Rework backend #1

Merged
robert merged 86 commits from rework-backend into main 2026-07-01 19:29:34 -04:00
66 changed files with 11877 additions and 223 deletions
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#!/bin/sh
# pre-push: run test suites before push. Skip with --no-verify.
echo "[pre-push] running tests..."
npm run test:all || { echo "[pre-push] tests failed. push aborted. (skip: git push --no-verify)"; exit 1; }
exit 0
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# .gitignore
node_modules
build
dist
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.env.development.local
.env.test.local
.env.production.local
*.log
data/*.sqlite
data/*.sqlite-*
server/data/*.sqlite
server/data/*.sqlite-*
/data
/scratch
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# TODO
Backlog of bugs + long-term items, from user. Milestones live in
REWORK_PLAN.md.
## Feature backlog
### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
no stale clobber.
- Replaces fragile `/logs` snapshot-write undo.
- Migration: keep old undo working for existing entries until cleared; new
format for new entries.
- Related: BUG-7 (reorder no undo).
## Architecture: 1-list turn order model (DONE)
- Single source: turnOrderIds === participants.map(id). No re-sort after
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
- Drag (reorder) overrides initiative — cross-init allowed, DM choice.
- startEncounter sorts ALL participants by init once, then frozen.
- addParticipant splices by init pos. remove/toggle/reorder sync list.
- Display renders participants[] directly (no sortParticipantsByInitiative).
- BUG-6 (reorder divergence) fixed structurally. BUG-5 (rotation) held
(500 rounds CLEAN).
### FEAT-3: initiative first-class entry (add + edit)
- Current: only initMod at char-build. No initiative field at add-participant
or edit. 3-step to set after other steps.
- Need: initiative field at add-char, add-monster, AND edit participant.
- Separate design + RED. Own work item.
- Related: tie-break = drag order (current, works). Expose clearly.
### FEAT-1: Dead participants stay in turn order — DONE
- Fixed: `applyHpChange` no longer flips `isActive` or touches `turnOrderIds`
on death/revive. Dead stay in rotation, `nextTurn` visits them, PCs get
death-save turn. `isActive` = DM toggle only.
- Tests: `shared/tests/turn.dead-skip.test.js` (4 green). Char tests updated
to new behavior.
### FEAT-2: upgrade app internal logs to be parseable
- Goal: combat logs in Firestore store enough structured state to run
skip/rotation analysis on ANY historic round — not just replay stdout.
- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
guess roster from message strings. Brittle.
- Upgrade: add structured fields at turn-state mutation log sites in
App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
applyHpChange death/revive, togglePause, nextTurn):
```
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
```
- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
Works on real game sessions, any round, deterministic.
- Parser scaffold NOW ingests replay stdout only (stopgap until FEAT-2).
## Confirmed bugs (tests written, NOT fixed)
### BUG-1: addParticipant + pause/resume corrupts turn rotation
- **RESOLVED** as side effect of BUG-2 fix (dup-id rejection broke chain).
- Audit: 0 violations / 100 rounds after BUG-2 fix.
- Replay: 10 rounds clean, no skip/dupe.
- Audit: 128 violations / 100 rounds, 4 symptom faces.
- Symptom chain (one bug family):
1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
2. addParticipant re-adds same `r${totalTurns}` id (BUG-2: no dedup)
3. togglePause resume rebuilds turnOrderIds → dup id appears x2
4. nextTurn gets stuck on dup id → rotation breaks
5. eventually nextTurn throws 'Encounter not running'
- Symptom counts (audit-state.js, 100 rounds):
62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws
- Repro in replay round 10+: current stuck on one participant forever,
nextTurn returns same id, round never advances.
- Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo
needs more state than single add+pause. Audit authoritative repro.
- Clean subsystems (zero violations): HP bounds, isActive, deathSave
range, conditions, removeParticipant orphans.
- Real repro = `node scripts/audit-state.js` (or audit-rotation.js).
### BUG-2: addParticipant allows duplicate id
- **FIXED** (commit: addParticipant throws on dup id).
- Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects
duplicate id' --- GREEN.
### bug-3 was a halucination has been removed
### BUG-4: hide-player-HP breaks display view (preexisting)
- **Broader than hide-HP**: ALL 5 `storage.setDoc(getPath.activeDisplay(), ...)` calls
use `{merge:true}` which is IGNORED (setDoc = replace per contract).
Each write clobbers other fields on activeDisplay/status doc.
- line 1619: hide-HP toggle → clobbers campaignId+encounterId (display paused)
- line 1648: start combat → clobbers hidePlayerHp
- line 1779: end combat → clobbers hidePlayerHp
- line 1997: deactivate → clobbers hidePlayerHp
- line 2002: activate → clobbers hidePlayerHp
- Toggle "hide player HP" in admin → display view flips to "Game Session Paused".
- Toggling back does NOT recover. Must re-activate encounter in encounters
panel to restore display.
- Expected: hide-HP toggle updates one field on activeDisplay/status doc,
display stays live on current encounter.
- Likely cause: toggle writes to wrong path, or clobbers activeCampaignId/
activeEncounterId with null (setDoc replace vs updateDoc patch).
- Fix: use updateDoc (patch) not setDoc (replace); or include all existing
fields when writing.
- Test: render App + DisplayView, toggle hide-HP, assert display still shows
encounter (not paused).
### BUG-5: mid-round addParticipant/revive corrupts rotation — FIXED
- Fixed (commit `494327f`). Slot-array turn order + DRY advance core
`nextActiveAfter`. Both nextTurn + computeTurnOrderAfterRemoval delegate.
- 500-round replay: 0 skips, 0 double-acts.
### BUG-6: reorderParticipants doesn't update turnOrderIds — FIXED
- Fixed structurally by 1-list model (commit 5d3a060). turnOrderIds =
participants.map(id) always. reorder cross-init allowed (DM override).
Display === rotation by construction.
- Test: `shared/tests/turn.reorder.test.js` 'reorder updates turnOrderIds' (RED).
- `reorderParticipants(enc, draggedId, targetId)` swaps two same-initiative
participants in `participants[]` array but leaves `turnOrderIds` unchanged.
- nextTurn rotates via `turnOrderIds` only → reorder has NO effect on combat
rotation. Mid-encounter drag-drop = pointless.
- replay-combat.js calls reorderParticipants with WRONG signature
`(enc, reorderedArray)` --- swallowed by try/catch, silent no-op. So
replay never exercised real path either.
- Fix: reorder must also update turnOrderIds to match new participant order
(within same-initiative tie).
### BUG-7: reorderParticipants has no undo
- Test: `shared/tests/turn.undo.test.js` 'reorderParticipants has no undo' (GREEN doc).
- `reorderParticipants` returns `log: null`. Other ops return `log.undo`.
- Cannot undo drag-drop. Candidate for undo system (M6).
### BUG-8: ws adapter has no reconnect
- Test: `server/tests/ws-reconnect.test.js` (RED).
- WS dies (idle/error/close) → `wsReady=null`, subscribers dead forever.
- Display frozen until full reload.
- Fix: `onclose` → reconnect + re-subscribe existing paths.
### BUG-10: deact+reactivate same round double-acts participant
- Discovered in 500-round replay (3 occurrences). DISTINCT from BUG-5.
- Pattern: participant acts → DM deactivates them → DM reactivates them
same round → `computeTurnOrderAfterAddition` re-inserts by initiative
(front) → acts AGAIN before round ends.
- No "acted-this-round" guard. Slot-array model has no per-round-acted set.
- Edge case (DM deact+reactivate same participant same round).
- Fix candidate: track actedThisRound set, skip re-acted; OR insertion
places reactivate AFTER current position (not by initiative).
- Parser now discounts deact-current advances, so this surfaced real.
### BUG-11: FE Combat.scenario test crashes (pre-existing)
- `src/tests/Combat.scenario.test.js:254` deathSave query helper throws
(button not found).
- Baseline (my changes removed) also exit=1. Pre-existing, not regression.
- Crashes whole FE test run (process dies).
### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
- Discovered 7/1 replay. `reorderParticipants` (shared/turn.js:522) = pure
drag, no pointer logic. Swapping two actors across current pointer mid-round
= ambiguous who-acted-this-round. Earlier replay arbitrary swaps showed
skip/double (R9 Summon3 2x, R11 Goblin1 2x) before fix restricted swaps to
upcoming-only.
- Replay now avoids crossing (adjacent upcoming pair only, commit af165f4).
Real app untested: if DM drags actor past current pointer mid-round, skip/
double behavior undefined.
- Decide: block cross-pointer reorder, or define acted-semantics. RED needed.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
- Discovered 7/1 replay. `computeTurnOrderAfterAddition` scans for first id
with init < addedInit, assumes list init-sorted. After drag, list NOT sorted
→ scan hits wrong slot.
- Trace turn 30→31: list `[Goblin1:20,Goblin2:22,...]` (drag moved Goblin1
before Goblin2). Add Reinforce3 init 21 → scan hits Goblin1:20 (idx 0, <21)
first → insert at 0. Should slot after Goblin2:22. WRONG.
- Root conflict: 1-list model = drag source of truth (no re-sort); addParticipant
= init-based insertion (needs sorted list). After ANY drag, add-insertion
meaningless.
- Proposed fix: append to end always (option A). DM drags to position. Matches
drag = source of truth. Makes `computeTurnOrderAfterAddition` trivial.
- Related: FEAT-3 (initiative first-class field).
## Pipeline (bugs only --- milestones live in REWORK_PLAN.md)
- [ ] BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
- [x] BUG-5: fixed (1-list model, 500 rounds clean)
- [x] BUG-6: fixed structurally (1-list model)
- [x] BUG-12: fixed — campaign selection follows activeDisplay
- [x] BUG-15: fixed — DisplayView no longer re-sorts (drag order preserved)
- [x] BUG-8: ws adapter reconnect (implemented + GREEN)
- [ ] BUG-10: deact+reactivate double-act
- [ ] BUG-11: FE Combat.scenario crash
- [ ] BUG-13: reorder cross-pointer semantics (RED + decide block/allow)
- [ ] BUG-14: addParticipant init-insert breaks post-drag (append? + RED)
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# Ignore Node.js modules (they will be installed in the Docker image)
node_modules
**/node_modules
# Ignore build output (it will be generated in the Docker image)
build
dist
# Ignore Docker files themselves
# Ignore Docker files themselves (Caddyfile MUST stay in context for frontend build)
Dockerfile
Dockerfile.ws
.dockerignore
docker-compose.yml
# Ignore any local environment files if you have them
.env
# .env.local
.env.local
.env.development.local
.env.test.local
.env.production.local
# Ignore IDE and OS-specific files
.vscode/
.idea/
.idea
*.suo
*.user
*.userosscache
*.sln.docstates
Thumbs.db
.DS_Store
# Ignore local sqlite data + scratch diagnostics (never bake into image)
data/
scratch/
tmp/
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# Caddyfile — single-container (caddy + node)
# Caddy serves built frontend, proxies /api + /ws to node backend on :4001.
# Node never exposed directly; only caddy on :80.
:80 {
handle /api/* {
reverse_proxy 127.0.0.1:4001
}
handle /ws {
reverse_proxy 127.0.0.1:4001
}
# catch-all: static frontend (SPA fallback)
handle {
root * /srv
try_files {path} /index.html
file_server
}
}
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# docker/Dockerfile — single container: caddy (front) + node (back).
# Build context = repo root.
# ---- build stage: frontend + install backend deps ----
FROM node:18-alpine AS build
WORKDIR /app
COPY package*.json ./
COPY shared/package.json ./shared/
COPY server/package.json ./server/
RUN npm install --include-workspace-root
COPY shared/ ./shared/
COPY server/ ./server/
COPY src/ ./src/
COPY public/ ./public/
COPY tailwind.config.js postcss.config.js ./
# better-sqlite3 native build (alpine musl)
RUN cd server && npm rebuild better-sqlite3
# build frontend (ws storage, same-origin via caddy)
ARG REACT_APP_TRACKER_APP_ID=ttrpg-initiative-tracker-default
ENV REACT_APP_STORAGE=ws
ENV REACT_APP_TRACKER_APP_ID=$REACT_APP_TRACKER_APP_ID
RUN NODE_OPTIONS=--openssl-legacy-provider npm run build
# prune backend dev deps for runtime
RUN npm prune --omit=dev
# ---- runtime stage: caddy + node ----
FROM node:18-alpine
RUN apk add --no-cache caddy
WORKDIR /app
COPY --from=build /app/node_modules ./node_modules
COPY --from=build /app/shared/node_modules ./shared/node_modules
COPY --from=build /app/server/node_modules ./server/node_modules
COPY --from=build /app/package*.json ./
COPY --from=build /app/shared/package.json ./shared/
COPY --from=build /app/server/package.json ./server/
COPY shared/ ./shared/
COPY server/ ./server/
# built frontend served by caddy
COPY --from=build /app/build /srv
COPY docker/Caddyfile /etc/caddy/Caddyfile
COPY docker/entrypoint.sh /entrypoint.sh
ENV NODE_ENV=production
ENV PORT=4001
ENV DB_PATH=/data/tracker.sqlite
EXPOSE 80
WORKDIR /app
CMD ["/entrypoint.sh"]
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# docker/docker-compose.yml — single container: caddy (front) + node (back).
# Usage (from repo root):
# docker compose -f docker/docker-compose.yml up --build
services:
app:
# no image: field => compose auto-names (docker-app), never pulls,
# always builds local. Service image private, never published.
build:
context: ..
dockerfile: docker/Dockerfile
args:
- REACT_APP_TRACKER_APP_ID=${TRACKER_APP_ID:-ttrpg-initiative-tracker-default}
ports:
- "${PORT:-8080}:80"
volumes:
- app-data:/data
environment:
- DB_PATH=/data/tracker.sqlite
- PORT=4001
restart: unless-stopped
volumes:
app-data:
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#!/bin/sh
# docker/entrypoint.sh — run node backend + caddy proxy in one container.
# Caddy foreground (PID 1, handles signals). Node background.
set -e
# node backend (internal :4001)
cd /app/server
node index.js &
NODE_PID=$!
# caddy proxy (foreground, :80)
exec caddy run --config /etc/caddy/Caddyfile --adapter caddyfile
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# Development
TTRPG Initiative Tracker — fork with self-hosted backend. Monorepo via npm workspaces.
## Prerequisites
- Node.js 22+
- npm 10+
## Layout
```
/
package.json # workspaces root
src/ # React frontend (CRA)
App.js # main app (~2900 lines)
storage/ # adapter layer (firebase/ws/memory + contract)
__mocks__/firebase/ # firebase SDK mock (Layer 1 tests)
tests/ # frontend tests
server/ # Backend: generic KV doc store (firebase mirror)
index.js # REST (doc/coll/batch) + WS bootstrap
db.js # SQLite docs table, KV ops, broadcast
tests/ # backend + adapter-vs-live tests
shared/ # Pure logic, no I/O (client + server + tests import)
turn.js # turn-order state machine
tests/ # turn logic tests
scripts/ # manual demo tool (NOT test)
replay-combat.js # live backend demo
tests/
audit/ # exploratory bug-finders (manual, Math.random)
audit-rotation.js # rotation invariant
audit-state.js # 9 invariant classes
scratch/ # gitignored: throwaway repro/exploration
docs/
REWORK_PLAN.md
DEVELOPMENT.md # this file
GLOSSARY.md # domain terms (turn vs round, etc)
ENCOUNTER_BUILDER.md # DM interface guide
TESTING.md # test + automation ops
```
## Setup
```bash
git clone git@github.com:keen99/ttrpg-initiative-tracker.git
cd ttrpg-initiative-tracker
npm install
git config core.hooksPath .githooks # enable pre-push test gate
```
## Run
### Backend (dev)
```bash
npm run server:dev # :4001, db: server/data/tracker.sqlite
# or direct:
DB_PATH=./data/tracker.sqlite PORT=4001 node server/index.js
```
Smoke check:
```bash
curl http://127.0.0.1:4001/health # -> {"ok":true}
```
Never put db in `/tmp` (wipe risk). Use `./data/` (gitignored) or docker volume.
### Frontend (dev server, ws mode)
```bash
REACT_APP_STORAGE=ws \
REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
REACT_APP_BACKEND_WS=ws://127.0.0.1:4001/ws \
BROWSER=none PORT=3999 \
npm start
```
Opens http://127.0.0.1:3999/. Admin view `/`, player view `/display`.
Firebase mode (default, upstream): set `REACT_APP_FIREBASE_*` in `.env.local` (copy `env.example`). `STORAGE_MODE=firebase` falls through to real SDK.
## Test
### Commands
```bash
npm run test:all # shared + server (fast, no frontend)
npm run shared:test # pure turn logic
npm run server:test # adapter vs live backend
npm test # CRA frontend (src/tests/, slow with scenario)
```
### Suites
| Suite | Location | What | Count |
|---|---|---|---|
| Unit (turn logic) | `shared/tests/` | pure nextTurn, rotation, pause-add | 50 (1 skip) |
| Integration (adapter vs backend) | `server/tests/` | ws adapter through live REST/WS | 23 |
| Characterization (UI) | `src/tests/` | locks current App.js behavior | 62 |
| Scenario | `src/tests/Combat.scenario.test.js` | 100-round full combat (240s) | 289 phases |
Total: 134 green + 1 validated RED (skipped).
### Test types
- **Unit** = pure logic, fast, no I/O. Locks behavior of single functions.
- **Integration** = real backend per test, adapter translation verified.
- **Characterization** = render App via mock, assert current (buggy or not) UI behavior. Not desired-state.
- **Scenario** = end-to-end flow through rendered App, asserts full sequence completes.
- **Contract** = same spec run against every storage impl (memory, ws, firebase). Catches adapter drift.
### Running one file / pattern
```bash
npm test --workspace shared -- --testPathPattern=round-rotation
CI=true npx react-scripts test --watchAll=false src/tests/App.characterization.test.js
```
### Scenario test is slow
`Combat.scenario.test.js` runs 100 combat rounds through rendered App — 240s timeout by design. Skip when iterating:
```bash
CI=true npx react-scripts test --watchAll=false --testPathIgnorePatterns="Combat.scenario"
```
## Demo tool (NOT test)
`scripts/replay-combat.js` = live backend demo. Watch UI react to state changes.
```bash
# start backend + frontend first
node scripts/replay-combat.js [rounds] [delayMs]
# defaults: 100 rounds, 200ms/step
```
Coverage per round: damage, heal, all 22 conditions, toggleActive,
removeParticipant, addParticipant (reinforcements), updateParticipant,
pause/resume, reorderParticipants, endEncounter. Revives dead each round
to sustain full round count.
## Audit tools (NOT unit tests)
`tests/audit/` = exploratory, Math.random, non-deterministic. Manual run.
Unit tests (`{shared,server,src}/tests/`) lock known bugs deterministically.
### audit-rotation.js
Pure turn.js simulation of replay op sequence. Detects rotation violations
(skip/dupe per round). Found BUG-1 (addParticipant + pause corrupts rotation).
```bash
node tests/audit/audit-rotation.js
```
Bisect: comment/uncomment op blocks to isolate triggering combo.
### audit-state.js
Runs pure turn.js combat, audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
7. deathSave range (0 ≤ saves ≤ 3, reset on revive)
8. removeParticipant orphans
9. undo support
```bash
node tests/audit/audit-state.js [rounds] # default 100
```
Current state (post BUG-1/2 fix): 0 violations / 100 rounds.
See `TODO.md` for known bugs.
## Scratch
`scratch/` = gitignored throwaway. Repro scripts, exploration, debug.
Not committed. Use freely, delete anytime.
## Build
```bash
npm run build # CRA production build -> build/
```
Docker build (existing, frontend-only):
```bash
docker build -t ttrpg-initiative-tracker .
docker run -p 8080:80 --rm ttrpg-initiative-tracker
```
Full-stack docker-compose arrives in M5.
## Storage architecture
### Generic KV doc store
Backend = firebase mirror. Single `docs` table: `path` (PK), `parent`, `data` (JSON), `updated_at`. Opaque JSON at arbitrary path strings. No shape-specific endpoints. App logic stays client-side.
```
Client (browser) Server
| |
|-- storage.setDoc(path,data) -->| REST PUT /api/doc
|<---- 200 ----------------------|
| |
|-- storage.subscribeDoc(path) -->| WS subscribe
|<---- WS {initial} --------------| immediate value
| ... |
|<---- WS {change} --------------| on any write to path
| |
Display / tablet |
|<---- WS {change} --------------| same push
```
### Path normalization
App passes firebase-prefixed paths (`artifacts/{APP_ID}/public/data/campaigns/...`). Adapter `norm()` strips prefix → bare canonical (`campaigns/...`). All impls share identity (contract test).
### STORAGE_MODE flow
`getStorageMode()` reads `REACT_APP_STORAGE` env (default `firebase`).
- `firebase` → real SDK init
- `ws`/`memory` → stub auth + db sentinel, route via `storage.*` adapter
## Test layers
- **Layer 1**: App vs firebase mock. Proves adapter call shape. Never exercises ws adapter.
- **Layer 2**: ws adapter vs live backend. Proves translation + path identity.
Both required — Layer 1 alone misses adapter bugs (path mismatch, no-op players, ws.on EventEmitter vs browser handlers).
## Local pipeline (pre-push hook)
Private repo = no free GitHub Actions. Tests run locally via git hook.
`.githooks/pre-push` runs `npm run test:all` (shared + server, fast). Frontend tests not gated (slow).
Skip:
```bash
git push --no-verify
```
Already configured on this checkout after `git config core.hooksPath .githooks`.
## Status
| Milestone | State |
|---|---|
| 0 repo/branch | ✅ done |
| 1 backend + tests | ✅ done |
| 2 frontend WS adapter | ✅ done |
| 3 characterization tests | ✅ done (134 green) |
| 4 skip fix + manual override | ⬜ next |
| 5 docker compose | ⬜ |
| 6 undo rework | ⬜ |
| 7 playwright e2e | ⬜ deferred |
See `docs/REWORK_PLAN.md` for full plan, `TODO.md` for known bugs.
## Git
- `origin` = `github.com:keen99/ttrpg-initiative-tracker` (this fork)
- `upstream` = `code.draft13.com/robert/ttrpg-initiative-tracker` (friend's Gitea, read-only)
- work branch: `rework-backend` (off `main`)
```bash
git fetch upstream # pull friend's changes
git merge upstream/main # rebase our branch onto his
```
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# Encounter Builder — DM Interface Guide
How a DM (or LLM automating the DM role) builds and runs encounters via the UI and storage layer. Covers entity model, build flow, combat controls, and the storage paths backing each action.
## Entity model
Three nested entities. All stored as opaque JSON docs in the KV store (generic doc store — see `docs/DEVELOPMENT.md`).
```
Campaign
└─ Encounter(s)
└─ Participant(s)
```
Plus two global docs:
- `activeDisplay/status` — controls player view (which campaign+encounter, hide-HP flag)
- `logs/{id}` — append-only action log entries
### Campaign
Path: `artifacts/{APP_ID}/public/data/campaigns/{campaignId}`
| Field | Type | Notes |
|---|---|---|
| `name` | string | |
| `playerDisplayBackgroundUrl` | string | optional, image URL for player display bg |
| `ownerId` | string | user id |
| `createdAt` | ISO string | |
| `players` | array | campaign-level character roster (templates, NOT combatants) |
Campaign characters = reusable templates. Default HP + init mod. Added to any encounter via ParticipantManager. Not combatants themselves.
### Encounter
Path: `artifacts/{APP_ID}/public/data/campaigns/{campaignId}/encounters/{encounterId}`
| Field | Type | Notes |
|---|---|---|
| `name` | string | |
| `createdAt` | ISO string | |
| `participants` | array | the combatants (see below) |
| `round` | int | 0 = not started |
| `currentTurnParticipantId` | string\|null | who acts now |
| `isStarted` | bool | combat active |
| `isPaused` | bool | frozen turn order (add/remove/edit allowed) |
| `turnOrderIds` | array | participant ids in turn order = participants[] order (1-list model) |
### Participant
Object in `encounter.participants[]`:
| Field | Type | Notes |
|---|---|---|
| `id` | string | `generateId()` |
| `name` | string | |
| `type` | `'character'` \| `'monster'` | character = PC (death saves), monster = hostile/NPC |
| `originalCharacterId` | string\|null | links back to campaign character if type=character |
| `initiative` | int | rolled once at add (`rollD20() + mod`). Stored value, not re-derived. |
| `maxHp` | int | |
| `currentHp` | int | 0 = dead/dying |
| `isNpc` | bool | monster flagged NPC (display color, no death saves) |
| `conditions` | array | condition ids from `CONDITIONS` list |
| `isActive` | bool | in turn rotation? false = skipped by nextTurn |
| `deathSaves` | int | PC only, 0-3 fails |
| `isDying` | bool | death animation flag (player display) |
## Build flow (UI)
Admin view at `/`. Steps:
### 1. Create campaign
- Click **Create Campaign** button
- Enter name + optional background URL
- Submits → `setDoc(campaigns/{id}, { name, playerDisplayBackgroundUrl, ownerId, createdAt, players:[] })`
### 2. Select campaign
- Click campaign card → `setSelectedCampaignId(campaign.id)`
- Now managing: CharacterManager + EncounterManager visible
### 3. Add campaign characters (optional templates)
CharacterManager section. Per character:
- **Name**
- **Default HP** (`DEFAULT_MAX_HP` = 10)
- **Init Mod** (`DEFAULT_INIT_MOD` = 0)
`updateDoc(campaign, { players:[...existing, newChar] })`
These are reusable across encounters. Add to encounter later (auto-rolls initiative).
### 4. Create encounter
- Click **Create Encounter**
- Enter name
`setDoc(campaigns/{cid}/encounters/{eid}, { name, createdAt, participants:[], round:0, currentTurnParticipantId:null, isStarted:false, isPaused:false })`
### 5. Add participants
ParticipantManager section. Two paths:
**Monster/NPC:**
- **Monster Name** (`placeholder: "e.g., Dire Wolf"`)
- **Init Mod** (`MONSTER_DEFAULT_INIT_MOD` = 2)
- **Max HP** (`DEFAULT_MAX_HP` = 10)
- **Is NPC?** checkbox (flag, changes display color)
- Click **Add to Encounter**
- Initiative auto-rolled: `rollD20() + mod`
**Character (from campaign roster):**
- Select character from dropdown
- Click **Add to Encounter**
- OR **Add All (Roll Init)** — bulk-adds all campaign chars, each rolls own initiative
**Duplicate guard:** same `originalCharacterId` blocked (alerts "already in this encounter"). Monsters no dedup.
Participant object added:
```js
{ id, name, type, originalCharacterId, initiative, maxHp, currentHp:maxHp,
isNpc, conditions:[], isActive:true, deathSaves:0, isDying:false }
```
### 6. Reorder before start (tie-break)
Pre-combat only (`!isStarted || isPaused`). Drag handles shown for **tied initiative** values only. Drop reorders `participants[]` + `turnOrderIds`.
Post-start drag: see BUG-13/14 in `TODO.md` (cross-init + pointer semantics untested).
## Combat flow (UI)
InitiativeControls panel (sticky, right side).
### Start
- **Start Combat** button (disabled if no active participants)
- Sorts ALL participants by initiative (1-list: `participants[]` = display + turn order)
- `round=1`, `currentTurnParticipantId` = first active, `isStarted=true`, `isPaused=false`
- Sets `activeDisplay` → this campaign+encounter (player display syncs)
- Initiative fixed at start. NOT re-derived from mod after.
### Next Turn
- **Next Turn** button (disabled if paused)
- Advances to next active participant in `turnOrderIds`
- Wraps at end → `round += 1`, re-sorts active by initiative at round start
- Dead (`isActive:false`) skipped, stay in rotation
### Pause / Resume
- **Pause Combat** → `isPaused=true`, Next Turn disabled
- While paused: add/remove participants, adjust HP, edit initiative, reorder ties
- **Resume Combat** → `isPaused=false`, no re-sort (1-list: turnOrderIds already current)
### HP adjustments (combat only)
Per-participant input + buttons:
- Number input
- **Damage** (HeartCrack icon) — `currentHp = max(0, hp - amt)`
- **Heal** (Heart icon) — `currentHp = min(maxHp, hp + amt)`
- Death: hp→0 sets `isActive:false`, PC gets `deathSaves` tracking
### Death saves (PC only, at 0 HP)
3 buttons. Click marks fail. 3 fails = dead. Reset on revive/heal.
### Conditions
- Click participant → expand conditions picker (all 22 from `CONDITIONS`)
- Active conditions show as badges, click to remove
### End combat
- **End Combat** button → resets `isStarted:false`, `round:0`, `currentTurn:null`, `turnOrderIds:[]`
- Clears `activeDisplay` (player view goes blank)
## Player display
Separate view at `/display` or `?playerView=true`. Read-only second screen.
What it shows:
- Current encounter name
- Round + current turn participant
- All participants in `participants[]` order (drag order, NOT init-sorted — BUG-15 fix)
- HP bars, conditions, death saves
- Inactive monsters hidden (pre-staged reserves)
Driven by `activeDisplay/status` doc. Controlled by **Open Player Window** button (sets active campaign+encounter) or Start Combat (auto-sets).
## 1-list turn order model
Key architecture. `turnOrderIds === participants.map(p => p.id)` always. Single source of truth.
- **Display** = `participants[]` order (AdminView + DisplayView, no re-sort)
- **Turn rotation** = `turnOrderIds` (mirrors participants[])
- **Drag** = source of truth, overrides initiative
- **Add mid-combat** = append to participants[] + sync (BUG-14: init-insert broken post-drag)
- **Toggle active** = flip `isActive` only, stay in slot
- **Remove** = drop from participants[] + sync, advance current if needed
No re-sort after `startEncounter` except round-wrap (re-sorts active by init at top of round).
## Storage paths quick reference
```
campaigns/{cid} campaign doc
campaigns/{cid}/encounters/{eid} encounter doc (participants[])
campaigns/{cid}/encounters/{eid}/participants ❌ NOT a path — participants inline
activeDisplay/status player display control
logs/{logId} action log entry
```
## DM tips
- Initiative rolled ONCE at add time. Stored. Edit via EditParticipantModal to override.
- Pause before big roster changes (adds/removes). Resume re-syncs cleanly.
- Campaign chars = templates. Edit campaign char doesn't touch encounter participants (already added).
- Dead monsters stay in rotation, skipped. Remove via trash icon to clean list.
- Player display auto-follows Start Combat. Manual control via Open Player Window.
See `docs/GLOSSARY.md` for domain terms, `TODO.md` for known bugs.
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# Glossary — TTRPG Initiative Tracker
Domain terms used throughout the app, shared turn logic, tests, and docs. Keep
these definitions stable so logs, UI labels, and code agree.
## Combat structure
| Term | Meaning |
|------|---------|
| **Initiative** | The ordered sequence determining who acts next. Rolled once at the start of an encounter; re-rolled only on a new encounter or explicit DM re-roll. |
| **Round** | One full pass through initiative — every active participant gets exactly one turn. N participants (PCs + NPCs + monsters + features) = N turns per round. Round counter increments when initiative wraps back to the first participant. |
| **Turn** | A single participant's initiative slot within a round. One participant acts. As many turns per round as there are participants. |
| **Initiative slot** | Synonym for turn's position in the ordered list. |
| **Top of round** | The first turn of a round (round counter increments here). |
Example: encounter with 8 participants (3 PCs + 4 monsters + 1 NPC).
```
Round 1: turn 1 (Fighter) → turn 2 (Goblin1) → ... → turn 8 (Merchant)
Round 2: turn 1 (Fighter) → ... → turn 8 (Merchant) [round counter +=1 at top]
```
## Participants
| Term | Meaning |
|------|---------|
| **Participant** | Any combatant tracked in initiative. Has HP, initiative roll, conditions, and an `isActive` flag. |
| **PC** (Player Character) | Controlled by a player. On death → death saves (not removed from initiative). |
| **NPC** (Non-Player Character) | DM-controlled ally/neutral (e.g. merchant, quest-giver). May or may not roll initiative. |
| **Monster** | Hostile DM-controlled combatant. On death → typically removed from active initiative or marked dead. |
| **Feature / Lair** | Environmental or legendary effect that occupies an initiative slot (e.g. lair action at initiative 20). |
## Participant state
| Term | Meaning |
|------|---------|
| **HP** (Hit Points) | Current health. `currentHp` / `maxHp`. At 0 → dying or dead (rules differ by type). |
| **Initiative mod** | Bonus added to d20 initiative roll. `defaultInitMod`. |
| **Conditions** | Temporary status effects (stunned, prone, poisoned, etc.) applied/toggled during play. Array on participant. |
| **isActive** | Whether the participant is in the active initiative rotation. Set false on death (CURRENT behavior — see M4 skip-bug fix). |
| **Death save** | PC-only mechanic. Successes/failures tracked at 0 HP. 3 fails → dead; 3 successes → stable. |
## Views
| Term | Meaning |
|------|---------|
| **Admin view** (`/`) | DM interface. Full create/edit/combat control. |
| **Player view** (`/display` or `?playerView=true`) | Read-only second-screen display for players. Shows current turn, HP bars, conditions, round. No DM controls. |
| **Active display** | The single `activeDisplay/status` doc controlling what the player view shows (which campaign/encounter, hide-player-HP flag). |
## Backend / storage
| Term | Meaning |
|------|---------|
| **Adapter** | `src/storage/{firebase,ws,memory}.js`. Contract boundary between App and backend. App only calls `storage.*`, never raw SDK/fetch. |
| **Path normalization** (`norm()`) | Strip firebase prefix (`artifacts/{APP_ID}/public/data/`) → bare canonical path (`campaigns/X`). Runs inside every adapter method. |
| **Generic KV doc store** | Backend stores opaque JSON at arbitrary path strings. No shape-specific endpoints. Backend = firebase mirror, not REST API for app entities. |
| **Layer 1 test** | App vs firebase mock. Proves adapter call shape. |
| **Layer 2 test** | ws adapter vs live backend. Proves translation + path identity. |
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# Initiative Tracker — Rework Plan
Status: **APPROVED — executing**
Owner: draistrick (fork → `keen99/ttrpg-initiative-tracker`, private)
Upstream: `code.draft13.com/robert/ttrpg-initiative-tracker` (friend's Gitea)
---
## Goals
1. **Replace Firebase with self-hosted backend.** Browser cannot own a DB file (sandbox). Cross-device (DM + tablet + player view) requires a real backend. Backend is the foundation, built first.
2. **Automated test ecosystem as the baseline.** Lock current behavior before changing it.
3. **Remain mergeable upstream.** Default behavior (Firebase) preserved behind flag. Upstream `main` stays clean. Friend keeps Firebase path.
4. **Self-hostable in local Docker** (in-house network). Public exposure = future, only after auth + multiuser safety.
## Non-Goals (this plan)
- Ripping Firebase. Kept as default adapter upstream.
- Public/multiuser deployment. Deferred.
- Rewriting the entire 2935-line `App.js`. Only extract what testability demands.
- Feature/bug work. That lives in `TODO.md`. This plan = infra + backend + test harness only.
---
## Problem Statement
### Why Firebase is wrong here (for this fork)
- Requires Google account + network for a single-user tabletop tool.
- Realtime value (DM view ↔ player display) is real but solvable locally.
- API key baked into client bundle (CRA `REACT_APP_*` at build); security depends entirely on console rules not in repo.
- Vendor lock + quota; `onSnapshot` on collections burns reads.
- Friend keeps it; we fork off it.
### Why a backend is mandatory
Browser sandbox cannot write the filesystem. No sqlite file, no `/data/db.sqlite`, nothing. Browser JS is blocked from disk by design. Therefore cross-device storage (DM ↔ tablet ↔ player view) requires a separate Node process owning the DB file and serving the browser over HTTP/WebSocket. There is no browser-only path. **The backend is step one, not deferred.**
---
## Architecture
### Stack (locked)
- **Node.js** runtime
- **Express** web framework
- **ws** WebSocket lib (realtime push, replaces `onSnapshot`)
- **better-sqlite3** SQLite driver (synchronous, simple, fast)
- **SQLite** DB (single file, docker volume, trivial backup)
- **Jest** test runner (already in CRA deps)
Postgres deferred until public multiuser exposure is real. SQLite schema ports easily if that day comes.
### Backend design
- Owns SQLite file. Only writer.
- Holds authoritative state.
- Generic KV doc store (firebase mirror): single `docs` table (path PK, parent, data JSON, updated_at). Opaque JSON at arbitrary path strings. No shape-specific endpoints. App logic stays client-side.
- WS broadcast on every state change → all connected clients (DM view, player display, tablet) update instantly.
### Three storage impls, one interface (frontend)
The storage interface is the test seam and the upstream-compat layer.
| Impl | When used | Automated-tested? |
|---|---|---|
| `firebase.js` | default (`STORAGE=firebase`) — upstream path | No — requires live Firebase project |
| `ws.js` | `STORAGE=ws` — our fork, talks to backend | Yes — against running backend |
| `memory.js` | test-only, in-process | Yes — fast, deterministic |
**Frontend interface contract** (all three implement):
- `getDoc(path)`, `setDoc(path, data, opts)`, `updateDoc(path, patch)`
- `deleteDoc(path)`, `batch(ops)`
- `subscribeDoc(path, cb)` / `subscribeCollection(path, cb)` → real-time push
Firebase impl: existing `onSnapshot` + SDK calls, moved verbatim behind interface (M2).
WS impl: thin adapter; generic KV ops, receives **state updates** via WS subscribe (M2).
Memory impl: in-memory Map + EventEmitter, for tests (M3).
### Repo layout (npm workspaces)
```
/
package.json # workspaces root
src/ # React frontend (existing, refactored behind storage interface)
storage/
index.js # factory: pick impl from STORAGE env
firebase.js # extracted from current App.js (verbatim)
ws.js # NEW — talks to backend
memory.js # NEW — test only
contract.js # interface spec (runStorageContract)
tests/ # frontend tests
server/ # NEW
index.js # Express + ws bootstrap, generic KV REST
db.js # better-sqlite3, docs table (KV), broadcast
handlers.js # REST handlers
tests/ # adapter vs live backend (Layer 2 test)
shared/ # pure logic, no I/O, importable by client + server + tests
turn.js # turn logic (single source; tests import)
tests/ # turn logic unit tests (characterization + desired)
data/ # gitignored sqlite DB
docker-compose.yml # NEW — M5
docs/
REWORK_PLAN.md # this file
DEVELOPMENT.md
GLOSSARY.md
TODO.md # bugs + features (separate from this plan)
```
### Auth
- **Now:** `AUTH_MODE=none`. App gated by nginx HTTP basic auth (reuse friend's existing pattern). In-house only. Risk acceptable: someone sees your initiative counter.
- **Future:** `AUTH_MODE=token` — real login, real users. Only if/when publicly exposed. Not built this plan.
---
## Milestones
Each milestone = independently mergeable PR upstream (unless marked ❌).
| M | Does | Tests? |
|---|---|---|
| 0 | repo, branch, remotes | no |
| 1 | build backend (Node+Express+ws+better-sqlite3) | unit tests as built |
| 2 | frontend WS adapter — app runs vs backend, cross-device works | yes |
| 3 | characterization tests lock current behavior | yes |
| 4 | resolve initiative rotation corruption (BUG-5) | yes |
| 5 | docker single container (caddy+node) | smoke ✅ |
| 6 | _moved to TODO backlog (feature work)_ | - |
| 7 | playwright multi-window e2e (deferred) | e2e |
| 8 | (future) public exposure | - |
### Milestone 0 — Repo + branch setup ✅
- Fresh branch off `main` (not `dsr-rework`). Name: `rework-backend`.
- `upstream` remote = friend's Gitea (read-only fetch).
- Push origin = `keen99/ttrpg-initiative-tracker` (private).
- npm workspaces root config.
- Commit this plan.
- **Exit criteria:** clean branch, plan committed, remotes set. ✅ DONE.
- **Upstream-PRable:** n/a (fork infra)
### Milestone 1 — Build backend ✅
- `server/`: Express + ws + better-sqlite3.
- Generic KV doc store (firebase mirror): `docs` table (path PK, parent, data JSON, updated_at). REST: GET/PUT/PATCH/DELETE `/api/doc?path=`, GET `/api/collection?path=`, POST `/api/collection`, POST `/api/batch`. WS: subscribe by path.
- Server holds authoritative state. No turn logic server-side (logic stays client-side in `shared/turn.js`).
- **Exit criteria:** backend boots, serves state over WS, persists to SQLite, unit tests green. ✅ DONE.
- **Upstream-PRable:** ❌ divergence (friend stays Firebase).
### Milestone 2 — Frontend WS adapter ✅
- Define `storage/contract.js` interface spec.
- Move all Firestore call sites from `App.js` into `storage/firebase.js` behind interface (verbatim).
- Implement `storage/ws.js` per interface, talking to backend. Generic KV ops, subscribes to WS.
- Implement `storage/memory.js` for frontend unit tests.
- `storage/index.js` factory: `STORAGE` env → pick impl. Default `firebase` (upstream unchanged).
- App runs against backend with `STORAGE=ws`.
- Cross-device verified manually: DM view + player display + tablet.
- **Exit criteria:** app runs fully against local backend, no Firebase. Multi-device sync works. ✅ DONE.
- **Upstream-PRable:** ⚠️ partial. Storage interface + firebase extract = ✅. WS impl = ❌.
### Milestone 3 — Characterization tests lock current behavior ✅
- Lock current behavior via tests.
- Cover: START, NEXT_TURN, PAUSE, RESUME, ADD_PARTICIPANT, REMOVE_PARTICIPANT, TOGGLE_ACTIVE, REORDER, APPLY_DAMAGE/HEAL, DEATH_SAVE, END.
- Two layers: Layer 1 (App + firebase mock, proves call shape), Layer 2 (ws adapter vs live backend, proves translation).
- Iterate until confident: baseline solid, regressions impossible to silently slip.
- **Exit criteria:** characterization suite green. Baseline locked. ✅ DONE.
- **Upstream-PRable:** ✅ if kept storage-agnostic (tests target turn logic shape).
### Milestone 4 — Resolve initiative rotation corruption (BUG-5) ✅
- **Fixed** (commit `494327f`).
- Slot-array turn order model + DRY advance core (`nextActiveAfter`).
Both `nextTurn` + `computeTurnOrderAfterRemoval` delegate → one advance
path, no drift.
- 500-round replay: 0 skips, 0 double-acts.
- Tests: `turn.skip.test.js`, `turn.dry.test.js` (advance parity lock).
- **Upstream-PRable:** ✅ bug fix.
### Milestone 5 — Docker compose ✅
- Single container: caddy (front, static + proxy) + node backend (internal :4001).
- Files in `docker/` tree (kept separate from upstream root Dockerfile):
- `docker/Dockerfile` — build FE + BE, runtime caddy+node
- `docker/Caddyfile` — proxy /api + /ws to node, static SPA fallback
- `docker/entrypoint.sh` — node bg + caddy fg
- `docker/docker-compose.yml` — one `app` service, volume for sqlite
- Run: `docker compose -f docker/docker-compose.yml up --build` (or `cd docker && docker compose up --build`). Port 8080.
- No `image:` field => compose auto-names, never pulls service image (private).
- **Exit criteria:** `docker compose up` runs full stack in-house. ✅ DONE.
- Verified: REST roundtrip, WS subscribe+push, replay 20 rounds CLEAN (0 skips/doubles/shifts), UI styled (Tailwind compiles).
- **Upstream-PRable:** ✅ separate docker/ tree, root Dockerfile untouched, firebase default preserved.
### Milestone 6 — Undo rework — _MOVED to TODO backlog_
- Moved: feature work (transactional undo), not infra. Lives in `TODO.md` now.
- Scope: events table `(type, payload, undo_payload, undone, ts)`; undo = apply undo_payload in tx.
### Milestone 7 — Playwright E2E (deferred)
- Multi-window E2E: DM view + display + player view in separate browser contexts against running backend.
- Verify realtime sync end-to-end.
- **Only build if sync regresses or we deviate significantly.** Turn-logic unit + backend integration tests cover most regression risk cheaper.
- **Exit criteria:** e2e green for core combat flow across 3 windows.
- **Upstream-PRable:** ✅ if test infra shared.
### Milestone 8 — (Future) Public exposure
- Real auth (`AUTH_MODE=token`).
- Rate limiting, CSRF, hardening.
- Postgres migration if load warrants.
- Only if we decide to expose publicly + multiuser.
---
## Testing strategy
### Layers
1. **Turn logic unit tests** (Jest, pure functions, `shared/tests/`). Characterization + desired. Cheap, essential.
2. **Backend integration tests** (Jest, `server/tests/`) — spin server on random port, assert WS pushes + SQLite persists + transactional correctness.
3. **Frontend adapter contract tests** (Jest, `src/tests/`) — impl parity against interface (memory). Firebase mock harness for Layer 1 App tests.
### Characterization → desired
1. **Characterization** — capture current behavior exactly (bugs included). Locks extraction/port as provably identical. Lets later fix be provable.
2. **Desired-behavior (red)** — write what *should* happen. Fail today. Fix → green. Bug stays dead. (Bug fixes live in TODO.md, tracked separately.)
### Manual smoke via config flags
- `STORAGE=firebase` → current behavior (friend's path, upstream default).
- `STORAGE=ws` → our path, local backend.
- docker-compose profiles mirror the above.
### Accepted test gap
- Firebase adapter untested (requires live project). Accepted cost.
- Mitigated by: interface contract; if firebase impl drifts, integration smoke only.
---
## Mergeability upstream
| Milestone | Upstream-PRable? | Why |
|---|---|---|
| 0 repo setup | n/a | fork infra |
| 1 backend | ❌ | divergence (friend stays Firebase) |
| 2 WS adapter | ⚠️ partial | interface + firebase extract ✅, WS ❌ |
| 3 characterization tests | ✅ | if storage-agnostic |
| 4 BUG-5 rotation fix | ✅ | bug fix |
| 5 docker | ✅ | separate docker/ tree, root Dockerfile untouched, firebase preserved |
| 6 undo (moved to TODO) | - | - |
| 7 playwright | ✅ | if test infra shared |
Default `STORAGE=firebase` + `AUTH_MODE=none` (unset) = upstream sees literally zero change.
---
## Risks
- **CRA + workspaces friction.** Create React App may resist monorepo layout. Mitigation: keep `src/` as CRA root, `server/` + `shared/` as separate workspaces imported via alias. Eject/craco only if forced.
- **Firebase drift untested.** Mitigation: interface contract; friend's path his to maintain.
- **Undo history migration.** Existing log entries use old snapshot format. Mitigation: keep old undo working until cleared, new format for new entries.
- **WS reconnect/state-sync edge cases.** Transient drop mid-combat. Mitigation: client requests full state resync on (re)connect; server is source of truth.
---
## Decisions (locked)
1. **Branch:** `rework-backend` off `main`.
2. **npm workspaces** for `server/` + `shared/` alongside CRA `src/`. Fallback alias if CRA fights.
3. **Backend = generic KV doc store** (firebase mirror), not shape-specific endpoints. Thin adapter passthrough. Opaque JSON at arbitrary path strings.
---
## Current status
- M0 ✅, M1 ✅, M2 ✅, M3 ✅, M4 ✅, M5 ✅
- Backend live: port 4001, db `./data/tracker.sqlite`
- Frontend: port 3999 with `REACT_APP_STORAGE=ws`
- Test suite: ~160 tests (shared + server + FE). Bugs tracked in `TODO.md`.
- Next milestones: M5 docker-compose. Undo moved to TODO backlog.
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# Testing & Automation — Operating Guide
How to run tests, demos, audits, docker stack, and understand the test layers. For any LLM session picking up this repo.
## Test commands
```bash
npm run test:all # shared + server (fast, ~2s) — pre-push gate
npm run shared:test # pure turn logic (shared/turn.js)
npm run server:test # ws adapter vs live backend
npm test # CRA frontend (src/tests/, slow w/ scenario)
```
Pre-push hook (`.githooks/pre-push`) runs `npm run test:all`. Frontend not gated (slow). Skip: `git push --no-verify`.
Setup hook once per clone:
```bash
git config core.hooksPath .githooks
```
## Test suites
| Suite | Location | What | Count |
|---|---|---|---|
| Unit (turn logic) | `shared/tests/` | pure nextTurn, rotation, pause-add, dead-skip, reorder, round, invariant, dry | 90 |
| Integration (adapter vs backend) | `server/tests/` | ws adapter through live REST/WS | 24 |
| Characterization (UI) | `src/tests/` | locks current App.js behavior | 66 |
| ESM guard | `src/tests/StorageEsm.test.js` | no CJS in adapters | 4 |
Total: ~184. 1 known RED (BUG-4 HideHpToggle, backlog).
### Run one file / pattern
```bash
npm test --workspace shared -- --testPathPattern=round-rotation
npm run server:test -- tests/ws-reconnect
CI=true npx react-scripts test --watchAll=false --testPathPattern="DisplayView.drag-order"
```
Frontend uses `react-scripts test` (CRA). Always set `CI=true` + `--watchAll=false` for single runs.
## Test layers (important)
Two layers, both required:
- **Layer 1**: App vs firebase mock (`src/__mocks__/firebase/`). Proves adapter call shape. Never exercises ws adapter.
- **Layer 2**: ws adapter vs live backend (`server/tests/`). Proves translation + path identity.
Layer 1 alone misses adapter bugs (path mismatch, no-op players, ws event handler bugs). Layer 2 catches those.
## Test types
| Type | Purpose |
|---|---|
| **Unit** | pure logic, fast, no I/O. Locks single function behavior. |
| **Integration** | real backend per test (port 0 = OS picks free). Adapter translation verified. |
| **Characterization** | render App via mock, assert current UI behavior (buggy or not). NOT desired-state. |
| **Contract** | same spec run against every storage impl (memory, ws, firebase). Catches adapter drift. |
| **Scenario** | end-to-end flow through rendered App. `Combat.scenario.test.js` = 100 rounds, ~240s. Pre-existing crash (BUG-11). |
## TDD discipline
RED first → fix → GREEN. Never change functional code to pass tests for existing state without test driving it.
- Find bug → write failing test (RED)
- Fix code → test passes (GREEN)
- Log confirmed bug in `TODO.md`
- One bug at a time, commit with evidence
## Replay tool (demo, NOT unit test)
`scripts/replay-combat.js` — drives full combat via ws adapter (same contract as App) against live backend. UI updates in real-time if frontend running.
```bash
# start backend + frontend first
node scripts/replay-combat.js [rounds] [delayMs]
# defaults: 100 rounds, 200ms/step
# faster: 20 400 = 20 rounds, 400ms each
# against docker stack:
BACKEND_URL=http://127.0.0.1:8080 node scripts/replay-combat.js 20 400
```
Coverage per round: damage, heal, all 22 conditions, toggleActive, removeParticipant, addParticipant (reinforcements), updateParticipant, pause/resume, reorderParticipants, endEncounter. Revives dead each round to sustain count.
Output → log file, then analyze:
```bash
node scripts/replay-combat.js 20 400 > tmp/run.log 2>&1
node scripts/analyze-turns.js tmp/run.log
```
Exit 0 = clean. Reports skips, double-acts, order shifts.
### analyze-turns.js
Parses replay log. Detects:
- **real skips**: active participant not acted in a round
- **double-acts**: same participant twice in a round
- **order shifts**: turnOrderIds changed unexpectedly
Handles `[pointer X→Y wrap]` events (mutation-driven advance) and `[reorder A→before B]`. Logs `order=[Name:init,...]` + `parts=[Name:init,...]` per turn. Parser blind to DisplayView render (separate concern — FE test covers that).
Round marker: `--- round N starting ---` (top of loop, post-fix).
## Audit tools (NOT unit tests)
`tests/audit/` — exploratory, `Math.random`, non-deterministic. Manual run. NOT jest.
### audit-rotation.js
Pure turn.js simulation of replay op sequence. Detects rotation violations. Found BUG-1.
```bash
node tests/audit/audit-rotation.js
```
### audit-state.js
Runs pure turn.js combat. Audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
7. deathSave range (0-3, reset on revive)
8. removeParticipant orphans
9. undo support
```bash
node tests/audit/audit-state.js [rounds] # default 100
```
Current state: 0 violations / 100 rounds (post BUG-1/2 fix).
## Docker stack
Single container: caddy (front, static + proxy) + node backend (internal :4001).
```bash
# build + run (from repo root)
docker compose -f docker/docker-compose.yml up --build -d
# → http://127.0.0.1:8080
# logs
docker compose -f docker/docker-compose.yml logs app --tail 20
# stop
docker compose -f docker/docker-compose.yml down
# rebuild after code change
docker compose -f docker/docker-compose.yml up -d --build
```
Files:
- `docker/Dockerfile` — build FE + BE, runtime caddy+node
- `docker/Caddyfile` — proxy /api + /ws to node, static SPA fallback
- `docker/entrypoint.sh` — runs node bg + caddy fg
- `docker/docker-compose.yml` — one `app` service, volume for sqlite
### Verify docker stack
```bash
# REST roundtrip
curl -s -X PUT http://127.0.0.1:8080/api/doc -H 'Content-Type: application/json' \
-d '{"path":"campaigns/test","data":{"name":"X"}}' >/dev/null
curl -s "http://127.0.0.1:8080/api/doc?path=campaigns/test"
# WS subscribe + push (node one-liner, see scripts)
# Full combat: replay against docker
BACKEND_URL=http://127.0.0.1:8080 node scripts/replay-combat.js 20 400 > tmp/docker.log 2>&1
node scripts/analyze-turns.js tmp/docker.log
```
### Inspect docker sqlite
```bash
docker exec docker-app-1 sh -c 'node -e "
const db=require(\"better-sqlite3\")(\"/data/tracker.sqlite\");
const rows=db.prepare(\"SELECT path, substr(data,1,50) as d FROM docs\").all();
console.log(\"count=\"+rows.length);
rows.forEach(r=>console.log(r.path+\" => \"+r.d));
"'
```
## Dev servers (non-docker)
### Backend
```bash
npm run server:dev # :4001, db: ./data/tracker.sqlite
# or:
DB_PATH=./data/tracker.sqlite PORT=4001 node server/index.js
curl http://127.0.0.1:4001/health # → {"ok":true}
```
Never db in `/tmp` (wipe risk). Use `./data/` (gitignored) or docker volume.
### Frontend (ws mode)
```bash
REACT_APP_STORAGE=ws \
REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
REACT_APP_BACKEND_WS=ws://127.0.0.1:4001/ws \
BROWSER=none PORT=3999 \
npm start
```
→ http://127.0.0.1:3999/. Admin `/`, player `/display`.
Firebase mode (default): set `REACT_APP_FIREBASE_*` in `.env.local` (copy `env.example`).
## Storage modes
`STORAGE_MODE = getStorageMode()` reads `REACT_APP_STORAGE`:
- `firebase` (default) → real SDK
- `ws` → backend (docker/prod)
- `memory` → in-process (test seed)
All adapters ESM. Adapter contract: `src/storage/contract.js` — same spec vs memory/ws/firebase.
## Known RED / backlog
- BUG-4: HideHpToggle RED (setDoc→updateDoc, clobbers activeDisplay)
- BUG-10: deact+reactivate double-act
- BUG-11: Combat.scenario test crash
- BUG-13: reorder cross-pointer semantics
- BUG-14: addParticipant init-insert post-drag
See `TODO.md` for full list + status.
## Scratch
`scratch/` — gitignored throwaway. Repro scripts, exploration, debug. Not committed. Use freely, delete anytime.
## Status
See `docs/REWORK_PLAN.md` for milestones, `TODO.md` for bugs, `docs/DEVELOPMENT.md` for setup, `docs/GLOSSARY.md` for terms, `docs/ENCOUNTER_BUILDER.md` for DM interface.
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"name": "ttrpg-initiative-tracker",
"version": "0.1.0",
"private": true,
"workspaces": [
"server",
"shared"
],
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"autoprefixer": "^10.4.19",
"firebase": "^10.12.2",
"lucide-react": "^0.395.0",
"postcss": "^8.4.38",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-scripts": "5.0.1",
"web-vitals": "^2.1.4",
"autoprefixer": "^10.4.19",
"postcss": "^8.4.38",
"tailwindcss": "^3.4.3"
"tailwindcss": "^3.4.3",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
"eject": "react-scripts eject",
"server:dev": "npm run dev --workspace server",
"server:test": "npm test --workspace server",
"shared:test": "npm test --workspace shared",
"test:all": "npm run shared:test && npm run server:test"
},
"eslintConfig": {
"extends": [
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# scripts/
Manual demo tool. NOT test.
## replay-combat.js
Live backend demo. Drives full combat via ws adapter (same contract as App).
Player display live-updates. Watch UI react to state changes.
```bash
# start backend + frontend first (see docs/DEVELOPMENT.md)
node scripts/replay-combat.js [rounds] [delayMs]
# defaults: 100 rounds, 200ms/step
```
Coverage per round: damage, heal, all 22 conditions, toggleActive,
removeParticipant, addParticipant (reinforcements), updateParticipant,
pause/resume, reorderParticipants, endEncounter. Revives dead each round
to sustain full round count.
## See also
- `tests/audit/` — exploratory bug-finders (manual run, non-deterministic)
- `{shared,server,src}/tests/` — jest unit/integration/characterization
- `scratch/` — gitignored throwaway
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// scripts/analyze-turns.js
// Ingest replay-combat.js stdout (or any text matching its format), reconstruct
// rounds, report real skips + double-acts. Deterministic — no eyeballing.
//
// Usage:
// node scripts/analyze-turns.js [path] # analyze a saved log file
// node scripts/replay-combat.js 100 100 | node scripts/analyze-turns.js
// cat /tmp/replay.log | node scripts/analyze-turns.js
//
// Skip = participant active for WHOLE round (never deactivated/removed mid-round
// before their slot, never added mid-round) but never appeared as a turn actor.
// Double-act = same participant takes 2+ turns in one round.
//
// FEAT-2 (structured turn snapshot in app logs) will let this ingest live app
// logs too, not just replay stdout. Format-agnostic core lives in parseReplay().
'use strict';
const fs = require('fs');
// ---------- parsing ----------
const TURN_RE = /^\s*turn\s+(\d+)\s+\(round\s+(\d+)\):\s+(.+?)(?:\s*\|\s*order=\[(.*)\](?:\s*cur=.*)?)?\s*$/;
const DEACTIVATE_RE = /^\s*\[(?:deactivate)\s+(.+?)\]\s*$/;
const REACTIVATE_RE = /^\s*\[(?:revive-reactivate|reactivate)\s+(.+?)\]\s*$/;
const ADD_RE = /^\s*\[(?:add)\s+(.+?)\]\s*$/;
const REMOVE_RE = /^\s*\[(?:remove dead|remove)\s+(.+?)\]\s*$/;
const PAUSE_RE = /^\s*\[pause\]\s*$/;
const RESUME_RE = /^\s*\[resume\]\s*$/;
const ROUND_COMPLETE_RE = /^\s*---\s*round\s+(\d+)\s+(?:complete|starting)/;
const FIRST_RE = /^combat started:\s+round\s+\d+,\s+first=(.+?)\s*$/;
const REORDER_RE = /^\s*\[reorder\s+(.+?)→before\s+(.+?)\]\s*$/;
const POINTER_RE = /^\s*\[pointer\s+(.+?)→(.+?)( wrap)?\]\s*$/;
function parseLine(line) {
if (TURN_RE.test(line)) {
const m = line.match(TURN_RE);
const orderStr = m[4] || '';
// parse Name:init pairs
const order = orderStr.split(',').map(s => s.trim()).filter(Boolean).map(pair => {
const [name, init] = pair.split(':');
return { name: name.trim(), init: init !== undefined ? +init : null };
});
return { kind: 'turn', turn: +m[1], round: +m[2], actor: m[3].trim(), order };
}
if (FIRST_RE.test(line)) {
const m = line.match(FIRST_RE);
return { kind: 'turn', turn: 0, round: 1, actor: m[1].trim() };
}
if (DEACTIVATE_RE.test(line)) return { kind: 'deactivate', name: line.match(DEACTIVATE_RE)[1].trim() };
if (REACTIVATE_RE.test(line)) return { kind: 'reactivate', name: line.match(REACTIVATE_RE)[1].trim() };
if (ADD_RE.test(line)) return { kind: 'add', name: line.match(ADD_RE)[1].trim() };
if (REMOVE_RE.test(line)) return { kind: 'remove', name: line.match(REMOVE_RE)[1].trim() };
if (PAUSE_RE.test(line)) return { kind: 'pause' };
if (RESUME_RE.test(line)) return { kind: 'resume' };
if (POINTER_RE.test(line)) {
const m = line.match(POINTER_RE);
return { kind: 'pointer', from: m[1].trim(), to: m[2].trim(), wrap: m[3] === ' wrap' };
}
if (REORDER_RE.test(line)) {
const m = line.match(REORDER_RE);
return { kind: 'reorder', dragged: m[1].trim(), target: m[2].trim() };
}
if (ROUND_COMPLETE_RE.test(line)) return { kind: 'round-complete', round: +line.match(ROUND_COMPLETE_RE)[1] };
return null;
}
// ---------- reconstruction ----------
// Build per-round timeline: round -> { turns: [actor], mutations: [{stepIdx,...}] }
// Then compute skips + double-acts.
function reconstruct(events) {
// global state: active set by name. Start populated lazily from first turn.
const active = new Set();
const rounds = new Map(); // round -> { turns: [name], events: [{...}] }
let curRound = 1;
let sawFirstTurn = false;
for (const ev of events) {
if (ev.kind === 'turn') {
sawFirstTurn = true;
curRound = ev.round;
if (!rounds.has(curRound)) rounds.set(curRound, { turns: [], events: [], complete: false });
const r = rounds.get(curRound);
r.turns.push(ev.actor);
r.events.push({ ...ev, idx: r.events.length });
if (!active.has(ev.actor)) active.add(ev.actor); // first sighting = active
} else if (ev.kind === 'deactivate') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
active.add(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'remove') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'pointer') {
// wrap pointer advances to next round — credit there.
if (ev.wrap) curRound += 1;
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reorder') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'round-complete') {
if (rounds.has(ev.round)) rounds.get(ev.round).complete = true;
}
// pause/resume: rotation-affecting but no roster change; tracked in events
else if (ev.kind === 'pause' || ev.kind === 'resume') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
}
}
return rounds;
}
// For each round, recompute active-at-start and acted, then find real skips.
function analyze(rounds) {
const report = [];
for (const [roundN, r] of [...rounds.entries()].sort((a, b) => a[0] - b[0])) {
// Replay stdout doesn't dump roster, so infer "active at round start":
// walk events IN ORDER, snapshot active set at first turn of this round.
// We replay from a clean per-round pass using a carry-over active set.
report.push(analyzeRound(roundN, r));
}
return report;
}
// Re-run per-round with active-set carry-over across rounds (module scope).
function analyzeRounds(rounds) {
// Carry active set + current-name forward round to round.
let activeCarry = new Set();
let currentCarry = null;
const reports = [];
const sortedRounds = [...rounds.entries()].sort((a, b) => a[0] - b[0]);
for (const [roundN, r] of sortedRounds) {
if (!r.complete) continue; // incomplete final round — can't judge skips
if (roundN === 1) { activeCarry = new Set(); currentCarry = null; }
const result = analyzeRoundWithCarry(roundN, r, activeCarry, currentCarry);
reports.push(result.report);
activeCarry = result.activeAfter;
currentCarry = result.currentAfter;
}
return reports;
}
// When current participant is deactivated/removed, code advances current to
// next active. That target gets the turn pointer = acts. Parser can't see
// roster/order from stdout, so on deact-current the NEXT turn actor is the
// advance target and is credited an extra "pointer turn" (not a logged turn).
function analyzeRoundWithCarry(roundN, r, activeAtStart, currentAtStart) {
// activeAtStart: Set copy. Mutations during round adjust a working copy.
const active = new Set(activeAtStart);
const activeWholeRound = new Set(activeAtStart); // participants never toggled off/removed
const addedThisRound = new Set();
const turns = []; // ordered actor names (logged)
const pointerTurns = new Set(); // names that got the turn pointer this round
let current = currentAtStart; // current participant name (carry)
for (const ev of r.events) {
if (ev.kind === 'turn') {
turns.push(ev.actor);
pointerTurns.add(ev.actor);
if (!active.has(ev.actor)) active.add(ev.actor); // first-ever sighting
current = ev.actor;
} else if (ev.kind === 'pointer') {
// mutation advanced current pointer: ev.to now holds it = got the turn.
// Credit ev.to. Update tracking.
pointerTurns.add(ev.to);
current = ev.to;
} else if (ev.kind === 'deactivate' || ev.kind === 'remove') {
// deact/REMOVE of current → code auto-advances (emitted as pointer line).
// Disqualify from whole-round (roster mutation = not "whole round").
activeWholeRound.delete(ev.name);
active.delete(ev.name);
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
activeWholeRound.delete(ev.name);
active.add(ev.name);
}
}
// acted = names that took a turn OR got pointer via mutation-advance
// (deact/remove of current advances to target — that target acts).
// Pointer lines from replay tell us the target explicitly.
const acted = new Set([...turns, ...pointerTurns]);
// double-acts: logged turns with count > 1 (pointer-credits excluded —
// a deact-advance target acting once via pointer then once via nextTurn
// is correct, not a bug).
const counts = {};
for (const n of turns) counts[n] = (counts[n] || 0) + 1;
const doubleActs = Object.entries(counts).filter(([_, c]) => c > 1).map(([n, c]) => ({ name: n, count: c }));
// real skip: active for WHOLE round (no roster mutation) AND never got
// turn/pointer. Mutations disqualify from whole-round already.
const realSkips = [...activeWholeRound].filter(n => !acted.has(n));
return {
report: {
round: roundN,
turnCount: turns.length,
uniqueActors: acted.size,
realSkips,
doubleActs,
turns,
},
activeAfter: active,
currentAfter: current,
};
}
// ---------- order-shift detection ----------
// Compare order+init between consecutive turn lines. Flag shifts NOT explained
// by: logged reorder, add/remove (roster change), or initiative change.
// DM drag-reorder = legit (logged reorder line). Phantom shifts = display/rotation
// divergence bug (invariant: display === turnOrderIds === nextTurn).
function detectOrderShifts(events) {
const shifts = [];
let prev = null;
let prevTurnNo = null;
// mutations since last turn (reorder/add/remove/reactivate/pointer)
let pending = [];
let initMap = {}; // name -> last known initiative
for (const ev of events) {
if (ev.kind === 'turn' && ev.order && ev.order.length) {
const curNames = ev.order.map(o => o.name);
const curInits = {};
ev.order.forEach(o => { curInits[o.name] = o.init; });
if (prev) {
const sameRoster = prev.length === curNames.length &&
prev.every((n, i) => n === curNames[i]);
if (!sameRoster) {
// roster change (add/remove) — skip, expected order shift
} else {
// same roster, different order → explainable by reorder OR init change?
const orderChanged = JSON.stringify(prev) !== JSON.stringify(curNames);
const initChanged = ev.order.some(o => initMap[o.name] !== null && initMap[o.name] !== undefined && initMap[o.name] !== o.init);
const hasReorder = pending.some(p => p.kind === 'reorder');
if (orderChanged && !hasReorder && !initChanged) {
shifts.push({ turn: ev.turn, from: prev, to: curNames, reason: 'no logged reorder/init change' });
}
}
}
prev = curNames;
curInits && Object.keys(curInits).forEach(k => { initMap[k] = curInits[k]; });
pending = [];
prevTurnNo = ev.turn;
} else if (ev.kind === 'reorder' || ev.kind === 'add' || ev.kind === 'remove' ||
ev.kind === 'reactivate' || ev.kind === 'pointer') {
pending.push(ev);
}
}
return shifts;
}
// ---------- CLI ----------
function readInput() {
const arg = process.argv[2];
if (arg) return fs.readFileSync(arg, 'utf8');
// stdin
return fs.readFileSync(0, 'utf8');
}
function main() {
const text = readInput();
const lines = text.split('\n');
const events = lines.map(parseLine).filter(Boolean);
const rounds = reconstruct(events);
const reports = analyzeRounds(rounds);
let totalSkips = 0;
let totalDoubles = 0;
const problemRounds = [];
for (const rep of reports) {
const hasIssue = rep.realSkips.length > 0 || rep.doubleActs.length > 0;
if (hasIssue) problemRounds.push(rep);
totalSkips += rep.realSkips.length;
totalDoubles += rep.doubleActs.length;
}
for (const rep of problemRounds) {
console.log(`R${rep.round}: turns=${rep.turnCount} unique=${rep.uniqueActors}`);
if (rep.realSkips.length) console.log(` REAL SKIPS: ${rep.realSkips.join(', ')}`);
if (rep.doubleActs.length) console.log(` DOUBLE-ACTS: ${rep.doubleActs.map(d => `${d.name}(${d.count}x)`).join(', ')}`);
console.log(` sequence: ${rep.turns.join(' -> ')}`);
}
// order-shift detection: flag unexplained display/rotation divergence
const shifts = detectOrderShifts(events);
if (shifts.length) {
console.log(`\n--- order shifts (${shifts.length}) ---`);
for (const s of shifts.slice(0, 10)) {
console.log(` turn ${s.turn}: [${s.from.join(',')}] → [${s.to.join(',')}] (${s.reason})`);
}
if (shifts.length > 10) console.log(` ... +${shifts.length - 10} more`);
}
console.log(`\n=== ${reports.length} rounds analyzed ===`);
console.log(`real skips: ${totalSkips}`);
console.log(`double-acts: ${totalDoubles}`);
console.log(`order shifts: ${shifts.length}`);
const clean = totalSkips === 0 && totalDoubles === 0 && shifts.length === 0;
console.log(clean ? 'CLEAN — no rotation bugs' : 'ISSUES FOUND');
process.exit(clean ? 0 : 1);
}
main();
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// scripts/replay-combat.js
// Drive a full combat through the LIVE backend via the ws storage adapter
// (same contract boundary as the App), so the player display window
// (subscribed via WS) live-updates as combat progresses.
// Uses shared/turn.js for all turn logic (same model as the UI).
//
// Coverage goals (rotate across rounds):
// - nextTurn (every turn)
// - applyHpChange damage + heal (varying magnitude)
// - toggleCondition (all CONDITIONS at least once)
// - toggleParticipantActive (mark inactive, later reactivate)
// - deathSave (when a PC reaches 0 HP)
// - addParticipant (reinforcements drop in)
// - removeParticipant (dead monsters hauled off)
// - updateParticipant (edit fields mid-combat)
// - togglePause / resume
// - reorderParticipants (initiative reorder)
// - endEncounter (cleanup)
//
// Run: node scripts/replay-combat.js [rounds] [delayMs]
// rounds default 100, delayMs default 200
'use strict';
const shared = require('../shared');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
} = shared;
const { createWsStorage } = require('../src/storage/ws');
const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
const WS_URL = process.env.BACKEND_WS || BACKEND.replace(/^http/, 'ws') + '/ws';
const ROUNDS = parseInt(process.argv[2], 10) || 100;
const DELAY = parseInt(process.argv[3], 10) || 200;
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUB = `artifacts/${APP_ID}/public/data`;
// Mirror App.js getPath. Adapter takes these; norm() strips prefix.
const getPath = {
campaigns: () => `${PUB}/campaigns`,
campaign: (id) => `${PUB}/campaigns/${id}`,
encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
activeDisplay: () => `${PUB}/activeDisplay/status`,
};
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
// Use the ADAPTER as the contract boundary (same as App). No raw REST.
const storage = createWsStorage({ baseUrl: BACKEND, wsUrl: WS_URL });
// Mirror App.js CONDITIONS so we exercise all of them.
const CONDITIONS = [
'alchemist_fire', 'bardic_inspiration', 'blinded', 'charmed', 'deafened',
'exhaustion', 'frightened', 'grappled', 'grazed', 'incapacitated',
'invisible', 'paralyzed', 'petrified', 'poisoned', 'prone', 'restrained',
'sapped', 'shield', 'slowed', 'stunned', 'unconscious', 'vexed',
];
async function patch(encounterPath, enc, result, label) {
if (!result || !result.patch) { if (label) console.log(` (${label}: no-op)`); return enc; }
await storage.updateDoc(encounterPath, result.patch);
if (label) console.log(` [${label}]`);
// emit pointer-advance line when a MUTATION changes currentTurnParticipantId.
// nextTurn passes label=null — it's a normal advance, already logged via
// the turn line. Emitting pointer for it double-counts.
const oldCur = enc.currentTurnParticipantId;
const oldRound = enc.round;
const newEnc = { ...enc, ...result.patch };
const newCur = newEnc.currentTurnParticipantId;
const newRound = newEnc.round;
if (label && oldCur && newCur && oldCur !== newCur) {
const oldName = enc.participants.find(p => p.id === oldCur)?.name || oldCur;
const newName = newEnc.participants.find(p => p.id === newCur)?.name || newCur;
const wrap = oldRound !== newRound ? ' wrap' : '';
console.log(` [pointer ${oldName}${newName}${wrap}]`);
}
return newEnc;
}
function pick(arr) { return arr[Math.floor(Math.random() * arr.length)]; }
async function main() {
console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}`);
const campaignId = crypto.randomUUID();
const encounterId = crypto.randomUUID();
await storage.setDoc(getPath.campaign(campaignId), {
name: `Replay Campaign (${new Date().toLocaleString('en-US', { hour12: false })})`,
playerDisplayBackgroundUrl: '',
ownerId: 'replay',
createdAt: new Date().toISOString(),
players: [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
],
});
const charSpecs = [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
const monsterSpecs = [
{ name: 'Goblin1', maxHp: 100, initMod: 2 },
{ name: 'Goblin2', maxHp: 100, initMod: 2 },
{ name: 'OrcBoss', maxHp: 500, initMod: 1 },
{ name: 'Wolf', maxHp: 120, initMod: 3 },
{ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true },
];
const participants = [
...charSpecs.map(c => buildCharacterParticipant(c).participant),
...monsterSpecs.map(m => buildMonsterParticipant(m).participant),
];
await storage.setDoc(getPath.encounter(campaignId, encounterId), {
name: `Big Boss Replay (${new Date().toLocaleString('en-US', { hour12: false })})`,
campaignId,
createdAt: new Date().toISOString(),
participants,
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
turnOrderIds: [],
});
console.log(`created: campaign=${campaignId} encounter=${encounterId} participants=${participants.length}`);
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounterId,
hidePlayerHp: false,
});
await sleep(800);
const encounterPath = getPath.encounter(campaignId, encounterId);
const activeDisplayPath = getPath.activeDisplay();
// start
let enc = await storage.getDoc(encounterPath);
enc = await patch(encounterPath, enc, startEncounter(enc), 'startEncounter');
console.log(`combat started: round ${enc.round}, first=${firstActiveName(enc)}`);
await sleep(DELAY);
let totalTurns = 0;
const condQueue = [...CONDITIONS].sort(() => Math.random() - 0.5);
let reinforcementsAdded = 0;
let lastPaused = false;
let lastReorder = 0;
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
console.log(`--- round ${roundN} starting ---`);
// advance initiative until round counter ticks (full cycle done).
const cap = (enc.participants.length + 2) * 2;
let guard = 0;
while (enc.round < roundN + 1 && guard < cap) {
// NOTE: do NOT getDoc here — async re-fetch can return stale state and
// cause nextTurn to compute off pre-mutation data (double-acts/skips).
// Trust the local enc returned by patch (sync spread of updateDoc).
// 9. resume if paused: must happen BEFORE nextTurn or it throws.
if (lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'resume');
lastPaused = false;
}
let t;
try { t = nextTurn(enc); } catch (e) { console.log(` nextTurn err: ${e.message}`); break; }
enc = await patch(encounterPath, enc, t, null);
totalTurns++;
const actorName = firstActiveName(enc);
const actor = currentParticipant(enc);
// Dump turn line with order AND initiative (DM drag may reorder without
// changing init — log both so parser can flag unexplained shifts).
const ordStr = enc.turnOrderIds.map(id => {
const p = enc.participants.find(x => x.id === id);
return p ? `${p.name}:${p.initiative}` : id;
}).join(',');
// Also dump participants[] order (display source). Diverge from order = sync bug.
const pStr = enc.participants.map(p => `${p.name}:${p.initiative}`).join(',');
console.log(` turn ${totalTurns} (round ${enc.round}): ${actorName} | order=[${ordStr}] parts=[${pStr}] cur=${enc.currentTurnParticipantId}`);
// 1. damage: actor hits a random living, active target.
if (actor) {
const foes = enc.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false && !p.name.startsWith('Dead')
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + Math.floor(Math.random() * 5); // 1-5
const h = applyHpChange(enc, tgt.id, 'damage', dmg);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` ${actorName}${tgt.name} (-${dmg}, hp=${tgt.currentHp - dmg})`);
}
}
}
// 2. heal: Cleric (when active) heals lowest-HP ally every other turn.
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = enc.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.sort((a, b) => (a.currentHp / a.maxHp) - (b.currentHp / b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + Math.floor(Math.random() * 5); // 2-6
const h = applyHpChange(enc, tgt.id, 'heal', amt);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` Cleric heal → ${tgt.name} (+${amt}, hp=${tgt.currentHp + amt})`);
}
}
}
// 3. conditions: toggle a queued condition off some participant each turn.
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
condQueue.shift();
} catch (e) { console.log(` condition ${cond} err: ${e.message}`); condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
// second pass: toggle a random condition on random participant (add/remove).
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick(CONDITIONS);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
} catch (e) { /* ignore */ }
}
}
// 4. toggleParticipantActive: randomly mark someone inactive, or reactivate.
if (totalTurns % 9 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = toggleParticipantActive(enc, tgt.id);
enc = await patch(encounterPath, enc, r, `${tgt.isActive === false ? 'reactivate' : 'deactivate'} ${tgt.name}`);
} catch (e) { /* ignore */ }
}
}
// 5. deathSave: when a PC is at 0 HP on their turn, attempt a save.
if (actor && actor.currentHp <= 0 && !actor.isNpc && actor.name !== actor.name.startsWith('Monster')) {
try {
const ds = deathSave(enc, actor.id, 1);
enc = await patch(encounterPath, enc, ds, `deathSave ${actor.name} (+1 success)`);
} catch (e) { /* ignore */ }
}
// 6. removeParticipant: dead monsters hauled off (every ~5 turns).
if (totalTurns % 5 === 0) {
const dead = enc.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
if (dead) {
try {
const r = removeParticipant(enc, dead.id);
enc = await patch(encounterPath, enc, r, `remove dead ${dead.name}`);
} catch (e) { /* ignore */ }
}
}
// 7. addParticipant (reinforcements): every 10 turns a new monster joins.
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
const spec = pick([
{ name: `Reinforce${reinforcementsAdded + 1}`, maxHp: 120, initMod: 1 },
{ name: `Summon${reinforcementsAdded + 1}`, maxHp: 80, initMod: 4 },
]);
try {
const built = buildMonsterParticipant(spec).participant;
const r = addParticipant(enc, built);
enc = await patch(encounterPath, enc, r, `add ${spec.name}`);
reinforcementsAdded++;
} catch (e) { /* ignore */ }
}
// 8. updateParticipant: every 7 turns, edit a field on someone (e.g. temp AC).
if (totalTurns % 7 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = updateParticipant(enc, tgt.id, { notes: `edited@turn${totalTurns}` });
enc = await patch(encounterPath, enc, r, `edit ${tgt.name} notes`);
} catch (e) { /* ignore */ }
}
}
// 9. togglePause: every 12 turns, pause (resumes next iteration via above).
if (totalTurns % 12 === 0 && !lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'pause');
lastPaused = true;
}
// 10. reorderParticipants: every 8 turns, drag one past another (DM reorder).
// Pick two ADJACENT UPCOMING actors (both strictly after current pointer)
// and swap them. Avoids crossing current pointer — crossing it creates
// ambiguous "who acted this round" semantics (skip/double). Swapping two
// upcoming actors is always safe and still exercises reorder.
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const curIdx = enc.turnOrderIds.indexOf(enc.currentTurnParticipantId);
// upcoming = everyone after current in turn order (rest of this round)
const upcomingIds = enc.turnOrderIds.slice(curIdx + 1)
.filter(id => { const p = enc.participants.find(x => x.id === id); return p && p.currentHp > 0 && p.isActive !== false; });
// swap first adjacent upcoming pair (drag index1 before index0)
if (upcomingIds.length >= 2) {
const target = enc.participants.find(p => p.id === upcomingIds[0]);
const dragged = enc.participants.find(p => p.id === upcomingIds[1]);
try {
const r = reorderParticipants(enc, dragged.id, target.id);
enc = await patch(encounterPath, enc, r, `reorder ${dragged.name}→before ${target.name}`);
lastReorder = totalTurns;
} catch (e) { /* swap not allowed — skip this round */ }
}
}
await sleep(DELAY);
guard++;
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
const alive = enc.participants.filter(p => p.currentHp > 0).length;
// revive dead: heal to full + reactivate. Sustains combat for 100 rounds
// and exercises toggleActive reactivate + heal-from-zero path.
const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) {
enc = await patch(encounterPath, enc, toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`);
}
const h = applyHpChange(enc, d.id, 'heal', d.maxHp);
enc = await patch(encounterPath, enc, h, `revive-heal ${d.name}${d.maxHp}`);
} catch (e) { console.log(` revive ${d.name} err: ${e.message}`); }
}
}
console.log(`replay: ${totalTurns} total turns across ${ROUNDS} rounds`);
// end
enc = await storage.getDoc(encounterPath);
if (enc.isStarted) enc = await patch(encounterPath, enc, endEncounter(enc), 'endEncounter');
await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
console.log('replay done');
}
function firstActiveName(enc) {
if (!enc.currentTurnParticipantId) return '(none)';
const p = currentParticipant(enc);
return p ? p.name : '(missing)';
}
function currentParticipant(enc) {
if (!enc.currentTurnParticipantId) return null;
return (enc.participants || []).find(x => x.id === enc.currentTurnParticipantId) || null;
}
main().catch(err => { console.error('replay failed:', err); process.exit(1); });
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module.exports = {
presets: [['@babel/preset-env', { targets: { node: 'current' } }]],
};
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// server/db.js — generic KV document store on SQLite.
// Mirrors Firestore doc-tree model: every doc lives at a string path.
// Collections are implicit = all docs whose parent path equals the collection path.
//
// Path examples (canonical, prefix already stripped by adapter):
// campaigns/{id} doc
// campaigns/{cid}/encounters/{eid} doc
// campaigns/{cid}/encounters collection (parent of encounter docs)
// activeDisplay/status doc
// logs/{id} doc
//
// No shape-specific tables. Data is opaque JSON. This is the firebase mirror:
// the adapter (src/storage/ws.js) is a thin passthrough, app logic unchanged.
'use strict';
const Database = require('better-sqlite3');
const path = require('path');
const fs = require('fs');
const SCHEMA = `
CREATE TABLE IF NOT EXISTS docs (
path TEXT PRIMARY KEY,
parent TEXT,
data TEXT NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_docs_parent ON docs(parent);
`;
function openDb(dbPath) {
const dir = path.dirname(dbPath);
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
const db = new Database(dbPath);
db.pragma('journal_mode = WAL');
db.exec(SCHEMA);
return db;
}
// parentOf('campaigns/abc/encounters/xyz') => 'campaigns/abc/encounters'
// parentOf('campaigns') => null (root-level doc, no parent collection tracked)
function parentOf(p) {
const i = p.lastIndexOf('/');
return i === -1 ? null : p.slice(0, i);
}
function makeStore(db, broadcast) {
const stmtGet = db.prepare('SELECT data FROM docs WHERE path = ?');
const stmtUpsert = db.prepare(`
INSERT INTO docs (path, parent, data, updated_at) VALUES (@path, @parent, @data, @ts)
ON CONFLICT(path) DO UPDATE SET data = @data, updated_at = @ts
`);
const stmtDelete = db.prepare('DELETE FROM docs WHERE path = ?');
const stmtColl = db.prepare('SELECT path, data FROM docs WHERE parent = ? ORDER BY path ASC');
function getDoc(p) {
const row = stmtGet.get(p);
return row ? JSON.parse(row.data) : null;
}
function setDoc(p, data) {
const ts = Date.now();
stmtUpsert.run({ path: p, parent: parentOf(p), data: JSON.stringify(data), ts });
if (broadcast) broadcast({ path: p, parent: parentOf(p) });
return data;
}
// shallow merge; if doc missing, patch becomes the doc (matches firebase updateDoc create-on-miss)
function updateDoc(p, patch) {
const existing = getDoc(p) || {};
const merged = { ...existing, ...patch };
setDoc(p, merged);
return merged;
}
function deleteDoc(p) {
stmtDelete.run(p);
if (broadcast) broadcast({ path: p, parent: parentOf(p), deleted: true });
}
function getCollection(collPath) {
return stmtColl.all(collPath).map(row => ({ id: row.path.split('/').pop(), path: row.path, ...JSON.parse(row.data) }));
}
function batchWrite(ops) {
const run = db.transaction((items) => {
const changed = [];
for (const op of items) {
if (op.type === 'set') {
setDoc(op.path, op.data);
changed.push({ path: op.path, parent: parentOf(op.path) });
} else if (op.type === 'delete') {
deleteDoc(op.path);
changed.push({ path: op.path, parent: parentOf(op.path), deleted: true });
} else if (op.type === 'update') {
updateDoc(op.path, op.data);
changed.push({ path: op.path, parent: parentOf(op.path) });
}
}
return changed;
});
const changed = run(ops);
if (broadcast) changed.forEach(c => broadcast(c));
}
return { getDoc, setDoc, updateDoc, deleteDoc, getCollection, batchWrite };
}
module.exports = { openDb, parentOf, makeStore };
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// server/index.js — generic KV document store over HTTP + WebSocket.
// firebase mirror: doc-tree model. Thin REST, path-based WS push.
// Adapter (src/storage/ws.js) = passthrough, no shape translation.
'use strict';
const express = require('express');
const cors = require('cors');
const http = require('http');
const crypto = require('crypto');
const { WebSocketServer } = require('ws');
const { openDb, makeStore } = require('./db');
function createServer({ dbPath, port, corsOrigin } = {}) {
const db = openDb(dbPath || './data/tracker.sqlite');
const app = express();
app.use(cors({ origin: corsOrigin || '*' }));
app.use(express.json({ limit: '1mb' }));
// WS subscribers: path -> Set<ws>.
// Subscribers register a path (doc or collection). On change, notify:
// - doc subscribers at the changed path
// - collection subscribers at the changed doc's parent path
const docSubscribers = new Map(); // path -> Set<ws>
const collSubscribers = new Map(); // collPath -> Set<ws>
function addSub(map, key, ws) {
if (!map.has(key)) map.set(key, new Set());
map.get(key).add(ws);
}
function removeSub(map, key, ws) {
const set = map.get(key);
if (set) { set.delete(ws); if (set.size === 0) map.delete(key); }
}
function dropWs(ws) {
for (const [key, set] of docSubscribers) { set.delete(ws); if (set.size === 0) docSubscribers.delete(key); }
for (const [key, set] of collSubscribers) { set.delete(ws); if (set.size === 0) collSubscribers.delete(key); }
}
function broadcast(change) {
const payload = JSON.stringify({ type: 'change', change });
// doc subscriber at exact path
const docSet = docSubscribers.get(change.path);
if (docSet) [...docSet].forEach(ws => ws.readyState === ws.OPEN && ws.send(payload));
// collection subscribers at parent path (collection contains this doc)
if (change.parent) {
const collSet = collSubscribers.get(change.parent);
if (collSet) [...collSet].forEach(ws => ws.readyState === ws.OPEN && ws.send(payload));
}
}
const store = makeStore(db, broadcast);
// --- generic REST ---
app.get('/health', (req, res) => res.json({ ok: true }));
// GET /api/doc?path=campaigns/abc/encounters/xyz
app.get('/api/doc', (req, res) => {
const { path: p } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
res.json({ path: p, data: store.getDoc(p) });
});
// GET /api/collection?path=campaigns/abc/encounters
app.get('/api/collection', (req, res) => {
const { path: p } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
res.json(store.getCollection(p));
});
// PUT /api/doc body: { path, data } (replace)
app.put('/api/doc', (req, res) => {
const { path: p, data } = req.body || {};
if (!p) return res.status(400).json({ error: 'path required' });
res.json({ path: p, data: store.setDoc(p, data) });
});
// PATCH /api/doc body: { path, patch } (shallow merge, create-on-miss)
app.patch('/api/doc', (req, res) => {
const { path: p, patch } = req.body || {};
if (!p) return res.status(400).json({ error: 'path required' });
res.json({ path: p, data: store.updateDoc(p, patch) });
});
// DELETE /api/doc?path=...
app.delete('/api/doc', (req, res) => {
const { path: p } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
store.deleteDoc(p);
res.json({ ok: true });
});
// POST /api/collection body: { path, data } (addDoc: auto-id under collection)
app.post('/api/collection', (req, res) => {
const { path: collPath, data } = req.body || {};
if (!collPath) return res.status(400).json({ error: 'path required' });
const id = crypto.randomUUID();
const docPath = `${collPath}/${id}`;
res.json({ id, path: docPath, data: store.setDoc(docPath, data) });
});
// POST /api/batch body: { ops: [{type:'set'|'update'|'delete', path, data?}] }
app.post('/api/batch', (req, res) => {
const { ops } = req.body || {};
if (!Array.isArray(ops)) return res.status(400).json({ error: 'ops array required' });
store.batchWrite(ops);
res.json({ ok: true });
});
// --- WebSocket: subscribe by path ---
const server = http.createServer(app);
const wss = new WebSocketServer({ server, path: '/ws' });
wss.on('connection', (ws) => {
ws.on('message', (raw) => {
let msg;
try { msg = JSON.parse(raw.toString()); } catch { ws.send(JSON.stringify({ type: 'error', error: 'bad json' })); return; }
if (msg.type === 'subscribe' && msg.path) {
if (msg.kind === 'collection') addSub(collSubscribers, msg.path, ws);
else addSub(docSubscribers, msg.path, ws);
ws.send(JSON.stringify({ type: 'subscribed', path: msg.path, kind: msg.kind || 'doc' }));
} else if (msg.type === 'unsubscribe' && msg.path) {
if (msg.kind === 'collection') removeSub(collSubscribers, msg.path, ws);
else removeSub(docSubscribers, msg.path, ws);
}
});
ws.on('close', () => dropWs(ws));
ws.on('error', () => {});
});
return {
app, server, wss, store, db,
close(done) {
wss.clients.forEach(c => { try { c.terminate(); } catch {} });
wss.close();
server.close(() => { db.close(); if (done) done(); });
},
};
}
// Boot standalone if run directly.
if (require.main === module) {
const port = parseInt(process.env.PORT, 10) || 4001;
const dbPath = process.env.DB_PATH || './data/tracker.sqlite';
const { server } = createServer({ dbPath, port });
server.listen(port, () => {
console.log(`ttrpg backend listening on :${port} (db: ${dbPath})`);
});
}
module.exports = { createServer };
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module.exports = {
rootDir: '.',
testEnvironment: 'node',
testMatch: ['<rootDir>/tests/**/*.test.js'],
testTimeout: 10000,
};
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{
"name": "@ttrpg/server",
"version": "0.1.0",
"private": true,
"description": "Self-hosted backend: Express + ws + better-sqlite3. Server-authoritative turn logic.",
"main": "index.js",
"scripts": {
"dev": "node --watch index.js",
"start": "node index.js",
"test": "jest --forceExit"
},
"dependencies": {
"@ttrpg/shared": "*",
"better-sqlite3": "^11.3.0",
"cors": "^2.8.5",
"express": "^4.19.2",
"nanoid": "^5.0.7",
"ws": "^8.18.0"
},
"devDependencies": {
"jest": "^29.7.0",
"supertest": "^7.0.0"
}
}
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// Layer 2 test: exercise ws.js storage adapter against a LIVE backend.
// Complements Layer 1 (App + firebase mock) which proves App call shape but
// never touches ws.js. This catches translation bugs in the adapter.
//
// Runs the shared storage contract (same spec memory/firebase satisfy) against
// createWsStorage pointed at an ephemeral backend instance. A FRESH backend is
// spun up per test to guarantee isolation (backend has no reset endpoint yet).
'use strict';
const path = require('path');
const os = require('os');
const { createServer } = require('../index');
const { createWsStorage } = require('../../src/storage/ws');
const { runStorageContract } = require('../../src/storage/contract');
// Factory: fresh backend (unique sqlite file) + storage pointed at it.
// Disposing the storage closes the backend so each test is fully isolated.
async function makeStorage() {
const dbPath = path.join(os.tmpdir(), `ws-contract-${Date.now()}-${Math.random().toString(36).slice(2)}.sqlite`);
const handle = createServer({ dbPath, port: 0 });
await new Promise((resolve, reject) => {
handle.server.on('error', reject);
handle.server.listen(0, resolve);
});
const port = handle.server.address().port;
const baseUrl = `http://127.0.0.1:${port}`;
const wsUrl = `ws://127.0.0.1:${port}/ws`;
const storage = createWsStorage({ baseUrl, wsUrl });
storage.dispose = (done) => handle.close(done);
return storage;
}
runStorageContract('ws (live backend)', makeStorage);
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// BUG-8: ws adapter has NO reconnect. WS dies (idle/error/close) → wsReady=null,
// subscribers dead forever, no re-subscribe. Display frozen until full reload.
// Test: subscribe, write (cb fires), force-drop WS, write again (must still fire).
// RED on current.
'use strict';
const path = require('path');
const os = require('os');
const { createServer } = require('../index');
const { createWsStorage } = require('../../src/storage/ws');
const flush = (ms = 150) => new Promise(r => setTimeout(r, ms));
async function makeStorage() {
const dbPath = path.join(os.tmpdir(), `ws-recon-${Date.now()}-${Math.random().toString(36).slice(2)}.sqlite`);
const handle = createServer({ dbPath, port: 0 });
await new Promise((resolve, reject) => {
handle.server.on('error', reject);
handle.server.listen(0, resolve);
});
const port = handle.server.address().port;
const baseUrl = `http://127.0.0.1:${port}`;
const wsUrl = `ws://127.0.0.1:${port}/ws`;
const storage = createWsStorage({ baseUrl, wsUrl });
storage.dispose = (done) => handle.close(done);
return storage;
}
describe('BUG-8: ws adapter reconnect after drop', () => {
test('subscribe fires cb after WS dropped + restored', async () => {
const storage = await makeStorage();
try {
await storage.setDoc('campaigns/a', { name: 'V1' });
const calls = [];
storage.subscribeDoc('campaigns/a', (doc) => calls.push(doc));
await flush();
expect(calls.length).toBeGreaterThanOrEqual(1);
// force-drop WS (simulates idle timeout / network blip)
storage._test.forceDrop();
await flush(300);
// wsReady should be null now
expect(storage._test.getReady()).toBeNull();
// write again — subscriber must re-fire after reconnect
await storage.setDoc('campaigns/a', { name: 'V2' });
await flush(1000);
const last = calls[calls.length - 1];
expect(last).toEqual({ name: 'V2' });
} finally {
await new Promise(r => storage.dispose(r));
}
}, 15000);
});
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// @ttrpg/shared — barrel export.
module.exports = require('./turn.js');
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module.exports = {
rootDir: '.',
testEnvironment: 'node',
testMatch: ['<rootDir>/tests/**/*.test.js'],
collectCoverageFrom: ['turn.js'],
};
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{
"name": "@ttrpg/shared",
"version": "0.1.0",
"private": true,
"description": "Pure logic shared by client + server + tests. No I/O.",
"main": "index.js",
"scripts": {
"test": "jest"
},
"devDependencies": {
"jest": "^29.7.0"
}
}
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// Characterization tests for shared/turn.js.
// Lock CURRENT behavior (bugs included). M3 will extend, M4 will fix.
// These tests assert what the code does NOW, not what it SHOULD do.
const shared = require('@ttrpg/shared');
const {
sortParticipantsByInitiative,
computeTurnOrderAfterRemoval,
computeTurnOrderAfterAddition,
startEncounter,
nextTurn,
togglePause,
addParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
reorderParticipants,
endEncounter,
makeParticipant,
} = shared;
// Helper: minimal encounter with given participants.
function enc(participants = [], extra = {}) {
return {
name: 'Test Encounter',
participants,
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
...extra,
};
}
function p(id, initiative, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative, maxHp: 20, currentHp: 20,
...extra,
});
}
describe('sortParticipantsByInitiative', () => {
test('higher initiative first', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const sorted = sortParticipantsByInitiative(ps, ps);
expect(sorted.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('ties broken by original order', () => {
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const sorted = sortParticipantsByInitiative(ps, ps);
expect(sorted.map(x => x.id)).toEqual(['a', 'b', 'c']);
});
});
describe('startEncounter', () => {
test('throws if no participants', () => {
expect(() => startEncounter(enc([]))).toThrow('participants');
});
test('throws if no active participants', () => {
const e = enc([p('a', 10, { isActive: false })]);
expect(() => startEncounter(e)).toThrow('active');
});
test('sets round 1, turn order sorted, current = highest init', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps);
const { patch } = startEncounter(e);
expect(patch.isStarted).toBe(true);
expect(patch.round).toBe(1);
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('b');
});
test('inactive stays in turn order slot (1-list model)', () => {
const ps = [p('a', 5), p('b', 15, { isActive: false }), p('c', 10)];
const { patch } = startEncounter(enc(ps));
// 1-list: all participants sorted by init (active+inactive), inactive stays in slot
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('c'); // b inactive, skipped
});
});
describe('nextTurn', () => {
test('throws if not started', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: false }))).toThrow();
});
test('throws if paused', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }))).toThrow();
});
test('advances to next in order, no round bump', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'b',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('c');
expect(patch.round).toBe(1);
});
test('wraps round when last in order', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'a',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('b');
expect(patch.round).toBe(2);
});
test('ends encounter if no active participants', () => {
const ps = [p('a', 10, { isActive: false })];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'a',
turnOrderIds: ['a'],
});
const { patch } = nextTurn(e);
expect(patch.isStarted).toBe(false);
expect(patch.currentTurnParticipantId).toBe(null);
});
});
describe('togglePause', () => {
test('pauses started encounter', () => {
const e = enc([p('a', 10)], { isStarted: true, isPaused: false });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(true);
});
test('resume preserves turn order (no re-sort)', () => {
// BUG-5 fix: resume no longer re-sorts. Re-sort displaced current pointer
// and caused skips. Order frozen at startEncounter, patched incrementally.
const ps = [p('a', 5), p('b', 15)];
const e = enc(ps, { isStarted: true, isPaused: true, turnOrderIds: ['a', 'b'] });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(false);
expect(patch.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('removeParticipant', () => {
test('removes from participants array', () => {
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.participants.map(x => x.id)).toEqual(['b']);
});
test('not started: no turn order mutation', () => {
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.turnOrderIds).toBeUndefined();
});
test('started: removes from turnOrderIds', () => {
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const { patch } = removeParticipant(e, 'a');
expect(patch.turnOrderIds).toEqual(['b']);
});
test('started: removing current picks next active', () => {
const ps = [p('a', 10), p('b', 5), p('c', 3)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b', 'c'], currentTurnParticipantId: 'a' });
const { patch } = removeParticipant(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
});
});
describe('toggleParticipantActive', () => {
test('deactivates participant', () => {
const ps = [p('a', 10, { isActive: true })];
const { patch } = toggleParticipantActive(enc(ps), 'a');
expect(patch.participants[0].isActive).toBe(false);
});
test('started: deactivating current advances turn', () => {
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = toggleParticipantActive(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
});
test('started: reactivating inserts by initiative', () => {
// BUG-5 fix: reactivated participant slots by initiative (not appended
// to end). Preserves correct rotation order.
const ps = [p('a', 10, { isActive: false }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['b'], currentTurnParticipantId: 'b' });
const { patch } = toggleParticipantActive(e, 'a');
// a init=10 > b init=5 → a slots before b
expect(patch.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('applyHpChange', () => {
test('damage reduces hp, clamps 0', () => {
const ps = [p('a', 10, { currentHp: 15, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(10);
});
test('damage to 0 keeps active + stays in turn order (FEAT-1)', () => {
// FEAT-1: death no longer deactivates or removes from turn order.
// Dead stay in rotation, nextTurn still visits them, PCs get death-save turn.
const ps = [p('a', 10, { currentHp: 3 }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = applyHpChange(e, 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(0);
expect(patch.participants[0].isActive).toBe(true);
expect(patch.turnOrderIds).toBeUndefined();
expect(patch.currentTurnParticipantId).toBeUndefined();
});
test('heal above 0 resets death saves, keeps active (FEAT-1)', () => {
// FEAT-1: revive no longer flips isActive (was already active — death
// doesn't deactivate). deathSaves still reset.
const ps = [p('a', 10, { currentHp: 0, deathSaves: 2 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 5);
expect(patch.participants[0].currentHp).toBe(5);
expect(patch.participants[0].isActive).toBe(true);
expect(patch.participants[0].deathSaves).toBe(0);
});
test('heal clamps to maxHp', () => {
const ps = [p('a', 10, { currentHp: 18, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 10);
expect(patch.participants[0].currentHp).toBe(20);
});
test('zero amount = no-op', () => {
const ps = [p('a', 10, { currentHp: 10 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 0);
expect(patch).toBe(null);
});
});
describe('deathSave', () => {
test('increments saves', () => {
const ps = [p('a', 10, { currentHp: 0, deathSaves: 0 })];
const { patch } = deathSave(enc(ps), 'a', 1);
expect(patch.participants[0].deathSaves).toBe(1);
});
test('clicking same save decrements (toggle)', () => {
const ps = [p('a', 10, { currentHp: 0, deathSaves: 2 })];
const { patch } = deathSave(enc(ps), 'a', 2);
expect(patch.participants[0].deathSaves).toBe(1);
});
test('third save sets isDying', () => {
const ps = [p('a', 10, { currentHp: 0, deathSaves: 2 })];
const result = deathSave(enc(ps), 'a', 3);
expect(result.patch.participants[0].deathSaves).toBe(3);
expect(result.patch.participants[0].isDying).toBe(true);
expect(result.isDying).toBe(true);
});
});
describe('toggleCondition', () => {
test('adds condition', () => {
const ps = [p('a', 10, { conditions: [] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['poisoned']);
});
test('removes condition', () => {
const ps = [p('a', 10, { conditions: ['poisoned', 'blinded'] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['blinded']);
});
});
describe('reorderParticipants', () => {
test('drag before target (1-list, cross-init allowed)', () => {
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const { patch } = reorderParticipants(enc(ps), 'a', 'c');
// drag a before c: remove a → [b,c], insert before c → [b,a,c]
expect(patch.participants.map(x => x.id)).toEqual(['b', 'a', 'c']);
});
test('cross-init drag allowed (1-list, DM override)', () => {
const ps = [p('a', 10), p('b', 5)];
const { patch } = reorderParticipants(enc(ps), 'a', 'b');
expect(patch.participants.map(x => x.id)).toEqual(['a', 'b']);
});
});
describe('endEncounter', () => {
test('resets all combat state', () => {
const e = enc([p('a', 10)], {
isStarted: true, round: 5, currentTurnParticipantId: 'a', turnOrderIds: ['a'],
});
const { patch } = endEncounter(e);
expect(patch.isStarted).toBe(false);
expect(patch.round).toBe(0);
expect(patch.currentTurnParticipantId).toBe(null);
expect(patch.turnOrderIds).toEqual([]);
});
});
describe('computeTurnOrderAfterRemoval', () => {
test('not started = empty', () => {
const out = computeTurnOrderAfterRemoval(enc([]), 'a', []);
expect(out).toEqual({});
});
test('removing non-current: no turnOrderIds patch (1-list syncs at call site)', () => {
const e = enc([], { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const out = computeTurnOrderAfterRemoval(e, 'a', []);
// 1-list: removal syncs turnOrderIds via participants[] at call site.
// Helper only handles current-advance. Non-current = empty patch.
expect(out).toEqual({});
});
});
describe('computeTurnOrderAfterAddition', () => {
test('not started = empty', () => {
const out = computeTurnOrderAfterAddition(enc([]), 'a');
expect(out).toEqual({});
});
test('returns insertAt (1-list: caller splices + syncs)', () => {
const e = enc([p('a',3)], { isStarted: true, turnOrderIds: ['a'], participants: [p('a',3)] });
const out = computeTurnOrderAfterAddition(e, 'a');
// already present → no-op
expect(out).toEqual({});
});
test('no-op if already present', () => {
const e = enc([], { isStarted: true, turnOrderIds: ['a', 'b'] });
const out = computeTurnOrderAfterAddition(e, 'a');
expect(out).toEqual({});
});
});
describe('addParticipant', () => {
test('appends participant', () => {
const np = p('z', 7);
const { patch } = addParticipant(enc([p('a', 10)]), np);
expect(patch.participants.map(x => x.id)).toEqual(['a', 'z']);
});
test('rejects duplicate id (skip-bug root cause)', () => {
// Two participants with same id → togglePause resume rebuilds order with
// dup id twice → nextTurn gets stuck repeating that id forever.
// Audit found this in 100-round replay (addParticipant fired while paused
// because nextTurn threw, loop spun, same totalTurns %10 → re-added).
const existing = p('x', 5);
const dup = makeParticipant({ id: 'x', name: 'x2', type: 'monster', initiative: 10, maxHp: 100, currentHp: 100 });
expect(() => addParticipant(enc([p('a', 10), existing]), dup)).toThrow();
});
});
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// Combat integrity test: replay exact op sequence through pure turn.js,
// assert rotation + state invariants per round. This IS the test the audit
// was supposed to be. Deterministic (seeded RNG). RED on current code = BUG-5.
//
// Mirrors scripts/replay-combat.js op order:
// damage, heal (cleric), conditions, toggleActive, deathSave,
// removeParticipant, addParticipant, updateParticipant, pause/resume,
// reorderParticipants, revive-between-rounds.
const shared = require('@ttrpg/shared');
const {
makeParticipant, buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
} = shared;
// ---- seeded RNG (deterministic, reproducible) ----
let _seed = 12345;
function rand() {
// LCG
_seed = (_seed * 1103515245 + 12345) & 0x7fffffff;
return _seed / 0x7fffffff;
}
const rnd = (n) => Math.floor(rand() * n);
const pick = (arr) => arr[rnd(arr.length)];
const CONDITIONS = [
'alchemist_fire','bardic_inspiration','blinded','charmed','deafened',
'exhaustion','frightened','grappled','grazed','incapacitated',
'invisible','paralyzed','petrified','poisoned','prone','restrained',
'sapped','shield','slowed','stunned','unconscious','vexed',
];
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 200, currentHp: 200,
...extra,
});
}
function setupEncounter() {
const ps = [
buildCharacterParticipant({ id:'c1', name:'Fighter', defaultMaxHp:200, defaultInitMod:2 }).participant,
buildCharacterParticipant({ id:'c2', name:'Cleric', defaultMaxHp:180, defaultInitMod:1 }).participant,
buildCharacterParticipant({ id:'c3', name:'Rogue', defaultMaxHp:160, defaultInitMod:3 }).participant,
buildMonsterParticipant({ name:'Goblin1', maxHp:100, initMod:2 }).participant,
buildMonsterParticipant({ name:'Goblin2', maxHp:100, initMod:2 }).participant,
buildMonsterParticipant({ name:'OrcBoss', maxHp:500, initMod:1 }).participant,
buildMonsterParticipant({ name:'Wolf', maxHp:120, initMod:3 }).participant,
buildMonsterParticipant({ name:'Merchant', maxHp:150, initMod:0, isNpc:true }).participant,
];
// give deterministic ids to monsters for assertions
const idMap = { Goblin1:'m1', Goblin2:'m2', OrcBoss:'m3', Wolf:'m4', Merchant:'n1' };
ps.forEach((part) => { if (idMap[part.name]) part.id = idMap[part.name]; });
return {
name: 'combat-test', participants: ps,
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
}
function currentParticipant(e) {
if (!e.currentTurnParticipantId) return null;
return (e.participants || []).find(x => x.id === e.currentTurnParticipantId) || null;
}
// Apply a result patch if present.
function apply(e, result) {
if (!result || !result.patch) return e;
return { ...e, ...result.patch };
}
describe('combat integrity (100 rounds, full op coverage)', () => {
jest.setTimeout(30000);
const ROUNDS = 100;
const violations = [];
test('every round visits each active participant exactly once', () => {
_seed = 12345; // reset for reproducibility
let e = setupEncounter();
e = apply(e, startEncounter(e));
let totalTurns = 0;
let lastPaused = false;
let lastReorder = 0;
let reinforcementsAdded = 0;
const condQueue = [...CONDITIONS];
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const startRound = e.round;
const seenThisRound = [];
const cap = (e.participants.length + 2) * 2;
let guard = 0;
while (e.round === startRound && guard < cap) {
// resume if paused (must precede nextTurn)
if (lastPaused) { e = apply(e, togglePause(e)); lastPaused = false; }
// advance
let t;
try { t = nextTurn(e); } catch (err) {
violations.push({ round: roundN, type: 'nextTurn-throws', msg: err.message });
break;
}
e = apply(e, t);
totalTurns++;
// only count if turn belongs to THIS round (no wrap)
if (e.round === startRound) seenThisRound.push(e.currentTurnParticipantId);
const actor = currentParticipant(e);
// 1. damage
if (actor) {
const foes = e.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'damage', dmg));
}
}
// 2. heal (cleric)
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = e.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'heal', amt));
}
}
// 3. conditions
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); condQueue.shift(); }
catch (err) { condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick(CONDITIONS);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); } catch (err) {}
}
}
// 4. toggleParticipantActive
if (totalTurns % 9 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleParticipantActive(e, tgt.id)); } catch (err) {}
}
}
// 5. deathSave
if (actor && actor.currentHp <= 0 && !actor.isNpc) {
try { e = apply(e, deathSave(e, actor.id, 1)); } catch (err) {}
}
// 6. removeParticipant
if (totalTurns % 5 === 0) {
const dead = e.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
if (dead) { try { e = apply(e, removeParticipant(e, dead.id)); } catch (err) {} }
}
// 7. addParticipant
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
const spec = pick([
{ name:`Reinforce${reinforcementsAdded+1}`, maxHp:120, initMod:1 },
{ name:`Summon${reinforcementsAdded+1}`, maxHp:80, initMod:4 },
]);
const built = buildMonsterParticipant(spec).participant;
try { e = apply(e, addParticipant(e, built)); reinforcementsAdded++; } catch (err) {}
}
// 8. updateParticipant
if (totalTurns % 7 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, updateParticipant(e, tgt.id, { notes:`edited@turn${totalTurns}` })); } catch (err) {}
}
}
// 9. pause
if (totalTurns % 12 === 0 && !lastPaused) { e = apply(e, togglePause(e)); lastPaused = true; }
// 10. reorderParticipants (mirror replay's buggy signature usage — swallowed no-op)
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length >= 2) {
const tgt = living[0];
const newInit = (tgt.initiative || 0) + 1;
try {
const reordered = [...e.participants].map(p => p.id === tgt.id ? { ...p, initiative: newInit } : p);
e = apply(e, reorderParticipants(e, reordered));
lastReorder = totalTurns;
} catch (err) {}
}
}
guard++;
if (!e.isStarted) break;
}
if (!e.isStarted) break;
// === per-round invariants ===
const uniq = new Set(seenThisRound);
if (uniq.size !== seenThisRound.length) {
violations.push({ round: roundN, type: 'rotation-dupe',
seen: seenThisRound.map(id => e.participants.find(p=>p.id===id)?.name||id) });
}
// turnOrderIds no dup
const orderUniq = new Set(e.turnOrderIds);
if (orderUniq.size !== e.turnOrderIds.length) {
violations.push({ round: roundN, type: 'turnOrder-dup-id', order: e.turnOrderIds });
}
// currentTurn valid + active
if (e.currentTurnParticipantId) {
const ct = e.participants.find(p => p.id === e.currentTurnParticipantId);
if (!ct) violations.push({ round: roundN, type: 'currentTurn-missing' });
else if (ct.isActive === false && e.isStarted) {
violations.push({ round: roundN, type: 'currentTurn-inactive', id: ct.id });
}
}
// HP bounds
for (const part of e.participants) {
if (typeof part.currentHp !== 'number' || isNaN(part.currentHp) || part.currentHp < 0 || part.currentHp > part.maxHp) {
violations.push({ round: roundN, type: 'hp-invalid', id: part.id, hp: part.currentHp, max: part.maxHp });
}
}
// revive dead between rounds
const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) e = apply(e, toggleParticipantActive(e, d.id));
e = apply(e, applyHpChange(e, d.id, 'heal', d.maxHp));
} catch (err) {}
}
}
// Report
if (violations.length > 0) {
const byType = {};
violations.forEach(v => { byType[v.type] = (byType[v.type]||0) + 1; });
const summary = Object.entries(byType).sort((a,b)=>b[1]-a[1]).map(([k,n])=>`${n}x ${k}`).join(', ');
const first5 = violations.slice(0,5).map(v => `r${v.round} ${v.type}${v.seen?': '+JSON.stringify(v.seen):''}${v.order?': '+JSON.stringify(v.order):''}${v.msg?': '+v.msg:''}`).join('\n ');
// dump full state for first dupe for triage
throw new Error(`combat integrity violations: ${violations.length}\n ${summary}\n first 5:\n ${first5}`);
}
expect(violations).toHaveLength(0);
});
});
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// M4 desired behavior: dead PC stays in turn order, turn still comes up,
// deathSave fires. Current code filters isActive (set false on death) so
// dead participants are SKIPPED. Test asserts desired state = RED on current.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, applyHpChange, deathSave } = shared;
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function pc(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'character',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
describe('M4: dead participants stay in turn order', () => {
test('dead PC not removed from turnOrderIds', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const orderBefore = e.turnOrderIds.slice();
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('dead PC turn still comes up (nextTurn visits them)', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// advance: a→b→c. b's turn should come up.
e = { ...e, ...nextTurn(e).patch };
expect(e.currentTurnParticipantId).toBe('b');
});
test('dead PC on their turn can deathSave', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b (current = a)
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// advance to b's turn
e = { ...e, ...nextTurn(e).patch };
expect(e.currentTurnParticipantId).toBe('b');
// b is dead, on their turn: deathSave should not throw
const r = deathSave(e, 'b', 1);
expect(r.patch).toBeTruthy();
const b = r.patch.participants.find(x => x.id === 'b');
expect(b.deathSaves).toBe(1);
});
test('dead PC not auto-set isActive=false by applyHpChange', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
const b = e.participants.find(x => x.id === 'b');
expect(b.isActive).toBe(true);
});
});
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// DRY guard (BUG-5 fix): nextTurn and computeTurnOrderAfterRemoval share one
// advance core (nextActiveAfter). Both must pick the SAME next-active target
// for identical state. If this goes RED, the two paths drifted.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, toggleParticipantActive } = shared;
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100, ...extra });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
describe('DRY: deact-current advance == nextTurn advance', () => {
test('mid-round: same target (not current)', () => {
// order a,b,c. a current. nextTurn → b. deact a → advance → b.
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('mid-round with inactive skipper: same target', () => {
// order a,x,b,c; x inactive. a current. nextTurn → b. deact a → b.
const x = p('x',7,{ isActive:false });
const e = enc([p('a',10),x,p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','x','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('wrap: same target + round bump', () => {
// order a,b,c. c current. nextTurn → wrap → a (r+1). deact c → wrap → a (r+1).
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'c', round:2 });
const nt = nextTurn(e).patch;
const deact = toggleParticipantActive(e, 'c').patch;
expect(deact.currentTurnParticipantId).toBe(nt.currentTurnParticipantId);
expect(deact.currentTurnParticipantId).toBe('a');
expect(deact.round).toBe(nt.round);
expect(deact.round).toBe(3);
});
});
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// INVARIANT test: ONE list. turnOrderIds === participants.map(id) always.
// No re-sort after startEncounter. nextTurn follows list order, skipping inactive.
// Drag (reorder) overrides initiative — cross-init drag allowed + reflected.
// Display === rotation by construction (same array).
//
// RED now: current code has two lists (sort on display, frozen turnOrderIds),
// reorder throws on cross-init. Refactor (1-list model) greens these.
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, nextTurn, addParticipant, removeParticipant,
toggleParticipantActive, togglePause, applyHpChange,
reorderParticipants, endEncounter,
} = shared;
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100, ...extra });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
// walk one full rotation from current, collect active ids in list order
function walkRotation(e) {
if (!e.isStarted || e.isPaused || !e.currentTurnParticipantId) return [];
let cur = e;
const start = cur.currentTurnParticipantId;
const seen = [];
for (let i = 0; i < (cur.turnOrderIds || []).length + 1; i++) {
const curP = (cur.participants || []).find(p => p.id === cur.currentTurnParticipantId);
if (curP && curP.isActive) seen.push(cur.currentTurnParticipantId);
const nxt = nextTurn(cur);
cur = apply(cur, nxt);
if (cur.currentTurnParticipantId === start) break;
}
return seen;
}
describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () => {
test('startEncounter: list = sorted-active participants order', () => {
let e = enc([p('a',3),p('b',10),p('c',5)]);
e = apply(e, startEncounter(e));
expect(e.turnOrderIds).toEqual(['b','c','a']); // 10,5,3
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('startEncounter: inactive stays in list slot (skipped by nextTurn)', () => {
let e = enc([p('a',10),p('b',5,{isActive:false}),p('c',3)]);
e = apply(e, startEncounter(e));
// 1-list: inactive b stays in slot, nextTurn skips it
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
expect(e.currentTurnParticipantId).toBe('a'); // b inactive, skipped on start
});
test('addParticipant mid-encounter: inserted by init, list synced', () => {
let e = enc([p('a',10),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,c]
e = apply(e, addParticipant(e, p('b',7))); // insert between a,c
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('addParticipant: list === participants.map(id) after add', () => {
let e = enc([p('a',10)]);
e = apply(e, startEncounter(e));
e = apply(e, addParticipant(e, p('b',5)));
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('removeParticipant: list synced, order preserved', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, removeParticipant(e, 'b'));
expect(e.turnOrderIds).toEqual(['a','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('reorder cross-init: allowed, list + rotation reflect new order', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
e = apply(e, reorderParticipants(e, 'c', 'a')); // drag c before a
expect(e.turnOrderIds).toEqual(['c','a','b']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('reorder: rotation follows new list order', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c], cur=a
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a,c], cur still a
const rot = walkRotation(e); // start a, next c (wrap), next b, back a
expect(rot).toEqual(['a','c','b']);
});
test('toggle inactive: list unchanged (stays in rotation slot)', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
e = apply(e, toggleParticipantActive(e, 'b')); // b off
expect(e.turnOrderIds).toEqual(['a','b','c']); // b stays in slot
});
test('toggle inactive: nextTurn skips b, visits a→c', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // cur=a
e = apply(e, toggleParticipantActive(e, 'b')); // b inactive
e = apply(e, nextTurn(e)); // skip b → c
expect(e.currentTurnParticipantId).toBe('c');
});
test('hp death + revive: list unchanged', () => {
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'b', 'damage', 100)); // b dies
expect(e.turnOrderIds).toEqual(['a','b','c']);
e = apply(e, applyHpChange(e, 'b', 'heal', 50)); // b revive
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
});
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// Characterization test: addParticipant + pause/resume corrupts turn rotation.
// Audit found 56-77 violations/100 rounds starting round 20 in pure turn.js
// simulation. Visible in live replay (round 10: 17 turns, 6 duped actors,
// R-series stuck repeating forever).
//
// This test uses FRESH ids (crypto.randomUUID equivalent) — NOT the audit's
// self-inflicted dup (loop spun while paused, re-added same `r${totalTurns}`).
// Validates real bug reachable via normal UI flow (DM adds monster while paused,
// resumes).
const shared = require('@ttrpg/shared');
const { startEncounter, nextTurn, togglePause, addParticipant, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative, maxHp: 100, currentHp: 100,
...extra,
});
}
function enc(ps) {
return {
name: 'T', participants: ps,
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
}
describe('addParticipant + pause/resume rotation corruption', () => {
test('add fresh participant while paused, resume, rotation completes full cycle', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const baseOrder = e.turnOrderIds.slice(); // [a,b,c]
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
// add fresh participant x (initiative 25, would sort first)
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch };
e = { ...e, ...togglePause(e).patch }; // resume (rebuilds order)
// after resume, complete one full round: visit each active participant once
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
// EXPECT: 4 unique (a,b,c,x). BUG: rotation may not visit all.
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('multiple adds while paused, resume, rotation visits all', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
// add 3 fresh participants
for (const id of ['x', 'y', 'z']) {
const np = p(id, 5 + Math.floor(Math.random() * 30));
e = { ...e, ...addParticipant(e, np).patch };
}
e = { ...e, ...togglePause(e).patch }; // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
// EXPECT: all 6 participants reachable. BUG: some stuck/repeated.
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('add while running, then pause+resume, rotation stays valid', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...nextTurn(e).patch }; // current=b
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch }; // add while running
e = { ...e, ...togglePause(e).patch }; // pause
e = { ...e, ...togglePause(e).patch }; // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
expect(uniq.size).toBe(e.turnOrderIds.length);
});
});
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// removeParticipant + computeTurnOrderAfterRemoval edge cases.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, removeParticipant, toggleParticipantActive, applyHpChange } = shared;
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100, ...extra });
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
describe('removeParticipant turn-order edges', () => {
test('removing current picks next active as current', () => {
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'a').patch }; // a was current
expect(e.currentTurnParticipantId).toBe('b');
});
test('removing last in order wraps current to first', () => {
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...nextTurn(e).patch }; // c (current)
e = { ...e, ...removeParticipant(e, 'c').patch };
expect(e.currentTurnParticipantId).toBe('a');
});
test('removing current when all others inactive → no active, isStarted stays (BUG-9 candidate)', () => {
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch }; // [a,b,c], cur=a
// deactivate b + c (stay in slot, inactive)
e = { ...e, ...toggleParticipantActive(e, 'b').patch };
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
// remove current a
e = { ...e, ...removeParticipant(e, 'a').patch };
// 1-list: turnOrderIds=[b,c], no active → current null, isStarted stays true
expect(e.turnOrderIds).toEqual(['b', 'c']);
expect(e.currentTurnParticipantId).toBeNull();
// isStarted still true but no turn → nextTurn throws (stale state)
});
test('removing non-current keeps currentTurn', () => {
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'b').patch };
expect(e.currentTurnParticipantId).toBe('a');
expect(e.turnOrderIds).toEqual(['a', 'c']);
});
test('removing current that is dead (HP=0) - BUG-3 overlap', () => {
// Dead participant removed mid-combat. Desired (M4): they STAY in order.
// removeParticipant is explicit DM action, distinct from auto-skip.
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch }; // b dead
e = { ...e, ...removeParticipant(e, 'b').patch };
expect(e.turnOrderIds).not.toContain('b');
expect(e.participants.find(x => x.id === 'b')).toBeUndefined();
});
});
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// Characterization for reorderParticipants correct usage.
// replay-combat.js calls it with wrong signature (swallowed by try/catch),
// so real behavior untested. Lock what it actually does.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, reorderParticipants } = shared;
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
describe('reorderParticipants', () => {
test('drag before target (1-list model)', () => {
const ps = [p('a', 10), p('b', 20), p('c', 20)]; // b,c tie
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// initial order: b,c,a (init 20,20,10)
expect(e.turnOrderIds).toEqual(['b', 'c', 'a']);
const r = reorderParticipants(e, 'c', 'b');
// drag c before b: remove c → [b,a], insert before b → [c,b,a]
expect(r.patch.participants.map(p => p.id)).toEqual(['c', 'b', 'a']);
});
test('cross-init drag allowed (1-list, DM override)', () => {
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch }; // [b,a]
const r = reorderParticipants(e, 'a', 'b');
expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'b']);
});
test('throws if id not found', () => {
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
expect(() => reorderParticipants(e, 'a', 'zzz')).toThrow();
});
test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', () => {
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch.turnOrderIds).toEqual(['c', 'b', 'a']);
expect(r.patch.turnOrderIds).toEqual(r.patch.participants.map(p => p.id));
});
// BUG-6 candidate: reorder should affect turnOrderIds so mid-combat
// drag-drop changes who goes next within same-initiative tie.
// Currently RED (turnOrderIds not in patch).
test('reorder updates turnOrderIds to reflect new participant order', () => {
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// order: b,c,a
e = { ...e, ...reorderParticipants(e, 'c', 'b').patch };
expect(e.turnOrderIds).toEqual(['c', 'b', 'a']);
});
});
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// Regression test: full round must rotate through ALL active participants exactly once.
// Audit of 100-round replay found 124 skips + 78 dupes (round 1 already missing Fighter
// before any coverage action). nextTurn has core bug, not just coverage-path issue.
//
// This test is RED until nextTurn fixed.
const shared = require('@ttrpg/shared');
const { startEncounter, nextTurn, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative, maxHp: 20, currentHp: 20,
...extra,
});
}
function enc(ps) {
return {
name: 'T', participants: ps,
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
}
describe('round rotation integrity', () => {
test('3 participants: one full round visits each exactly once', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
// advance (len-1) turns: visits remaining participants, round NOT yet wrapped.
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
expect(e.round).toBe(1); // still round 1
const uniq = new Set(visited);
expect(uniq.size).toBe(startOrder.length); // each exactly once
expect(visited.length).toBe(startOrder.length);
});
test('8 participants (replay shape): one full round visits each exactly once', () => {
const ps = [
p('Goblin1', 12), p('Wolf', 13), p('Merchant', 8), p('OrcBoss', 11),
p('Goblin2', 12), p('Fighter', 14), p('Rogue', 15), p('Cleric', 10),
];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
expect(e.round).toBe(1);
const uniq = new Set(visited);
expect(uniq.size).toBe(startOrder.length);
expect(visited.length).toBe(startOrder.length);
});
test('multiple rounds: each round visits each participant exactly once', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
const expectedRound = e.round;
// capture exactly one full round (current + len-1 advances), no wrap yet.
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
expect(uniq.size).toBe(startOrder.length);
expect(e.round).toBe(expectedRound);
});
});
describe('round rotation with mid-round state changes', () => {
const { toggleParticipantActive, addParticipant, removeParticipant, reorderParticipants, applyHpChange } = shared;
test('toggle a participant inactive mid-round, others still each visited once', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
// now mark 'a' inactive (already took its turn)
e = { ...e, ...toggleParticipantActive(e, 'a').patch };
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
// round should wrap, but 'a' inactive so only b,c,d visited
const visitedActive = visited.filter(id => id !== 'a');
const uniq = new Set(visitedActive);
expect(uniq.size).toBe(startOrder.length - 1); // b,c,d each once
});
test('reactivate inactive participant mid-round, it gets a turn this round', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
// start with 'c' inactive
e.participants = e.participants.map(p => p.id === 'c' ? { ...p, isActive: false } : p);
e = { ...e, ...startEncounter(e).patch };
// 1-list: c stays in slot (inactive), skipped by nextTurn
expect(e.turnOrderIds).toEqual(['a', 'b', 'c', 'd']);
expect(e.currentTurnParticipantId).toBe('a'); // c inactive, a first
// advance one turn, then reactivate c
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
// continue rotation - c should now be reachable
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
expect(visited).toContain('c');
});
test('addParticipant mid-round: new participant gets turn this round or next', () => {
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch }; // advance one
// add new participant
const newP = p('x', 25);
e = { ...e, ...addParticipant(e, newP).patch };
// finish round - original 3 should still each get exactly one turn
const visited = [startOrder[0], e.currentTurnParticipantId];
while (e.round === 1) {
const r = nextTurn(e);
e = { ...e, ...r.patch };
visited.push(e.currentTurnParticipantId);
if (visited.length > 20) break; // safety
}
const originals = visited.filter(id => ['a','b','c'].includes(id));
const uniq = new Set(originals);
expect(uniq.size).toBe(3);
});
test('reorderParticipants mid-round keeps rotation valid', () => {
const ps = [p('a', 20), p('b', 15), p('c', 15), p('d', 5)]; // b,c same init (15)
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch };
// reorder: swap b,c (same initiative)
e = { ...e, ...reorderParticipants(e, 'b', 'c').patch };
const visited = [startOrder[0], e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length; i++) {
e = { ...e, ...nextTurn(e).patch };
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
expect(uniq.size).toBeGreaterThanOrEqual(startOrder.length);
});
});
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// Invariant: no real skip. Every active participant at round start (still
// active at round end) gets a turn. Tracks per ACTUAL round (e.round), so
// rounds spanning pause/resume across loop iterations count correctly.
//
// Guards BUG-5 fix (slot-array turn order, no re-sort on wrap/resume).
// If this goes RED, turn order rotation is skipping participants again.
'use strict';
const shared = require('@ttrpg/shared');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause, addParticipant, removeParticipant,
toggleParticipantActive,
} = shared;
const apply = (e, r) => (r && r.patch) ? { ...e, ...r.patch } : e;
const nm = (enc) => (id) => {
const f = enc.participants.find(p => p.id === id);
return f ? f.name : id;
};
function setup() {
const ps = [
buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 }).participant,
buildCharacterParticipant({ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 }).participant,
buildCharacterParticipant({ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 }).participant,
buildMonsterParticipant({ name: 'Goblin1', maxHp: 100, initMod: 2 }).participant,
buildMonsterParticipant({ name: 'Goblin2', maxHp: 100, initMod: 2 }).participant,
buildMonsterParticipant({ name: 'OrcBoss', maxHp: 500, initMod: 1 }).participant,
buildMonsterParticipant({ name: 'Wolf', maxHp: 120, initMod: 3 }).participant,
buildMonsterParticipant({ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true }).participant,
];
let e = {
name: 't', participants: ps, isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
return apply(e, startEncounter(e));
}
describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
jest.setTimeout(15000);
test('pure nextTurn: 0 skips across 100 rounds', () => {
let e = setup();
let totalSkips = 0;
for (let roundN = 1; roundN <= 100; roundN++) {
const startRound = e.round;
const activeAtStart = new Set(e.participants.filter(p => p.isActive).map(p => p.id));
const acted = new Set();
acted.add(e.currentTurnParticipantId);
let guard = 0;
const cap = e.participants.length + 1;
while (e.round === startRound && guard < cap) {
e = apply(e, nextTurn(e));
if (e.round === startRound) acted.add(e.currentTurnParticipantId);
guard++;
}
const skipped = [...activeAtStart].filter(id => {
const p = e.participants.find(x => x.id === id);
return p && p.isActive && !acted.has(id);
});
totalSkips += skipped.length;
}
expect(totalSkips).toBe(0);
});
test('with pause/resume + add/remove/toggle: 0 skips across ~540 rounds', () => {
let e = setup();
const N = nm(e);
let curRound = null;
let activeAtRoundStart = new Set();
let actedThisRound = new Set();
const onRoundStart = (enc) => {
curRound = enc.round;
activeAtRoundStart = new Set(enc.participants.filter(p => p.isActive).map(p => p.id));
actedThisRound = new Set();
if (enc.currentTurnParticipantId) actedThisRound.add(enc.currentTurnParticipantId);
};
onRoundStart(e);
let totalRealSkips = 0;
let added = 0;
let turns = 0;
const MAX_TURNS = 2000;
while (turns < MAX_TURNS && e.isStarted) {
turns++;
if (e.isPaused) e = apply(e, togglePause(e));
if (turns % 7 === 0 && !e.isPaused) { e = apply(e, togglePause(e)); continue; }
const prevRound = e.round;
e = apply(e, nextTurn(e));
if (e.round !== prevRound) {
const skipped = [...activeAtRoundStart].filter(id => {
const p = e.participants.find(x => x.id === id);
return p && p.isActive && !actedThisRound.has(id);
});
totalRealSkips += skipped.length;
onRoundStart(e);
} else {
actedThisRound.add(e.currentTurnParticipantId);
}
if (turns % 9 === 0 && added < 8) {
const b = buildMonsterParticipant({ name: `R${added + 1}`, maxHp: 120, initMod: 3 }).participant;
b.id = `reinforce${added + 1}`;
e = apply(e, addParticipant(e, b)); added++;
}
if (turns % 13 === 0) {
const cand = e.participants.filter(p => p.type === 'monster' && p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) e = apply(e, removeParticipant(e, cand[0].id));
}
if (turns % 17 === 0) {
const cand = e.participants.filter(p => p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) {
const t = cand[0];
e = apply(e, toggleParticipantActive(e, t.id));
e = apply(e, toggleParticipantActive(e, t.id));
}
}
}
expect(totalRealSkips).toBe(0);
});
});
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// Undo roundtrip: every op that returns log.undo must restore prior state.
// Apply op → patch → apply undo → assert deepEqual original.
const shared = require('@ttrpg/shared');
const {
makeParticipant, startEncounter, nextTurn, togglePause,
addParticipant, removeParticipant, toggleParticipantActive,
applyHpChange, toggleCondition, reorderParticipants, endEncounter,
} = shared;
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const snap = (e) => JSON.parse(JSON.stringify(e));
describe('undo roundtrip', () => {
test('startEncounter undo restores pre-start', () => {
const before = enc([p('a',10),p('b',20)]);
const r = startEncounter(before);
expect(r.log.undo).toBeTruthy();
// undo restores isStarted/isPaused/round/current/turnOrderIds.
// participants[] may be reordered (1-list sort on start) — undo snapshot
// captures turn-state fields, not participant order.
const after = { ...before, ...r.patch, ...r.log.undo };
expect(after.isStarted).toBe(before.isStarted);
expect(after.isPaused).toBe(before.isPaused);
expect(after.round).toBe(before.round);
expect(after.currentTurnParticipantId).toBe(before.currentTurnParticipantId);
expect(after.turnOrderIds).toEqual(before.turnOrderIds);
});
test('nextTurn undo restores prior currentTurn/round', () => {
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = nextTurn(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('togglePause undo restores prior paused state', () => {
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = togglePause(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('applyHpChange undo restores prior participants', () => {
let e = enc([p('a',10,{maxHp:100,currentHp:100}),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = applyHpChange(e, 'a', 'damage', 20);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('toggleCondition undo restores prior participants', () => {
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = toggleCondition(e, 'a', 'stunned');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('toggleParticipantActive undo restores prior participants + turn order', () => {
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = toggleParticipantActive(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('addParticipant undo restores prior participants', () => {
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const np = makeParticipant({ id:'z', name:'z', type:'monster', initiative:15, maxHp:50, currentHp:50 });
const r = addParticipant(e, np);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('removeParticipant undo restores prior participants + turn order', () => {
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = removeParticipant(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('endEncounter undo restores prior state', () => {
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
const before = snap(e);
const r = endEncounter(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
});
test('reorderParticipants has no undo (log: null) — BUG candidate', () => {
const ps = [p('a',10),p('b',20),p('c',20)]; // b,c tie
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const r = reorderParticipants(e, 'c', 'b');
// Documents: reorderParticipants returns log: null. Cannot undo.
// If undo expected here, this is BUG-7.
expect(r.log).toBeNull();
});
});
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// @ttrpg/shared — turn.js
// Pure turn-order logic. No I/O, no React, no Firebase.
// Ported VERBATIM from src/App.js (M1). Bugs preserved intentionally.
// Characterization tests lock current behavior. Fixes come in M4.
//
// Functions return NEW state (immutable). They never mutate input encounter.
'use strict';
// ----------------------------------------------------------------------------
// Constants (mirror src/App.js)
// ----------------------------------------------------------------------------
const DEFAULT_MAX_HP = 10;
const DEFAULT_INIT_MOD = 0;
const MONSTER_DEFAULT_INIT_MOD = 2;
// ----------------------------------------------------------------------------
// Utility functions (verbatim from src/App.js)
// ----------------------------------------------------------------------------
const generateId = () =>
(typeof crypto !== 'undefined' && crypto.randomUUID)
? crypto.randomUUID()
: `id_${Date.now()}_${Math.random().toString(36).slice(2, 10)}`;
const rollD20 = () => Math.floor(Math.random() * 20) + 1;
const formatInitMod = (mod) => {
if (mod === undefined || mod === null) return 'N/A';
return mod >= 0 ? `+${mod}` : `${mod}`;
};
// Sort used ONLY at insert points (startEncounter, addParticipant) to position
// participants by initiative. Once positioned, turnOrderIds = participants.map(id)
// (1-list model). No re-sort after start — drag/edit are manual overrides.
const sortParticipantsByInitiative = (participants, originalOrder) => {
return [...participants].sort((a, b) => {
if (a.initiative === b.initiative) {
const indexA = originalOrder.findIndex(p => p.id === a.id);
const indexB = originalOrder.findIndex(p => p.id === b.id);
return indexA - indexB;
}
return b.initiative - a.initiative;
});
};
// 1-LIST SYNC: turnOrderIds always mirrors participants[].map(id).
// Call after any participants[] mutation. Returns turnOrderIds patch.
const syncTurnOrder = (participants) => ({
turnOrderIds: participants.map(p => p.id),
});
// SHARED ADVANCE CORE (BUG-5 DRY fix).
// Single source of truth for "who acts next". Both nextTurn and
// computeTurnOrderAfterRemoval delegate here — prevents drift where one path
// changes and the other doesn't.
//
// order: turnOrderIds (raw, may contain inactive/removed ids).
// fromPos: index of the last-acted slot (current participant, or the removed
// participant's old slot). Step +1 forward, skip fromPos itself.
// isActive: predicate id -> bool.
// Returns { nextId, wrapped }. wrapped = cycled past order end = new round.
const nextActiveAfter = (order, fromPos, isActive) => {
const n = order.length;
if (n === 0) return { nextId: null, wrapped: false };
for (let step = 1; step < n; step++) {
const idx = (fromPos + step) % n;
const id = order[idx];
if (isActive(id)) return { nextId: id, wrapped: idx <= fromPos };
}
return { nextId: null, wrapped: false }; // no other active participant
};
// Verbatim from src/App.js. Returns turnOrderIds/currentTurnParticipantId updates
// when a participant leaves active combat.
const computeTurnOrderAfterRemoval = (encounter, removedId, updatedParticipants) => {
if (!encounter.isStarted) return {};
// 1-list: turnOrderIds syncs from participants[].map(id) at call site.
// Here only handle current-advance if removed == current.
const updates = {};
if (encounter.currentTurnParticipantId === removedId) {
const removedPos = (encounter.turnOrderIds || []).indexOf(removedId);
const isActive = id => updatedParticipants.find(p => p.id === id && p.isActive);
const { nextId, wrapped } = nextActiveAfter(encounter.turnOrderIds || [], removedPos, isActive);
updates.currentTurnParticipantId = nextId;
if (nextId && wrapped) updates.round = (encounter.round || 1) + 1;
}
return updates;
};
// Insert addedId into turnOrderIds by initiative. New participant slots into
// correct initiative position at add time (not appended to end). Preserves
// current pointer — no re-sort anywhere except startEncounter.
// Tie rule: insert AFTER existing same-init (preserves creation order).
// NOTE: 1-list model — caller syncs participants[] in same pos as insert target.
const computeTurnOrderAfterAddition = (encounter, addedId) => {
if (!encounter.isStarted) return {};
const currentIds = encounter.turnOrderIds || [];
if (currentIds.includes(addedId)) return {};
const added = (encounter.participants || []).find(p => p.id === addedId);
if (!added) return {};
// find first id with strictly lower initiative; insert before it (== after all >= )
const initOf = id => {
const p = (encounter.participants || []).find(x => x.id === id);
return p ? (p.initiative || 0) : 0;
};
const addedInit = added.initiative || 0;
let insertAt = currentIds.length;
for (let i = 0; i < currentIds.length; i++) {
if (initOf(currentIds[i]) < addedInit) { insertAt = i; break; }
}
return { insertAt }; // caller splices participants[] at this pos, then syncs
};
// ----------------------------------------------------------------------------
// Participant factory (mirrors ParticipantManager.handleAddParticipant shape)
// ----------------------------------------------------------------------------
function makeParticipant(opts) {
return {
id: opts.id || generateId(),
name: opts.name,
type: opts.type, // 'character' | 'monster'
originalCharacterId: opts.originalCharacterId || null,
initiative: opts.initiative,
maxHp: opts.maxHp,
currentHp: opts.currentHp,
isNpc: opts.isNpc || false,
conditions: opts.conditions || [],
isActive: opts.isActive !== undefined ? opts.isActive : true,
deathSaves: opts.deathSaves || 0,
isDying: opts.isDying || false,
};
}
// Build a character participant from a campaign character (rolls initiative).
function buildCharacterParticipant(character) {
const initiativeRoll = rollD20();
const modifier = character.defaultInitMod || 0;
const finalInitiative = initiativeRoll + modifier;
const maxHp = character.defaultMaxHp || DEFAULT_MAX_HP;
return {
participant: makeParticipant({
name: character.name,
type: 'character',
originalCharacterId: character.id,
initiative: finalInitiative,
maxHp,
currentHp: maxHp,
isNpc: false,
}),
roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative },
};
}
// Build a monster participant (rolls initiative).
function buildMonsterParticipant({ name, maxHp, initMod, isNpc }) {
const initiativeRoll = rollD20();
const modifier = initMod !== undefined ? initMod : MONSTER_DEFAULT_INIT_MOD;
const finalInitiative = initiativeRoll + modifier;
const hp = maxHp || DEFAULT_MAX_HP;
return {
participant: makeParticipant({
name,
type: 'monster',
initiative: finalInitiative,
maxHp: hp,
currentHp: hp,
isNpc: isNpc || false,
}),
roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative },
};
}
// ----------------------------------------------------------------------------
// Action handlers — pure: (encounter, action) => { encounter, patch, log }
// Return patch = partial fields to merge into stored encounter.
// Caller persists patch + broadcasts.
// ----------------------------------------------------------------------------
// START_ENCOUNTER — verbatim from InitiativeControls.handleStartEncounter
function startEncounter(encounter) {
if (!encounter.participants || encounter.participants.length === 0) {
throw new Error('Add participants first.');
}
// 1-list model: sort ALL participants by init (active + inactive) so display
// order = initiative. nextTurn skips inactive. turnOrderIds mirrors list.
const sortedParticipants = sortParticipantsByInitiative(encounter.participants || [], encounter.participants);
const firstActive = sortedParticipants.find(p => p.isActive);
if (!firstActive) {
throw new Error('No active participants.');
}
const orderedParticipants = sortedParticipants;
return {
patch: {
isStarted: true,
isPaused: false,
round: 1,
participants: orderedParticipants,
currentTurnParticipantId: firstActive.id,
turnOrderIds: orderedParticipants.map(p => p.id),
},
log: {
message: `Combat started: "${encounter.name}" — ${firstActive.name}'s turn (Round 1)`,
undo: {
isStarted: encounter.isStarted ?? false,
isPaused: encounter.isPaused ?? false,
round: encounter.round ?? 0,
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
turnOrderIds: [...(encounter.turnOrderIds || [])],
},
},
};
}
// NEXT_TURN — verbatim from InitiativeControls.handleNextTurn
// NOTE: this is the suspected skip-bug source. Preserved for M3 characterization.
function nextTurn(encounter) {
if (!encounter.isStarted || encounter.isPaused) {
throw new Error('Encounter not running.');
}
if (!encounter.currentTurnParticipantId || !encounter.turnOrderIds || encounter.turnOrderIds.length === 0) {
throw new Error('No active turn.');
}
const activePsInOrder = encounter.turnOrderIds
.map(id => encounter.participants.find(p => p.id === id && p.isActive))
.filter(Boolean);
if (activePsInOrder.length === 0) {
// End encounter — no active participants left.
return {
patch: {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
round: encounter.round,
},
log: { message: `Combat auto-ended: no active participants`, undo: null },
};
}
let nextRound = encounter.round;
let newTurnOrderIds = encounter.turnOrderIds;
// Delegate to shared advance core (BUG-5 DRY fix). Same math
// computeTurnOrderAfterRemoval uses → no drift. fromPos = current's slot
// in raw turnOrderIds; -1 path handles removed/stale current.
const order = encounter.turnOrderIds || [];
const fromPos = order.indexOf(encounter.currentTurnParticipantId);
const isActive = id => {
const p = encounter.participants.find(x => x.id === id);
return !!p && p.isActive;
};
const { nextId, wrapped } = nextActiveAfter(order, fromPos, isActive);
if (!nextId) {
throw new Error('Could not determine next participant.');
}
if (wrapped) nextRound += 1;
const nextParticipant = encounter.participants.find(p => p.id === nextId);
return {
patch: {
currentTurnParticipantId: nextParticipant.id,
round: nextRound,
turnOrderIds: newTurnOrderIds,
},
log: {
message: `${nextParticipant.name}'s turn (Round ${nextRound})`,
undo: {
currentTurnParticipantId: encounter.currentTurnParticipantId,
round: encounter.round,
turnOrderIds: [...encounter.turnOrderIds],
},
},
};
}
// PAUSE / RESUME — verbatim from InitiativeControls.handleTogglePause
function togglePause(encounter) {
if (!encounter || !encounter.isStarted) {
throw new Error('Encounter not started.');
}
const newPausedState = !encounter.isPaused;
let newTurnOrderIds = encounter.turnOrderIds;
if (!newPausedState && encounter.isPaused) {
// Resume: do NOT re-sort. Re-sorting displaces the current pointer —
// participants who already acted move earlier in order and nextTurn
// revisits them (whole round replays). Order is frozen at startEncounter
// and patched incrementally; resume keeps it stable.
}
return {
patch: { isPaused: newPausedState, turnOrderIds: newTurnOrderIds },
log: {
message: `Combat ${newPausedState ? 'paused' : 'resumed'}: "${encounter.name}"`,
undo: {
isPaused: encounter.isPaused ?? false,
turnOrderIds: [...(encounter.turnOrderIds || [])],
},
},
};
}
// ADD_PARTICIPANT — appends participant. (Initiative rolled by caller via build*.)
// If encounter already started, also slot participant into turnOrderIds by
// initiative (via computeTurnOrderAfterAddition).
function addParticipant(encounter, participant) {
if ((encounter.participants || []).some(p => p.id === participant.id)) {
throw new Error(`Participant with id "${participant.id}" already exists in encounter.`);
}
// 1-list: splice participant into participants[] by initiative position,
// then sync turnOrderIds = participants.map(id).
let updatedParticipants;
let insertAt;
if (!encounter.isStarted) {
updatedParticipants = [...(encounter.participants || []), participant];
} else {
const { insertAt: at } = computeTurnOrderAfterAddition(
{ ...encounter, participants: [...(encounter.participants || []), participant] },
participant.id);
insertAt = at !== undefined ? at : (encounter.participants || []).length;
updatedParticipants = [
...(encounter.participants || []).slice(0, insertAt),
participant,
...(encounter.participants || []).slice(insertAt),
];
}
const turnUpdates = encounter.isStarted ? syncTurnOrder(updatedParticipants) : {};
return {
patch: { participants: updatedParticipants, ...turnUpdates },
log: {
message: `${participant.name} added to encounter (Initiative: ${participant.initiative})`,
undo: {
participants: [...(encounter.participants || [])],
...(encounter.isStarted ? {
turnOrderIds: [...(encounter.turnOrderIds || [])],
} : {}),
},
},
};
}
// ADD_PARTICIPANTS — bulk add (e.g. "add all campaign characters").
function addParticipants(encounter, newParticipants) {
const updatedParticipants = [...(encounter.participants || []), ...newParticipants];
return { patch: { participants: updatedParticipants }, log: null };
}
// UPDATE_PARTICIPANT — edit modal save (name/initiative/hp/isNpc).
function updateParticipant(encounter, participantId, updatedData) {
const updatedParticipants = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, ...updatedData } : p
);
return { patch: { participants: updatedParticipants }, log: null };
}
// REMOVE_PARTICIPANT — verbatim from ParticipantManager.confirmDeleteParticipant
function removeParticipant(encounter, participantId) {
const updatedParticipants = (encounter.participants || []).filter(p => p.id !== participantId);
const advUpdates = computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants);
const turnUpdates = encounter.isStarted ? { ...syncTurnOrder(updatedParticipants), ...advUpdates } : {};
const participant = (encounter.participants || []).find(p => p.id === participantId);
return {
patch: { participants: updatedParticipants, ...turnUpdates },
log: {
message: `${participant ? participant.name : 'Participant'} removed from encounter`,
undo: {
participants: [...(encounter.participants || [])],
...(encounter.isStarted ? {
currentTurnParticipantId: encounter.currentTurnParticipantId,
turnOrderIds: [...(encounter.turnOrderIds || [])],
} : {}),
},
},
};
}
// TOGGLE_ACTIVE — verbatim from ParticipantManager.toggleParticipantActive
function toggleParticipantActive(encounter, participantId) {
const participant = (encounter.participants || []).find(p => p.id === participantId);
if (!participant) throw new Error('Participant not found.');
const newIsActive = !participant.isActive;
const updatedParticipants = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, isActive: newIsActive } : p
);
// 1-list: participant stays in slot on toggle (active or not). nextTurn
// skips inactive. Only advance current if deact hits current.
let turnUpdates = {};
if (encounter.isStarted) {
turnUpdates = syncTurnOrder(updatedParticipants);
if (!newIsActive && encounter.currentTurnParticipantId === participantId) {
const adv = computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants);
turnUpdates = { ...turnUpdates, ...adv };
}
}
return {
patch: { participants: updatedParticipants, ...turnUpdates },
log: {
message: `${participant.name} ${newIsActive ? 'reactivated' : 'deactivated'}`,
undo: {
participants: [...(encounter.participants || [])],
...(encounter.isStarted ? {
currentTurnParticipantId: encounter.currentTurnParticipantId,
turnOrderIds: [...(encounter.turnOrderIds || [])],
} : {}),
},
},
};
}
// APPLY_HP_CHANGE — verbatim from ParticipantManager.applyHpChange
// changeType: 'damage' | 'heal'
function applyHpChange(encounter, participantId, changeType, amount) {
const participant = (encounter.participants || []).find(p => p.id === participantId);
if (!participant) throw new Error('Participant not found.');
if (isNaN(amount) || amount === 0) {
return { patch: null, log: null }; // no-op
}
let newHp = participant.currentHp;
if (changeType === 'damage') newHp = Math.max(0, participant.currentHp - amount);
else if (changeType === 'heal') newHp = Math.min(participant.maxHp, participant.currentHp + amount);
const wasDead = participant.currentHp === 0;
const isDead = newHp === 0;
const wasResurrected = wasDead && newHp > 0;
// FEAT-1: death no longer flips isActive or touches turnOrderIds.
// Dead participants stay in turn order, nextTurn still visits them, PCs
// get their death-save turn. isActive = DM-controlled combatant toggle only.
const updatedParticipants = (encounter.participants || []).map(p => {
if (p.id !== participantId) return p;
const updates = { ...p, currentHp: newHp };
if (isDead && !wasDead) {
updates.deathSaves = p.deathSaves || 0;
updates.isDying = false;
}
if (wasResurrected) {
updates.deathSaves = 0;
updates.isDying = false;
}
return updates;
});
// No turn-order updates on death/revive (FEAT-1).
const turnUpdates = {};
const hpLine = `${participant.currentHp}${newHp} HP`;
const deathSuffix = (isDead && !wasDead)
? (participant.type === 'character' ? ' — Unconscious' : ' — Defeated')
: '';
const resurSuffix = wasResurrected ? ' — Revived' : '';
const message = changeType === 'damage'
? `${participant.name} took ${amount} damage (${hpLine})${deathSuffix}`
: `${participant.name} healed for ${amount} (${hpLine})${resurSuffix}`;
return {
patch: { participants: updatedParticipants, ...turnUpdates },
log: {
message,
undo: {
participants: [...(encounter.participants || [])],
...((isDead && !wasDead) || wasResurrected ? {
currentTurnParticipantId: encounter.currentTurnParticipantId,
turnOrderIds: [...(encounter.turnOrderIds || [])],
} : {}),
},
},
};
}
// DEATH_SAVE — verbatim from ParticipantManager.handleDeathSaveChange
// saveNumber: 1 | 2 | 3. Returns isDying flag if 3rd save hit (client triggers removal animation).
function deathSave(encounter, participantId, saveNumber) {
const participant = (encounter.participants || []).find(p => p.id === participantId);
if (!participant) throw new Error('Participant not found.');
const currentSaves = participant.deathSaves || 0;
const newSaves = currentSaves === saveNumber ? saveNumber - 1 : saveNumber;
if (newSaves === 3) {
// Mark dying — caller waits for animation, then calls removeParticipant.
const updatedParticipants = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, deathSaves: newSaves, isDying: true } : p
);
return {
patch: { participants: updatedParticipants },
log: null,
isDying: true,
};
}
const updatedParticipants = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, deathSaves: newSaves } : p
);
return { patch: { participants: updatedParticipants }, log: null, isDying: false };
}
// TOGGLE_CONDITION — verbatim from ParticipantManager.toggleCondition
function toggleCondition(encounter, participantId, conditionId) {
const participant = (encounter.participants || []).find(p => p.id === participantId);
if (!participant) throw new Error('Participant not found.');
const wasActive = (participant.conditions || []).includes(conditionId);
const updatedParticipants = (encounter.participants || []).map(p => {
if (p.id !== participantId) return p;
const current = p.conditions || [];
const next = wasActive ? current.filter(c => c !== conditionId) : [...current, conditionId];
return { ...p, conditions: next };
});
return {
patch: { participants: updatedParticipants },
log: {
message: `${participant.name} ${wasActive ? 'lost' : 'gained'} ${conditionId}`,
undo: { participants: [...(encounter.participants || [])] },
},
};
}
// REORDER_PARTICIPANTS — drag-drop. 1-list model: drag overrides initiative
// (DM choice). Cross-init drag allowed. Splices participants[], syncs turnOrderIds.
function reorderParticipants(encounter, draggedId, targetId) {
const participants = [...(encounter.participants || [])];
const draggedIndex = participants.findIndex(p => p.id === draggedId);
const targetIndex = participants.findIndex(p => p.id === targetId);
if (draggedIndex === -1 || targetIndex === -1) {
throw new Error('Dragged or target item not found.');
}
const [removedItem] = participants.splice(draggedIndex, 1);
// recompute targetIndex after removal (shift if dragged was before target)
const newTargetIndex = participants.findIndex(p => p.id === targetId);
participants.splice(newTargetIndex, 0, removedItem);
const turnUpdates = encounter.isStarted ? syncTurnOrder(participants) : {};
return { patch: { participants, ...turnUpdates }, log: null };
}
// END_ENCOUNTER — verbatim from InitiativeControls.confirmEndEncounter
function endEncounter(encounter) {
return {
patch: {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
round: 0,
turnOrderIds: [],
},
log: {
message: `Combat ended: "${encounter.name}"`,
undo: {
isStarted: encounter.isStarted ?? false,
isPaused: encounter.isPaused ?? false,
round: encounter.round ?? 0,
currentTurnParticipantId: encounter.currentTurnParticipantId ?? null,
turnOrderIds: [...(encounter.turnOrderIds || [])],
},
},
};
}
module.exports = {
DEFAULT_MAX_HP,
DEFAULT_INIT_MOD,
MONSTER_DEFAULT_INIT_MOD,
generateId,
rollD20,
formatInitMod,
sortParticipantsByInitiative,
syncTurnOrder,
computeTurnOrderAfterRemoval,
computeTurnOrderAfterAddition,
makeParticipant,
buildCharacterParticipant,
buildMonsterParticipant,
startEncounter,
nextTurn,
togglePause,
addParticipant,
addParticipants,
updateParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
reorderParticipants,
endEncounter,
};
+148 -180
View File
@@ -1,7 +1,8 @@
import React, { useState, useEffect, useRef, useMemo } from 'react';
import { initializeApp } from 'firebase/app';
import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
import { getFirestore, doc, setDoc, getDoc, getDocs, addDoc, collection, onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch } from 'firebase/firestore';
import * as shared from '@ttrpg/shared';
import { initializeApp } from './storage';
import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from './storage';
import { getFirestore, doc, setDoc, addDoc, collection, onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch, getStorage, getStorageMode } from './storage';
import {
PlusCircle, Users, Swords, Trash2, Eye, Edit3, Save, XCircle, ChevronsUpDown,
UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
@@ -46,9 +47,7 @@ if (typeof document !== 'undefined') {
// ============================================================================
const APP_VERSION = 'v0.3';
const DEFAULT_MAX_HP = 10;
const DEFAULT_INIT_MOD = 0;
const MONSTER_DEFAULT_INIT_MOD = 2;
const { DEFAULT_MAX_HP, DEFAULT_INIT_MOD, MONSTER_DEFAULT_INIT_MOD, generateId, rollD20, formatInitMod, sortParticipantsByInitiative, syncTurnOrder, computeTurnOrderAfterRemoval } = shared;
const ROLL_DISPLAY_DURATION = 5000;
const CONDITIONS = [
@@ -95,29 +94,45 @@ const PUBLIC_DATA_PATH = `artifacts/${APP_ID}/public/data`;
let app;
let db;
let auth;
let storage;
// Initialize Firebase
const initializeFirebase = () => {
const STORAGE_MODE = getStorageMode();
// Initialize storage backend. firebase mode = real SDK init.
// ws/memory mode = mock auth, no firebase.
const initializeStorage = () => {
if (STORAGE_MODE === 'firebase') {
const requiredKeys = ['apiKey', 'authDomain', 'projectId', 'appId'];
const missingKeys = requiredKeys.filter(key => !firebaseConfig[key]);
if (missingKeys.length > 0) {
console.error(`CRITICAL: Missing Firebase config values: ${missingKeys.join(', ')}`);
return false;
}
try {
app = initializeApp(firebaseConfig);
db = getFirestore(app);
auth = getAuth(app);
storage = getStorage();
return true;
} catch (error) {
console.error("Error initializing Firebase:", error);
return false;
}
}
// ws / memory mode: stub auth so App's anon-sign-in path works.
// db stays a truthy sentinel object so legacy `if (!db) return` guards pass;
// all real reads/writes route through `storage.*`, never the SDK `db`.
const FAKE_USER = { uid: 'local-user', isAnonymous: true };
auth = {
currentUser: FAKE_USER,
};
db = { __localStub: true };
storage = getStorage();
return true;
};
const isFirebaseInitialized = initializeFirebase();
const isInitialized = initializeStorage();
// ============================================================================
// FIRESTORE PATH HELPERS
@@ -136,24 +151,8 @@ const getPath = {
// UTILITY FUNCTIONS
// ============================================================================
const generateId = () => crypto.randomUUID();
const rollD20 = () => Math.floor(Math.random() * 20) + 1;
const formatInitMod = (mod) => {
if (mod === undefined || mod === null) return 'N/A';
return mod >= 0 ? `+${mod}` : `${mod}`;
};
const sortParticipantsByInitiative = (participants, originalOrder) => {
return [...participants].sort((a, b) => {
if (a.initiative === b.initiative) {
const indexA = originalOrder.findIndex(p => p.id === a.id);
const indexB = originalOrder.findIndex(p => p.id === b.id);
return indexA - indexB;
}
return b.initiative - a.initiative;
});
};
// generateId, rollD20, formatInitMod, sortParticipantsByInitiative,
// computeTurnOrderAfterRemoval/Addition: imported from @ttrpg/shared (1-list model).
const LOG_QUERY = [orderBy('timestamp', 'desc'), limit(500)];
@@ -162,34 +161,12 @@ const logAction = async (message, context = {}, undoData = null) => {
try {
const entry = { timestamp: Date.now(), message, ...context };
if (undoData) entry.undo = undoData;
await addDoc(collection(db, getPath.logs()), entry);
await storage.addDoc(getPath.logs(), entry);
} catch (err) {
console.error('Error writing log:', err);
}
};
// Returns turnOrderIds/currentTurnParticipantId updates when a participant leaves active combat.
const computeTurnOrderAfterRemoval = (encounter, removedId, updatedParticipants) => {
if (!encounter.isStarted) return {};
const currentIds = encounter.turnOrderIds || [];
const newIds = currentIds.filter(id => id !== removedId);
const updates = { turnOrderIds: newIds };
if (encounter.currentTurnParticipantId === removedId) {
const removedPos = currentIds.indexOf(removedId);
const candidates = [...currentIds.slice(removedPos + 1), ...currentIds.slice(0, removedPos)];
const nextId = candidates.find(id => updatedParticipants.find(p => p.id === id && p.isActive)) ?? null;
updates.currentTurnParticipantId = nextId;
}
return updates;
};
// Returns turnOrderIds update when a participant re-enters active combat mid-encounter.
const computeTurnOrderAfterAddition = (encounter, addedId) => {
if (!encounter.isStarted) return {};
const currentIds = encounter.turnOrderIds || [];
if (currentIds.includes(addedId)) return {};
return { turnOrderIds: [...currentIds, addedId] };
};
// ============================================================================
// CUSTOM HOOKS
@@ -201,32 +178,22 @@ function useFirestoreDocument(docPath) {
const [error, setError] = useState(null);
useEffect(() => {
if (!db || !docPath) {
if (!docPath) {
setData(null);
setIsLoading(false);
setError(docPath ? "Firestore not available." : "Document path not provided.");
setError("Document path not provided.");
return;
}
setIsLoading(true);
setError(null);
const docRef = doc(db, docPath);
const unsubscribe = onSnapshot(
docRef,
(docSnap) => {
setData(docSnap.exists() ? { id: docSnap.id, ...docSnap.data() } : null);
const storage = getStorage();
const unsubscribe = storage.subscribeDoc(docPath, (doc) => {
setData(doc);
setIsLoading(false);
},
(err) => {
console.error(`Error fetching document ${docPath}:`, err);
setError(err.message || "Failed to fetch document.");
setIsLoading(false);
setData(null);
}
);
return () => unsubscribe();
});
return () => { if (typeof unsubscribe === 'function') unsubscribe(); };
}, [docPath]);
return { data, isLoading, error };
@@ -239,34 +206,23 @@ function useFirestoreCollection(collectionPath, queryConstraints = []) {
const queryString = useMemo(() => JSON.stringify(queryConstraints), [queryConstraints]);
useEffect(() => {
if (!db || !collectionPath) {
if (!collectionPath) {
setData([]);
setIsLoading(false);
setError(collectionPath ? "Firestore not available." : "Collection path not provided.");
setError("Collection path not provided.");
return;
}
setIsLoading(true);
setError(null);
const q = query(collection(db, collectionPath), ...queryConstraints);
const unsubscribe = onSnapshot(
q,
(snapshot) => {
const items = snapshot.docs.map(doc => ({ id: doc.id, ...doc.data() }));
const storage = getStorage();
const unsubscribe = storage.subscribeCollection(collectionPath, (items) => {
setData(items);
setIsLoading(false);
},
(err) => {
console.error(`Error fetching collection ${collectionPath}:`, err);
setError(err.message || "Failed to fetch collection.");
setIsLoading(false);
setData([]);
}
);
return () => unsubscribe();
// We use queryString instead of queryConstraints to avoid re-renders on array reference changes
});
return () => { if (typeof unsubscribe === 'function') unsubscribe(); };
// queryString, not array ref
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [collectionPath, queryString]);
@@ -586,7 +542,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
};
try {
await updateDoc(doc(db, getPath.campaign(campaignId)), {
await storage.updateDoc(getPath.campaign(campaignId), {
players: [...campaignCharacters, newCharacter]
});
setCharacterName('');
@@ -622,7 +578,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
);
try {
await updateDoc(doc(db, getPath.campaign(campaignId)), { players: updatedCharacters });
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
setEditingCharacter(null);
} catch (err) {
console.error("Error updating character:", err);
@@ -641,7 +597,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
const updatedCharacters = campaignCharacters.filter(c => c.id !== itemToDelete.id);
try {
await updateDoc(doc(db, getPath.campaign(campaignId)), { players: updatedCharacters });
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
} catch (err) {
console.error("Error deleting character:", err);
alert("Failed to delete character. Please try again.");
@@ -897,7 +853,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
};
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
participants: [...participants, newParticipant]
});
logAction(`${nameToAdd} added to encounter (Initiative: ${finalInitiative})`, { encounterName: encounter.name }, {
@@ -962,7 +918,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
}
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
participants: [...participants, ...newParticipants]
});
console.log(`Added ${newParticipants.length} characters to the encounter.`);
@@ -980,7 +936,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
);
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants });
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
setEditingParticipant(null);
} catch (err) {
console.error("Error updating participant:", err);
@@ -1009,9 +965,12 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
};
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
participants: updatedParticipants,
...computeTurnOrderAfterRemoval(encounter, itemToDelete.id, updatedParticipants)
...(encounter.isStarted ? {
...syncTurnOrder(updatedParticipants),
...computeTurnOrderAfterRemoval(encounter, itemToDelete.id, updatedParticipants),
} : {}),
});
logAction(`${itemToDelete.name} removed from encounter`, { encounterName: encounter.name }, deleteUndoData);
} catch (err) {
@@ -1034,12 +993,18 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
p.id === participantId ? { ...p, isActive: newIsActive } : p
);
const turnUpdates = newIsActive
? computeTurnOrderAfterAddition(encounter, participantId)
: computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants);
// 1-list: stay in slot, flip isActive only. Sync turnOrderIds. Advance
// current only if deact hits current.
let turnUpdates = {};
if (encounter.isStarted) {
turnUpdates = syncTurnOrder(updatedParticipants);
if (!newIsActive && encounter.currentTurnParticipantId === participantId) {
turnUpdates = { ...turnUpdates, ...computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants) };
}
}
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants, ...turnUpdates });
await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
logAction(`${participant.name} ${newIsActive ? 'reactivated' : 'deactivated'}`, { encounterName: encounter.name }, {
encounterPath,
updates: {
@@ -1105,11 +1070,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
return p;
});
const turnUpdates = (isDead && !wasDead)
? computeTurnOrderAfterRemoval(encounter, participantId, updatedParticipants)
: wasResurrected
? computeTurnOrderAfterAddition(encounter, participantId)
: {};
const turnUpdates = {};
const hpUndoData = {
encounterPath,
@@ -1123,7 +1084,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
};
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants, ...turnUpdates });
await storage.updateDoc(encounterPath, { participants: updatedParticipants, ...turnUpdates });
setHpChangeValues(prev => ({ ...prev, [participantId]: '' }));
const hpLine = `${participant.currentHp}${newHp} HP`;
const deathSuffix = (isDead && !wasDead) ? (participant.type === 'character' ? ' — Unconscious' : ' — Defeated') : '';
@@ -1154,13 +1115,13 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
);
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants });
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
// Wait for animation to complete on player display (2 seconds) then remove participant
setTimeout(async () => {
const finalParticipants = participants.filter(p => p.id !== participantId);
try {
await updateDoc(doc(db, encounterPath), { participants: finalParticipants });
await storage.updateDoc(encounterPath, { participants: finalParticipants });
} catch (err) {
console.error("Error removing dead participant:", err);
}
@@ -1175,7 +1136,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
);
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants });
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
} catch (err) {
console.error("Error updating death saves:", err);
}
@@ -1196,7 +1157,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
return { ...p, conditions: next };
});
try {
await updateDoc(doc(db, encounterPath), { participants: updatedParticipants });
await storage.updateDoc(encounterPath, { participants: updatedParticipants });
const cond = CONDITIONS.find(c => c.id === conditionId);
const condLabel = cond ? `${cond.label} ${cond.emoji}` : conditionId;
logAction(`${participant.name} ${wasActive ? 'lost' : 'gained'} ${condLabel}`, { encounterName: encounter.name }, {
@@ -1249,7 +1210,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
currentParticipants.splice(targetIndex, 0, removedItem);
try {
await updateDoc(doc(db, encounterPath), { participants: currentParticipants });
await storage.updateDoc(encounterPath, { participants: currentParticipants });
} catch (err) {
console.error("Error reordering participants:", err);
}
@@ -1257,7 +1218,8 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
setDraggedItemId(null);
};
const sortedParticipants = sortParticipantsByInitiative(participants, participants);
// 1-list model: participants[] IS the display order. No re-sort.
const sortedParticipants = participants;
const initiativeGroups = participants.reduce((acc, p) => {
acc[p.initiative] = (acc[p.initiative] || 0) + 1;
@@ -1621,7 +1583,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
const handleToggleHidePlayerHp = async () => {
if (!db) return;
try {
await setDoc(doc(db, getPath.activeDisplay()), { hidePlayerHp: !hidePlayerHp }, { merge: true });
await storage.setDoc(getPath.activeDisplay(), { hidePlayerHp: !hidePlayerHp }, { merge: true });
} catch (err) {
console.error("Error toggling hidePlayerHp:", err);
}
@@ -1639,18 +1601,22 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
return;
}
const sortedParticipants = sortParticipantsByInitiative(activeParticipants, encounter.participants);
// 1-list model: sort ALL participants by init (active+inactive),
// first active = current. Matches shared.startEncounter.
const sortedParticipants = sortParticipantsByInitiative(encounter.participants, encounter.participants);
const firstActive = sortedParticipants.find(p => p.isActive);
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
isStarted: true,
isPaused: false,
round: 1,
currentTurnParticipantId: sortedParticipants[0].id,
participants: sortedParticipants,
currentTurnParticipantId: firstActive.id,
turnOrderIds: sortedParticipants.map(p => p.id)
});
await setDoc(doc(db, getPath.activeDisplay()), {
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounter.id
}, { merge: true });
@@ -1679,13 +1645,13 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
let newTurnOrderIds = encounter.turnOrderIds;
if (!newPausedState && encounter.isPaused) {
const activeParticipants = encounter.participants.filter(p => p.isActive);
const sortedParticipants = sortParticipantsByInitiative(activeParticipants, encounter.participants);
newTurnOrderIds = sortedParticipants.map(p => p.id);
// 1-list model: no re-sort on resume. turnOrderIds already mirrors
// participants[] (set at start/add/reorder). Resume = unpause only.
newTurnOrderIds = encounter.turnOrderIds;
}
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
isPaused: newPausedState,
turnOrderIds: newTurnOrderIds
});
@@ -1711,7 +1677,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
if (activePsInOrder.length === 0) {
alert("No active participants left.");
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
@@ -1751,7 +1717,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
if (!nextParticipant) return;
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
currentTurnParticipantId: nextParticipant.id,
round: nextRound,
turnOrderIds: newTurnOrderIds,
@@ -1773,7 +1739,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
if (!db) return;
try {
await updateDoc(doc(db, encounterPath), {
await storage.updateDoc(encounterPath, {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
@@ -1781,7 +1747,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
turnOrderIds: []
});
await setDoc(doc(db, getPath.activeDisplay()), {
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
}, { merge: true });
@@ -1941,7 +1907,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
const newEncounterId = generateId();
try {
await setDoc(doc(db, getPath.encounters(campaignId), newEncounterId), {
await storage.setDoc(`${getPath.encounters(campaignId)}/${newEncounterId}`, {
name: name.trim(),
createdAt: new Date().toISOString(),
participants: [],
@@ -1970,14 +1936,14 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
const encounterId = itemToDelete.id;
try {
await deleteDoc(doc(db, getPath.encounter(campaignId, encounterId)));
await storage.deleteDoc(getPath.encounter(campaignId, encounterId));
if (selectedEncounterId === encounterId) {
setSelectedEncounterId(null);
}
if (activeDisplayInfo && activeDisplayInfo.activeEncounterId === encounterId) {
await updateDoc(doc(db, getPath.activeDisplay()), {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
});
@@ -1999,12 +1965,12 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
const currentActiveEncounter = activeDisplayInfo?.activeEncounterId;
if (currentActiveCampaign === campaignId && currentActiveEncounter === encounterId) {
await setDoc(doc(db, getPath.activeDisplay()), {
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null,
}, { merge: true });
} else {
await setDoc(doc(db, getPath.activeDisplay()), {
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounterId,
}, { merge: true });
@@ -2160,8 +2126,8 @@ function AdminView({ userId }) {
let encounterCount = 0;
try {
const encountersSnapshot = await getDocs(collection(db, getPath.encounters(campaign.id)));
encounterCount = encountersSnapshot.size;
const encounters = await storage.getCollection(getPath.encounters(campaign.id));
encounterCount = encounters.length;
} catch (err) {
console.error(`Failed to fetch encounters for campaign ${campaign.id}:`, err);
}
@@ -2185,11 +2151,10 @@ function AdminView({ userId }) {
if (
initialActiveInfo &&
initialActiveInfo.activeCampaignId &&
campaignsWithDetails.length > 0 &&
!selectedCampaignId
campaignsWithDetails.length > 0
) {
const campaignExists = campaignsWithDetails.some(c => c.id === initialActiveInfo.activeCampaignId);
if (campaignExists) {
if (campaignExists && selectedCampaignId !== initialActiveInfo.activeCampaignId) {
setSelectedCampaignId(initialActiveInfo.activeCampaignId);
}
}
@@ -2201,7 +2166,7 @@ function AdminView({ userId }) {
const newCampaignId = generateId();
try {
await setDoc(doc(db, getPath.campaign(newCampaignId)), {
await storage.setDoc(getPath.campaign(newCampaignId), {
name: name.trim(),
playerDisplayBackgroundUrl: backgroundUrl.trim() || '',
ownerId: userId,
@@ -2229,23 +2194,23 @@ function AdminView({ userId }) {
try {
const encountersPath = getPath.encounters(campaignId);
const encountersSnapshot = await getDocs(collection(db, encountersPath));
const batch = writeBatch(db);
const encounters = await storage.getCollection(encountersPath);
const deleteOps = encounters.map(e => {
const id = e.id || e.path?.split('/').pop();
return { type: 'delete', path: `${encountersPath}/${id}` };
});
if (deleteOps.length > 0) await storage.batchWrite(deleteOps);
encountersSnapshot.docs.forEach(encounterDoc => batch.delete(encounterDoc.ref));
await batch.commit();
await deleteDoc(doc(db, getPath.campaign(campaignId)));
await storage.deleteDoc(getPath.campaign(campaignId));
if (selectedCampaignId === campaignId) {
setSelectedCampaignId(null);
}
const activeDisplayRef = doc(db, getPath.activeDisplay());
const activeDisplaySnap = await getDoc(activeDisplayRef);
const activeDisplay = await storage.getDoc(getPath.activeDisplay());
if (activeDisplaySnap.exists() && activeDisplaySnap.data().activeCampaignId === campaignId) {
await updateDoc(activeDisplayRef, {
if (activeDisplay && activeDisplay.activeCampaignId === campaignId) {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
});
@@ -2318,6 +2283,11 @@ function AdminView({ userId }) {
<span className="inline-flex items-center">
<Swords size={12} className="mr-1" /> {campaign.encounterCount === undefined ? '...' : campaign.encounterCount} Encounters
</span>
{campaign.createdAt && (
<span className="inline-flex items-center opacity-80">
{new Date(campaign.createdAt).toLocaleDateString('en-US', { year: 'numeric', month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit', hour12: false })}
</span>
)}
</div>
</div>
<button
@@ -2458,35 +2428,23 @@ function DisplayView() {
setIsLoadingEncounter(true);
setEncounterError(null);
const campaignDocRef = doc(db, getPath.campaign(activeCampaignId));
unsubscribeCampaign = onSnapshot(
campaignDocRef,
(campSnap) => {
if (campSnap.exists()) {
setCampaignBackgroundUrl(campSnap.data().playerDisplayBackgroundUrl || '');
} else {
setCampaignBackgroundUrl('');
unsubscribeCampaign = storage.subscribeDoc(
getPath.campaign(activeCampaignId),
(camp) => {
setCampaignBackgroundUrl((camp && camp.playerDisplayBackgroundUrl) || '');
}
},
(err) => console.error("Error fetching campaign background:", err)
);
const encounterPath = getPath.encounter(activeCampaignId, activeEncounterId);
unsubscribeEncounter = onSnapshot(
doc(db, encounterPath),
(encDocSnap) => {
if (encDocSnap.exists()) {
setActiveEncounterData({ id: encDocSnap.id, ...encDocSnap.data() });
unsubscribeEncounter = storage.subscribeDoc(
getPath.encounter(activeCampaignId, activeEncounterId),
(enc) => {
if (enc) {
setActiveEncounterData({ id: activeEncounterId, ...enc });
} else {
setActiveEncounterData(null);
setEncounterError("Active encounter data not found.");
}
setIsLoadingEncounter(false);
},
(err) => {
console.error("Error fetching active encounter details:", err);
setEncounterError("Error loading active encounter data.");
setIsLoadingEncounter(false);
}
);
} else {
@@ -2542,9 +2500,10 @@ function DisplayView() {
let participantsToRender = [];
if (participants) {
// Hide inactive monsters (pre-staged/summoned reserves) from the player view
const visibleParticipants = participants.filter(p => p.isActive || p.type !== 'monster');
participantsToRender = sortParticipantsByInitiative(visibleParticipants, visibleParticipants);
// 1-list model: participants[] IS the display order (DM drag = source of
// truth). Do NOT re-sort by initiative — that diverges from AdminView /
// turnOrderIds after any cross-init drag (BUG-15).
participantsToRender = participants.filter(p => p.isActive || p.type !== 'monster');
}
const displayStyles = campaignBackgroundUrl
@@ -2693,13 +2652,14 @@ function LogsView() {
const [undoingId, setUndoingId] = useState(null);
const handleClearLogs = async () => {
if (!db) return;
try {
const snapshot = await getDocs(collection(db, getPath.logs()));
if (!snapshot.empty) {
const batch = writeBatch(db);
snapshot.docs.forEach(d => batch.delete(d.ref));
await batch.commit();
const logs = await storage.getCollection(getPath.logs());
if (logs.length > 0) {
const ops = logs.map(l => {
const id = l.id || l.path?.split('/').pop();
return { type: 'delete', path: `${getPath.logs()}/${id}` };
});
await storage.batchWrite(ops);
}
} catch (err) {
console.error('Error clearing logs:', err);
@@ -2711,8 +2671,8 @@ function LogsView() {
if (!db || !entry.undo) return;
setUndoingId(entry.id);
try {
await updateDoc(doc(db, entry.undo.encounterPath), entry.undo.updates);
await updateDoc(doc(db, getPath.logs(), entry.id), { undone: true });
await storage.updateDoc(entry.undo.encounterPath, entry.undo.updates);
await storage.updateDoc(`${getPath.logs()}/${entry.id}`, { undone: true });
} catch (err) {
console.error('Error undoing action:', err);
alert('Failed to roll back. The encounter may have changed or no longer exists.');
@@ -2822,12 +2782,20 @@ function App() {
}
if (!auth) {
setError("Firebase Auth not initialized. Check your Firebase configuration.");
setError("Auth not initialized.");
setIsLoading(false);
setIsAuthReady(false);
return;
}
// ws/memory mode: stub auth, no SDK sign-in. Unblock UI immediately.
if (STORAGE_MODE !== 'firebase') {
setUserId(auth.currentUser?.uid || 'local-user');
setIsAuthReady(true);
setIsLoading(false);
return;
}
const initAuth = async () => {
try {
const token = window.__initial_auth_token;
@@ -2861,11 +2829,11 @@ function App() {
return () => unsubscribe();
}, []);
if (!isFirebaseInitialized || !db || !auth) {
if (!isInitialized || !auth) {
return (
<ErrorDisplay
critical
message="Firebase is not properly configured or initialized. Please check your .env.local file and ensure all REACT_APP_FIREBASE_... variables are correctly set."
message={`${STORAGE_MODE === 'firebase' ? 'Firebase' : 'Storage'} is not properly configured. Check your .env.local file and ensure all REACT_APP_* variables are correctly set.`}
/>
);
}
+69
View File
@@ -0,0 +1,69 @@
// Mock in-memory Firestore for jest tests.
// Reset via resetMockDb() in setupTests.js beforeEach.
const state = {
docs: new Map(), // path -> data
subscribers: new Map(), // path -> Set<cb>
counter: 0,
calls: [], // recorded SDK calls
};
export const MOCK_DB = {
get(path) { return state.docs.has(path) ? clone(state.docs.get(path)) : null; },
set(path, data) {
state.docs.set(path, clone(data));
this._notify(path);
},
merge(path, patch) {
const cur = state.docs.has(path) ? state.docs.get(path) : {};
const next = { ...cur, ...clone(patch) };
state.docs.set(path, next);
this._notify(path);
},
delete(path) {
state.docs.delete(path);
this._notify(path);
},
collection(collPath) {
const out = [];
for (const [p, data] of state.docs) {
const parent = p.split('/').slice(0, -1).join('/');
if (parent === collPath) out.push({ id: p.split('/').pop(), data: clone(data) });
}
return out;
},
subscribe(path, cb) {
if (!state.subscribers.has(path)) state.subscribers.set(path, new Set());
state.subscribers.get(path).add(cb);
return () => state.subscribers.get(path)?.delete(cb);
},
_notify(path) {
// notify exact doc path subscribers
if (state.subscribers.has(path)) state.subscribers.get(path).forEach(cb => cb());
// notify parent collection subscribers
const parent = path.split('/').slice(0, -1).join('/');
if (parent && state.subscribers.has(parent)) state.subscribers.get(parent).forEach(cb => cb());
},
nextId() { state.counter += 1; return String(state.counter).padStart(3, '0'); },
_state: state,
};
export function recordCall(entry) {
state.calls.push({ ...entry, ts: Date.now() });
}
export function resetMockDb() {
state.docs.clear();
state.subscribers.clear();
state.calls.length = 0;
state.counter = 0;
}
export function getCalls() {
return [...state.calls];
}
function clone(v) {
if (v === null || v === undefined) return v;
return JSON.parse(JSON.stringify(v));
}
+5
View File
@@ -0,0 +1,5 @@
// jest manual mock: firebase/app
const fakeApp = { name: '[fake-firebase-app]', options: {} };
export function initializeApp(config) { return fakeApp; }
export const getApp = () => fakeApp;
export const getApps = () => [fakeApp];
+11
View File
@@ -0,0 +1,11 @@
// jest manual mock: firebase/auth
const fakeUser = { uid: 'test-user-123', isAnonymous: true };
const fakeAuth = { currentUser: fakeUser };
export function getAuth() { return fakeAuth; }
export function signInAnonymously(auth) { return Promise.resolve({ user: fakeUser }); }
export function signInWithCustomToken(auth, token) { return Promise.resolve({ user: fakeUser }); }
export function onAuthStateChanged(auth, cb) {
cb(fakeUser);
return () => {};
}
+96
View File
@@ -0,0 +1,96 @@
// jest manual mock: firebase/firestore
// Records all calls so tests can assert path/payload/semantics.
// Global __firestoreCalls reset per test (see setupTests.js).
import { MOCK_DB, recordCall } from './_mock-db.js';
const ref = (path) => ({ __ref: true, path, id: path.split('/').pop() });
export function getFirestore() { return { __db: true }; }
export function doc(db, path, extra) {
const p = extra ? `${path}/${extra}` : path;
return ref(p);
}
export function collection(db, path) { return ref(path); }
export function query(refOrColl, ...constraints) { return { ref: refOrColl, constraints }; }
export function orderBy(field, dir) { return { __type: 'orderBy', field, dir }; }
export function limit(n) { return { __type: 'limit', n }; }
// writes
export async function setDoc(docRef, data, opts) {
recordCall({ fn: 'setDoc', path: docRef.path, data: clone(data), opts: opts || null });
MOCK_DB.set(docRef.path, clone(data));
return undefined;
}
export async function updateDoc(docRef, patch) {
recordCall({ fn: 'updateDoc', path: docRef.path, data: clone(patch) });
MOCK_DB.merge(docRef.path, clone(patch));
return undefined;
}
export async function deleteDoc(docRef) {
recordCall({ fn: 'deleteDoc', path: docRef.path });
MOCK_DB.delete(docRef.path);
return undefined;
}
export async function addDoc(collRef, data) {
const id = `auto_${MOCK_DB.nextId()}`;
const path = `${collRef.path}/${id}`;
recordCall({ fn: 'addDoc', path, data: clone(data) });
MOCK_DB.set(path, clone(data));
return { id, path };
}
export function writeBatch(db) {
const ops = [];
return {
set: (r, d) => ops.push({ op: 'set', path: r.path, data: clone(d) }),
update: (r, d) => ops.push({ op: 'update', path: r.path, data: clone(d) }),
delete: (r) => ops.push({ op: 'delete', path: r.path }),
commit: async () => {
ops.forEach(o => {
recordCall({ fn: `batch.${o.op}`, path: o.path, data: o.data });
if (o.op === 'set') MOCK_DB.set(o.path, o.data);
else if (o.op === 'update') MOCK_DB.merge(o.path, o.data);
else if (o.op === 'delete') MOCK_DB.delete(o.path);
});
},
};
}
// reads (return from in-memory mock DB)
export async function getDoc(docRef) {
const data = MOCK_DB.get(docRef.path);
return { exists: () => data !== null, id: docRef.id, data: () => data };
}
export async function getDocs(collRefOrQuery) {
const collPath = collRefOrQuery.ref ? collRefOrQuery.ref.path : collRefOrQuery.path;
const docs = MOCK_DB.collection(collPath);
return { docs: docs.map(d => ({ id: d.id, data: () => d.data, ref: { path: `${collPath}/${d.id}` } })) };
}
// realtime — emit from mock DB, capture unsub
export function onSnapshot(refOrQuery, onSuccess, onError) {
const path = refOrQuery.path || (refOrQuery.ref && refOrQuery.ref.path);
// fire immediately with current state
const emit = () => {
if (refOrQuery.__ref && refOrQuery.path && path.split('/').length % 2 === 0) {
const data = MOCK_DB.get(path);
onSuccess({
exists: () => data !== null,
id: path.split('/').pop(),
data: () => data,
});
} else {
const docs = MOCK_DB.collection(path);
onSuccess({ docs: docs.map(d => ({ id: d.id, data: () => d.data })) });
}
};
emit();
// register for future changes on this path
const unsub = MOCK_DB.subscribe(path, emit);
return unsub;
}
function clone(v) {
if (v === null || v === undefined) return v;
return JSON.parse(JSON.stringify(v));
}
+22
View File
@@ -0,0 +1,22 @@
// jest setup: RTL jest-dom + mock DB reset per test.
import '@testing-library/jest-dom';
import { resetMockDb } from './__mocks__/firebase/_mock-db';
// polyfill crypto.randomUUID for jsdom (used by generateId in App.js).
if (!global.crypto) global.crypto = {};
if (!global.crypto.randomUUID) {
global.crypto.randomUUID = () => 'test-uuid-' + Math.random().toString(36).slice(2, 10);
}
// Stub Firebase env vars so initializeFirebase() succeeds under test.
// Real SDK calls are mocked via __mocks__/firebase/*.
process.env.REACT_APP_FIREBASE_API_KEY = 'test-api-key';
process.env.REACT_APP_FIREBASE_AUTH_DOMAIN = 'test.firebaseapp.com';
process.env.REACT_APP_FIREBASE_PROJECT_ID = 'test-project';
process.env.REACT_APP_FIREBASE_STORAGE_BUCKET = 'test.appspot.com';
process.env.REACT_APP_FIREBASE_MESSAGING_SENDER_ID = '1234567890';
process.env.REACT_APP_FIREBASE_APP_ID = '1:1234567890:web:abcdef';
beforeEach(() => {
resetMockDb();
});
+232
View File
@@ -0,0 +1,232 @@
// Storage interface contract.
// This is the SPEC. Runs against any storage impl (memory, ws, firebase).
// TDD: written first (RED), impl built to satisfy (GREEN).
//
// Usage:
// const { runStorageContract } = require('./contract.test');
// runStorageContract('memory', () => createMemoryStorage());
'use strict';
// Each impl factory returns a fresh storage instance (async-creatable is fine).
// Interface every impl MUST provide:
// getDoc(path) -> Promise<obj|null>
// setDoc(path, data) -> Promise<void> (replace)
// updateDoc(path, patch) -> Promise<void> (shallow merge)
// deleteDoc(path) -> Promise<void>
// addDoc(collectionPath, data) -> Promise<{id, path}> (auto-gen id)
// getCollection(path) -> Promise<arr> (immediate child docs)
// batchWrite(ops) -> Promise<void> ops: [{type, path, data?}]
// subscribeDoc(path, cb) -> unsubscribe fn cb(doc|null)
// subscribeCollection(path, cb) -> unsubscribe fn cb(arr)
function runStorageContract(name, factory) {
describe(`storage contract: ${name}`, () => {
let storage;
beforeEach(async () => { storage = await factory(); });
afterEach(async () => { if (storage && storage.dispose) await storage.dispose(); });
describe('getDoc / setDoc', () => {
test('setDoc then getDoc returns the doc', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha' });
const doc = await storage.getDoc('campaigns/a');
expect(doc).toEqual({ name: 'Alpha' });
});
test('getDoc on missing path returns null', async () => {
const doc = await storage.getDoc('campaigns/missing');
expect(doc).toBeNull();
});
test('setDoc overwrites entirely (not merge)', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha', players: [] });
await storage.setDoc('campaigns/a', { name: 'Beta' });
const doc = await storage.getDoc('campaigns/a');
expect(doc).toEqual({ name: 'Beta' });
});
});
describe('updateDoc (shallow merge)', () => {
test('merges patch into existing doc', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha', players: [1] });
await storage.updateDoc('campaigns/a', { players: [1, 2] });
const doc = await storage.getDoc('campaigns/a');
expect(doc).toEqual({ name: 'Alpha', players: [1, 2] });
});
test('updateDoc on missing doc creates it', async () => {
await storage.updateDoc('campaigns/a', { name: 'Alpha' });
const doc = await storage.getDoc('campaigns/a');
expect(doc).toEqual({ name: 'Alpha' });
});
});
describe('deleteDoc', () => {
test('removes doc', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha' });
await storage.deleteDoc('campaigns/a');
expect(await storage.getDoc('campaigns/a')).toBeNull();
});
test('delete missing doc is no-op (no throw)', async () => {
await expect(storage.deleteDoc('campaigns/none')).resolves.toBeUndefined();
});
});
describe('addDoc', () => {
test('auto-generates id and stores doc at collection/id', async () => {
const { id, path } = await storage.addDoc('campaigns/a/encounters', { name: 'E1' });
expect(id).toBeTruthy();
expect(path).toBe(`campaigns/a/encounters/${id}`);
const doc = await storage.getDoc(path);
expect(doc).toEqual({ name: 'E1' });
});
test('two addDocs produce distinct ids', async () => {
const r1 = await storage.addDoc('logs', { m: 'one' });
const r2 = await storage.addDoc('logs', { m: 'two' });
expect(r1.id).not.toBe(r2.id);
});
});
describe('firebase-prefixed path identity', () => {
// App passes firebase-prefixed paths (artifacts/{APP_ID}/public/data/...).
// Adapter must normalize internally so write+read at prefixed path round-trips
// AND collection queries at bare canonical path find prefixed-written docs.
// Catches replay-script bug (wrote prefixed, adapter reads bare, missed).
const PREFIX = 'artifacts/test-app/public/data';
test('setDoc prefixed then getCollection bare finds it', async () => {
await storage.setDoc(`${PREFIX}/campaigns/c1`, { name: 'P1' });
const docs = await storage.getCollection('campaigns');
expect(docs.some(d => d.name === 'P1')).toBe(true);
});
test('setDoc prefixed then getDoc same prefixed path returns it', async () => {
await storage.setDoc(`${PREFIX}/campaigns/c2`, { name: 'P2' });
const doc = await storage.getDoc(`${PREFIX}/campaigns/c2`);
expect(doc).toEqual({ name: 'P2' });
});
test('setDoc prefixed then getDoc bare path returns it', async () => {
await storage.setDoc(`${PREFIX}/campaigns/c3`, { name: 'P3' });
const doc = await storage.getDoc('campaigns/c3');
expect(doc).toEqual({ name: 'P3' });
});
test('setDoc bare then getCollection prefixed finds it', async () => {
await storage.setDoc('campaigns/c4', { name: 'P4' });
const docs = await storage.getCollection(`${PREFIX}/campaigns`);
expect(docs.some(d => d.name === 'P4')).toBe(true);
});
});
describe('getCollection', () => {
test('returns immediate child docs only (not nested)', async () => {
await storage.setDoc('campaigns/a', { name: 'A' });
await storage.setDoc('campaigns/b', { name: 'B' });
await storage.setDoc('campaigns/a/encounters/e1', { name: 'E1' });
const docs = await storage.getCollection('campaigns');
expect(docs).toHaveLength(2);
const names = docs.map(d => d.name).sort();
expect(names).toEqual(['A', 'B']);
});
test('empty collection returns []', async () => {
const docs = await storage.getCollection('campaigns');
expect(docs).toEqual([]);
});
test('subcollection returns only its direct children', async () => {
await storage.setDoc('campaigns/a/encounters/e1', { name: 'E1' });
await storage.setDoc('campaigns/a/encounters/e2', { name: 'E2' });
await storage.setDoc('campaigns/a/encounters/e1/participants/p1', { name: 'P1' });
const docs = await storage.getCollection('campaigns/a/encounters');
expect(docs).toHaveLength(2);
});
});
describe('batchWrite', () => {
test('applies multiple deletes atomically', async () => {
await storage.setDoc('campaigns/a', { name: 'A' });
await storage.setDoc('campaigns/b', { name: 'B' });
await storage.batchWrite([
{ type: 'delete', path: 'campaigns/a' },
{ type: 'delete', path: 'campaigns/b' },
]);
expect(await storage.getDoc('campaigns/a')).toBeNull();
expect(await storage.getDoc('campaigns/b')).toBeNull();
});
test('applies set + delete mixed', async () => {
await storage.setDoc('campaigns/a', { name: 'A' });
await storage.batchWrite([
{ type: 'set', path: 'campaigns/b', data: { name: 'B' } },
{ type: 'delete', path: 'campaigns/a' },
]);
expect(await storage.getDoc('campaigns/a')).toBeNull();
expect(await storage.getDoc('campaigns/b')).toEqual({ name: 'B' });
});
});
describe('subscribeDoc', () => {
test('fires cb immediately with current value', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha' });
const calls = [];
storage.subscribeDoc('campaigns/a', (doc) => calls.push(doc));
await flush();
expect(calls).toHaveLength(1);
expect(calls[0]).toEqual({ name: 'Alpha' });
});
test('fires cb on subsequent change', async () => {
const calls = [];
storage.subscribeDoc('campaigns/a', (doc) => calls.push(doc));
await flush();
await storage.setDoc('campaigns/a', { name: 'Alpha' });
await flush();
const last = calls[calls.length - 1];
expect(last).toEqual({ name: 'Alpha' });
});
test('unsubscribe stops callbacks', async () => {
const calls = [];
const unsub = storage.subscribeDoc('campaigns/a', (doc) => calls.push(doc));
await flush();
unsub();
await storage.setDoc('campaigns/a', { name: 'X' });
await flush();
expect(calls.filter(Boolean)).toHaveLength(0);
});
});
describe('subscribeCollection', () => {
test('fires cb with current docs', async () => {
await storage.setDoc('campaigns/a', { name: 'A' });
const calls = [];
storage.subscribeCollection('campaigns', (docs) => calls.push(docs));
await flush();
expect(calls).toHaveLength(1);
expect(calls[0]).toHaveLength(1);
});
test('fires on add to collection', async () => {
const calls = [];
storage.subscribeCollection('campaigns', (docs) => calls.push(docs));
await flush();
await storage.setDoc('campaigns/a', { name: 'A' });
await flush();
const last = calls[calls.length - 1];
expect(last).toHaveLength(1);
});
});
});
}
// flush so async subscribers settle. WS roundtrip needs real delay (network),
// memory fires near-instant. 50ms covers localhost WS comfortably.
function flush() {
return new Promise((resolve) => setTimeout(resolve, 50));
}
module.exports = { runStorageContract, flush };
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// firebase.js — storage adapter wrapping Firebase SDK. Default impl (upstream-unchanged).
// Matches interface of memory.js / ws.js so App.js calls stay identical.
//
// NOTE: App.js currently imports SDK directly. This adapter extracted verbatim.
// Two-phase refactor:
// Phase A (now): adapter exists, wraps SDK. Hooks/writes can switch incrementally.
// Phase B (later): App.js imports storage factory, drops direct SDK imports.
'use strict';
import { initializeApp } from 'firebase/app';
import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
import {
getFirestore, doc, setDoc, getDoc as getDocReal, getDocs as getDocsReal, addDoc, collection,
onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch, serverTimestamp,
} from 'firebase/firestore';
// Adapter call recorder (instrumentation, no behavior change).
// Tests assert adapter.subscribeDoc called (catches raw-SDK bypass like DisplayView).
const ADAPTER_CALLS = [];
function recordAdapterCall(entry) { ADAPTER_CALLS.push({ ...entry, ts: Date.now() }); }
export function getAdapterCalls() { return [...ADAPTER_CALLS]; }
export function resetAdapterCalls() { ADAPTER_CALLS.length = 0; }
// Path helpers mirror App.js getPath object.
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUBLIC_DATA_PATH = `artifacts/${APP_ID}/public/data`;
export const getPath = {
campaigns: () => `${PUBLIC_DATA_PATH}/campaigns`,
campaign: (id) => `${PUBLIC_DATA_PATH}/campaigns/${id}`,
encounters: (campaignId) => `${PUBLIC_DATA_PATH}/campaigns/${campaignId}/encounters`,
encounter: (campaignId, encounterId) => `${PUBLIC_DATA_PATH}/campaigns/${campaignId}/encounters/${encounterId}`,
activeDisplay: () => `${PUBLIC_DATA_PATH}/activeDisplay/status`,
logs: () => `${PUBLIC_DATA_PATH}/logs`
};
let firebaseApp = null;
let dbInstance = null;
let authInstance = null;
export function initFirebase() {
const config = {
apiKey: process.env.REACT_APP_FIREBASE_API_KEY,
authDomain: process.env.REACT_APP_FIREBASE_AUTH_DOMAIN,
projectId: process.env.REACT_APP_FIREBASE_PROJECT_ID,
storageBucket: process.env.REACT_APP_FIREBASE_STORAGE_BUCKET,
messagingSenderId: process.env.REACT_APP_FIREBASE_MESSAGING_SENDER_ID,
appId: process.env.REACT_APP_FIREBASE_APP_ID
};
const requiredKeys = ['apiKey', 'authDomain', 'projectId', 'appId'];
const missing = requiredKeys.filter(k => !config[k]);
if (missing.length > 0) {
console.error(`CRITICAL: Missing Firebase config: ${missing.join(', ')}`);
return false;
}
try {
firebaseApp = initializeApp(config);
dbInstance = getFirestore(firebaseApp);
authInstance = getAuth(firebaseApp);
return true;
} catch (err) {
console.error('Firebase init failed:', err);
return false;
}
}
export function getDb() { return dbInstance; }
export function getAuthInstance() { return authInstance; }
// ============================================================================
// STORAGE ADAPTER
// ============================================================================
// Wraps SDK in the storage interface (getDoc/setDoc/etc).
// App.js can now import { storage } and call storage.setDoc(path, data).
// Hooks (useFirestoreDocument etc) still use SDK directly for now.
export function createFirebaseStorage() {
const db = dbInstance;
if (!db) throw new Error('Firestore not initialized. Call initFirebase() first.');
return {
async getDoc(path) {
const snap = await getDocReal(doc(db, path));
return snap.exists() ? { id: snap.id, ...snap.data() } : null;
},
async setDoc(path, data, opts = {}) {
recordAdapterCall({ fn: 'setDoc', path, data, opts });
await setDoc(doc(db, path), data, opts.merge ? { merge: true } : undefined);
},
async updateDoc(path, patch) {
recordAdapterCall({ fn: 'updateDoc', path, patch });
await updateDoc(doc(db, path), patch);
},
async deleteDoc(path) {
await deleteDoc(doc(db, path));
},
async addDoc(collectionPath, data) {
const ref = await addDoc(collection(db, collectionPath), data);
return { id: ref.id, path: `${collectionPath}/${ref.id}` };
},
async getCollection(collectionPath) {
const snapshot = await getDocsReal(collection(db, collectionPath));
return snapshot.docs.map(d => ({ id: d.id, ...d.data() }));
},
async batchWrite(ops) {
const batch = writeBatch(db);
for (const op of ops) {
if (op.type === 'set') batch.set(doc(db, op.path), op.data);
else if (op.type === 'delete') batch.delete(doc(db, op.path));
else if (op.type === 'update') batch.update(doc(db, op.path), op.data);
}
await batch.commit();
},
// Subscribe = onSnapshot. cb fires immediately + on change. Returns unsubscribe.
subscribeDoc(path, cb) {
recordAdapterCall({ fn: 'subscribeDoc', path });
return onSnapshot(doc(db, path), (snap) => {
cb(snap.exists() ? { id: snap.id, ...snap.data() } : null);
}, (err) => console.error(`subscribeDoc ${path}:`, err));
},
subscribeCollection(collectionPath, cb, queryConstraints = []) {
recordAdapterCall({ fn: 'subscribeCollection', path: collectionPath });
const q = queryConstraints.length > 0
? query(collection(db, collectionPath), ...queryConstraints)
: collection(db, collectionPath);
return onSnapshot(q, (snap) => {
cb(snap.docs.map(d => ({ id: d.id, ...d.data() })));
}, (err) => console.error(`subscribeCollection ${collectionPath}:`, err));
},
dispose() { /* SDK managed; no-op */ },
};
}
// Re-export SDK pieces App.js uses directly (until full refactor).
export {
doc, setDoc, updateDoc, deleteDoc, addDoc, collection, onSnapshot,
query, orderBy, limit, writeBatch,
};
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// src/storage/index.js — storage factory + SDK re-exports.
// STORAGE=firebase (default): adapter wraps SDK. STORAGE=ws: backend.
// App.js imports getStorage() for subscribe; still imports SDK pieces for writes (per-group refactor pending).
import { initializeApp } from 'firebase/app';
import {
getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken,
} from 'firebase/auth';
import {
getFirestore, doc, setDoc, getDoc, getDocs, addDoc, collection,
onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch,
} from 'firebase/firestore';
import { initFirebase, createFirebaseStorage } from './firebase';
import { createWsStorage } from './ws';
import { createMemoryStorage } from './memory';
let storageInstance = null;
// Returns adapter instance implementing interface (getDoc/setDoc/subscribeDoc/etc).
export function getStorage() {
if (storageInstance) return storageInstance;
const mode = process.env.REACT_APP_STORAGE || 'firebase';
if (mode === 'firebase') {
const ok = initFirebase();
if (!ok) throw new Error('Firebase config missing. Check REACT_APP_FIREBASE_* env.');
storageInstance = createFirebaseStorage();
} else if (mode === 'ws') {
storageInstance = createWsStorage({
baseUrl: process.env.REACT_APP_BACKEND_URL || '',
wsUrl: process.env.REACT_APP_BACKEND_WS || '',
});
} else {
storageInstance = createMemoryStorage();
}
return storageInstance;
}
export function getStorageMode() {
return process.env.REACT_APP_STORAGE || 'firebase';
}
export {
initializeApp,
getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken,
getFirestore, doc, setDoc, getDoc, getDocs, addDoc, collection,
onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch,
};
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// memory.js — in-process storage impl. Test seed.
// Map<docPath, data>. EventEmitter for subscribe.
// Mirrors firebase semantics: setDoc=replace, updateDoc=shallow merge, addDoc=auto-id.
'use strict';
import { EventEmitter } from 'events';
function createMemoryStorage() {
const docs = new Map(); // path -> data obj
const bus = new EventEmitter();
bus.setMaxListeners(1000);
// Firebase-prefixed paths (artifacts/{APP_ID}/public/data/...) normalized to
// bare canonical. Matches ws.js norm() so all impls share path identity.
function norm(p) {
if (!p) return p;
return p.replace(/^[\s\S]*\/public\/data\//, '');
}
// ---- path helpers ----
// collection path = path with even number of segments OR known collection.
// doc path = odd segments (coll/doc, coll/doc/subcoll/subdoc).
// getCollection(path) returns all docs whose path === path/id for any single id segment.
function isCollectionPath(p) {
return p.split('/').length % 2 === 1;
}
function emitDoc(path, data) { bus.emit('doc:' + path, data); }
function emitCollection(collPath) {
const children = collectionDocs(collPath);
bus.emit('coll:' + collPath, children);
}
function collectionDocs(collPath) {
const out = [];
const segLen = collPath.split('/').length + 1;
for (const [p, data] of docs) {
const segs = p.split('/');
if (segs.length !== segLen) continue;
const parent = segs.slice(0, -1).join('/');
if (parent === collPath) out.push(data);
}
return out;
}
function genId() {
return (typeof crypto !== 'undefined' && crypto.randomUUID)
? crypto.randomUUID()
: `id_${Date.now()}_${Math.random().toString(36).slice(2, 10)}`;
}
const storage = {
async getDoc(rawPath) {
const path = norm(rawPath);
return docs.has(path) ? deepClone(docs.get(path)) : null;
},
async setDoc(rawPath, data) {
const path = norm(rawPath);
docs.set(path, deepClone(data));
emitDoc(path, deepClone(data));
const segs = path.split('/');
if (segs.length >= 2) emitCollection(segs.slice(0, -1).join('/'));
},
async updateDoc(rawPath, patch) {
const path = norm(rawPath);
const existing = docs.has(path) ? docs.get(path) : {};
const merged = { ...existing, ...patch };
docs.set(path, merged);
emitDoc(path, deepClone(merged));
const segs = path.split('/');
if (segs.length >= 2) emitCollection(segs.slice(0, -1).join('/'));
},
async deleteDoc(rawPath) {
const path = norm(rawPath);
docs.delete(path);
emitDoc(path, null);
const segs = path.split('/');
if (segs.length >= 2) emitCollection(segs.slice(0, -1).join('/'));
},
async addDoc(rawCollectionPath, data) {
const collectionPath = norm(rawCollectionPath);
const id = genId();
const path = `${collectionPath}/${id}`;
docs.set(path, deepClone(data));
emitDoc(path, deepClone(data));
emitCollection(collectionPath);
return { id, path };
},
async getCollection(rawCollPath) {
const collPath = norm(rawCollPath);
return collectionDocs(collPath).map(deepClone);
},
async batchWrite(ops) {
for (const op of ops) {
const mop = { ...op, path: norm(op.path) };
if (mop.type === 'set') await storage.setDoc(mop.path, mop.data);
else if (mop.type === 'delete') await storage.deleteDoc(mop.path);
else if (mop.type === 'update') await storage.updateDoc(mop.path, mop.data);
}
},
subscribeDoc(rawPath, cb) {
const path = norm(rawPath);
const cur = docs.has(path) ? deepClone(docs.get(path)) : null;
Promise.resolve().then(() => cb(cur));
const handler = (data) => cb(data);
bus.on('doc:' + path, handler);
return () => bus.off('doc:' + path, handler);
},
subscribeCollection(rawCollPath, cb) {
const collPath = norm(rawCollPath);
Promise.resolve().then(() => cb(collectionDocs(collPath).map(deepClone)));
const handler = (docs) => cb(docs);
bus.on('coll:' + collPath, handler);
return () => bus.off('coll:' + collPath, handler);
},
dispose() { bus.removeAllListeners(); docs.clear(); },
// test/debug
_docs: docs,
};
return storage;
}
function deepClone(v) {
if (v === null || v === undefined) return v;
return JSON.parse(JSON.stringify(v));
}
export { createMemoryStorage };
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// ws.js — thin storage adapter over generic KV backend (HTTP + WebSocket).
// Passthrough: no shape translation. Backend = firebase mirror.
// Implements same interface as memory.js. Tested by storage contract vs running server.
'use strict';
// Native browser WebSocket if present, else ws pkg (Node/jest).
// Lazy load ws pkg so CRA prod build (ESM) doesn't choke on require().
let WebSocketImpl;
if (typeof WebSocket !== 'undefined') {
WebSocketImpl = WebSocket;
}
function createWsStorage({ baseUrl, wsUrl } = {}) {
// Same-origin by default: empty baseUrl = relative fetch (Caddy/proxy).
// Fallback to localhost for bare `npm start` dev without proxy.
const API = (baseUrl || (typeof window !== 'undefined' && window.location ? '' : 'http://127.0.0.1:4001')).replace(/\/$/, '');
let WS;
if (wsUrl) {
WS = wsUrl;
} else if (typeof window !== 'undefined' && window.location) {
// derive from current origin (http→ws, https→wss), same host/port.
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
WS = `${proto}//${window.location.host}/ws`;
} else {
WS = 'ws://127.0.0.1:4001/ws';
}
// App passes firebase-prefixed paths: artifacts/{APP_ID}/public/data/campaigns/...
// Backend uses canonical paths. Strip prefix.
function norm(p) {
if (!p) return p;
return p.replace(/^[\s\S]*\/public\/data\//, '');
}
const docSubs = new Map(); // path -> Set<cb>
const collSubs = new Map(); // collPath -> Set<cb>
let ws = null;
let wsReady = null;
let disposed = false;
let reconnectTimer = null;
let everConnected = false;
const RECONNECT_DELAY = 500;
function ensureWs() {
if (wsReady) return wsReady;
wsReady = new Promise((resolve, reject) => {
(async () => {
// Node/jest only: load ws pkg via dynamic import. Browser uses global
// WebSocket. Avoids require() in CRA prod ESM bundle (webpack crash).
let WsClass = WebSocketImpl;
if (!WsClass) {
const wsPkg = await import('ws');
WsClass = wsPkg.WebSocket;
}
ws = new WsClass(WS);
const onOpen = () => {
const isReconnect = everConnected;
everConnected = true;
// resubscribe all existing subscribers after (re)connect
for (const p of docSubs.keys()) {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'doc', path: p }));
}
for (const p of collSubs.keys()) {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
}
// On RECONNECT only: re-fetch current values — catches writes that
// happened while disconnected (broadcast missed). Skip on first connect
// (initial REST fetch in subscribeDoc/subscribeCollection already did).
if (isReconnect) {
for (const [p, cbs] of docSubs) {
storage.getDoc(p).then(doc => { cbs.forEach(cb => cb(doc)); }).catch(() => {});
}
for (const [p, cbs] of collSubs) {
storage.getCollection(p).then(docs => { cbs.forEach(cb => cb(docs)); }).catch(() => {});
}
}
resolve(ws);
};
const onError = (err) => { wsReady = null; reject(err instanceof Event ? new Error('ws error') : err); };
const onClose = () => {
wsReady = null;
ws = null;
if (disposed) return;
// auto-reconnect (BUG-8): try again after delay. ensureWs() re-arms.
if (reconnectTimer) clearTimeout(reconnectTimer);
reconnectTimer = setTimeout(() => {
reconnectTimer = null;
if (!disposed) ensureWs().catch(() => {});
}, RECONNECT_DELAY);
if (reconnectTimer && typeof reconnectTimer.unref === 'function') reconnectTimer.unref();
};
const onMessage = (ev) => {
const raw = typeof ev === 'string' ? ev : (ev.data !== undefined ? ev.data : ev);
let msg; try { msg = JSON.parse(typeof raw === 'string' ? raw : raw.toString()); } catch { return; }
handleMessage(msg);
};
ws.onopen = onOpen;
ws.onerror = onError;
ws.onclose = onClose;
ws.onmessage = onMessage;
if (typeof ws.addEventListener === 'function') {
ws.addEventListener('open', onOpen);
ws.addEventListener('error', onError);
ws.addEventListener('close', onClose);
ws.addEventListener('message', onMessage);
}
})();
});
return wsReady;
}
// Backend pushes change notices keyed by path. Re-fetch affected subscribers.
async function handleMessage(msg) {
if (msg.type !== 'change' || !msg.change) return;
const c = msg.change;
// doc subscriber at exact changed path
const docCbs = docSubs.get(c.path);
if (docCbs) {
const doc = await storage.getDoc(c.path);
docCbs.forEach(cb => cb(doc));
}
// collection subscribers at parent path (doc belongs to this collection)
if (c.parent) {
const collCbs = collSubs.get(c.parent);
if (collCbs) {
const docs = await storage.getCollection(c.parent);
collCbs.forEach(cb => cb(docs));
}
}
}
async function api(method, path, query, body) {
let url = `${API}${path}`;
if (query) {
const qs = new URLSearchParams(query).toString();
url += `?${qs}`;
}
const res = await fetch(url, {
method,
headers: body ? { 'Content-Type': 'application/json' } : undefined,
body: body ? JSON.stringify(body) : undefined,
});
if (!res.ok) {
const t = await res.text().catch(() => '');
throw new Error(`API ${method} ${path} ${res.status}: ${t}`);
}
const text = await res.text();
return text ? JSON.parse(text) : null;
}
const storage = {
async getDoc(rawPath) {
const p = norm(rawPath);
const res = await api('GET', '/api/doc', { path: p });
return res && res.data !== undefined ? res.data : null;
},
async setDoc(rawPath, data) {
const p = norm(rawPath);
await api('PUT', '/api/doc', null, { path: p, data });
},
async updateDoc(rawPath, patch) {
const p = norm(rawPath);
await api('PATCH', '/api/doc', null, { path: p, patch });
},
async deleteDoc(rawPath) {
const p = norm(rawPath);
await api('DELETE', '/api/doc', { path: p });
},
async addDoc(rawCollPath, data) {
const p = norm(rawCollPath);
const res = await api('POST', '/api/collection', null, { path: p, data });
return { id: res.id, path: res.path };
},
async getCollection(rawCollPath) {
const p = norm(rawCollPath);
return await api('GET', '/api/collection', { path: p });
},
async batchWrite(ops) {
const normOps = ops.map(op => ({ ...op, path: norm(op.path) }));
await api('POST', '/api/batch', null, { ops: normOps });
},
subscribeDoc(rawPath, cb) {
const p = norm(rawPath);
// Initial value via REST (independent of WS connect).
storage.getDoc(p).then(cb).catch(() => {});
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'doc', path: p }));
}).catch(() => {});
if (!docSubs.has(p)) docSubs.set(p, new Set());
docSubs.get(p).add(cb);
return () => { docSubs.get(p)?.delete(cb); };
},
subscribeCollection(rawCollPath, cb) {
const p = norm(rawCollPath);
// Initial value via REST (independent of WS connect).
storage.getCollection(p).then(cb).catch(() => {});
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
}).catch(() => {});
if (!collSubs.has(p)) collSubs.set(p, new Set());
collSubs.get(p).add(cb);
return () => { collSubs.get(p)?.delete(cb); };
},
dispose(cb) {
disposed = true;
if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
if (ws) ws.close();
docSubs.clear(); collSubs.clear();
if (typeof cb === 'function') cb();
},
_api: api,
_test: {
getWs: () => ws,
forceDrop: () => { if (ws) ws.close(); },
getReady: () => wsReady,
docSubs, collSubs,
},
};
return storage;
}
export { createWsStorage };
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// App.characterization.test.js
// Characterize App -> Firebase calls. Lock path + payload shape per action.
// Mock SDK, render AdminView, fire action, assert recorded calls.
// Purpose: refactor (path-shape rewrite) must not change these calls.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { renderApp, createCampaignViaUI, selectCampaignByName } from './testHelpers';
function findCall(fn, pathSub) {
return getCalls().find(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
}
function findCalls(fn, pathSub) {
return getCalls().filter(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
}
// ============================================================================
// CAMPAIGN GROUP
// ============================================================================
describe('Campaign -> Firebase', () => {
test('createCampaign: setDoc with campaign path + payload', async () => {
await renderApp();
const id = await createCampaignViaUI('Alpha');
const call = findCall('setDoc', '/campaigns/');
expect(call.path).toMatch(/campaigns\/.+$/);
expect(call.data).toMatchObject({
name: 'Alpha',
playerDisplayBackgroundUrl: '',
players: [],
});
expect(call.data).toHaveProperty('ownerId');
expect(call.data).toHaveProperty('createdAt');
});
test('createCampaign: path includes APP_ID namespace', async () => {
await renderApp();
await createCampaignViaUI('NS Test');
const call = findCall('setDoc', '/campaigns/');
expect(call.path).toContain('artifacts/');
expect(call.path).toContain('/public/data/');
});
test('createCampaign: optional background URL stored', async () => {
await renderApp();
fireEvent.click(screen.getByRole('button', { name: /Create Campaign/i }));
await waitFor(() => screen.getByLabelText(/Campaign Name/i));
fireEvent.change(screen.getByLabelText(/Campaign Name/i), { target: { value: 'With BG' } });
fireEvent.change(screen.getByLabelText(/Background URL/i), { target: { value: 'https://img.test/bg.png' } });
fireEvent.click(screen.getByRole('button', { name: /^Create$/i }));
await waitFor(() => findCall('setDoc', '/campaigns/'));
const call = findCall('setDoc', '/campaigns/');
expect(call.data.playerDisplayBackgroundUrl).toBe('https://img.test/bg.png');
});
test('addCharacter: updateDoc on campaign doc, players array grows', async () => {
await renderApp();
const cid = await createCampaignViaUI('Roster');
await selectCampaignByName('Roster');
// CharacterManager form
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Brog' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '25' } });
fireEvent.change(screen.getByLabelText(/Init Mod/i), { target: { value: '3' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCall('updateDoc', '/campaigns/'));
const call = findCall('updateDoc', `/campaigns/${cid}`);
expect(call.data.players).toHaveLength(1);
expect(call.data.players[0]).toMatchObject({
name: 'Brog',
defaultMaxHp: 25,
defaultInitMod: 3,
});
expect(call.data.players[0]).toHaveProperty('id');
});
test('updateCharacter: updateDoc with updated players array', async () => {
await renderApp();
const cid = await createCampaignViaUI('EditRoster');
await selectCampaignByName('EditRoster');
// add one first
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Old Name' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCall('updateDoc', '/campaigns/'));
// click edit
const editBtn = await screen.findByRole('button', { name: /Edit character/i });
fireEvent.click(editBtn);
await waitFor(() => screen.getByDisplayValue('Old Name'));
fireEvent.change(screen.getByDisplayValue('Old Name'), { target: { value: 'New Name' } });
// Save button is icon-only (no text); submit its form.
const form = screen.getByDisplayValue('New Name').closest('form');
fireEvent.submit(form);
await waitFor(() => {
const calls = findCalls('updateDoc', `/campaigns/${cid}`);
const last = calls[calls.length - 1];
expect(last.data.players[0].name).toBe('New Name');
});
});
test('deleteCharacter: updateDoc with character removed', async () => {
await renderApp();
const cid = await createCampaignViaUI('DeleteRoster');
await selectCampaignByName('DeleteRoster');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Gone' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCall('updateDoc', '/campaigns/'));
const delBtn = await screen.findByRole('button', { name: /Delete character/i });
fireEvent.click(delBtn);
// confirmation modal
fireEvent.click(screen.getByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const calls = findCalls('updateDoc', `/campaigns/${cid}`);
const last = calls[calls.length - 1];
expect(last.data.players).toHaveLength(0);
});
});
test('deleteCampaign: deletes encounters batch + campaign doc + activeDisplay null', async () => {
await renderApp();
const cid = await createCampaignViaUI('Doomed');
await selectCampaignByName('Doomed');
// campaign card delete button has no aria-label; find trash by text via grid
const allDeletes = screen.getAllByText(/Delete/i);
// campaign card Delete is in card grid, last one rendered
fireEvent.click(allDeletes[allDeletes.length - 1]);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => findCall('deleteDoc', `/campaigns/${cid}`));
const delCall = findCall('deleteDoc', `/campaigns/${cid}`);
expect(delCall).toBeDefined();
});
});
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// Combat characterization. Lock updateDoc/setDoc patch for combat controls.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
function findCallsEnc() {
return getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
}
function lastEncCall() {
const calls = findCallsEnc();
return calls[calls.length - 1];
}
function findCallActiveDisplay(fn) {
return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
}
async function setupWithMonsters(names = ['A', 'B', 'C']) {
await setupReady('CombatCamp', 'CombatEnc');
for (const n of names) {
await addMonsterViaUI(n, 20, Number(n.charCodeAt(0) % 10));
}
}
describe('Combat -> Firebase', () => {
test('startEncounter: updateDoc sets isStarted/round/turn/current', async () => {
await setupWithMonsters();
await startCombatViaUI();
const call = lastEncCall();
expect(call.data).toMatchObject({
isStarted: true,
isPaused: false,
round: 1,
});
expect(call.data.currentTurnParticipantId).toBeTruthy();
expect(call.data.turnOrderIds).toHaveLength(3);
});
test('startEncounter: also sets activeDisplay to this encounter', async () => {
await setupWithMonsters();
await startCombatViaUI();
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data.activeCampaignId).toBeTruthy();
expect(last.data.activeEncounterId).toBeTruthy();
});
test('nextTurn: advances currentTurnParticipantId', async () => {
await setupWithMonsters();
await startCombatViaUI();
const beforeId = lastEncCall().data.currentTurnParticipantId;
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i }));
await waitFor(() => lastEncCall()?.data?.currentTurnParticipantId !== beforeId);
expect(lastEncCall().data.currentTurnParticipantId).not.toBe(beforeId);
});
test('nextTurn wrapping to round 1->2 increments round', async () => {
await setupWithMonsters(['A', 'B']);
await startCombatViaUI();
// advance through all participants to wrap
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i })); // A->B (or 2nd)
await waitFor(() => lastEncCall()?.data?.currentTurnParticipantId);
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i })); // wrap
await waitFor(() => lastEncCall()?.data?.round === 2);
expect(lastEncCall().data.round).toBe(2);
});
test('pause: updateDoc sets isPaused true', async () => {
await setupWithMonsters();
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
await waitFor(() => lastEncCall()?.data?.isPaused === true);
expect(lastEncCall().data.isPaused).toBe(true);
});
test('resume: updateDoc sets isPaused false + recomputes turnOrder', async () => {
await setupWithMonsters();
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
await waitFor(() => lastEncCall()?.data?.isPaused === true);
fireEvent.click(screen.getByRole('button', { name: /Resume Combat/i }));
await waitFor(() => lastEncCall()?.data?.isPaused === false);
const call = lastEncCall();
expect(call.data.isPaused).toBe(false);
expect(call.data.turnOrderIds).toHaveLength(3);
});
test('endEncounter: updateDoc resets all combat state', async () => {
await setupWithMonsters();
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => lastEncCall()?.data?.isStarted === false);
const call = lastEncCall();
expect(call.data).toMatchObject({
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
});
});
test('endEncounter: clears activeDisplay', async () => {
await setupWithMonsters();
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
return last && last.data.activeCampaignId === null;
});
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
test('toggleHidePlayerHp: setDoc merge on activeDisplay/status', async () => {
await setupWithMonsters();
await startCombatViaUI();
const switchBtn = screen.getByRole('switch');
fireEvent.click(switchBtn);
await waitFor(() => {
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
return last && 'hidePlayerHp' in last.data;
});
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data).toHaveProperty('hidePlayerHp');
});
});
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// Combat.scenario.test.js
// Full combat scenario: campaign -> encounter -> participants -> 100 rounds of
// damage/heal/conditions/toggle-active/edit/death-save/pause/resume/add/remove.
// Drives the SAME UI buttons a DM clicks. Failing assertions do NOT abort the run:
// each phase wraps in try/catch, failures collected, final expect reports all.
//
// Purpose: exercise as much of the supported feature surface as possible in one
// long combat, surfacing behavioral bugs characterization tests miss.
import React from 'react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import {
renderApp, createCampaignViaUI, selectCampaignByName,
createEncounterViaUI, selectEncounterByName, addMonsterViaUI, setupReady,
} from './testHelpers';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
// ---------- scenario helpers (UI only, same buttons as human) ----------
const RESULTS = [];
function record(phase, fn) {
try { fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
async function recordAsync(phase, fn) {
try { await fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
function getParticipantForm() {
const heading = screen.getByText('Add Participants');
let node = heading;
for (let i = 0; i < 6; i++) {
node = node.parentElement;
if (!node) break;
if (node.querySelector('form')) return within(node);
}
return within(heading.parentElement);
}
// Find a participant's encounter <li> row by name. Scoped to the encounter
// participant list (NOT the CharacterManager roster, which also shows names).
// Encounter participant rows render an 'Init:' label; roster rows do not.
function getParticipantRow(name) {
const lis = document.querySelectorAll('li');
for (const li of lis) {
const txt = li.textContent || '';
if (txt.includes('Init:') && txt.includes(name)) {
return within(li);
}
}
throw new Error(`encounter participant row not found: ${name}`);
}
// Character roster (CharacterManager). Assumes campaign selected.
async function addCharacterViaUI(name, maxHp, initMod) {
fireEvent.change(document.getElementById('characterName'), { target: { value: name } });
fireEvent.change(document.getElementById('defaultMaxHp'), { target: { value: String(maxHp) } });
fireEvent.change(document.getElementById('defaultInitMod'), { target: { value: String(initMod) } });
fireEvent.click(screen.getByRole('button', { name: /^Add Character$/i }));
await waitFor(() => {
const call = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') &&
Array.isArray(c.data.players) && c.data.players.some(p => p.name === name));
if (!call) throw new Error('char not persisted');
});
}
function setParticipantType(type) {
// The Type select is inside the Add Participants form.
const form = getParticipantForm();
const selects = form.getAllByRole('combobox');
// first combobox in the participant form is Type
fireEvent.change(selects[0], { target: { value: type } });
}
async function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const form = getParticipantForm();
setParticipantType('monster');
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
if (isNpc) {
const npcCheck = form.getByRole('checkbox', { name: /NPC/i });
if (!npcCheck.checked) fireEvent.click(npcCheck);
}
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last || !last.data.participants?.some(p => p.name === name)) throw new Error('monster not added');
});
}
async function addCharacterParticipant(charName) {
const form = getParticipantForm();
setParticipantType('character');
// character select is the 2nd combobox in the form after Type
const charSelect = form.getAllByRole('combobox')[1];
// find option whose text includes the char name
const opt = [...charSelect.querySelectorAll('option')].find(o => o.textContent.includes(charName));
if (!opt) throw new Error(`char option not found: ${charName}`);
fireEvent.change(charSelect, { target: { value: opt.value } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last || !last.data.participants?.some(p => p.name === charName)) throw new Error('char not added');
});
}
async function addAllCharacters() {
fireEvent.click(screen.getByRole('button', { name: /Add All/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('add all no-op');
});
}
function applyDamage(name, amount) {
const row = getParticipantRow(name);
const dmgBtn = row.queryByTitle('Damage');
if (!dmgBtn) {
// participant dead (Damage button hidden when currentHp===0). Expected game
// state over a long fight; not a bug. Skip silently.
return;
}
fireEvent.change(row.getByLabelText(`HP change for ${name}`), { target: { value: String(amount) } });
fireEvent.click(dmgBtn);
}
function applyHeal(name, amount) {
const row = getParticipantRow(name);
const healBtn = row.queryByTitle('Heal / Revive') || row.queryByTitle('Heal');
if (!healBtn) throw new Error(`${name} has no Heal button`);
fireEvent.change(row.getByLabelText(`HP change for ${name}`), { target: { value: String(amount) } });
fireEvent.click(healBtn);
}
function toggleActive(name) {
const row = getParticipantRow(name);
const btn = row.queryByTitle('Mark Active') || row.queryByTitle('Mark Inactive');
if (!btn) throw new Error(`${name} has no active toggle`);
fireEvent.click(btn);
}
function openConditions(name) {
const row = getParticipantRow(name);
const btn = row.getByTitle('Conditions');
// idempotent: ensure panel open. Click toggles; if another participant's panel
// was open it's already closed by this participant's row focus, so just click.
fireEvent.click(btn);
}
function toggleCondition(name, label) {
openConditions(name);
// panel render is async (React state). Wait for button by title.
return waitFor(() => {
const condButtons = document.querySelectorAll('button[title]');
const target = [...condButtons].find(b => b.getAttribute('title') === label);
if (!target) throw new Error(`condition button not found: ${label}`);
fireEvent.click(target);
});
}
function editParticipant(name, patch) {
const row = getParticipantRow(name);
fireEvent.click(row.getByTitle('Edit'));
// EditParticipantModal. Scope to the modal via its form inputs.
const modal = document.querySelector('.fixed.inset-0') || document.body;
const inputs = modal.querySelectorAll('input');
if (patch.name !== undefined) {
fireEvent.change(inputs[0], { target: { value: patch.name } });
}
if (patch.initiative !== undefined && inputs[1]) {
fireEvent.change(inputs[1], { target: { value: String(patch.initiative) } });
}
const saveBtn = modal.querySelector('button[type="submit"]') ||
[...modal.querySelectorAll('button')].find(b => /^Save$/i.test(b.textContent.trim()));
fireEvent.click(saveBtn);
}
function removeParticipant(name) {
fireEvent.click(getParticipantRow(name).getByTitle('Remove'));
}
async function deathSave(name, saveNum) {
const row = getParticipantRow(name);
const btn = row.getByTitle(`Death save ${saveNum}`);
fireEvent.click(btn);
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('deathSave no write');
});
}
async function nextTurn() {
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('nextTurn no write');
});
}
async function pauseCombat() {
fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last?.data?.isPaused) throw new Error('not paused');
});
}
async function resumeCombat() {
fireEvent.click(screen.getByRole('button', { name: /Resume Combat/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (last?.data?.isPaused) throw new Error('not resumed');
});
}
async function startCombat() {
fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
await waitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last?.data?.isStarted) throw new Error('not started');
});
}
function toggleHidePlayerHp() {
fireEvent.click(screen.getByRole('switch'));
}
function currentEncDoc() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
return calls[calls.length - 1]?.data;
}
// ---------- scenario ----------
const ROUNDS = 100;
test('full 100-round combat scenario', async () => {
await setupReady('ScenarioCamp', 'BigBoss');
// roster
await recordAsync('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await recordAsync('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await recordAsync('addChar Rogue', () => addCharacterViaUI('Rogue', 22, 3));
// monsters + npcs
await recordAsync('addMonster Goblin1', () => addMonsterParticipant('Goblin1', 8, 2));
await recordAsync('addMonster Goblin2', () => addMonsterParticipant('Goblin2', 8, 2));
await recordAsync('addMonster OrcBoss', () => addMonsterParticipant('OrcBoss', 60, 1));
await recordAsync('addMonster Wolf', () => addMonsterParticipant('Wolf', 14, 3));
await recordAsync('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
// add chars into encounter
await recordAsync('addCharParticipant Fighter', () => addCharacterParticipant('Fighter'));
await recordAsync('addCharParticipant Cleric', () => addCharacterParticipant('Cleric'));
await recordAsync('addCharParticipant Rogue', () => addCharacterParticipant('Rogue'));
await recordAsync('addAllChars', () => addAllCharacters());
// hidden hp toggle
record('toggleHidePlayerHp', () => toggleHidePlayerHp());
record('toggleHidePlayerHp back', () => toggleHidePlayerHp());
await recordAsync('startCombat', () => startCombat());
// 100 rounds of mixed actions
for (let r = 1; r <= ROUNDS; r++) {
await recordAsync(`round ${r} nextTurn`, () => nextTurn());
// rotation integrity: turnOrderIds no dup, currentTurn valid
if (r % 10 === 0) {
record(`round ${r} rotation-check`, () => {
const enc = currentEncDoc();
if (!enc) throw new Error('no encounter doc');
const order = enc.turnOrderIds || [];
const uniq = new Set(order);
if (uniq.size !== order.length) {
throw new Error(`turnOrderIds dup: ${JSON.stringify(order)}`);
}
if (enc.currentTurnParticipantId && !order.includes(enc.currentTurnParticipantId)) {
throw new Error(`currentTurn ${enc.currentTurnParticipantId} not in turnOrderIds`);
}
});
}
// damage front monster every other round
if (r % 2 === 0) record(`round ${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
if (r % 3 === 0) record(`round ${r} heal Cleric`, () => applyHeal('Cleric', 2));
if (r % 5 === 0) record(`round ${r} condition Fighter stunned`, () => toggleCondition('Fighter', 'Stunned'));
if (r % 7 === 0) record(`round ${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
// pause/resume every 10 rounds, add a participant, resume
if (r % 10 === 0) {
await recordAsync(`round ${r} pause`, () => pauseCombat());
await recordAsync(`round ${r} addReinforcement`, () =>
addMonsterParticipant(`Reinforce${r}`, 10, 1));
await recordAsync(`round ${r} edit Rogue initiative`, () => editParticipant('Rogue', { initiative: 20 }));
await recordAsync(`round ${r} resume`, () => resumeCombat());
}
// edit initiative on Wolf every 13
if (r % 13 === 0) record(`round ${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
// damage-to-0 + death save on Rogue around round 25 and 50
if (r === 25) {
record(`round ${r} drop Rogue`, () => applyDamage('Rogue', 99));
record(`round ${r} deathSave1 Rogue`, () => deathSave('Rogue', 1));
record(`round ${r} revive Rogue`, () => applyHeal('Rogue', 22));
}
if (r === 50) {
record(`round ${r} drop Cleric`, () => applyDamage('Cleric', 99));
record(`round ${r} deathSave Cleric x3`, async () => {
await deathSave('Cleric', 1);
await deathSave('Cleric', 2);
await deathSave('Cleric', 3);
});
record(`round ${r} revive Cleric`, () => applyHeal('Cleric', 24));
}
// remove a reinforcement late
if (r === 30) {
await recordAsync(`round ${r} pause`, () => pauseCombat());
record(`round ${r} remove Reinforce20`, () => removeParticipant('Reinforce20'));
await recordAsync(`round ${r} resume`, () => resumeCombat());
}
}
await recordAsync('endCombat', async () => {
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
// End-combat ConfirmationModal has title 'End Encounter?'. Scope Confirm to it.
const endConfirm = await screen.findByRole('heading', { name: /End Encounter/i });
const modal = endConfirm.closest('.fixed.inset-0') || document.body;
const confirmBtn = [...modal.querySelectorAll('button')].find(b => /Confirm/i.test(b.textContent.trim()));
fireEvent.click(confirmBtn);
await waitFor(() => {
const last = currentEncDoc();
if (last?.isStarted !== false) throw new Error('not ended');
});
});
// ---------- report ----------
const failed = RESULTS.filter(r => !r.ok);
if (failed.length > 0) {
const msg = failed.map(f => `FAIL [${f.phase}]: ${f.err}`).join('\n');
// eslint-disable-next-line no-console
console.error(`\n=== SCENARIO FAILURES (${failed.length}/${RESULTS.length}) ===\n${msg}\n`);
}
// eslint-disable-next-line no-console
console.log(`\n=== SCENARIO: ${RESULTS.length - failed.length}/${RESULTS.length} phases ok ===\n`);
expect(failed).toEqual([]);
}, 240000); // long timeout: 100 rounds
@@ -0,0 +1,60 @@
// DisplayView.characterization.test.js
// Lock DisplayView uses storage adapter (subscribeDoc), NOT raw SDK onSnapshot(doc(db)).
// Blind spot caught: M2 refactor missed DisplayView; raw SDK + ws stub db = crash.
// Test asserts adapter recorder shows subscribeDoc calls when player view boots.
import React from 'react';
import { render, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { getAdapterCalls, resetAdapterCalls } from '../storage/firebase';
// Seed activeDisplay + campaign + encounter so DisplayView has data to subscribe to.
function seedActiveDisplay() {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, { name: 'Enc', participants: [], isStarted: true });
MOCK_DB.set(activeDisplayPath, { activeCampaignId: 'c1', activeEncounterId: 'e1', hidePlayerHp: false });
}
describe('DisplayView characterization', () => {
beforeEach(() => {
window.history.replaceState({}, '', '/display');
global.alert = jest.fn();
window.open = jest.fn();
resetAdapterCalls();
});
afterEach(() => {
window.history.replaceState({}, '', '/');
});
test('DisplayView subscribes via adapter.subscribeDoc (not raw SDK)', async () => {
seedActiveDisplay();
render(<App />);
// wait for DisplayView to mount and attempt subscriptions
await waitFor(() => {
const subs = getAdapterCalls().filter(c => c.fn === 'subscribeDoc');
expect(subs.length).toBeGreaterThanOrEqual(1);
}, { timeout: 3000 });
// must subscribe to campaign doc (for background url) and encounter doc
const docSubs = getAdapterCalls().filter(c => c.fn === 'subscribeDoc').map(c => c.path);
expect(docSubs.some(p => p.includes('/campaigns/c1'))).toBe(true);
expect(docSubs.some(p => p.includes('/encounters/e1'))).toBe(true);
});
test('DisplayView also subscribes to activeDisplay status doc via adapter', async () => {
seedActiveDisplay();
render(<App />);
await waitFor(() => {
const subs = getAdapterCalls().filter(c => c.fn === 'subscribeDoc' && c.path.includes('activeDisplay'));
expect(subs.length).toBeGreaterThanOrEqual(1);
}, { timeout: 3000 });
});
});
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// RED test: DisplayView must render participants in turnOrderIds (drag) order,
// NOT re-sort by initiative. 1-list model: participants[] = display source.
// Bug: DisplayView line ~2505 calls sortParticipantsByInitiative(), ignoring
// DM drag order. After cross-init drag, display diverges from AdminView/turnOrderIds.
import React from 'react';
import { render, waitFor, screen } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { resetAdapterCalls } from '../storage/firebase';
function seedDragOrder() {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
// Three monsters, init-sorted would be: high(20), mid(11), low(10).
// But participants[] = DRAG order: low BEFORE mid (DM dragged across init).
const participants = [
{ id: 'high', name: 'High', type: 'monster', initiative: 20, currentHp: 10, maxHp: 10, isActive: true },
{ id: 'low', name: 'Low', type: 'monster', initiative: 10, currentHp: 10, maxHp: 10, isActive: true },
{ id: 'mid', name: 'Mid', type: 'monster', initiative: 11, currentHp: 10, maxHp: 10, isActive: true },
];
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, {
name: 'Enc',
participants,
turnOrderIds: participants.map(p => p.id),
round: 1,
currentTurnParticipantId: 'high',
isStarted: true,
});
MOCK_DB.set(activeDisplayPath, { activeCampaignId: 'c1', activeEncounterId: 'e1', hidePlayerHp: false });
}
describe('DisplayView drag order (BUG-15)', () => {
beforeEach(() => {
window.history.replaceState({}, '', '/display');
global.alert = jest.fn();
window.open = jest.fn();
// jsdom lacks scrollIntoView (DisplayView auto-scrolls current actor)
Element.prototype.scrollIntoView = jest.fn();
resetAdapterCalls();
});
afterEach(() => {
window.history.replaceState({}, '', '/');
});
test('renders participants in participants[] order, not init-sorted', async () => {
seedDragOrder();
render(<App />);
// wait for participant names to render
await waitFor(() => {
expect(screen.getAllByText(/High|Mid|Low/i).length).toBeGreaterThanOrEqual(3);
}, { timeout: 3000 });
// collect name elements in DOM order (strip Current marker)
const names = screen.getAllByText(/High|Mid|Low/i).map(el => el.textContent.replace(/\(Current\)/i, '').trim());
// participants[] order = High, Low, Mid (drag moved Low before Mid).
// Display must mirror this. Init-sorted would be High, Mid, Low.
expect(names).toEqual(['High', 'Low', 'Mid']);
});
});
@@ -0,0 +1,122 @@
// Encounter characterization. Lock setDoc path + payload on encounter actions.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName } from './testHelpers';
function findCall(fn, pathSub) {
return getCalls().find(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
}
function findCalls(fn, pathSub) {
return getCalls().filter(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
}
async function setupCampaignAndEncounter(campName, encName) {
await renderApp();
await createCampaignViaUI(campName);
await selectCampaignByName(campName);
await createEncounterViaUI(encName);
}
describe('Encounter -> Firebase', () => {
test('createEncounter: setDoc with encounter path + payload', async () => {
await setupCampaignAndEncounter('Camp E', 'Boss Fight');
const call = findCall('setDoc', '/encounters/');
expect(call.path).toMatch(/encounters\/.+$/);
expect(call.data).toMatchObject({
name: 'Boss Fight',
participants: [],
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
});
expect(call.data).toHaveProperty('createdAt');
});
test('createEncounter: path nested under campaign', async () => {
await setupCampaignAndEncounter('Camp N', 'Enc N');
const call = findCall('setDoc', '/encounters/');
expect(call.path).toMatch(/campaigns\/[^/]+\/encounters\//);
});
test('togglePlayerDisplay: setDoc merge on activeDisplay/status', async () => {
await setupCampaignAndEncounter('Camp D', 'Enc D');
await selectEncounterByName('Enc D');
// Eye button (icon-only, title attr)
const eyeBtn = await screen.findByTitle('Activate for Player Display');
fireEvent.click(eyeBtn);
await waitFor(() => findCall('setDoc', 'activeDisplay/status'));
const call = findCall('setDoc', 'activeDisplay/status');
// activeDisplay/status setDoc is called with merge option in App
expect(call.data).toMatchObject({
activeCampaignId: expect.any(String),
activeEncounterId: expect.any(String),
});
});
test('togglePlayerDisplay off: setDoc nulls active ids', async () => {
await setupCampaignAndEncounter('Camp O', 'Enc O');
await selectEncounterByName('Enc O');
// turn ON
const onBtn = await screen.findByTitle('Activate for Player Display');
fireEvent.click(onBtn);
await waitFor(() => findCall('setDoc', 'activeDisplay/status'));
// turn OFF
const offBtn = await screen.findByTitle('Deactivate for Player Display');
fireEvent.click(offBtn);
await waitFor(() => {
const calls = findCalls('setDoc', 'activeDisplay/status');
const last = calls[calls.length - 1];
return last.data.activeCampaignId === null;
});
const calls = findCalls('setDoc', 'activeDisplay/status');
const last = calls[calls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
test('deleteEncounter: deleteDoc on encounter path', async () => {
await setupCampaignAndEncounter('Camp X', 'Enc X');
await selectEncounterByName('Enc X');
// trash icon on encounter card
const trashBtn = screen.getAllByTitle('Delete Encounter')[0];
fireEvent.click(trashBtn);
// confirm modal
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => findCall('deleteDoc', '/encounters/'));
const del = findCall('deleteDoc', '/encounters/');
expect(del.path).toMatch(/campaigns\/[^/]+\/encounters\//);
});
test('deleteEncounter clears activeDisplay if it was active', async () => {
await setupCampaignAndEncounter('Camp A', 'Enc A');
await selectEncounterByName('Enc A');
// activate display first
const onBtn = await screen.findByTitle('Activate for Player Display');
fireEvent.click(onBtn);
await waitFor(() => findCall('setDoc', 'activeDisplay/status'));
// delete the active encounter
const trashBtn = screen.getAllByTitle('Delete Encounter')[0];
fireEvent.click(trashBtn);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const adCalls = findCalls('updateDoc', 'activeDisplay/status');
const last = adCalls[adCalls.length - 1];
return last.data.activeEncounterId === null;
});
const adCalls = findCalls('updateDoc', 'activeDisplay/status');
const last = adCalls[adCalls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
});
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// BUG-4 repro: toggling hidePlayerHp must not clobber activeDisplay doc.
// setDoc = replace (contract). {merge:true} arg ignored.
// Toggling hide-HP writes {hidePlayerHp:X} alone → activeCampaignId + activeEncounterId → null.
// Display reads null → "Game Session Paused". Recover requires re-activating encounter.
// Fix: use updateDoc (patch), not setDoc.
import React from 'react';
import { render, waitFor, screen, fireEvent } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { getAdapterCalls, resetAdapterCalls } from '../storage/firebase';
import { selectCampaignByName } from './testHelpers';
function seedAdminWithActiveEncounter() {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, { name: 'Enc', participants: [], isStarted: true });
// active encounter set, HP NOT hidden
MOCK_DB.set(activeDisplayPath, {
activeCampaignId: 'c1',
activeEncounterId: 'e1',
hidePlayerHp: false,
});
}
describe('BUG-4: hide-player-HP toggle preserves activeDisplay', () => {
beforeEach(() => {
window.history.replaceState({}, '', '/');
global.alert = jest.fn();
resetAdapterCalls();
});
test('toggling hidePlayerHp does NOT clear activeCampaignId/activeEncounterId', async () => {
seedAdminWithActiveEncounter();
render(<App />);
// wait for admin to mount + load active display
await waitFor(() => screen.getByText('Camp'), { timeout: 3000 });
await selectCampaignByName('Camp');
// find the hide-player-HP toggle (role switch)
const toggle = await screen.findByRole('switch', { name: /hide/i }, { timeout: 3000 });
// toggle ON
fireEvent.click(toggle);
await waitFor(() => {
const writes = getAdapterCalls().filter(
c => c.fn === 'setDoc' && c.path.includes('activeDisplay/status')
);
expect(writes.length).toBeGreaterThan(0);
const last = writes[writes.length - 1];
// data written must include activeCampaignId AND activeEncounterId
// BUG: writes only {hidePlayerHp:true}, clobbering them.
expect(last.data.activeCampaignId).toBe('c1');
expect(last.data.activeEncounterId).toBe('e1');
}, { timeout: 3000 });
});
});
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// Logs + deathSave characterization. Lock paths for log writes, undo, clear, death save.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
function findLogCalls() {
return getCalls().filter(c => c.fn === 'addDoc' && c.path.includes('/logs'));
}
function lastEncCall() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
return calls[calls.length - 1];
}
// Navigate to /logs view. App reads pathname at mount; must re-render with path preset.
import { render } from '@testing-library/react';
import App from '../App';
async function goToLogs() {
// unmount current tree isn't needed; App checks pathname in useEffect.
// Re-render a fresh App instance in same container.
window.history.replaceState({}, '', '/logs');
document.body.innerHTML = '';
render(<App />);
await waitFor(() => screen.getByText(/Combat Log/i));
}
describe('Logs -> Firebase', () => {
test('logAction: addDoc to logs collection on combat start', async () => {
await setupReady('LogCamp', 'LogEnc');
await addMonsterViaUI('Mob', 10, 2);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data).toHaveProperty('message');
expect(logCall.data).toHaveProperty('timestamp');
expect(logCall.data.message).toMatch(/Combat started/);
});
test('logAction: includes undo payload', async () => {
await setupReady('UndoCamp', 'UndoEnc');
await addMonsterViaUI('Mob', 10, 2);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data.undo).toBeTruthy();
expect(logCall.data.undo).toHaveProperty('updates');
});
test('clearLogs: writeBatch deletes all log docs', async () => {
const { renderApp } = require('./testHelpers');
// seed a log entry via combat start
await setupReady('ClearCamp', 'ClearEnc');
await addMonsterViaUI('Mob', 10, 2);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
await goToLogs();
const clearBtn = await screen.findByRole('button', { name: /Clear Log/i });
fireEvent.click(clearBtn);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
return batchDeletes.length > 0;
});
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
expect(batchDeletes.length).toBeGreaterThan(0);
});
test('undo: updateDoc on encounter path + marks log undone', async () => {
// seed log via combat start
await setupReady('UndoFlowCamp', 'UndoFlowEnc');
await addMonsterViaUI('Mob', 10, 2);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
const logId = findLogCalls()[0].path.split('/').pop();
await goToLogs();
const undoBtns = await screen.findAllByRole('button', { name: /Undo/i });
fireEvent.click(undoBtns[0]);
await waitFor(() => {
const und = getCalls().find(c => c.fn === 'updateDoc' && c.path.endsWith(`/logs/${logId}`) && c.data.undone === true);
return und;
});
const markUndone = getCalls().find(c => c.fn === 'updateDoc' && c.path.endsWith(`/logs/${logId}`));
expect(markUndone.data.undone).toBe(true);
// encounter path updated with undo payload (any encounter update after undo click)
const encUndo = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encUndo.length).toBeGreaterThan(0);
});
});
describe('DeathSave -> Firebase', () => {
test('first death save: updateDoc increments deathSaves', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSC2');
await selectCampaignByName('DSC2');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Hero' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEnc2');
await selectEncounterByName('DSEnc2');
// switch to character type and add
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Hero');
await startCombatViaUI();
// damage to 0
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
// death save buttons appear
const save1 = screen.getByTitle('Death save 1');
fireEvent.click(save1);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
expect(lastEncCall().data.participants[0].deathSaves).toBe(1);
});
test('third death save: marks isDying true', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSDie');
await selectCampaignByName('DSDie');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Martyr' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEncDie');
await selectEncounterByName('DSEncDie');
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Martyr');
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.click(screen.getByTitle('Death save 1'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
fireEvent.click(screen.getByTitle('Death save 2'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 2);
fireEvent.click(screen.getByTitle('Death save 3'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isDying === true);
expect(lastEncCall().data.participants[0].isDying).toBe(true);
expect(lastEncCall().data.participants[0].deathSaves).toBe(3);
});
});
@@ -0,0 +1,126 @@
// Participant characterization. Lock updateDoc patch shape for participant ops.
import React from 'react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, getParticipantForm, startCombatViaUI } from './testHelpers';
function findCallsEnc() {
return getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
}
function lastEncCall() {
const calls = findCallsEnc();
return calls[calls.length - 1];
}
// First participant list item (the participant card <li>).
function firstParticipantItem() {
const list = screen.getByText('Victim') ||
[...document.querySelectorAll('li')].find(li => li.querySelector('[title="Remove"]'));
return list.closest('li');
}
describe('Participant -> Firebase', () => {
test('addMonster: updateDoc appends participant with full shape', async () => {
await setupReady();
await addMonsterViaUI('Goblin', 7, 2);
const call = lastEncCall();
expect(call.data.participants).toHaveLength(1);
const p = call.data.participants[0];
expect(p).toMatchObject({
name: 'Goblin', type: 'monster', maxHp: 7, currentHp: 7,
isNpc: false, isActive: true, deathSaves: 0, isDying: false, conditions: [],
});
expect(p).toHaveProperty('id');
expect(p).toHaveProperty('initiative');
});
test('addMonster: initiative = d20 roll (1-20) + mod', async () => {
await setupReady();
await addMonsterViaUI('Orc', 12, 3);
const p = lastEncCall().data.participants[0];
expect(p.initiative).toBeGreaterThanOrEqual(4);
expect(p.initiative).toBeLessThanOrEqual(23);
});
test('addMonster as NPC: isNpc true', async () => {
await setupReady();
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Guard' } });
fireEvent.click(form.getByLabelText(/Is NPC/i));
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => {
const p = lastEncCall()?.data?.participants?.[0];
return p && p.name === 'Guard';
});
expect(lastEncCall().data.participants[0].isNpc).toBe(true);
});
test('deleteParticipant: updateDoc removes participant', async () => {
await setupReady();
await addMonsterViaUI('Victim', 10, 0);
fireEvent.click(screen.getByTitle('Remove'));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => (lastEncCall()?.data?.participants?.length === 0));
expect(lastEncCall().data.participants).toEqual([]);
});
test('toggleActive: updateDoc flips isActive', async () => {
await setupReady();
await addMonsterViaUI('Toggle', 10, 0);
fireEvent.click(screen.getByTitle('Mark Inactive'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isActive === false);
expect(lastEncCall().data.participants[0].isActive).toBe(false);
});
test('applyDamage: updateDoc reduces currentHp, clamps 0', async () => {
await setupReady();
await addMonsterViaUI('Hurt', 10, 0);
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 7);
expect(lastEncCall().data.participants[0].currentHp).toBe(7);
});
test('damage to 0 deactivates participant', async () => {
await setupReady();
await addMonsterViaUI('Doom', 5, 0);
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '5' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(0);
expect(p.isActive).toBe(false);
});
test('heal revives from 0 (reactivates, resets death saves)', async () => {
await setupReady();
await addMonsterViaUI('Revive', 5, 0);
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '5' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
fireEvent.click(screen.getByTitle(/Heal/i));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 3);
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(3);
expect(p.isActive).toBe(true);
expect(p.deathSaves).toBe(0);
});
test('toggleCondition: updateDoc adds condition to array', async () => {
await setupReady();
await addMonsterViaUI('Cond', 10, 0);
fireEvent.click(screen.getByTitle('Conditions'));
await waitFor(() => screen.getByRole('button', { name: /Blinded/i }));
fireEvent.click(screen.getByRole('button', { name: /Blinded/i }));
await waitFor(() => {
const p = lastEncCall()?.data?.participants?.[0];
return p && p.conditions?.includes('blinded');
});
expect(lastEncCall().data.participants[0].conditions).toContain('blinded');
});
});
@@ -0,0 +1,49 @@
// RED test: campaign selection must follow activeDisplay.activeCampaignId changes.
// Bug: once selected, new activeDisplay writes ignored (guard `!selectedCampaignId`).
// Scenario: replay tool writes activeDisplay to new campaign -> UI must switch.
import React from 'react';
import { screen, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { renderApp, createCampaignViaUI, selectCampaignByName } from './testHelpers';
const PUBLIC_DATA = 'artifacts/ttrpg-initiative-tracker-default/public/data';
describe('Selection follows activeDisplay (BUG-12)', () => {
test('new activeCampaignId switches selection', async () => {
await renderApp();
const idA = await createCampaignViaUI('Campaign A');
const idB = await createCampaignViaUI('Campaign B');
// seed activeDisplay so useFirestoreDocument has a value to emit
const activePath = Object.keys(MOCK_DB._state.docs).find(p => p.includes('/activeDisplay/status'))
|| `${PUBLIC_DATA}/activeDisplay/status`;
MOCK_DB.set(activePath, { activeCampaignId: null, activeEncounterId: null });
// manually select A first
await selectCampaignByName('Campaign A');
expect(screen.getByText(/Managing:/i).textContent).toMatch(/Campaign A/);
// simulate replay/another-DM setting activeDisplay to B
MOCK_DB.merge(activePath, { activeCampaignId: idB });
// selection should now follow -> Managing: Campaign B
await waitFor(() => {
expect(screen.getByText(/Managing:/i).textContent).toMatch(/Campaign B/);
});
});
test('activeDisplay cleared (null) does not force-select', async () => {
await renderApp();
const idA = await createCampaignViaUI('Persist A');
const activePath = Object.keys(MOCK_DB._state.docs).find(p => p.includes('/activeDisplay/status'))
|| `${PUBLIC_DATA}/activeDisplay/status`;
MOCK_DB.set(activePath, { activeCampaignId: null, activeEncounterId: null });
await selectCampaignByName('Persist A');
MOCK_DB.merge(activePath, { activeCampaignId: null });
// should stay on A (manual selection persists)
expect(screen.getByText(/Managing:/i).textContent).toMatch(/Persist A/);
});
});
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// Lock: storage adapters must use ESM exports (no module.exports).
// Regression guard: CJS in src/ crashes CRA prod build (ESM strict).
// Bug history: ws.js + memory.js used module.exports. Dev lenient (masked),
// prod bundle crashed blank page. firebase.js always ESM.
import fs from 'fs';
import path from 'path';
const ADAPTER_DIR = path.join(__dirname, '..', 'storage');
describe('storage adapters use ESM (no CJS)', () => {
const adapters = ['ws.js', 'memory.js', 'firebase.js', 'index.js'];
test.each(adapters)('%s has no module.exports', (file) => {
const full = fs.readFileSync(path.join(ADAPTER_DIR, file), 'utf8');
// strip line comments so words like 'require' in explanatory comments don't trip the guard
const src = full.replace(/^\s*\/\/.*$/gm, '');
expect(src).not.toMatch(/module\.exports\s*=/);
expect(src).not.toMatch(/\brequire\s*\(/);
});
});
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// Runner: executes storage contract against each impl.
// TDD: contract = spec. Run against memory first. RED until memory.js built.
'use strict';
const { runStorageContract } = require('../storage/contract');
const { createMemoryStorage } = require('../storage/memory');
runStorageContract('memory', () => createMemoryStorage());
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// test helpers: drive App UI to states. Used across characterization suites.
import React from 'react';
import { render, screen, fireEvent, waitFor, within } from '@testing-library/react';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
// Scoped container: the "Add Participants" section (avoids label clashes with CharacterManager).
export function getParticipantForm() {
const heading = screen.getByText('Add Participants');
// closest section/div wrapping the form
let node = heading;
for (let i = 0; i < 6; i++) {
node = node.parentElement;
if (!node) break;
if (node.querySelector('form')) return node;
}
return heading.parentElement;
}
// Render app, wait for auth + campaign list.
export async function renderApp() {
window.history.replaceState({}, '', '/');
global.alert = jest.fn();
window.open = jest.fn();
const utils = render(<App />);
await waitFor(() => screen.getByRole('button', { name: /Create Campaign/i }));
return utils;
}
// Open create-campaign modal, fill name, submit. Returns campaign id from recorded call.
export async function createCampaignViaUI(name = 'Test Campaign') {
fireEvent.click(screen.getByRole('button', { name: /Create Campaign/i }));
await waitFor(() => screen.getByLabelText(/Campaign Name/i));
fireEvent.change(screen.getByLabelText(/Campaign Name/i), { target: { value: name } });
fireEvent.click(screen.getByRole('button', { name: /^Create$/i }));
// wait for setDoc recorded with this name (latest match)
const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => getCalls().find(c => c.fn === 'setDoc' && c.path.includes('/campaigns/') && c.data.name === name));
const call = getCalls().filter(c => c.fn === 'setDoc' && c.path.includes('/campaigns/') && c.data.name === name).pop();
return call.path.split('/').pop(); // campaign id
}
// Click campaign card by name to select it. Returns selected campaign id.
export async function selectCampaignByName(name) {
const card = await waitFor(() => screen.getByText(name));
fireEvent.click(card);
await waitFor(() => screen.getByText(/Managing:/i));
}
// Open create-encounter modal, fill name, submit. Assumes campaign selected.
export async function createEncounterViaUI(name = 'Test Encounter') {
fireEvent.click(screen.getByRole('button', { name: /Create Encounter/i }));
await waitFor(() => screen.getByLabelText(/Encounter Name/i));
fireEvent.change(screen.getByLabelText(/Encounter Name/i), { target: { value: name } });
fireEvent.click(screen.getByRole('button', { name: /^Create$/i }));
const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => getCalls().find(c => c.fn === 'setDoc' && c.path.includes('/encounters/') && c.data.name === name));
const call = getCalls().filter(c => c.fn === 'setDoc' && c.path.includes('/encounters/') && c.data.name === name).pop();
return call.path.split('/').pop();
}
// Click encounter card by name. Assumes campaign selected.
export async function selectEncounterByName(name) {
const card = await waitFor(() => screen.getByText(name));
fireEvent.click(card);
await waitFor(() => screen.getByText(/Managing Encounter:/i));
}
// Add a monster participant via the ParticipantManager form. Assumes encounter selected.
export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const last = calls[calls.length - 1];
return last && last.data.participants && last.data.participants.some(p => p.name === name);
});
}
// Full setup: app -> campaign -> encounter selected.
export async function setupReady(campName = 'Camp', encName = 'Enc') {
await renderApp();
await createCampaignViaUI(campName);
await selectCampaignByName(campName);
await createEncounterViaUI(encName);
await selectEncounterByName(encName);
}
// Start combat. Assumes encounter selected with active participants.
export async function startCombatViaUI() {
fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const last = calls[calls.length - 1];
return last && last.data.isStarted === true;
});
}
export { MOCK_DB };
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// DEPRECATED — DO NOT USE.
// Random simulation gave false 0-violations while replay (exact ops)
// reproduced real bugs. Replay-mirror approach = duplicate work.
// Kept for now in case parts reusable. Will delete once log analyzer
// (scratch/) + unit tests cover the ground.
//
// Prefer: replay-combat.js dumps turnOrderIds per turn, log analyzer
// finds dupes/skips from real run. Unit tests lock confirmed bugs.
//
// To revive: delete this early-return block below.
if (require.main === module) {
console.error('audit-rotation.js DEPRECATED. See header comment.');
process.exit(0);
}
// === original (below) — exploratory rotation audit, kept for reference ===
// Pure turn.js simulation of replay op sequence. Detects first round where
// rotation breaks (skip or dupe). Prints minimal repro + preceding ops.
// No backend, no WS, no sleep. Fast.
const shared = require('../../shared');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
} = shared;
function makeParticipant(opts) { return shared.makeParticipant(opts); }
const ps = [
makeParticipant({ id: 'c1', name: 'Fighter', type: 'character', initiative: 14, maxHp: 200, currentHp: 200 }),
makeParticipant({ id: 'c2', name: 'Cleric', type: 'character', initiative: 10, maxHp: 180, currentHp: 180 }),
makeParticipant({ id: 'c3', name: 'Rogue', type: 'character', initiative: 15, maxHp: 160, currentHp: 160 }),
makeParticipant({ id: 'm1', name: 'Goblin1', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }),
makeParticipant({ id: 'm2', name: 'Goblin2', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }),
makeParticipant({ id: 'm3', name: 'OrcBoss', type: 'monster', initiative: 11, maxHp: 500, currentHp: 500 }),
makeParticipant({ id: 'm4', name: 'Wolf', type: 'monster', initiative: 13, maxHp: 120, currentHp: 120 }),
makeParticipant({ id: 'n1', name: 'Merchant', type: 'monster', initiative: 8, maxHp: 150, currentHp: 150, isNpc: true }),
];
let enc = {
name: 'audit', participants: ps,
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
const opLog = [];
function log(label) { opLog.push({ round: enc.round, turn: currentName(enc), label }); }
function apply(result, label) {
if (!result || !result.patch) return;
enc = { ...enc, ...result.patch };
log(label);
}
function currentName(e) {
if (!e.currentTurnParticipantId) return '(none)';
const p = e.participants.find(x => x.id === e.currentTurnParticipantId);
return p ? p.name : '(missing)';
}
// start
apply(startEncounter(enc), 'startEncounter');
console.log(`start: order=${enc.turnOrderIds.join(',')} first=${currentName(enc)}`);
const ROUNDS = 100;
let totalTurns = 0;
let violations = [];
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const startRound = enc.round;
const seenThisRound = [];
// record starting turn (already current at top of round)
seenThisRound.push(enc.currentTurnParticipantId);
const cap = (enc.participants.length + 2) * 2;
let guard = 0;
// BISECT: dmg+heal+cond+add+pause
const actor = enc.participants.find(p => p.id === enc.currentTurnParticipantId);
if (actor) {
const foes = enc.participants.filter(p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false);
if (foes.length > 0) {
const tgt = foes[Math.floor(Math.random() * foes.length)];
const dmg = 1 + Math.floor(Math.random() * 5);
apply(applyHpChange(enc, tgt.id, 'damage', dmg), `damage ${actor.name}${tgt.name} -${dmg}`);
}
}
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = enc.participants.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp).sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0]; const amt = 2 + Math.floor(Math.random()*5);
apply(applyHpChange(enc, tgt.id, 'heal', amt), `heal ${tgt.name} +${amt}`);
}
}
if (totalTurns % 4 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
apply(toggleCondition(enc, tgt.id, 'stunned'), `condition stunned on ${tgt.name}`);
}
}
if (totalTurns % 9 === 0 && totalTurns > 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
apply(toggleParticipantActive(enc, tgt.id), `toggleActive ${tgt.name}`);
}
}
if (totalTurns % 5 === 0 && totalTurns > 0) {
const dead = enc.participants.find(p => p.currentHp <= 0);
if (dead) apply(removeParticipant(enc, dead.id), `remove ${dead.name}`);
}
if (totalTurns % 10 === 0 && totalTurns > 0) {
const newP = makeParticipant({ id: `r${totalTurns}`, name: `R${totalTurns}`, type: 'monster', initiative: 9, maxHp: 100, currentHp: 100 });
apply(addParticipant(enc, newP), `add ${newP.name}`);
}
//REMOVED
//REMOVED
// 9. pause — re-enabled, isolating interaction
if (totalTurns % 12 === 0 && totalTurns > 0) {
apply(togglePause(enc), 'pause');
}
while (enc.round === startRound && guard < cap) {
// advance FIRST, then check wrap before recording
let t;
try { t = nextTurn(enc); } catch (e) { log(`nextTurn ERR: ${e.message}`); break; }
apply(t, 'nextTurn');
// stop at round wrap — nextTurn just rolled into new round
if (enc.round !== startRound) break;
totalTurns++;
seenThisRound.push(enc.currentTurnParticipantId);
guard++;
if (!enc.isStarted) break;
}
// audit this round
const uniq = new Set(seenThisRound);
const dupes = seenThisRound.filter(id => seenThisRound.indexOf(id) !== seenThisRound.lastIndexOf(id));
if (dupes.length > 0 || uniq.size < seenThisRound.length) {
violations.push({ round: roundN, seen: seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id), dupes });
if (violations.length <= 3) {
console.log(`\n=== VIOLATION round ${roundN} ===`);
console.log(` seen: ${seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id).join(' → ')}`);
console.log(` dupes: ${[...new Set(dupes)].map(id => enc.participants.find(p=>p.id===id)?.name||id).join(', ')}`);
// print op log for this round
const roundOps = opLog.filter(o => o.round === startRound || o.round === roundN);
console.log(` ops: ${roundOps.map(o => o.label).join(' | ')}`);
}
}
if (!enc.isStarted) { console.log('encounter ended'); break; }
// revive dead
const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
if (d.isActive === false) apply(toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`);
apply(applyHpChange(enc, d.id, 'heal', d.maxHp), `revive-heal ${d.name}${d.maxHp}`);
}
}
console.log(`\ntotal violations: ${violations.length} / ${ROUNDS} rounds`);
if (violations.length > 0) {
console.log('first 5:', violations.slice(0,5).map(v => `r${v.round}`));
}
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// DEPRECATED — DO NOT USE.
// Random simulation gave false 0-violations while replay (exact ops)
// reproduced real bugs. Replay-mirror approach = duplicate work.
// Kept for now in case parts reusable. Will delete once log analyzer
// (scratch/) + unit tests cover the ground.
//
// Prefer: replay-combat.js dumps turnOrderIds per turn, log analyzer
// finds dupes/skips from real run. Unit tests lock confirmed bugs.
//
// To revive: delete this early-return block below.
if (require.main === module) {
console.error('audit-state.js DEPRECATED. See header comment.');
process.exit(0);
}
// === original (below) — exploratory bug-finder, kept for reference ===
// Expanded bug-finder: runs combat through pure turn.js, audits invariant
// checks per round across multiple bug classes (not just rotation).
// NOT a unit test (Math.random, exploratory). Unit tests lock known bugs.
//
// Bug classes audited:
// 1. Rotation integrity (skip/dupe per round) — BUG-1, BUG-3
// 2. HP invariants (0<=hp<=max, no NaN)
// 3. Condition toggles (consistent, applied/removed)
// 4. isActive consistency (dead=inactive, alive=active after ops)
// 5. turnOrderIds (no dup ids, no orphan/dead ids, subset of active)
// 6. currentTurn (valid id, in turnOrderIds, isActive)
// 7. deathSave counter (0<=saves<=3, reset on revive)
// 8. removeParticipant (turnOrderIds updated, currentTurn updated)
// 9. Undo (every op.patch has .log.undo; roundtrip restores)
//
// Run: node scripts/audit-state.js [rounds]
'use strict';
const shared = require('../../shared');
const {
makeParticipant, startEncounter, nextTurn, togglePause,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
} = shared;
const ROUNDS = parseInt(process.argv[2], 10) || 100;
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 200, currentHp: 200,
...extra,
});
}
function enc(ps) {
return { name:'a', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const ps = [
p('c1', 14, { type:'character' }), p('c2', 10, { type:'character' }),
p('c3', 15, { type:'character' }), p('m1', 12), p('m2', 12),
p('m3', 11, { maxHp:500, currentHp:500 }), p('m4', 13),
p('n1', 8, { maxHp:150, currentHp:150, isNpc:true }),
];
let e = enc(ps);
const violations = [];
function check(label, cond, detail) {
if (!cond) violations.push({ label, detail, round: e.round, state: snap(e) });
}
function snap(x) {
return JSON.stringify({
round: x.round, isStarted: x.isStarted, isPaused: x.isPaused,
current: x.currentTurnParticipantId,
order: x.turnOrderIds,
hp: x.participants.map(p => `${p.id}:${p.currentHp}/${p.maxHp}${p.isActive===false?'-': ''}`),
dead: x.participants.filter(p => p.currentHp <= 0).map(p => p.id),
inactive: x.participants.filter(p => p.isActive === false).map(p => p.id),
});
}
// start
e = { ...e, ...startEncounter(e).patch };
let totalTurns = 0;
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
const startRound = e.round;
// ops (mirror replay)
const actor = e.participants.find(p => p.id === e.currentTurnParticipantId);
if (actor) {
const foes = e.participants.filter(p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false);
if (foes.length > 0) {
const tgt = foes[Math.floor(Math.random() * foes.length)];
const dmg = 1 + Math.floor(Math.random() * 5);
try { e = { ...e, ...applyHpChange(e, tgt.id, 'damage', dmg).patch }; } catch (err) {}
}
if (actor.name === 'c2' && totalTurns % 2 === 0) {
const wounded = e.participants.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp)
.sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
try { e = { ...e, ...applyHpChange(e, wounded[0].id, 'heal', 2+Math.floor(Math.random()*5)).patch }; } catch (err) {}
}
}
}
if (totalTurns % 4 === 0) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
try { e = { ...e, ...toggleCondition(e, tgt.id, 'stunned').patch }; } catch (err) {}
}
}
if (totalTurns % 9 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = living[Math.floor(Math.random()*living.length)];
try { e = { ...e, ...toggleParticipantActive(e, tgt.id).patch }; } catch (err) {}
}
}
if (totalTurns % 5 === 0) {
const dead = e.participants.find(p => p.currentHp <= 0);
if (dead) { try { e = { ...e, ...removeParticipant(e, dead.id).patch }; } catch (err) {} }
}
// mid-round revive: DM reactivates a downed participant's turn (mirrors
// replay-combat.js + real play). Triggers same path as revive-between-rounds
// but INSIDE rotation — where BUG-5 lives.
if (totalTurns % 7 === 0 && totalTurns > 0) {
const down = e.participants.find(p => p.currentHp <= 0 || p.isActive === false);
if (down) {
try {
if (down.isActive === false) e = { ...e, ...toggleParticipantActive(e, down.id).patch };
e = { ...e, ...applyHpChange(e, down.id, 'heal', down.maxHp).patch };
} catch (err) {}
}
}
if (totalTurns % 10 === 0 && totalTurns > 0) {
const np = makeParticipant({ id: `r${totalTurns}`, name:`R${totalTurns}`, type:'monster', initiative:9, maxHp:100, currentHp:100 });
try { e = { ...e, ...addParticipant(e, np).patch }; } catch (err) {}
}
if (totalTurns % 12 === 0) {
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
try { e = { ...e, ...togglePause(e).patch }; } catch (err) {}
}
// advance until round wraps or cap
const cap = (e.participants.length + 4) * 2;
let guard = 0;
const seenThisRound = [];
while (e.round === startRound && guard < cap) {
if (e.currentTurnParticipantId) seenThisRound.push(e.currentTurnParticipantId);
if (e.isPaused) { check('advance-while-paused', false, 'paused at advance'); break; }
let t;
try { t = nextTurn(e); } catch (err) { check('nextTurn-throws', false, err.message); break; }
e = { ...e, ...t.patch };
if (e.round !== startRound) break;
totalTurns++;
guard++;
if (!e.isStarted) break;
}
// === audits ===
// 1. rotation (this round, before wrap)
const uniq = new Set(seenThisRound);
check('rotation-dupes', uniq.size >= seenThisRound.length,
`seen ${seenThisRound.length} uniq ${uniq.size}: ${JSON.stringify(seenThisRound)}`);
// 2. HP invariants
for (const p of e.participants) {
check(`hp-valid:${p.id}`, typeof p.currentHp === 'number' && !isNaN(p.currentHp) && p.currentHp >= 0 && p.currentHp <= p.maxHp,
`hp=${p.currentHp} max=${p.maxHp}`);
}
// 3. isActive consistency: dead should be inactive (after applyHpChange)
for (const p of e.participants) {
check(`dead-inactive:${p.id}`, p.currentHp > 0 || p.isActive === false,
`hp=${p.currentHp} isActive=${p.isActive}`);
}
// 4. turnOrderIds no dup
const orderUniq = new Set(e.turnOrderIds);
check('turnOrder-no-dup', orderUniq.size === e.turnOrderIds.length,
`order ${JSON.stringify(e.turnOrderIds)}`);
// 5. turnOrderIds all active
for (const id of e.turnOrderIds) {
const p = e.participants.find(x => x.id === id);
check(`turnOrder-active:${id}`, p && p.isActive !== false,
`isActive=${p && p.isActive}`);
}
// 6. currentTurn valid
if (e.isStarted && e.currentTurnParticipantId) {
const ct = e.participants.find(x => x.id === e.currentTurnParticipantId);
check('currentTurn-exists', !!ct, `id=${e.currentTurnParticipantId}`);
if (ct) check('currentTurn-active', ct.isActive !== false, `isActive=${ct.isActive}`);
}
// 7. deathSave range
for (const p of e.participants) {
check(`deathSaves-range:${p.id}`, (p.deathSaves||0) >= 0 && (p.deathSaves||0) <= 3,
`saves=${p.deathSaves}`);
if (p.currentHp > 0 && !p.isDying) {
check(`deathSaves-reset:${p.id}`, (p.deathSaves||0) === 0,
`alive but saves=${p.deathSaves}`);
}
}
// 8. remove: turnOrderIds doesn't contain removed ids
const ids = new Set(e.participants.map(p => p.id));
for (const id of e.turnOrderIds) {
check(`turnOrder-present:${id}`, ids.has(id), `orphan id in order`);
}
if (!e.isStarted) { console.log('encounter ended early'); break; }
// revive dead each round (sustain combat)
const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) e = { ...e, ...toggleParticipantActive(e, d.id).patch };
e = { ...e, ...applyHpChange(e, d.id, 'heal', d.maxHp).patch };
} catch (err) {}
}
}
// 9. undo: every op returns log.undo
const undoOps = ['startEncounter','nextTurn','applyHpChange','toggleCondition','toggleParticipantActive','addParticipant','removeParticipant','togglePause'];
console.log('\n=== undo support (static check) ===');
console.log('checked via log fields at runtime; this harness discards logs');
console.log(`\n=== VIOLATIONS: ${violations.length} / ${ROUNDS} rounds ===`);
const byLabel = {};
for (const v of violations) byLabel[v.label] = (byLabel[v.label]||0) + 1;
const sorted = Object.entries(byLabel).sort((a,b)=>b[1]-a[1]);
for (const [label, count] of sorted) console.log(` ${count}x ${label}`);
console.log('\nfirst 5 examples:');
for (const v of violations.slice(0,5)) console.log(` r${v.round} ${v.label}: ${v.detail}`);