Rework backend #1
@@ -5,6 +5,15 @@ REWORK_PLAN.md.
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## Feature backlog
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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no stale clobber.
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- Replaces fragile `/logs` snapshot-write undo.
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- Migration: keep old undo working for existing entries until cleared; new
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format for new entries.
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- Related: BUG-7 (reorder no undo).
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### FEAT-1: Dead participants stay in turn order — DONE
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- Fixed: `applyHpChange` no longer flips `isActive` or touches `turnOrderIds`
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on death/revive. Dead stay in rotation, `nextTurn` visits them, PCs get
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@@ -78,18 +87,10 @@ REWORK_PLAN.md.
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- Test: render App + DisplayView, toggle hide-HP, assert display still shows
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encounter (not paused).
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- Test: `shared/tests/turn.combat.test.js` (jest, seeded RNG, RED).
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- 13 rotation-dupes / 100 rounds. First at round 4 (Cleric twice).
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- Pattern: Reinforce/Summon added mid-round → appears in rotation same round
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→ round wrap re-sorts by initiative → currentTurnParticipantId pointer
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stale → nextTurn revisits.
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- Root cause: `computeTurnOrderAfterAddition` appends id to turnOrderIds
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end. Round wrap re-sorts by initiative. currentTurn pointer stale after
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sort → drifts → nextTurn revisits.
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- This is the test audit should have been. Mirrors replay-combat.js op
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sequence exactly (damage, heal, conditions, toggleActive, deathSave,
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remove, add, edit, pause/resume, reorder, revive-between-rounds).
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### BUG-5: mid-round addParticipant/revive corrupts rotation — FIXED
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- Fixed (commit `494327f`). Slot-array turn order + DRY advance core
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`nextActiveAfter`. Both nextTurn + computeTurnOrderAfterRemoval delegate.
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- 500-round replay: 0 skips, 0 double-acts.
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- Test: `shared/tests/turn.reorder.test.js` 'reorder updates turnOrderIds' (RED).
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@@ -114,8 +115,27 @@ REWORK_PLAN.md.
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- Display frozen until full reload.
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- Fix: `onclose` → reconnect + re-subscribe existing paths.
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### BUG-10: deact+reactivate same round double-acts participant
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- Discovered in 500-round replay (3 occurrences). DISTINCT from BUG-5.
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- Pattern: participant acts → DM deactivates them → DM reactivates them
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same round → `computeTurnOrderAfterAddition` re-inserts by initiative
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(front) → acts AGAIN before round ends.
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- No "acted-this-round" guard. Slot-array model has no per-round-acted set.
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- Edge case (DM deact+reactivate same participant same round).
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- Fix candidate: track actedThisRound set, skip re-acted; OR insertion
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places reactivate AFTER current position (not by initiative).
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- Parser now discounts deact-current advances, so this surfaced real.
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### BUG-11: FE Combat.scenario test crashes (pre-existing)
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- `src/tests/Combat.scenario.test.js:254` deathSave query helper throws
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(button not found).
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- Baseline (my changes removed) also exit=1. Pre-existing, not regression.
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- Crashes whole FE test run (process dies).
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## Pipeline (bugs only --- milestones live in REWORK_PLAN.md)
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- [ ] BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
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- [ ] BUG-5: fix computeTurnOrderAfterAddition currentTurn re-anchor
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- [x] BUG-5: fixed (commit 494327f)
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- [ ] BUG-6: reorderParticipants update turnOrderIds
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- [ ] BUG-8: ws adapter reconnect
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- [ ] BUG-10: deact+reactivate double-act
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- [ ] BUG-11: FE Combat.scenario crash
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+18
-21
@@ -121,8 +121,9 @@ Each milestone = independently mergeable PR upstream (unless marked ❌).
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| 3 | characterization tests lock current behavior | yes |
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| 4 | resolve initiative rotation corruption (BUG-5) | yes |
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| 5 | docker compose in-house | smoke |
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| 6 | undo rework (tx events) | unit |
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| 6 | _moved to TODO backlog (feature work)_ | - |
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| 7 | playwright multi-window e2e (deferred) | e2e |
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| 8 | (future) public exposure | - |
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### Milestone 0 — Repo + branch setup ✅
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- Fresh branch off `main` (not `dsr-rework`). Name: `rework-backend`.
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@@ -159,33 +160,29 @@ Each milestone = independently mergeable PR upstream (unless marked ❌).
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- **Exit criteria:** characterization suite green. Baseline locked. ✅ DONE.
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- **Upstream-PRable:** ✅ if kept storage-agnostic (tests target turn logic shape).
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### Milestone 4 — Resolve initiative rotation corruption (BUG-5)
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- **Real bug.** Mid-round add/revive corrupts rotation.
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- 13 dupes / 100 rounds (deterministic seeded test).
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- Root cause: `computeTurnOrderAfterAddition` appends id to turnOrderIds
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end. Round wrap re-sorts by initiative. `currentTurnParticipantId`
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pointer stale → nextTurn revisits.
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- RED test locked: `shared/tests/turn.combat.test.js`.
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- Detail in `TODO.md` BUG-5.
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- **Exit criteria:** RED green. Rotation invariant holds across
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add/remove/revive.
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### Milestone 4 — Resolve initiative rotation corruption (BUG-5) ✅
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- **Fixed** (commit `494327f`).
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- Slot-array turn order model + DRY advance core (`nextActiveAfter`).
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Both `nextTurn` + `computeTurnOrderAfterRemoval` delegate → one advance
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path, no drift.
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- 500-round replay: 0 skips, 0 double-acts.
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- Tests: `turn.skip.test.js`, `turn.dry.test.js` (advance parity lock).
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- **Upstream-PRable:** ✅ bug fix.
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### Milestone 5 — Docker compose
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- `docker-compose.yml`:
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- `backend` service (Node + sqlite volume)
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- `nginx` service (static frontend + reverse proxy + http basic auth)
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- `frontend` service (static build served via **Caddy**)
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- Caddy reverse-proxies `/api` + `/ws` → backend, auto WS upgrade, HTTP basic auth
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- Caddy chosen over nginx: simpler config, native WS, one file `Caddyfile`.
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- Profiles: `firebase` (frontend only, current behavior) vs `backend` (full stack).
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- Run: OrbStack local now; remote docker context later.
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- **Exit criteria:** `docker compose up` runs full stack in-house.
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- **Upstream-PRable:** ❌ divergence.
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### Milestone 6 — Undo rework
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- Events table: every mutating action writes `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional, no stale clobber.
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- Replaces current fragile `/logs` snapshot-write undo.
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- Migration: keep old undo working for existing entries until cleared; new format for new entries.
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- **Exit criteria:** undo works transactionally; interleaved undos don't corrupt.
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- **Upstream-PRable:** ⚠️ partial. Turn-logic-level undo = ✅. Backend events table = ❌.
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### Milestone 6 — Undo rework — _MOVED to TODO backlog_
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- Moved: feature work (transactional undo), not infra. Lives in `TODO.md` now.
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- Scope: events table `(type, payload, undo_payload, undone, ts)`; undo = apply undo_payload in tx.
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### Milestone 7 — Playwright E2E (deferred)
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- Multi-window E2E: DM view + display + player view in separate browser contexts against running backend.
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@@ -234,7 +231,7 @@ Each milestone = independently mergeable PR upstream (unless marked ❌).
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| 3 characterization tests | ✅ | if storage-agnostic |
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| 4 BUG-5 rotation fix | ✅ | bug fix |
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| 5 docker compose | ❌ | divergence |
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| 6 undo rework | ⚠️ partial | turn-logic-level ✅, events table ❌ |
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| 6 undo (moved to TODO) | - | - |
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| 7 playwright | ✅ | if test infra shared |
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Default `STORAGE=firebase` + `AUTH_MODE=none` (unset) = upstream sees literally zero change.
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@@ -264,4 +261,4 @@ Default `STORAGE=firebase` + `AUTH_MODE=none` (unset) = upstream sees literally
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- Backend live: port 4001, db `./data/tracker.sqlite`
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- Frontend: port 3999 with `REACT_APP_STORAGE=ws`
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- Test suite: ~160 tests (shared + server + FE). Bugs tracked in `TODO.md`.
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- Next milestones: M5 docker-compose, M6 undo rework.
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- Next milestones: M5 docker-compose. Undo moved to TODO backlog.
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