# TODO Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md. ## Open ### FEAT: clarify "Is NPC" in add-participant - Ambiguous label. May expand work based on what NPC means here (ally? monster? display-only? skip in turn order?). Clarify intent before UX changes. ### FEAT: first-class undo/redo UI buttons (B — do now) - Toolbar buttons ↶/↷ in AdminView header, not buried in /logs. - Undo = revert latest non-undone log. Redo = re-apply latest undone. - Uses current 2-write undo (non-tx). Race safety = log refactor later. - Disabled when stack empty. Keyboard shortcuts (cmd+z / cmd+shift+z). ### FEAT-LOG: unified log refactor (was FEAT-2 + M6, batched) - Single event schema, one source of truth: `{ ts, type, payload, undo_payload, undone, encounterId, snapshot:{ round, currentTurnParticipantId, turnOrderIds, activeIds } }` - Common format consumed by: UI log view, download/copy export, replay-combat, analyze-turns. One shape, four consumers. - Transactional undo: server endpoint `POST /api/undo/:eventId`. Single SQLite tx applies undo_payload + flips `undone`. Replaces fragile 2-write (log update + encounter update as separate calls). - Download/copy: exports event stream as JSON for offline analysis. - replay-combat + analyze-turns rewritten to emit/consume same event shape. - Migration: keep old log entries readable; new format for new writes. ## Done (history) ### Architecture: 1-list turn order model (slot, never sort) - Single source: turnOrderIds === participants.map(id). No re-sort after startEncounter. nextTurn skips inactive (predicate), inactive stay in slot. - Drag (reorder) = same-init tie-break only. Cross-init blocked. - startEncounter sorts ALL participants by init once, then frozen. - addParticipant/updateParticipant slot by init (slotIndexForInit), preserve drag order. Display renders participants[] directly (no sort). - Static guard test errs if `.sort(` reintroduced outside allowlist. - Design doc: docs/INITIATIVE_ORDERING.md. ### Single source of truth: combat logic - All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted. - shared/turn.js = only place turn logic lives. ### Storage parity (firebase + server adapters) - Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters. - Shared contract test runs both identically. Memory adapter deleted; factory throws on unknown mode. - ws storage mode renamed to server (env var + adapter name). ### Logging contract - Every mutating op logs message + undo payload. No-op = null log. - Structural enforcement: per-op contract test (turn.logging.test.js) + static source-scan guard (static.no-unlogged.test.js). ### Custom conditions per campaign (DONE) - Freeform per-campaign conditions. Add applies to participant + persists to campaign palette in one step. Badge render uses merged allConditions (built-ins + custom). toggleCondition accepts any string. Dedup case-insensitive. maxLength 40. Combat + replay tests prove arbitrary string ids survive round-trip. ### Death saves: D&D 5e model (DONE) - Separate success/fail tracking. deathSave(enc, id, type, n), type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying. 3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}. Old single-counter broken (successes missing). Old data lost (feature never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges. ### FEAT-3: initiative first-class entry (DONE) - Initiative field at add-char, add-monster, edit participant. - Inline edit wired. Tie-break = drag order. ### UI feedback: toast + info modal (DONE) - All 23 native alert() replaced. ToastStack (6s auto-dismiss + manual X) for transient failures. InfoModal (persistent OK) for validations. React context provider wraps all 3 App branches. - Fixed: native alert vanished instantly on browser focus loss. ### Filter dup chars from add-participant dropdown (DONE) - Character dropdown excludes chars already in encounter. Prevents dup-add at source. No more dup alert path needed. ### Test timeouts (DONE) - jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout). ### Warning = failure in tests (DONE) - console.error/warn throw in test env. ### BUG-1: addParticipant + pause/resume corrupts rotation - RESOLVED as side effect of BUG-2 fix. ### BUG-2: addParticipant allows duplicate id - FIXED (addParticipant throws on dup id). ### BUG-4: hide-player-HP breaks display view - FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge. ### BUG-5: mid-round addParticipant/revive corrupts rotation - FIXED --- slot-array + DRY advance core nextActiveAfter. ### BUG-6: reorderParticipants doesn't update turnOrderIds - FIXED structurally by 1-list model. ### BUG-7: reorderParticipants not logged - FIXED --- returns log:{message, undo}. Handler calls logAction. deathSave, addParticipants, updateParticipant logging gaps also closed. ### BUG-8: server adapter has no reconnect - FIXED --- onclose reconnects + re-subscribes existing paths. ### BUG-10: deact+reactivate same round double-acts participant - FIXED --- 1-list model keeps slot position on toggle. Reactivate does not grant second turn. Test: turn.bug10.test.js. ### BUG-11: FE Combat.scenario test crashes - FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds. ### BUG-12: campaign selection follows activeDisplay - FIXED. ### BUG-13: reorderParticipants crossing current pointer = ambiguous - FIXED --- block cross-pointer reorder during active encounter (both dirs). Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double. Pre-combat: free reorder. Test: turn.bug13.test.js. ### BUG-14: addParticipant init-insertion breaks after drag-reorder - FIXED --- slotIndexForInit scans current list (post-drag aware). ### BUG-15: DisplayView re-sorts (drag order not preserved) - FIXED --- display renders participants[] directly. ### BUG-16: subscribeCollection hook drops queryConstraints - FIXED --- neutral builders, both adapters honor orderBy/limit. ### BUG-17: dead SDK imports in App.js - FIXED --- trimmed (auth + getFirestore + getStorage remain). ### BUG-18: stale comments reference deleted memory adapter - FIXED. ### FEAT-1: Dead participants stay in turn order - DONE --- applyHpChange no longer flips isActive on death. Dead stay in rotation, nextTurn visits them, PCs get death-save turn. ### combat.scenario 100 rounds not turns - DONE --- loops by actual round-wrap count. ### feat: add all characters to participants list - DONE --- addParticipants bulk add wired.