// removeParticipant + computeTurnOrderAfterRemoval edge cases. const shared = require('@ttrpg/shared'); const { makeParticipant, startEncounter, nextTurn, removeParticipant, toggleParticipantActive, applyHpChange } = shared; function p(id, init, extra = {}) { return makeParticipant({ id, name: id, type: 'monster', initiative: init, maxHp: 100, currentHp: 100, ...extra }); } function enc(ps) { return { name:'t', participants:ps, isStarted:false, isPaused:false, round:0, currentTurnParticipantId:null, turnOrderIds:[] }; } describe('removeParticipant turn-order edges', () => { test('removing current picks next active as current', () => { let e = enc([p('a',20),p('b',15),p('c',10)]); e = { ...e, ...startEncounter(e).patch }; e = { ...e, ...removeParticipant(e, 'a').patch }; // a was current expect(e.currentTurnParticipantId).toBe('b'); }); test('removing last in order wraps current to first', () => { let e = enc([p('a',20),p('b',15),p('c',10)]); e = { ...e, ...startEncounter(e).patch }; e = { ...e, ...nextTurn(e).patch }; // b e = { ...e, ...nextTurn(e).patch }; // c (current) e = { ...e, ...removeParticipant(e, 'c').patch }; expect(e.currentTurnParticipantId).toBe('a'); }); test('removing current when all others inactive → current null (BUG-9 candidate)', () => { let e = enc([p('a',20),p('b',15),p('c',10)]); e = { ...e, ...startEncounter(e).patch }; // deactivate b + c e = { ...e, ...toggleParticipantActive(e, 'b').patch }; e = { ...e, ...toggleParticipantActive(e, 'c').patch }; // remove current a e = { ...e, ...removeParticipant(e, 'a').patch }; expect(e.currentTurnParticipantId).toBeNull(); expect(e.turnOrderIds).toEqual([]); // isStarted still true but no turn → nextTurn throws (stale state) }); test('removing non-current keeps currentTurn', () => { let e = enc([p('a',20),p('b',15),p('c',10)]); e = { ...e, ...startEncounter(e).patch }; e = { ...e, ...removeParticipant(e, 'b').patch }; expect(e.currentTurnParticipantId).toBe('a'); expect(e.turnOrderIds).toEqual(['a', 'c']); }); test('removing current that is dead (HP=0) - BUG-3 overlap', () => { // Dead participant removed mid-combat. Desired (M4): they STAY in order. // removeParticipant is explicit DM action, distinct from auto-skip. let e = enc([p('a',20),p('b',15),p('c',10)]); e = { ...e, ...startEncounter(e).patch }; e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch }; // b dead e = { ...e, ...removeParticipant(e, 'b').patch }; expect(e.turnOrderIds).not.toContain('b'); expect(e.participants.find(x => x.id === 'b')).toBeUndefined(); }); });