Rework backend #1
@@ -12,7 +12,7 @@
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Damage/death-save UI already gated on HP=0 so row buttons stay usable.
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- Affects: `shared/turn.js` `nextTurn` (filters `isActive`), `applyHpChange`
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(sets isActive=false on death), `computeTurnOrderAfterRemoval`.
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- Characterization tests (`Combat.characterization.test.js`) lock CURRENT
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- Characterization tests (`src/tests/Combat.characterization.test.js`) lock CURRENT
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(buggy) behavior — those tests must be UPDATED to desired behavior, not
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preserved. Red desired-test first, then fix.
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@@ -25,18 +25,22 @@
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## Confirmed bugs (tests written, NOT fixed)
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### BUG-1: addParticipant + pause/resume corrupts turn rotation
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- Audit: 32/100 rounds violate rotation when `addParticipant` + other state
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changes fire while paused.
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- Audit: 128 violations / 100 rounds, 4 symptom faces.
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- Symptom chain (one bug family):
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1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
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2. addParticipant re-adds same `r${totalTurns}` id (BUG-2: no dedup)
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3. togglePause resume rebuilds turnOrderIds → dup id appears x2
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4. nextTurn gets stuck on dup id → rotation breaks
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5. eventually nextTurn throws 'Encounter not running'
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- Symptom counts (audit-state.js, 100 rounds):
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62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws
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- Repro in replay round 10+: current stuck on one participant forever,
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nextTurn returns same id, round never advances.
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- Clean minimal repro (turn.pause-add.test.js) PASSES = combo needs more
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state than one add+pause. Audit is authoritative repro.
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- Togglepause resume rebuilds turnOrderIds via sort but leaves
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currentTurnParticipantId stale. After enough adds/toggles the stale
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pointer lands wrong → nextTurn repeats.
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- Test: `shared/turn.pause-add.test.js` (3 tests, all green currently —
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document when bug DOES NOT trigger. Audit catches it.)
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- Real repro = run `scripts/audit-rotation.js` with all ops enabled.
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- Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo
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needs more state than single add+pause. Audit authoritative repro.
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- Clean subsystems (zero violations): HP bounds, isActive, deathSave
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range, conditions, removeParticipant orphans.
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- Real repro = `node scripts/audit-state.js` (or audit-rotation.js).
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### BUG-2: addParticipant allows duplicate id
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- `addParticipant(enc, dup)` appends same id to participants[] twice.
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@@ -44,13 +48,14 @@
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nextTurn stuck repeating that id.
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- Reachable in normal app? App uses crypto.randomUUID (fresh ids) so
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unlikely. But no guard exists — defensive bug.
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- Test: `shared/turn.characterization.test.js` 'addParticipant rejects
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duplicate id' — RED currently (validates current allow-dup behavior).
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- Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects
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duplicate id' — test.skip currently (validates current allow-dup behavior).
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## Pipeline
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- [ ] Red test: dead participant still in turnOrderIds, turn still advances to them
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- [ ] Fix `shared/turn.js`: don't drop dead from turn order
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- [ ] Update characterization tests to desired (not preserved) behavior
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(src/tests/Combat.characterization.test.js, etc)
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- [ ] JUMP_TURN_TO red test
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- [ ] JUMP_TURN_TO impl (shared + UI button)
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- [ ] M5 docker-compose
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