# TODO Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md. ## Open bugs ### BUG-7: reorderParticipants has no undo - `reorderParticipants` returns `log: null`. Other ops return `log.undo`. - Cannot undo drag-drop. Candidate for undo system (M6). ### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics - `reorderParticipants` (shared/turn.js) = pure drag, no pointer logic. - Swapping two actors across current pointer mid-round = ambiguous who-acted-this-round. Replay avoids crossing (adjacent upcoming pair only). - Real app untested: if DM drags actor past current pointer mid-round, skip/ double behavior undefined. - Decide: block cross-pointer reorder, or define acted-semantics. RED needed. ## Open features ### FEAT-2: upgrade app internal logs to be parseable - Goal: combat logs in storage store enough structured state to run skip/rotation analysis on ANY historic round — not just replay stdout. - Current logs: `{timestamp, message, encounterName, undo}`. Parser must guess roster from message strings. Brittle. - Upgrade: add structured fields at turn-state mutation log sites in App.js (startEncounter, toggleActive, addParticipant, removeParticipant, applyHpChange death/revive, togglePause, nextTurn): ``` turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds } ``` - Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch). Works on real game sessions, any round, deterministic. ### FEAT-3: initiative first-class entry (add + edit) - Current: only initMod at char-build. No initiative field at add-participant or edit. 3-step to set after other steps. - Need: initiative field at add-char, add-monster, AND edit participant. - Related: tie-break = drag order (current, works). Expose clearly. ### FEAT-M6: Transactional undo (moved from REWORK_PLAN) - Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`. - Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional, no stale clobber. - Replaces fragile `/logs` snapshot-write undo. - Migration: keep old undo working for existing entries until cleared; new format for new entries. - Related: BUG-7 (reorder no undo). ### Death saves: need fails counter - Current: saves only (`deathSaves` counter, 3 saves = revive). No fails. - D&D 5e: 3 saves = stable, 3 fails = dead. Track both. ### Custom condition field - Conditions hardcoded list. No way for DM to add custom. ### Test integrated timeouts - No per-test timeout. Tests hang on regression. Add jest timeout (<60s). ## Done (history) ### Architecture: 1-list turn order model - Single source: turnOrderIds === participants.map(id). No re-sort after startEncounter. nextTurn skips inactive (predicate), inactive stay in slot. - Drag (reorder) = same-init tie-break only. Cross-init blocked. - startEncounter sorts ALL participants by init once, then frozen. - addParticipant/updateParticipant slot by init (slotIndexForInit), preserve drag order. Display renders participants[] directly (no sort). - Static guard test errs if `.sort(` reintroduced. ### BUG-1: addParticipant + pause/resume corrupts turn rotation - RESOLVED as side effect of BUG-2 fix. ### BUG-2: addParticipant allows duplicate id - FIXED (addParticipant throws on dup id). ### BUG-4: hide-player-HP breaks display view - FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge. ### BUG-5: mid-round addParticipant/revive corrupts rotation - FIXED — slot-array + DRY advance core `nextActiveAfter`. ### BUG-6: reorderParticipants doesn't update turnOrderIds - FIXED structurally by 1-list model. ### BUG-8: server adapter has no reconnect - FIXED — onclose reconnects + re-subscribes existing paths. ### BUG-10: deact+reactivate same round double-acts participant - FIXED — 1-list model keeps slot position on toggle. Reactivate does not grant second turn. Test: turn.bug10.test.js. ### BUG-11: FE Combat.scenario test crashes - FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds. ### BUG-12: campaign selection follows activeDisplay - FIXED. ### BUG-14: addParticipant init-insertion breaks after drag-reorder - FIXED — slotIndexForInit scans current list (post-drag aware). ### BUG-15: DisplayView re-sorts (drag order not preserved) - FIXED — display renders participants[] directly. ### BUG-16: subscribeCollection hook drops queryConstraints - FIXED — neutral builders, both adapters honor orderBy/limit. ### BUG-17: dead SDK imports in App.js - FIXED — trimmed (auth + getFirestore + getStorage remain). ### BUG-18: stale comments reference deleted memory adapter - FIXED. ### FEAT-1: Dead participants stay in turn order - DONE — applyHpChange no longer flips isActive on death. Dead stay in rotation, nextTurn visits them, PCs get death-save turn. ### feat: add all characters to participants list - DONE — addParticipants bulk add wired (App.js:943). ### Warning = failure in tests - DONE — console.error/warn throw in test env. ### combat.scenario 100 rounds not turns - DONE — loops by actual round-wrap count.