Rework backend #1

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robert merged 86 commits from rework-backend into main 2026-07-01 19:29:34 -04:00
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// scripts/audit-state.js
// Expanded bug-finder: runs combat through pure turn.js, audits invariant
// checks per round across multiple bug classes (not just rotation).
// NOT a unit test (Math.random, exploratory). Unit tests lock known bugs.
//
// Bug classes audited:
// 1. Rotation integrity (skip/dupe per round) — BUG-1, BUG-3
// 2. HP invariants (0<=hp<=max, no NaN)
// 3. Condition toggles (consistent, applied/removed)
// 4. isActive consistency (dead=inactive, alive=active after ops)
// 5. turnOrderIds (no dup ids, no orphan/dead ids, subset of active)
// 6. currentTurn (valid id, in turnOrderIds, isActive)
// 7. deathSave counter (0<=saves<=3, reset on revive)
// 8. removeParticipant (turnOrderIds updated, currentTurn updated)
// 9. Undo (every op.patch has .log.undo; roundtrip restores)
//
// Run: node scripts/audit-state.js [rounds]
'use strict';
const shared = require('../shared');
const {
makeParticipant, startEncounter, nextTurn, togglePause,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
} = shared;
const ROUNDS = parseInt(process.argv[2], 10) || 100;
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 200, currentHp: 200,
...extra,
});
}
function enc(ps) {
return { name:'a', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const ps = [
p('c1', 14, { type:'character' }), p('c2', 10, { type:'character' }),
p('c3', 15, { type:'character' }), p('m1', 12), p('m2', 12),
p('m3', 11, { maxHp:500, currentHp:500 }), p('m4', 13),
p('n1', 8, { maxHp:150, currentHp:150, isNpc:true }),
];
let e = enc(ps);
const violations = [];
function check(label, cond, detail) {
if (!cond) violations.push({ label, detail, round: e.round, state: snap(e) });
}
function snap(x) {
return JSON.stringify({
round: x.round, isStarted: x.isStarted, isPaused: x.isPaused,
current: x.currentTurnParticipantId,
order: x.turnOrderIds,
hp: x.participants.map(p => `${p.id}:${p.currentHp}/${p.maxHp}${p.isActive===false?'-': ''}`),
dead: x.participants.filter(p => p.currentHp <= 0).map(p => p.id),
inactive: x.participants.filter(p => p.isActive === false).map(p => p.id),
});
}
// start
e = { ...e, ...startEncounter(e).patch };
let totalTurns = 0;
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const startRound = e.round;
// ops (mirror replay)
const actor = e.participants.find(p => p.id === e.currentTurnParticipantId);
if (actor) {
const foes = e.participants.filter(p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false);
if (foes.length > 0) {
const tgt = foes[Math.floor(Math.random() * foes.length)];
const dmg = 1 + Math.floor(Math.random() * 5);
try { e = { ...e, ...applyHpChange(e, tgt.id, 'damage', dmg).patch }; } catch (err) {}
}
if (actor.name === 'c2' && totalTurns % 2 === 0) {
const wounded = e.participants.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp)
.sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
try { e = { ...e, ...applyHpChange(e, wounded[0].id, 'heal', 2+Math.floor(Math.random()*5)).patch }; } catch (err) {}
}
}
}
if (totalTurns % 4 === 0) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
try { e = { ...e, ...toggleCondition(e, tgt.id, 'stunned').patch }; } catch (err) {}
}
}
if (totalTurns % 9 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
try { e = { ...e, ...toggleParticipantActive(e, tgt.id).patch }; } catch (err) {}
}
}
if (totalTurns % 5 === 0) {
const dead = e.participants.find(p => p.currentHp <= 0);
if (dead) { try { e = { ...e, ...removeParticipant(e, dead.id).patch }; } catch (err) {} }
}
if (totalTurns % 10 === 0 && totalTurns > 0) {
const np = makeParticipant({ id: `r${totalTurns}`, name:`R${totalTurns}`, type:'monster', initiative:9, maxHp:100, currentHp:100 });
try { e = { ...e, ...addParticipant(e, np).patch }; } catch (err) {}
}
if (totalTurns % 12 === 0) { try { e = { ...e, ...togglePause(e).patch }; } catch (err) {} }
// advance until round wraps or cap
const cap = (e.participants.length + 4) * 2;
let guard = 0;
const seenThisRound = [];
while (e.round === startRound && guard < cap) {
if (e.currentTurnParticipantId) seenThisRound.push(e.currentTurnParticipantId);
let t;
try { t = nextTurn(e); } catch (err) { check('nextTurn-throws', false, err.message); break; }
e = { ...e, ...t.patch };
if (e.round !== startRound) break;
totalTurns++;
guard++;
if (!e.isStarted) break;
}
// === audits ===
// 1. rotation (this round, before wrap)
const uniq = new Set(seenThisRound);
check('rotation-dupes', uniq.size >= seenThisRound.length,
`seen ${seenThisRound.length} uniq ${uniq.size}: ${JSON.stringify(seenThisRound)}`);
// 2. HP invariants
for (const p of e.participants) {
check(`hp-valid:${p.id}`, typeof p.currentHp === 'number' && !isNaN(p.currentHp) && p.currentHp >= 0 && p.currentHp <= p.maxHp,
`hp=${p.currentHp} max=${p.maxHp}`);
}
// 3. isActive consistency: dead should be inactive (after applyHpChange)
for (const p of e.participants) {
check(`dead-inactive:${p.id}`, p.currentHp > 0 || p.isActive === false,
`hp=${p.currentHp} isActive=${p.isActive}`);
}
// 4. turnOrderIds no dup
const orderUniq = new Set(e.turnOrderIds);
check('turnOrder-no-dup', orderUniq.size === e.turnOrderIds.length,
`order ${JSON.stringify(e.turnOrderIds)}`);
// 5. turnOrderIds all active
for (const id of e.turnOrderIds) {
const p = e.participants.find(x => x.id === id);
check(`turnOrder-active:${id}`, p && p.isActive !== false,
`isActive=${p && p.isActive}`);
}
// 6. currentTurn valid
if (e.isStarted && e.currentTurnParticipantId) {
const ct = e.participants.find(x => x.id === e.currentTurnParticipantId);
check('currentTurn-exists', !!ct, `id=${e.currentTurnParticipantId}`);
if (ct) check('currentTurn-active', ct.isActive !== false, `isActive=${ct.isActive}`);
}
// 7. deathSave range
for (const p of e.participants) {
check(`deathSaves-range:${p.id}`, (p.deathSaves||0) >= 0 && (p.deathSaves||0) <= 3,
`saves=${p.deathSaves}`);
if (p.currentHp > 0 && !p.isDying) {
check(`deathSaves-reset:${p.id}`, (p.deathSaves||0) === 0,
`alive but saves=${p.deathSaves}`);
}
}
// 8. remove: turnOrderIds doesn't contain removed ids
const ids = new Set(e.participants.map(p => p.id));
for (const id of e.turnOrderIds) {
check(`turnOrder-present:${id}`, ids.has(id), `orphan id in order`);
}
if (!e.isStarted) { console.log('encounter ended early'); break; }
// revive dead each round (sustain combat)
const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) e = { ...e, ...toggleParticipantActive(e, d.id).patch };
e = { ...e, ...applyHpChange(e, d.id, 'heal', d.maxHp).patch };
} catch (err) {}
}
}
// 9. undo: every op returns log.undo
const undoOps = ['startEncounter','nextTurn','applyHpChange','toggleCondition','toggleParticipantActive','addParticipant','removeParticipant','togglePause'];
console.log('\n=== undo support (static check) ===');
console.log('checked via log fields at runtime; this harness discards logs');
console.log(`\n=== VIOLATIONS: ${violations.length} / ${ROUNDS} rounds ===`);
const byLabel = {};
for (const v of violations) byLabel[v.label] = (byLabel[v.label]||0) + 1;
const sorted = Object.entries(byLabel).sort((a,b)=>b[1]-a[1]);
for (const [label, count] of sorted) console.log(` ${count}x ${label}`);
console.log('\nfirst 5 examples:');
for (const v of violations.slice(0,5)) console.log(` r${v.round} ${v.label}: ${v.detail}`);