// scripts/audit-rotation.js // Pure turn.js simulation of replay op sequence. Detects first round where // rotation breaks (skip or dupe). Prints minimal repro + preceding ops. // No backend, no WS, no sleep. Fast. const shared = require('../../shared'); const { buildCharacterParticipant, buildMonsterParticipant, startEncounter, nextTurn, togglePause, addParticipant, updateParticipant, removeParticipant, toggleParticipantActive, applyHpChange, deathSave, toggleCondition, reorderParticipants, endEncounter, } = shared; function makeParticipant(opts) { return shared.makeParticipant(opts); } const ps = [ makeParticipant({ id: 'c1', name: 'Fighter', type: 'character', initiative: 14, maxHp: 200, currentHp: 200 }), makeParticipant({ id: 'c2', name: 'Cleric', type: 'character', initiative: 10, maxHp: 180, currentHp: 180 }), makeParticipant({ id: 'c3', name: 'Rogue', type: 'character', initiative: 15, maxHp: 160, currentHp: 160 }), makeParticipant({ id: 'm1', name: 'Goblin1', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }), makeParticipant({ id: 'm2', name: 'Goblin2', type: 'monster', initiative: 12, maxHp: 100, currentHp: 100 }), makeParticipant({ id: 'm3', name: 'OrcBoss', type: 'monster', initiative: 11, maxHp: 500, currentHp: 500 }), makeParticipant({ id: 'm4', name: 'Wolf', type: 'monster', initiative: 13, maxHp: 120, currentHp: 120 }), makeParticipant({ id: 'n1', name: 'Merchant', type: 'monster', initiative: 8, maxHp: 150, currentHp: 150, isNpc: true }), ]; let enc = { name: 'audit', participants: ps, isStarted: false, isPaused: false, round: 0, currentTurnParticipantId: null, turnOrderIds: [], }; const opLog = []; function log(label) { opLog.push({ round: enc.round, turn: currentName(enc), label }); } function apply(result, label) { if (!result || !result.patch) return; enc = { ...enc, ...result.patch }; log(label); } function currentName(e) { if (!e.currentTurnParticipantId) return '(none)'; const p = e.participants.find(x => x.id === e.currentTurnParticipantId); return p ? p.name : '(missing)'; } // start apply(startEncounter(enc), 'startEncounter'); console.log(`start: order=${enc.turnOrderIds.join(',')} first=${currentName(enc)}`); const ROUNDS = 100; let totalTurns = 0; let violations = []; for (let roundN = 1; roundN <= ROUNDS; roundN++) { const startRound = enc.round; const seenThisRound = []; // record starting turn (already current at top of round) seenThisRound.push(enc.currentTurnParticipantId); const cap = (enc.participants.length + 2) * 2; let guard = 0; // BISECT: dmg+heal+cond+add+pause const actor = enc.participants.find(p => p.id === enc.currentTurnParticipantId); if (actor) { const foes = enc.participants.filter(p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false); if (foes.length > 0) { const tgt = foes[Math.floor(Math.random() * foes.length)]; const dmg = 1 + Math.floor(Math.random() * 5); apply(applyHpChange(enc, tgt.id, 'damage', dmg), `damage ${actor.name}→${tgt.name} -${dmg}`); } } if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) { const wounded = enc.participants.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp).sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp)); if (wounded.length > 0) { const tgt = wounded[0]; const amt = 2 + Math.floor(Math.random()*5); apply(applyHpChange(enc, tgt.id, 'heal', amt), `heal ${tgt.name} +${amt}`); } } if (totalTurns % 4 === 0) { const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false); if (living.length > 0) { const tgt = living[Math.floor(Math.random()*living.length)]; apply(toggleCondition(enc, tgt.id, 'stunned'), `condition stunned on ${tgt.name}`); } } if (totalTurns % 9 === 0 && totalTurns > 0) { const living = enc.participants.filter(p => p.currentHp > 0); if (living.length > 0) { const tgt = living[Math.floor(Math.random()*living.length)]; apply(toggleParticipantActive(enc, tgt.id), `toggleActive ${tgt.name}`); } } if (totalTurns % 5 === 0 && totalTurns > 0) { const dead = enc.participants.find(p => p.currentHp <= 0); if (dead) apply(removeParticipant(enc, dead.id), `remove ${dead.name}`); } if (totalTurns % 10 === 0 && totalTurns > 0) { const newP = makeParticipant({ id: `r${totalTurns}`, name: `R${totalTurns}`, type: 'monster', initiative: 9, maxHp: 100, currentHp: 100 }); apply(addParticipant(enc, newP), `add ${newP.name}`); } //REMOVED //REMOVED // 9. pause — re-enabled, isolating interaction if (totalTurns % 12 === 0 && totalTurns > 0) { apply(togglePause(enc), 'pause'); } while (enc.round === startRound && guard < cap) { // advance FIRST, then check wrap before recording let t; try { t = nextTurn(enc); } catch (e) { log(`nextTurn ERR: ${e.message}`); break; } apply(t, 'nextTurn'); // stop at round wrap — nextTurn just rolled into new round if (enc.round !== startRound) break; totalTurns++; seenThisRound.push(enc.currentTurnParticipantId); guard++; if (!enc.isStarted) break; } // audit this round const uniq = new Set(seenThisRound); const dupes = seenThisRound.filter(id => seenThisRound.indexOf(id) !== seenThisRound.lastIndexOf(id)); if (dupes.length > 0 || uniq.size < seenThisRound.length) { violations.push({ round: roundN, seen: seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id), dupes }); if (violations.length <= 3) { console.log(`\n=== VIOLATION round ${roundN} ===`); console.log(` seen: ${seenThisRound.map(id => enc.participants.find(p=>p.id===id)?.name||id).join(' → ')}`); console.log(` dupes: ${[...new Set(dupes)].map(id => enc.participants.find(p=>p.id===id)?.name||id).join(', ')}`); // print op log for this round const roundOps = opLog.filter(o => o.round === startRound || o.round === roundN); console.log(` ops: ${roundOps.map(o => o.label).join(' | ')}`); } } if (!enc.isStarted) { console.log('encounter ended'); break; } // revive dead const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false); for (const d of dead) { if (d.isActive === false) apply(toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`); apply(applyHpChange(enc, d.id, 'heal', d.maxHp), `revive-heal ${d.name} →${d.maxHp}`); } } console.log(`\ntotal violations: ${violations.length} / ${ROUNDS} rounds`); if (violations.length > 0) { console.log('first 5:', violations.slice(0,5).map(v => `r${v.round}`)); }