50%), yellow (2550%), red (below 25%), dark red (dead/0 HP).
* If a custom background URL was set for the campaign, it will be displayed. * Active conditions are shown as emoji badges on each participant's card.
* If no encounter is active on the Player Display, or if the current encounter is paused by the DM, it will show an appropriate message ("Game Session Paused" or "Combat Paused"). * The current participant's card automatically scrolls into view when the turn advances.
* NPCs are styled with a muted gray background, distinct from hostile monsters (reddish-brown) and player characters (dark blue/indigo).
* Dead and inactive participants are greyed out with a grayscale filter. Inactive monsters are hidden entirely.
* When a player character's third death save is marked, a dissolve animation plays on the display before the participant is removed.
* If a custom background URL was set for the campaign, it will be displayed with a semi-transparent overlay behind the participant cards.
* If no encounter is active on the Player Display, it shows "Game Session Paused". If the current encounter is paused by the DM, it shows "(Combat Paused)".
* Use the **fullscreen button** (top-right) to go fullscreen — great for a dedicated second monitor. Press Escape or click again to exit.
* Use the **prevent sleep toggle** (moon icon, top-right) to keep the screen awake using the browser Wake Lock API. The icon turns amber and switches to a coffee cup when active.
3. **Combat Log (`/logs`):**
* A dedicated page that records all significant combat events: encounter starts and ends, turn advances, HP changes, condition changes, participant additions/removals, and activation toggles.
* Each entry is timestamped and tagged with the encounter name for easy reference.
* Most entries have an **↩ Undo** button. Clicking it rolls back that specific action in Firestore — restoring HP, conditions, turn order, or participant state to what it was before. The entry is then greyed out and marked "rolled back".
* The log can be cleared in bulk from the page (with confirmation).
* Accessible via the "Logs" link in the DM header or directly at `/logs`.
This flow allows the DM to prepare and run encounters efficiently while providing a clear, real-time view for the players. This flow allows the DM to prepare and run encounters efficiently while providing a clear, real-time view for the players.
@@ -92,7 +137,7 @@ This flow allows the DM to prepare and run encounters efficiently while providin
1. **Clone the Repository:** 1. **Clone the Repository:**
```bash ```bash
git clone <your-repository-url> git clone https://code.draft13.com/robert/ttrpg-initiative-tracker
cd ttrpg-initiative-tracker cd ttrpg-initiative-tracker
``` ```
@@ -183,7 +228,6 @@ This project includes a `Dockerfile` to containerize the application for deploym
## Project Structure ## Project Structure
<pre> <pre>
ttrpg-initiative-tracker/ ttrpg-initiative-tracker/
├── .dockerignore # Specifies intentionally untracked files that Docker should ignore ├── .dockerignore # Specifies intentionally untracked files that Docker should ignore
├── .env.example # Example environment variables ├── .env.example # Example environment variables
@@ -202,7 +246,6 @@ ttrpg-initiative-tracker/
├── App.js # Main application component ├── App.js # Main application component
├── index.css # Global styles (including Tailwind directives) ├── index.css # Global styles (including Tailwind directives)
└── index.js # React entry point └── index.js # React entry point
</pre> </pre>
## Contributing ## Contributing
Binary file not shown.

After

Width:  |  Height:  |  Size: 658 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 250 KiB

After

Width:  |  Height:  |  Size: 483 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 MiB

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 159 KiB

+9
View File
@@ -0,0 +1,9 @@
server {
listen 80;
root /usr/share/nginx/html;
index index.html;
location / {
try_files $uri $uri/ /index.html;
}
}
+2439 -1449
View File
File diff suppressed because it is too large Load Diff
+3
View File
@@ -10,6 +10,9 @@
/> />
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" /> <link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" /> <link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700;900&family=Alegreya+Sans:ital,wght@0,400;0,500;0,700;1,400&display=swap" rel="stylesheet">
<title>TTRPG Initiative Tracker</title> <title>TTRPG Initiative Tracker</title>
</head> </head>
<body> <body>
+2701 -850
View File
File diff suppressed because it is too large Load Diff
+1 -6
View File
@@ -7,14 +7,9 @@
body { body {
margin: 0; margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen', font-family: 'Alegreya Sans', system-ui, sans-serif;
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased; -webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale; -moz-osx-font-smoothing: grayscale;
/* background-color: #1A202C; /* Tailwind Slate 900 */
/* color: #E2E8F0; /* Tailwind Slate 200 */
/* These will likely be overridden by the App component's Tailwind classes */
} }
code { code {
+6 -1
View File
@@ -6,7 +6,12 @@ module.exports = {
"./public/index.html" "./public/index.html"
], ],
theme: { theme: {
extend: {}, extend: {
fontFamily: {
cinzel: ['Cinzel', 'serif'],
garamond: ['"Alegreya Sans"', 'system-ui', 'sans-serif'],
},
},
}, },
plugins: [], plugins: [],
} }