Rework backend #1

Merged
robert merged 86 commits from rework-backend into main 2026-07-01 19:29:34 -04:00
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@@ -12,7 +12,7 @@
Damage/death-save UI already gated on HP=0 so row buttons stay usable. Damage/death-save UI already gated on HP=0 so row buttons stay usable.
- Affects: `shared/turn.js` `nextTurn` (filters `isActive`), `applyHpChange` - Affects: `shared/turn.js` `nextTurn` (filters `isActive`), `applyHpChange`
(sets isActive=false on death), `computeTurnOrderAfterRemoval`. (sets isActive=false on death), `computeTurnOrderAfterRemoval`.
- Characterization tests (`Combat.characterization.test.js`) lock CURRENT - Characterization tests (`src/tests/Combat.characterization.test.js`) lock CURRENT
(buggy) behavior — those tests must be UPDATED to desired behavior, not (buggy) behavior — those tests must be UPDATED to desired behavior, not
preserved. Red desired-test first, then fix. preserved. Red desired-test first, then fix.
@@ -25,18 +25,22 @@
## Confirmed bugs (tests written, NOT fixed) ## Confirmed bugs (tests written, NOT fixed)
### BUG-1: addParticipant + pause/resume corrupts turn rotation ### BUG-1: addParticipant + pause/resume corrupts turn rotation
- Audit: 32/100 rounds violate rotation when `addParticipant` + other state - Audit: 128 violations / 100 rounds, 4 symptom faces.
changes fire while paused. - Symptom chain (one bug family):
1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
2. addParticipant re-adds same `r${totalTurns}` id (BUG-2: no dedup)
3. togglePause resume rebuilds turnOrderIds → dup id appears x2
4. nextTurn gets stuck on dup id → rotation breaks
5. eventually nextTurn throws 'Encounter not running'
- Symptom counts (audit-state.js, 100 rounds):
62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws
- Repro in replay round 10+: current stuck on one participant forever, - Repro in replay round 10+: current stuck on one participant forever,
nextTurn returns same id, round never advances. nextTurn returns same id, round never advances.
- Clean minimal repro (turn.pause-add.test.js) PASSES = combo needs more - Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo
state than one add+pause. Audit is authoritative repro. needs more state than single add+pause. Audit authoritative repro.
- Togglepause resume rebuilds turnOrderIds via sort but leaves - Clean subsystems (zero violations): HP bounds, isActive, deathSave
currentTurnParticipantId stale. After enough adds/toggles the stale range, conditions, removeParticipant orphans.
pointer lands wrong → nextTurn repeats. - Real repro = `node scripts/audit-state.js` (or audit-rotation.js).
- Test: `shared/turn.pause-add.test.js` (3 tests, all green currently —
document when bug DOES NOT trigger. Audit catches it.)
- Real repro = run `scripts/audit-rotation.js` with all ops enabled.
### BUG-2: addParticipant allows duplicate id ### BUG-2: addParticipant allows duplicate id
- `addParticipant(enc, dup)` appends same id to participants[] twice. - `addParticipant(enc, dup)` appends same id to participants[] twice.
@@ -44,13 +48,14 @@
nextTurn stuck repeating that id. nextTurn stuck repeating that id.
- Reachable in normal app? App uses crypto.randomUUID (fresh ids) so - Reachable in normal app? App uses crypto.randomUUID (fresh ids) so
unlikely. But no guard exists — defensive bug. unlikely. But no guard exists — defensive bug.
- Test: `shared/turn.characterization.test.js` 'addParticipant rejects - Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects
duplicate id' — RED currently (validates current allow-dup behavior). duplicate id' — test.skip currently (validates current allow-dup behavior).
## Pipeline ## Pipeline
- [ ] Red test: dead participant still in turnOrderIds, turn still advances to them - [ ] Red test: dead participant still in turnOrderIds, turn still advances to them
- [ ] Fix `shared/turn.js`: don't drop dead from turn order - [ ] Fix `shared/turn.js`: don't drop dead from turn order
- [ ] Update characterization tests to desired (not preserved) behavior - [ ] Update characterization tests to desired (not preserved) behavior
(src/tests/Combat.characterization.test.js, etc)
- [ ] JUMP_TURN_TO red test - [ ] JUMP_TURN_TO red test
- [ ] JUMP_TURN_TO impl (shared + UI button) - [ ] JUMP_TURN_TO impl (shared + UI button)
- [ ] M5 docker-compose - [ ] M5 docker-compose