Rework backend #1
@@ -79,6 +79,18 @@
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sequence exactly (damage, heal, conditions, toggleActive, deathSave,
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remove, add, edit, pause/resume, reorder, revive-between-rounds).
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- Test: `shared/tests/turn.reorder.test.js` 'reorder updates turnOrderIds' (RED).
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- `reorderParticipants(enc, draggedId, targetId)` swaps two same-initiative
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participants in `participants[]` array but leaves `turnOrderIds` unchanged.
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- nextTurn rotates via `turnOrderIds` only → reorder has NO effect on combat
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rotation. Mid-encounter drag-drop = pointless.
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- replay-combat.js calls reorderParticipants with WRONG signature
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`(enc, reorderedArray)` — swallowed by try/catch, silent no-op. So
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replay never exercised real path either.
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- Fix: reorder must also update turnOrderIds to match new participant order
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(within same-initiative tie).
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## Pipeline
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- [ ] Red test: dead participant still in turnOrderIds, turn still advances to them
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- [ ] Fix `shared/turn.js`: don't drop dead from turn order
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@@ -0,0 +1,66 @@
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// Characterization for reorderParticipants correct usage.
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// replay-combat.js calls it with wrong signature (swallowed by try/catch),
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// so real behavior untested. Lock what it actually does.
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const shared = require('@ttrpg/shared');
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const { makeParticipant, startEncounter, nextTurn, reorderParticipants } = shared;
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function p(id, init, extra = {}) {
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return makeParticipant({
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id, name: id, type: 'monster',
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initiative: init, maxHp: 100, currentHp: 100,
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...extra,
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});
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}
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function enc(ps) {
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return { name:'t', participants:ps, isStarted:false, isPaused:false,
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round:0, currentTurnParticipantId:null, turnOrderIds:[] };
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}
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describe('reorderParticipants', () => {
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test('swaps two same-initiative participants', () => {
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const ps = [p('a', 10), p('b', 20), p('c', 20)]; // b,c tie
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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// initial order: b,c,a (init 20,20,10)
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expect(e.turnOrderIds).toEqual(['b', 'c', 'a']);
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const r = reorderParticipants(e, 'c', 'b');
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expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
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});
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test('throws if initiatives differ', () => {
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const ps = [p('a', 10), p('b', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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expect(() => reorderParticipants(e, 'a', 'b')).toThrow();
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});
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test('throws if id not found', () => {
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const ps = [p('a', 10), p('b', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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expect(() => reorderParticipants(e, 'a', 'zzz')).toThrow();
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});
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test('does NOT touch turnOrderIds (only reorders participants array)', () => {
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// Documents current behavior. If reorder is meant to affect combat
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// rotation mid-encounter, this is BUG-6.
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const ps = [p('a', 10), p('b', 20), p('c', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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const r = reorderParticipants(e, 'c', 'b');
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expect(r.patch.turnOrderIds).toBeUndefined();
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});
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// BUG-6 candidate: reorder should affect turnOrderIds so mid-combat
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// drag-drop changes who goes next within same-initiative tie.
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// Currently RED (turnOrderIds not in patch).
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test('reorder updates turnOrderIds to reflect new participant order', () => {
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const ps = [p('a', 10), p('b', 20), p('c', 20)];
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let e = enc(ps);
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e = { ...e, ...startEncounter(e).patch };
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// order: b,c,a
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e = { ...e, ...reorderParticipants(e, 'c', 'b').patch };
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expect(e.turnOrderIds).toEqual(['c', 'b', 'a']);
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});
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});
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