// Death saves: broken model. Current = single counter, 3=dying. D&D 5e needs // separate success/fail tracking: // 3 successes = stable (0hp unconscious, safe until healed) // 3 failures = dead // Current tracks "saves" (really fails via red X UI), no successes at all. // "Stable" state doesn't exist. // // RED was: prove current can't model 3-success stability. // // New API: deathSave is async, takes ctx, returns { enc, status, isDying }. // applyHpChange + startEncounter are async, take ctx, return newEnc. 'use strict'; const { makeParticipant, startEncounter, applyHpChange, deathSave } = require('@ttrpg/shared'); const { mockCtx } = require('./_helpers'); function p(id) { return makeParticipant({ id, name: id, type: 'character', initiative: 10, maxHp: 100, currentHp: 100 }); } function enc(ps, extra = {}) { return { name:'t', participants:ps, isStarted:false, isPaused:false, round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra }; } describe('death saves: missing success/stable model', () => { test('3 successes makes character stable (not dead, not dying)', async () => { const { ctx } = mockCtx(); // Character at 0hp. Roll 3 successful death saves. let e = enc([p('a')]); e = await startEncounter(e, ctx); e = await applyHpChange(e, 'a', 'damage', 100, ctx); // 0hp expect(e.participants[0].currentHp).toBe(0); // Roll 3 successful saves. Should mark stable. let res; res = await deathSave(e, 'a', 'success', 1, ctx); e = res.enc; res = await deathSave(e, 'a', 'success', 2, ctx); e = res.enc; res = await deathSave(e, 'a', 'success', 3, ctx); e = res.enc; expect(res.status).toBe('stable'); expect(e.participants[0].isDying).toBe(false); expect(e.participants[0].isStable).toBe(true); expect(e.participants[0].deathFails).toBe(0); }); test('3 failures makes character dead (isDying for removal)', async () => { const { ctx } = mockCtx(); let e = enc([p('a')]); e = await startEncounter(e, ctx); e = await applyHpChange(e, 'a', 'damage', 100, ctx); let res; res = await deathSave(e, 'a', 'fail', 1, ctx); e = res.enc; res = await deathSave(e, 'a', 'fail', 2, ctx); e = res.enc; res = await deathSave(e, 'a', 'fail', 3, ctx); e = res.enc; expect(res.status).toBe('dead'); expect(e.participants[0].isDying).toBe(true); expect(e.participants[0].deathFails).toBe(3); }); test('successes and fails tracked independently', async () => { const { ctx } = mockCtx(); // Mixed: 1 success, 2 fails, then 2 more successes = stable. let e = enc([p('a')]); e = await startEncounter(e, ctx); e = await applyHpChange(e, 'a', 'damage', 100, ctx); let res; res = await deathSave(e, 'a', 'success', 1, ctx); e = res.enc; expect(e.participants[0].deathSaves).toBe(1); expect(e.participants[0].deathFails).toBe(0); res = await deathSave(e, 'a', 'fail', 1, ctx); e = res.enc; res = await deathSave(e, 'a', 'fail', 2, ctx); e = res.enc; expect(e.participants[0].deathSaves).toBe(1); expect(e.participants[0].deathFails).toBe(2); // 2 more successes → total 3 successes → stable res = await deathSave(e, 'a', 'success', 2, ctx); e = res.enc; res = await deathSave(e, 'a', 'success', 3, ctx); expect(res.status).toBe('stable'); expect(e.participants[0].deathFails).toBe(2); // fails unchanged }); test('deathSave signature: (enc, id, type, n)', async () => { // type = 'success' | 'fail'. n = 1|2|3. ctx appended by async refactor. expect(deathSave.length).toBe(5); }); });