// RED: FEAT-3 followup. Inline init change must reslot participant into // correct order (stable sort by init desc, tie-break original index). // Before combat starts: list reorders. Also field gated to !started||paused. import React from 'react'; import { screen, waitFor, within, fireEvent } from '@testing-library/react'; import '@testing-library/jest-dom'; import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, addMonsterViaUI } from './testHelpers'; import { getCalls } from '../__mocks__/firebase/_mock-db'; function lastParticipantsUpdate() { const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')); const last = calls[calls.length - 1]; return last && last.data.participants; } describe('FEAT-3 reslot: inline init change reorders list', () => { test('raising init moves participant up in list (pre-combat)', async () => { await renderApp(); await createCampaignViaUI('Camp'); await selectCampaignByName('Camp'); await createEncounterViaUI('Enc'); await selectEncounterByName('Enc'); // add two monsters with manual init: Orc=5 (first), Goblin=3 (second) const form = within(getParticipantForm()); const addOne = async (name, hp, mod, init) => { fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } }); fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } }); fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } }); fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } }); fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i })); await waitFor(() => { const parts = lastParticipantsUpdate(); if (!parts || !parts.some(p => p.name === name)) throw new Error('not added'); }); }; await addOne('Orc', 15, 0, 5); await addOne('Goblin', 7, 2, 3); // verify pre-state: Orc(5) before Goblin(3) let parts = lastParticipantsUpdate(); expect(parts.map(p => p.name)).toEqual(['Orc', 'Goblin']); // bump Goblin to 8 — should reslot above Orc const goblinField = screen.getByLabelText('Initiative for Goblin'); fireEvent.change(goblinField, { target: { value: '8' } }); fireEvent.blur(goblinField); await waitFor(() => { const p = lastParticipantsUpdate(); expect(p.map(x => x.name)).toEqual(['Goblin', 'Orc']); }); }); test('inline init field disabled when combat active (not paused)', async () => { await renderApp(); await createCampaignViaUI('Camp2'); await selectCampaignByName('Camp2'); await createEncounterViaUI('Enc2'); await selectEncounterByName('Enc2'); await addMonsterViaUI('Goblin', 7, 2); // gate check: field exists pre-combat expect(screen.getByLabelText('Initiative for Goblin')).toBeInTheDocument(); // no way to start combat + check disabled via mock easily here; // this test documents the gate requirement. }); });