// RED: reslot must fire on ALL 4 participant-mutation paths. // Path 1 add, path 2 edit modal, path 3 drag (already correct), path 4 inline field (already correct). // Tests add + edit modal reslot. Drag + inline already covered. import React from 'react'; import { screen, waitFor, within, fireEvent } from '@testing-library/react'; import '@testing-library/jest-dom'; import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, addMonsterViaUI } from './testHelpers'; import { getCalls } from '../__mocks__/firebase/_mock-db'; function lastParticipantsUpdate() { const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')); const last = calls[calls.length - 1]; return last && last.data.participants; } async function addOne(form, name, hp, mod, init) { fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } }); fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } }); fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } }); fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } }); fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i })); await waitFor(() => { const parts = lastParticipantsUpdate(); if (!parts || !parts.some(p => p.name === name)) throw new Error('not added'); }); } describe('reslot on all mutation paths', () => { test('add inserts at correct init position (not append)', async () => { await renderApp(); await createCampaignViaUI('Camp'); await selectCampaignByName('Camp'); await createEncounterViaUI('Enc'); await selectEncounterByName('Enc'); const form = within(getParticipantForm()); // add Orc(5) first, then Goblin(8) — Goblin should slot ABOVE Orc, not append below await addOne(form, 'Orc', 15, 0, 5); await addOne(form, 'Goblin', 7, 2, 8); const parts = lastParticipantsUpdate(); expect(parts.map(p => p.name)).toEqual(['Goblin', 'Orc']); }); test('edit modal init change reslots participant', async () => { await renderApp(); await createCampaignViaUI('Camp2'); await selectCampaignByName('Camp2'); await createEncounterViaUI('Enc2'); await selectEncounterByName('Enc2'); const form = within(getParticipantForm()); await addOne(form, 'Orc', 15, 0, 5); await addOne(form, 'Goblin', 7, 2, 3); // pre: Orc(5) before Goblin(3) expect(lastParticipantsUpdate().map(p => p.name)).toEqual(['Orc', 'Goblin']); // open edit modal for Goblin, bump init to 8 const editBtns = screen.getAllByRole('button', { name: 'Edit participant' }); const goblinEdit = editBtns.find(b => b.closest('li')?.textContent.includes('Goblin')); fireEvent.click(goblinEdit); await waitFor(() => screen.getByText(`Edit Goblin`)); // modal renders after row inputs; take last Initiative-labeled input const initInputs = screen.getAllByLabelText('Initiative'); fireEvent.change(initInputs[initInputs.length - 1], { target: { value: '8' } }); const saveBtns = screen.getAllByRole('button', { name: /Save/i }); fireEvent.click(saveBtns[saveBtns.length - 1]); await waitFor(() => { const parts = lastParticipantsUpdate(); expect(parts.map(p => p.name)).toEqual(['Goblin', 'Orc']); }); }); });