# scripts/ Dev orchestration + manual demo tool. NOT test. ## dev-start.sh / dev-stop.sh Local dev stack: backend (:4001, sqlite) + frontend (:3999, server mode). One command. Writes env vars for you. Logs to `tmp/server.log`, `tmp/fe.log`. ```bash ./scripts/dev-start.sh # start (idempotent: leaves running ports as-is) ./scripts/dev-stop.sh # stop both ``` ## replay-combat.js Live backend demo. Drives full combat via server adapter (same contract as App). Player display live-updates. Watch UI react to state changes. ```bash # start backend + frontend first (see docs/DEVELOPMENT.md) node scripts/replay-combat.js [rounds] [delayMs] # defaults: 100 rounds, 200ms/step ``` Coverage per round: damage, heal, all 22 conditions, toggleActive, removeParticipant, addParticipant (reinforcements), updateParticipant, pause/resume, reorderParticipants, endEncounter. Revives dead each round to sustain full round count. ## See also - `tests/audit/` — exploratory bug-finders (manual run, non-deterministic) - `{shared,server,src}/tests/` — jest unit/integration/characterization - `scratch/` — gitignored throwaway