// Death saves: broken model. Current = single counter, 3=dying. D&D 5e needs // separate success/fail tracking: // 3 successes = stable (0hp unconscious, safe until healed) // 3 failures = dead // Current tracks "saves" (really fails via red X UI), no successes at all. // "Stable" state doesn't exist. // // RED: prove current can't model 3-success stability. 'use strict'; const shared = require('@ttrpg/shared'); const { makeParticipant, startEncounter, applyHpChange, deathSave } = shared; function p(id) { return makeParticipant({ id, name: id, type: 'character', initiative: 10, maxHp: 100, currentHp: 100 }); } function enc(ps, extra = {}) { return { name:'t', participants:ps, isStarted:false, isPaused:false, round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra }; } const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e; describe('death saves: missing success/stable model', () => { test('3 successes makes character stable (not dead, not dying)', () => { // Character at 0hp. Roll 3 successful death saves. let e = enc([p('a')]); e = apply(e, startEncounter(e)); e = apply(e, applyHpChange(e, 'a', 'damage', 100)); // 0hp expect(e.participants[0].currentHp).toBe(0); // Roll 3 successful saves. Should mark stable. e = apply(e, deathSave(e, 'a', 'success', 1)); e = apply(e, deathSave(e, 'a', 'success', 2)); const r3 = deathSave(e, 'a', 'success', 3); e = apply(e, r3); // RED: current deathSave signature = (enc, id, saveNumber). No type arg. // Will throw or misbehave. Want: status field. expect(r3.status).toBe('stable'); expect(e.participants[0].isDying).toBe(false); expect(e.participants[0].isStable).toBe(true); expect(e.participants[0].deathFails).toBe(0); }); test('3 failures makes character dead (isDying for removal)', () => { let e = enc([p('a')]); e = apply(e, startEncounter(e)); e = apply(e, applyHpChange(e, 'a', 'damage', 100)); const r1 = deathSave(e, 'a', 'fail', 1); e = apply(e, r1); const r2 = deathSave(e, 'a', 'fail', 2); e = apply(e, r2); const r3 = deathSave(e, 'a', 'fail', 3); e = apply(e, r3); expect(r3.status).toBe('dead'); expect(e.participants[0].isDying).toBe(true); expect(e.participants[0].deathFails).toBe(3); }); test('successes and fails tracked independently', () => { // Mixed: 1 success, 2 fails, then 2 more successes = stable. let e = enc([p('a')]); e = apply(e, startEncounter(e)); e = apply(e, applyHpChange(e, 'a', 'damage', 100)); e = apply(e, deathSave(e, 'a', 'success', 1)); expect(e.participants[0].deathSaves).toBe(1); expect(e.participants[0].deathFails).toBe(0); e = apply(e, deathSave(e, 'a', 'fail', 1)); e = apply(e, deathSave(e, 'a', 'fail', 2)); expect(e.participants[0].deathSaves).toBe(1); expect(e.participants[0].deathFails).toBe(2); // 2 more successes → total 3 successes → stable e = apply(e, deathSave(e, 'a', 'success', 2)); const r = deathSave(e, 'a', 'success', 3); expect(r.status).toBe('stable'); expect(e.participants[0].deathFails).toBe(2); // fails unchanged }); test('deathSave signature: (enc, id, type, n)', () => { // type = 'success' | 'fail'. n = 1|2|3. expect(deathSave.length).toBe(4); }); });