// INVARIANT test: ONE list. turnOrderIds === participants.map(id) always. // No re-sort after startEncounter. nextTurn follows list order, skipping inactive. // Drag (reorder) overrides initiative — cross-init drag allowed + reflected. // Display === rotation by construction (same array). // // RED now: current code has two lists (sort on display, frozen turnOrderIds), // reorder throws on cross-init. Refactor (1-list model) greens these. // // New API: mutating funcs are async, take ctx last, write encounter + log // internally, return newEnc. Chained calls become `e = await fn(e, ctx)`. // No-ops (reorder blocked) return the same enc ref. 'use strict'; const shared = require('@ttrpg/shared'); const { makeParticipant, startEncounter, nextTurn, addParticipant, removeParticipant, toggleParticipantActive, togglePause, applyHpChange, reorderParticipants, endEncounter, } = shared; const { mockCtx } = require('./_helpers'); function p(id, init, extra = {}) { return makeParticipant({ id, name: id, type: 'monster', initiative: init, maxHp: 100, currentHp: 100, ...extra }); } function enc(ps, extra = {}) { return { name:'t', participants:ps, isStarted:false, isPaused:false, round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra }; } describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () => { test('startEncounter: list = sorted-active participants order', async () => { const { ctx } = mockCtx(); let e = enc([p('a',3),p('b',10),p('c',5)]); e = await startEncounter(e, ctx); expect(e.turnOrderIds).toEqual(['b','c','a']); // 10,5,3 expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); }); test('startEncounter: inactive stays in list slot (skipped by nextTurn)', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',5,{isActive:false}),p('c',3)]); e = await startEncounter(e, ctx); // 1-list: inactive b stays in slot, nextTurn skips it expect(e.turnOrderIds).toEqual(['a','b','c']); expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); expect(e.currentTurnParticipantId).toBe('a'); // b inactive, skipped on start }); test('addParticipant mid-encounter: inserted by init, list synced', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('c',3)]); e = await startEncounter(e, ctx); // [a,c] e = await addParticipant(e, p('b',7), ctx); // insert between a,c expect(e.turnOrderIds).toEqual(['a','b','c']); expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); }); test('addParticipant: list === participants.map(id) after add', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10)]); e = await startEncounter(e, ctx); e = await addParticipant(e, p('b',5), ctx); expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); }); test('removeParticipant: list synced, order preserved', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',7),p('c',3)]); e = await startEncounter(e, ctx); e = await removeParticipant(e, 'b', ctx); expect(e.turnOrderIds).toEqual(['a','c']); expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); }); test('reorder cross-init: blocked (no-op)', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',7),p('c',3)]); e = await startEncounter(e, ctx); // [a,b,c] const newEnc = await reorderParticipants(e, 'c', 'a', ctx); // cross-init expect(newEnc).toBe(e); // same ref = no write expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged }); test('reorder same-init: within upcoming side of pointer follows new order', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',10),p('c',10),p('d',3)]); // a,b,c tie e = await startEncounter(e, ctx); // [a,b,c,d], cur=a (idx0) // Reorder c before b (both upcoming idx1,2). Within same side = allowed. e = await reorderParticipants(e, 'c', 'b', ctx); // [a,c,b,d], cur=a expect(e.turnOrderIds).toEqual(['a','c','b','d']); // walk: a current, next c, next b, next d, wrap a e = await nextTurn(e, ctx); expect(e.currentTurnParticipantId).toBe('c'); }); test('toggle inactive: list unchanged (stays in rotation slot)', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',7),p('c',3)]); e = await startEncounter(e, ctx); // [a,b,c] e = await toggleParticipantActive(e, 'b', ctx); // b off expect(e.turnOrderIds).toEqual(['a','b','c']); // b stays in slot }); test('toggle inactive: nextTurn skips b, visits a→c', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',7),p('c',3)]); e = await startEncounter(e, ctx); // cur=a e = await toggleParticipantActive(e, 'b', ctx); // b inactive e = await nextTurn(e, ctx); // skip b → c expect(e.currentTurnParticipantId).toBe('c'); }); test('hp death + revive: list unchanged', async () => { const { ctx } = mockCtx(); let e = enc([p('a',10),p('b',7),p('c',3)]); e = await startEncounter(e, ctx); e = await applyHpChange(e, 'b', 'damage', 100, ctx); // b dies expect(e.turnOrderIds).toEqual(['a','b','c']); e = await applyHpChange(e, 'b', 'heal', 50, ctx); // b revive expect(e.turnOrderIds).toEqual(['a','b','c']); expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id)); }); });